See the Unwritten

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

See the Unwritten

Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

TypicalTimmy on When did you start playing, …

3 months ago

My very first deck was a 5-color, 84 card monstrosity with like 27 lands, mostly dual Scry lands from Theros hahaha

I still recall my first slew of mythics was Keranos, God of Storms, Iroas, God of Victory and Aurelia, the Warleader.

I took this pile of unsleeved headaches to my buddy's house and he cracked out this Rakdos kill-on-sight deck where nothing you played lasted more than the phase it entered in.

I got so pissed off that I almost quit a third time, lol. So he taught me about mana curve, pips, ramp, etc.

I discovered Satyr Hedonist and Generator Servant as well as Elvish Mystic. I discovered Planeswalkers after I pulled a Chandra Nalaar and went to my LGS and found Xenagos, the Reveler.

See the Unwritten and Howl of the Horde became staples in my deck and I would ramp into big cheats and drop the biggest of bois and give them haste and kill the table in one shot.

I quickly fell in love with Dragons because they were big dumb unlockable bodies.

Then, like I said, I pulled a Savage Ventmaw from one of the starter decks and my mind exploded.

Ever since, whenever I can play big dumb monsters, I do. For example, Ghired, Conclave Exile is largely considered hot garbage. And yet, he's one of my favorites.

  • Doesn't matter had tokens :3

guywitharock on Team Kathril

3 months ago

Red05 - I would say it needs "more" self-mill not in the sense that more cards should self-mill, but the cards you include should each mill for more. Bang for card buck mill-wise.

It feels like the aim of this deck is to get the graveyard as full of some juicy keywords as quickly as possible, then let the beatdown commence with whatever creatures are on board after a Kathril play. The self-mill you have is somewhat limited or can't be played until later turns when you could already be falling behind. Dakmor Salvage is only good when you can consistently send it back to grave, Splinterfright just dies if you have no creatures in grave already, Stitcher's Supplier only mills 3 until your opponent decides to kill it, Deadbridge Chant and See the Unwritten require 6 mana which can take time, etc...

Pair that with the fact that there's only ~17 decent keyword providers at your disposal, the odds of ripping the several that you'll want to start with is low without more consistent mill. Some back-of-the-napkin math shows that even if you mill yourself for 6 cards there's still a ~1/3 chance that NONE of those creatures even get milled, let alone only milling some of the more tame keywords like flying or hexproof which by themselves probably won't win you any games.

Therefore, it feels like having some low-cost, high-yield self-mill options would be extremely valuable - the kind of thing where when you pull it in your opening hand or turn 2 you know you can get the ball rolling. You already have Nyx Weaver, Skull Prophet, World Shaper, and Death's Oasis which fits that bill, and having a couple more cards like those would add a lot more consistency. Mesmeric Orb (though a bit expensive) is reliable and even works on your opponents. As I mentioned before, dredge cards would be an especially nice conclusion since it means self-mill can lead you to more self mill when you don't need card draw. My personal favorite is probably Shambling Shell since it can sac itself turn after turn if you have just 3 mana and are desperate for grave fuel.

After messing around with a version of my own and trying some stuff out, easy discard outlets could also be a good inclusion in case you rip your meaty keyword cards into your hand and can't play them. Your Greenseeker fits nicely there, and Lotleth Troll can do the same but turning himself into more of a threat in the process.

Kamerot on The crushing jaws of a howling slaybeast

3 months ago

Hey there, I'm a big fan of the premise of your deck. I've always liked goreclaw, she's a fun card. With that said, I do have some suggestions:

  • Prowling Serpopard -> Allosaurus Shepherd/Destiny Spinner - if your budget allows, shepherd is the better choice, but both are upgrades to serpopard.
  • Veteran Explorer -> Arbor Elf - without a dedicated sac outlet, there is no guarantee you can get explorer in the graveyard in a timely manner, plus it helps all of your opponents. Since you're running both ashaya and yavimaya, arbor elf can potentially untap all of your big mana engines, plus it's an elf and benefits Priest of Titania.
  • Myojin of Life's Web -> Argothian Elder - myojin was always lackluster for me, plus you can't cheat it out. The elder is an elf which again will help priests, plus with ashaya, It goes infinite which is great with all the big fatties you're running.
  • See the Unwritten -> Selvala's Stampede - for the same cmc, you get a much better spell that doesn't make you pitch anything to the graveyard. And what's great about Stampede, it gets better with the more opponents you have. Just make sure you keep a couple of permanents in your hand to cover any way your opponents vote.
  • Those are the big suggestions I have to make at first glance. Here's some other good options for card advantage if you ever find yourself running out of steam.

