Emeria's Call

Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

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Legality

Format Legality
Standard Legal
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Pre-release Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Brawl Legal
Limited Legal
Highlander Legal
Pioneer Legal

Emeria's Call occurrence in decks from the last year

Latest Decks as Commander

Emeria's Call Discussion

Drcfan on Devotion to White Angels

2 weeks ago

@ Gloglok

You are absolutely right with the competitive level in 2021. With more and more powercreep over the last years, white decks in particular got worse and worse. Here is an nice explanation of whats happening atm. White is not the color of removal. It was way more competitive in 2016-2018 but today it holds up pretty well and i think its the most fun deck i own to play.

Gloglok on Devotion to White Angels

3 weeks ago

Hey Drcfan,

Just checking in to say that your suggestions from our last discussion have proven to be very interesting!

  • Skyclave Apparition + Charming Prince is huge! The Prince replaces the Wall and is a human, the life gain/flicker options which are nice to have to complement the scry 2/draw of the Wall, plus its attack of 2 can sometimes dissuade some attackers. And the Apparition is a good replacement of the Oblivion Ring , with added devotion and the fact that they never get the card back (and the flicking with the Prince is just yummy!)

  • Emeria's Call  Flip is great, always a positive as a one-of/two-of, and the small synergy with Lyra Dawnbringer and the fact that she is legendary has made me prefer her to Baneslayer Angel (or Linvala , as I don't have too many creature-based combos in my meta).

  • Mistveil Plains + Secluded Steppe are doing a lot more than I expected! Like you said, with the Wayfarer you can pay to draw a card, or to do it every turn, which in practice has been more interesting than the Arch for me. And finally, the Mistveil Plains are not only great with the Steppe, but also with any legendary angel an opponent would have destroyed/made you discard as you can bounce the Lancers with the Prince to get your angel back! It can really make the difference, and my angels have come back to play this way infinitely more in a few games than Emeria, The Sky Ruin has ever done.

  • I have taken out the Giver of Runes + Ranger-Captain of Eos as I find them kinda clunky to play or at least I don't like them as much.

Deck is very smooth now, a joy to play again! I won't pretend it's competitive in 2021's Modern state but I'm having a great time and you still get a fair amount of wins against non-control decks! Cheers :)

MoreSizemore on esper control for nick

1 month ago

Take Out: - Merciless Eviction exiles so that will not trigger our boy, Nev.

  • Bontu the Glorified really doesn't seem that good. You dont have a lot of creatures to sack. Sure you could get a bunch from Nev. Its too many conditions needed for Bontu.

  • Emeria's Call  Flip is not the best when it does not even give the very angels it makes, indestructible

  • Winds of Abandon for the same reasoning as Merciless Eviction

  • Mnemonic Deluge is so much mana and you do not even really have any good targets for it. It wont get you an overloaded rift, it can target a board clear but you dont need to do that multiple times

  • Court of Grace seems slow and you will almost never be the monarch probably.

Possible Includes:

Gloglok on Devotion to White Angels

1 month ago

Hi Drcfan! I have a few questions/remarks for you :)

Why you can't tutor Emeria's Call by searching for a land Show

  • You could theoretically do a draw once per turn with Secluded Steppe and with your Wayfarer and Mistveil. It's less than Arch of Orazca (which you've told me in the past was too expensive to your taste, and too situational with the ascend mechanic), albeit colored mana and disruptable via destroying the Wayfarer. What do you think?

I love the Settle the Wreckage suggestion, have copied it in my deck! Works very well with the instant speed, with the lands fetched by the opponent and our Wayfarer, it keeps our board, and it exiles which prevents graveyard shenanigans. Only issue over a Wrath of God is having to target our opponent (and the lands given, indeed), but I prefer it this way.

I'm also glad you've lowered your average CMC, deck looks much smoother like this. I will try Mistveil Plains and Secluded Steppe in my deck, will keep it if it's good! :)

Thank you for your time!

LitchOubliette on Commander Staples Cube

3 months ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

Drcfan on Devotion to White Angels

3 months ago

Plans for updating the mana base to a alternative mana base version:

New Mana base:

Old Mana Base

What changes:

I can not consider any more lands that come into play tapped, i have 3 now which is already brutal

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