Sunpetal Grove

Sunpetal Grove


Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or to your mana pool.

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Have (2) Forkbeard , metalmagic
Want (4) szerek , Chubbub , sylain , Tishana

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Format Legality
Legacy Legal
Limited Legal
Leviathan Legal
Vintage Legal
Custom Legal
Block Constructed Legal
Pioneer Legal
Unformat Legal
2019-10-04 Legal
Oathbreaker Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Casual Legal
Gladiator Legal
Arena Legal
1v1 Commander Legal
Historic Legal
Modern Legal
Canadian Highlander Legal
Tiny Leaders Legal

Sunpetal Grove occurrence in decks from the last year

Latest Decks as Commander

Sunpetal Grove Discussion

Balaam__ on Jumanji Aggro || Selesnya Surprise

3 weeks ago

Absolutely. I’d trade Sunpetal Grove in place of Blossoming Sands. Every once in awhile you’ll probably have to play one that entered tapped, but I’d wager more often than not you’ll get to play it without the drawback.

danthecolombian on Jumanji Aggro || Selesnya Surprise

3 weeks ago

I appreciate the comments, here, folks!

@Balaam__, budget is a concern when Temple Garden averages out at roughly $10 a pop. Would you recommend Sunpetal Grove as an alternative?

danthecolombian on Jumanji Aggro || Selesnya Surprise

3 weeks ago

thanks psionictemplar!

yeah, I caught that after it was cycled, so I added it to the Maybeboard for a Legacy flex. In it's place, I added Unflinching Courage which allows for the same minus the stacking ability of the non-Lifelink language available in Armadillo Cloak.

lastly, would you recommend Temple Garden over Sunpetal Grove, Graypelt Refuge, or Temple of Plenty?

seshiro_of_the_orochi on Dino Deck

1 month ago

The list looks ok. I'm pretty sure you meant Rootbound Crag instead of Sunpetal Grove. Thrash of Raptors is ok, but Ripjaw Raptor is just so much better.

Unlife on A touch from the gods

1 month ago

I'm not sire what your budget is, I like the look of the deck, but I would work on the mana base. You are white heavy, but making sure you have easy access to all 5 colors is important. Three Visits and Nature's Lore pair well with lands that include forest in their type, which means you can ramp into multiple colors. The triomes are a good fit, you can cycle them from hand if you need the draw, and you can ramp into them, pulling three colors at once. I'd also look at the check lands like Sunpetal Grove, Isolated Chapel, etc. They usually won't enter tapped and they aren't particularly expensive. Maybe Keeper of the Accord as well, just to generate a bit of ramp and tokens, and possibly Karametra, God of Harvests, which turns your creature spells into ramp spells as well for both basic and nonbasic lands. Hope this helps.

LitchOubliette on Commander Staples Cube

1 month ago

In the above changelog, Waterlogged Grove should be Sunpetal Grove.

TheOneDemon on Here there be DRAGONS!

3 months ago

Alrighty, changed a few things with the land base!

Removed -

Cinder Glade

Drowned Catacomb


Prairie Stream

Sunken Hollow

Sunpetal Grove

Zagoth Triome

Added -

Blood Crypt

Breeding Pool

Mana Confluence

Overgrown Tomb

Prismatic Vista

Stomping Ground

Temple Garden

Also added these to the maybe board I'd like to put into use, just trying to work out what to replace for them lol -

Bladewing the Risen

Door to Nothingness (For fun ;))

Golos, Tireless Pilgrim

Urza's Incubator

As always, Feiryn, your help is much appreciated! Have more of the land base on the way, but probably won't have them for a few weeks still. (Also have Hunting Grounds coming... Can't wait to use that lol.

ellie-is on Ellie's Testing Grounds

3 months ago

ThisIsMyAccount: Those are two cards I had been on the fence about (but leaning towards not running them). I guess the instant speed of Raise the Alarm is going to be relevant more often than the fateful hour of Gather the Townsfolk in the end. Shefet Dunes I didn't choose becacuse it doesn't let Sunpetal Grove come in untapped, and all my one-drops need green mana, so there are hands where it could potentially slow me down a turn. What I might try is running it as the 21st land instead of replacing a forest, and see how it goes.

Either way, thanks a lot for the comment!

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