See the Unwritten

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

See the Unwritten

Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Hexapod on Mayael the anima: Big stomp

1 month ago

Interesting build. Mayael was my second commander, after a short stint with Uril, and she remains one of my favorites to date.

I run 40 creatures in mine and find that allows me to hit more consistently with Mayael. Ojer Kaslem, Deepest Growth  Flip is great because you can both find it with Mayael or use it as a secret commander if she doesn't stick to the board.

I would definitely include Selvala's Stampede, it is one of the best cards in my list and has won me many games. Another favorite of mine is Lurking Predators.

Other cards I feel suit Mayael theme very well are See the Unwritten and Last March of the Ents.

Including the modal lands, or Pathways, would allow you to lose slow or janky lands like Jetmir's Garden, Dryad Arbor or Reflecting Pool.

I hope some of this is helpful. Here is my version for inspiration, your comments are welcome!


Where The Wild Things Are | Mayael the Anima

Commander / EDH* Hexapod

SCORE: 8 | 9 COMMENTS | 718 VIEWS | IN 2 FOLDERS


TypicalTimmy on Card creation challenge

1 year ago

Dawnglow Hydra

Creature - Plant Hydra

Trample, lifelink

When Dawnglow Hydra enters the battlefield, put a +1/+1 counter on it for each mana spent to cast it.

When Dawnglow Hydra enters the battlefield, you gain 2 life for each mana spent to cast it.

Revenge, as sweet as honey, with a temper as hot as the sun.

0/0


:)

Oh, let's see. Take an instant or sorcery that could be the basis for a creature, and make the creature for it. Try to pick an interesting spell.

  • Be sure to add enough to it so that it is interesting, and not just a copy-pasta of the instant or sorcery slapped on an ETB effect.

If you struggle to think of something, See the Unwritten could be a fun mythic rare creature.

TypicalTimmy on What's your dream play?

1 year ago

Several times, I have resolved a Howl of the Horde after attacking, and then cast a See the Unwritten. Now generally speaking dropping 6 creatures for free off the top 24 cards isn't really going to do anything for you, especially since combat has already resolved. But if you build an ETB deck, that can become a finisher out of nowhere.

TypicalTimmy on Your Cheap Obscure Overperformers?

1 year ago

I get some astronomical miles out of See the Unwritten.

TheOfficialCreator on Cards that increase triggers?

1 year ago

See the Unwritten is a really good spell to nab creatures out of the deck, and Tooth and Nail is insane for the same purpose or even just to assemble combos :P

TypicalTimmy on Pattern Recognition #256 - Player …

1 year ago

TheOfficialCreator, playing like an utter asshole is fun on occasion. No, I don't mean targeting a single opponent in a 4-player pod. What I mean is, sometimes it's just fun to let the cannons loose and cause as much possible damage. No aim to win, just pure carnage.

But those games, for me at least, are few and far between. I just want to cast big dumb stupid spells.

As a Timmy, I do not look for combos. Many decks seek to have combos go off to win the game. Combos such as:

  • "Okay, my opening hand has X, Y and Z. If I can get A or B, those combo with X. If I get 1, that'll combo with Y. Z doesn't have the resources yet to go off. Okay so I drew A, so I'm going to XA and tutor for G which produces infinite mana to win."

No, I play like this.

  • "Here's a bomb that can entirely stand on it's own two legs. Oh here's another bomb. Want another bomb? Okay have two more. Overwhelmed yet?? Shit, Damnation. Alright, well let's Reverberate a See the Unwritten and rebuild."

I like to grind the game out with so many resources that my opponents exhaust all of their removal, and still can't keep up. Public enemy #1 baybee!!

If a game becomes Archenemy with me at the helm, I love it. Don't even care if I lose. And speaking of losing, can I get salty? For sure, ask Epicurus. But I don't get mad because I lost, what I am annoyed / angry with is when a deck fails entirely. Take, for example, the Dominaria United precon Painbow. That deck, surprisingly, sucks wet donkey ass. I don't know how many games I played with it where you could do LITERALLY NOTHING. I'm not upset that I am losing, I am upset that I wasted my time and money on something that doesn't function.

Listen, MTG is expensive and EDH is the worst offender (Outside of Vintage). If I drop enough cash into a deck to buy a friggen laptop, or a used car, it better do a helluva lot more than Draw. Discard. Go.

TypicalTimmy on Do you consider "Value" = …

2 years ago

Well, draw implies it goes from the library to your hand.

Advantage is information.

Exiling the top card of your library so that you may play it until end of turn is certainly advantage, but strictly isn't draw.

Now, if you want to get into cards such as See the Unwritten that don't give you draw or advantage, and instead just do their own thing, that's entirely different.

TheOfficialCreator on 5-Color Dragons

2 years ago

Old Gnawbone, Mox Tantalite, Rampant Growth, and Dryad of the Ilysian Grove all seem like solid inclusions. You could also take Garruk, Primal Hunter out for a spin, its triple green mana pips are a bit scary though. Greater Good might be a better option.

Also, See the Unwritten.

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