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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sunpetal Grove
Land
This enters tapped unless you control a Forest or a Plains.
: Add or .
theNeroTurtle on
MF Doomhive
1 month ago
boozybenny, first place I would start is the mana base. In tri-color you don’t want any lands that enter tapped. You need speed. Secondly, to be proficient you need mana ramp.
There are tons of options for dual lands that do not enter tapped. Quite a few that are not very expensive. Once you line that out, to be fast in tri-color, I would drop in at least 5 land tutors similar to Cultivate, which you are already running.
Expensive Ones
Regular Price Range
Easy Money Ones
DatShepTho on
GO GO DINOSAUR!
2 months ago
This deck is quite the mix, the cards in here that are good are REALLY GOOD like Sylvan Library, Arid Mesa, True Conviction and Etali, Primal Conqueror Flip
But the cards that aren't are complete rubbish, like Manalith, Mirri's Guile and Gigantosaurus
(The green mana pips are hard to get reliably in three color and 10/10 with no evasion is rarely helpful in this deck)
And then there are some cards that are fine, but really don't belong in this deck, like Rancor and Almost Perfect
I would also recommend using tags to separate card functions, like your lands, ramp, dino, damage multipliers, card draw, and removal. This will make it easier to see what your deck is lacking. Use the # character in your card editor to tag cards ("# Ramp" for example)
You only have 30 lands, so I would try to get this to 36/38 rather than more ramp spells. The best budget ones you're missing are Sungrass Prairie, Mossfire Valley, Sunscorched Divide, Clifftop Retreat, Rootbound Crag, Sunpetal Grove, Rockfall Vale, Overgrown Farmland, Fortified Village, Game Trail, Fire-Lit Thicket and Furycalm Snarl. There are plenty more I may have missed too.
I think you should try adding a few ways to accrue card advantage, like Rishkar's Expertise, Season of Gathering, Secret Rendezvous, Inspired Tinkering, and Escape to the Wilds. These will help you find more cards once you're running out.
Majestic Genesis is also a cheeky card you might like...
LordSnow on
Finneas Commander
5 months ago
I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.
Some cards you might want to think about replacing:
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Loporrit Scout I recommended at first, but now I am wondering if its worth the slot.
Suggestions:
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Sol Ring Great for paying that commander tax after Finneas dies. Among other things!
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Evolving Wilds Cards like this help fix your mana as well as thin out your deck. Less basic lands to draw later, if you are fetching them out of your deck. More likely to draw some heat!
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Terramorphic Expanse Same idea as Evolving Wilds.
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Escape Tunnel Yup, you guessed it! But also this has a neat second ability!
Agree with:
Balaam__ on
White Green Life Gain
1 year ago
Any other dual land that enters untapped would be better than Temple of Plenty. ETB:Tapped is going to set you back, particularly in Legacy which is a very fast format. The obvious choices are all extremely expensive, but there are some cheap candidates that are worth a look. Branchloft Pathway Flip and Brushland come to mind as well as Overgrown Farmland or Sunpetal Grove. All of the above have little quirks but they’re much easier to fulfill and therefore put a dual land in play for immediate use.
Master_J on
Laser Beams
1 year ago
OUT: Sungrass Prairie, Mossfire Valley, 2x Forest, 2x Plains
IN: Temple Garden, Sunpetal Grove, Stomping Ground, Rootbound Crag, Sacred Foundry, Clifftop Retreat
Taking out some of the sub-par lands for more variety and generally better lands overall. Even though there's very little red in this deck, a few of those red cards have double pips in their cost, so trying to bring up my red base a little.
thegoldentoast on
Chain Pump Tribal
1 year ago
I would consider Sunpetal Grove and maybe Fortified Village to open up the option to pay for Yotian Frontliner's unearth cost.
They are pretty cheap and they work well in decks that run a lot of basic lands.
TMMadsen on
Wolves of Armageddon
1 year ago
What do you think about possiably adding Weaver of Blossoms Flip to the deck and cutting down or out lambholt elder?
I think Weaver of Blossoms Flip is a bit costly on the mana-side. With Birds of Paradise, Scorned Villager Flip and Krallenhorde Howler Flip I'm doing pretty good for mana, so adding another mana-producer might be over the top. Lambholt Elder Flip packs quite a punch, and lets me draw cards which is awesome. I think, I'll try experimenting with replacing Birds of Paradise instead. They're missing the werewolf subtype, but they contibute with a lot of speed. The Weaver of Blossoms Flip however can be used in combat. Thank you for pointing me to this card!
Branchloft Pathway Flip for mana versitility.
I recently ordered a playset of Sunpetal Grove to improve mana versitility. I looked at Branchloft Pathway Flip, but they're quite costly where I live, and decided to go with Sunpetal Grove instead.
Thank you for the feedback.
amarthaler on
EDH Arcades, the Strategist
3 years ago
Update!
Out: Glacial Fortress... Sunpetal Grove... Hinterland Harbor
In: Mystic Gate... Flooded Grove... Wooded Bastion
Not sure why it took me this long to smooth out the land base, but I replaced all the check lands with my favorite filter lands from Shadowmoor and Eventide.
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