  • Beast Whisperer
  • Guardian Project
  • Rishkar's Expertise
  • Hope this all helps, and good luck!

    KBK7101 on Cheap dragon

    4 months ago

    I think Manalith and Mana Geode are both fine for now. They aren't the best and would probably need to be swapped out later but I think they'd be fine in a first draft. Same with Terminate.

    For possible cuts... Temple of the False God has sabotaged me more times than it has helped me, though. Definitely recommend taking that one out. The five single color (and Adult Gold Dragon) AFR dragons, while cool, don't really do much in commander, sadly. I'd recommend taking them out as well. Gratuitous Violence is a great card for mono- decks but gets increasingly more difficult to cast with more colors. It will end up being uncastable in most situations. Should probably also be cut.

    As for recommendations... Hellkite Courser would be fantastic in this deck! "Blinking" Tiamat in for a turn to trigger it's effect seems really good. Unclaimed Territory and Exotic Orchard would be help immensely with color fixing issues. Temur Ascendancy is great for giving all your dragons haste and helping you draw cards. Stubborn Denial (and to a lesser extent, anything with the keyword Ferocious) works really well in decks with big creatures. See the Unwritten is a way to possibly cheating out some creatures if you're looking for a bit of randomness. Lastly, Sarkhan's Unsealing can help you get rid of some enemy creatures or just blast someone in the face (or both!) just for casting dragons.

    I think your first goal should be to getting the deck to 100 cards. Once there, you can use all the stats this site provides to see if you need more cards that help fix colors, what your mana curve is, how many spells you have etc. You can also create custom categories by putting #(yourcategoryname) after the card name in the deck builder. You can better organize your deck into categories like card draw, dragons, removal etc. You can even put them in multiple categories if you want. Here's a few so you can see what I mean :

    1x Lathliss, Dragon Queen #Dragons #Tokens

    1x Terminate #Creature_Removal

    1x Command Tower #Lands

    1x Arcane Signet #Ramp

    Hope this helps! Best of luck!

    seshiro_of_the_orochi on

    5 months ago

    You're welcome! I didn't realize this is basically mono-, that's why I suggested the blue cards.

    Then again, how about See the Unwritten? With the Pipers and the sheer amount of colossal creatures, you will propably meet the Ferocious requirement more often than not.

    TypicalTimmy on Card creation challenge

    5 months ago

    Two of my earliest favorite cards were Generator Servant and Satyr Hedonist for the ramp and speed potential.


    Halimar, Delightfully Dreadful

    Legendary Creature - Satyr

    Haste

    , : Create a 2/2 red and green Satyr creature token with haste.

    , sacrifice another creature, : Add . If this mana is spent on creature spells, those creatures gain flash and haste until end of turn.

    2/2


    Ninja'd. But! Two of my other favorites was Howl of the Horde and See the Unwritten, soo...


    Retrace History

    Sorcery

    Choose one-

    • Exile all nonland permanents.
    • Reveal cards from the top of your library until you reveal 10 permanents. Put them onto the battlefield tapped under your control.

    Entwine


    Make another Shard / Wedge Entwine card.

    mattzim666 on Maelstrom Wanderer Chaos Reigns Supreme!

    5 months ago

    I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.

    I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.

    I do think one option that you have is replacing all signets with mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic

    If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis  Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.

    TypicalTimmy on Card creation challenge

    5 months ago

    By the way, for those unaware, the mana produced by Generator Servant can go into two different creatures, each being paid with of the . If you do this, both creatures gain haste ;)

    That's how I'd win. I would ramp into a Savage Ventmaw with haste and cast something like Savage Beating from my hand, or See the Unwritten and grab something game winning, like oh I don't know, Avenger of Zendikar and Xenagos, the Reveler and +1 to dump my Savage Beating to get more mana and chain together multiple combat phases.

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