Emeria's Call

Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Latest Decks as Commander

Emeria's Call Discussion

BlueBallsMgee on So We Some Kind of Esper Squad?

1 month ago

TheRoaringRegisaur Iymrith, Desert Doom, Hall of Storm Giants, Emeria's Call  Flip, and Mordenkainen. My friend and I built this deck akin to traditional control for the Standard 2022 queue and it has performed very stellar against the format. Excited to play this through into new rotation with ACTUAL sideboard now. Bo1 was the only thing we hated.

JANKYARD_DOG on Clerical Destiny (Arena 2022 Standard BO1)

1 month ago

Gameplay Update: This build is ticking along quite nicely, even versus the mirror match. Angel of Destiny is a riot though most quit on the first strike trigger for some reason, denying me the janky wincon lol. Lolth, Spider Queen also performs well, so I think I will keep both as a one if for now. Agadeem's Awakening  Flip/Emeria's Call  Flip sadly have only been used as lands as of yet.

Still kinda sad there's no Kor Celebrant here just for the RV/KC synergy but we make do I suppose. Especially considering Cleric of Life's Bond only triggers once per turn. Sorry KC, only so many seats on the train...

I'd love to see some similar builds if any of you follow the WB life gain path so if you care to share, feel free. Also let me know if you decide to try this out and how it goes. Until next time...

zapyourtumor on Silverbloom Clerics (Arena BO1 Ranked)

1 month ago

1x Emeria's Call  Flip might be worth it. Idk how useful the AFR manlands would be, but I guess adding 1 Cave of the Frost Dragon probably couldn't hurt. Other than that I probably wouldn't add more. The best manland is the red one which you don't have access to.

Masterful on Death and wine

2 months ago

Housegheist Personally, I'm a fan of more on-theme synergy cards, like Garrison Cat and Hunted Witness as good ways to keep average CMC down, but voidwalker is definitely an option in terms of raw power. I'd say of the four, keep Emeria's Call  Flip though since it doesn't have much opportunity cost.

Housegheist on Death and wine

2 months ago

Masterful

Thank you for your thoughts.

I have thought about Stoneforge Mystic but it isn’t in my collection yet and pretty expensive these days :D

The swords act like pet-cards. Equiping it on an expendable creature (e.g. an 1/1 Spirit with flying) gains some incidental value.

The same is true for the Deathbringer Liege. He pumps our team for a Plan B if we need lethal Dmg. He also can remove opponents threats; like a multitool.

I hadn’t had much issues with cmc yet but wanted to lower the curve a little bit. I thought to implement Dauthi Voidwalker, but don’t know really what to remove for it. First thoughts where Shadowspear, Grave Titan, Emeria's Call  Flip or Gray Merchant of Asphodel. Any thoughts or suggestions on this?

BR

TheoryCrafter on Elspeth Token Surge

2 months ago

The standard hub you had on this deck left me a little confused because most of your cards are not standard legal. If you want a standard Elspeth deck for FNM, May I suggest any combination of Elspeth, Sun's Champion, The Birth of Meletis and Inquisitive Puppet? Also you may want to consider instants and sorceries that create creature tokens including, but not limited to, Emeria's Call  Flip, Mascot Exhibition and Starnheim Unleashed? If you decide to go this route I completely concur on Razelfark's suggestions of Omen of the Sun and Rally the Ranks. All of these (except for Rally the Ranks) will help to feed your graveyard to feed Elspeth's escape ability. Usher of the Fallen's boast ability can help the create creature tokens. Maskwood Nexus andTeam Pennant will help to make the deck feel more like soldier and token tribals, respectively. This all should give you a foundation for a Standard legal Elspeth Deck until Innistrad: Hunter's Moon is released.

If, However, you prefer a format without rotation, then I'd suggest any combination of Oath of Gideon to create tokens and loyalty counters and Nomads' Assembly for a cheaper and more reusable option to Deploy to the Front.

I hope this helps. Happy Hunting!

darkmus on Serra's Descendants, competitive Angel Tribal

2 months ago

FisterMantastic I don't know your build (I'll be happy to check it out if you want to share it), but this works quite well for me overall as long as I have good sideboarding plan. Is not like I am winning everything but overall I win more than I lose and I rarely get "completely destroyed".

I don't really know what to tell you about vial either, It makes God's work for me as long as I play it T1 or T2. Like in every deck, makes wonders against control, ensures I stay on curve, ramps, allows instant speed blocks etc. but also allowing some shenanigans like activating Resplendent Angel on opponents turns, explosive instant speed blocks and attacks with Righteous Valkyrie or Archangel of Thune, using Shalai, Voice of Plenty as some kind of counter spell... So there is not a chance in the world I am cutting that in my build, but if you don't feel like it works for you, cut it out.

Once again, I don't know your list and your local meta so I might be wrong, but assuming both are similar to mine, I've tried Soul Warden in the past and it adds very little value overall. I feel like both Giver of Runes and in a lesser extent Speaker of the Heavens add much more. We don't really go very wide to activate her multiple times per turn, and there aren't many meta decks that really go wide other than maybe affinity (which is not really strong anyway) ATM so you are not getting that much value from the opponents either. As a creature is too weak, she can't even block 1/1s. Having a T1 play to support your T5 play is not the best idea either if she's so weak, because she's rarely going to survive to that point, and adds barely nothing while in play meanwhile. She for sure will net activate Thune from time to time, but it is going to be rare and not as explosive as you might think. The most positive thing about her is not Thune activation but that she gives another extra play that leads to T3 Resplendent Angel activation (Soul Warden into Bishop of Wings into resplendent) and that she makes it quicker to reach 27 life for righteous. This decks makes really good use of Thunes ability but it's not build around maximizing it. If you want something to push in a big way Thune's ability you might want to check Linden, the Steadfast Queen but at that point you'll rather be playing souls sisters with thune as a wincon than Angel tribal.

I've never tried Windbrisk Heights because I never felt like it was really good enough here. First and most important, it might be a me thing, but tapped lands are a huge no no in modern IMO, don't ever let them get near me, xD. Also with my build I don't really attack with 3 creatures that often, many times I don't do it in the whole game (and not because I had a bad game, I might have easily won) so I feel that it will be very inconsistent. I think it's like Emeria's Call  Flip seems pretty good enough effect to take a small price to play the land, but in the end you get to use the "not land part" so rarely and of those times is so few of them decisive that any price on the land regardless of how small it is ends up not being worth it. Once again, it might not be true in your build, or even in mine because I haven't tried it and might be wrong, so if you try it let us know how it went!.

Good luck in the next FNM!

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