Sunpetal Grove

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or to your mana pool.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sunpetal Grove Discussion

itsbuzzi on The Pioneer Blues

4 hours ago

Back to the legendary sub conversation I ran a deck in Dominaria standard (with guilds and such) that was basically all legendries: Legendary Soup. Once again no win/loss record recorded on Tappedout but I won so much with it at my LGS the deck has become...legendary. I un-privatized the deck so you can play through it but if not I'll give you a run down of what just accomplished in my playtest:

Turn 1 Stomping Ground

Turn 2 Sunpetal Grove , Emmara, Soul of the Accord

Turn 3 Clifftop Retreat , Tajic, Legion's Edge Combat mentor Emmara make a 1/1 hit for 6.

Turn 4 Sunpetal Grove , Aurelia, Exemplar of Justice Combat Aurelia trigger on Tajic mentor Emmara make a 1/1 hit for 10

Turn 5 Rootbound Crag , Trostani Discordant make 2 1/1's Combat Aurelia trigger on herself she mentors Tajic Tajic mentors a 1/1 Emmara makes a 1/1 hit for very much lethal.

Left with a land or 2 in hand, Lyra Dawnbringer , Deafening Clarion . Check it out it was really fun and worked surprisingly well.

Vannu on Deck Help - Shalai, Voice of Plenty

2 days ago

Hey Goose_ thanks for the response, I appreciate the feedback. I will definitely pick up some board wipe protection, I just don't own any yet in white and green. I'm new to the commander format and only play with 2 others who are both using store bought commander decks at the moment. Most of these cards my brother-in-law gave me so I'm not concerned about price if I already have it and everything I listed here I have XD

I didn't even know Krosan Verge existed but I am already in love. Is it worth replacing Selesnya Guildgate over a basic land when adding in something like Sunpetal Grove ?

Goose_ on Deck Help - Shalai, Voice of Plenty

3 days ago

Cute deck idea, however a single board wipe just destroys this deck hard. Maybe include some anti-board wipe tech with Teferi's Protection , Heroic Intervention or even Wrap in Vigor . Second, I'm not sure how much you care about price, but that cradle is taking up HALF the price of this deck! There is a new card from the D&D set called Circle of Dreams Druid which does the same exact thing, just on a creature, which is great bc u want to have your commander out anyways. That would bring the deck price way down if you are looking into that. Also, I would replace that Selesnya Guildgate with something like a Sunpetal Grove so that it is more consistent. Another amazing land that is just special to selesnya is Krosan Verge which is EXTREMELY strong! I could help you out some more but I don't want to put up too much of a text wall for you. If you'd like more suggestions, please just @ me!

jakeelephant006 on An Enchanting Gift in a Modern World

1 week ago

For your main board, you could trim a couple lands for some Sythis, Harvest's Hand . I also see some decks running Gryff's Boon over Spirit Mantle . Idk about that one, though. Also, if you are looking for budget lands to help smooth out games, Branchloft Pathway  Flip, Brushland , and the other copies of Razorverge Thicket can all be decently cheap. Sunpetal Grove and Canopy Vista could also be decent options especially with more basics in the deck.

multimedia on Atraxa = Counter Deck?

1 month ago

Hey, nice job upgrading the precon on a budget. You've definitely done some research into good cards for +1/+1 counters.

Command Tower , Exotic Orchard are staple budget rainbow lands for multicolored decks in Commander. Path of Ancestry is a staple budget rainbow land for four or five colors or tribal. Opal Palace is good with Atraxa to cast her with it to put a +1/+1 counter on her so she can proliferate herself.

33 lands is low for a budget manabase. Consider adding 3 more Forest basic lands for 36 lands? Green is the primary color here and you don't have enough of it in the manabase. More Forests will help Sunpetal Grove and Woodland Cemetery . More basic lands means Prairie Stream and Canopy Vista can be added since they have interaction and can be search for with Farseek to improve ramp with color fixing.

The four Bounce lands ( Simic Growth Chamber ) are not good/too slow with your current manabase because there's too many lands that will always ETB (enter the battlefield) tapped especially the Vivid lands. Consider cutting the four Bounce lands? To help gameplay the Vivid lands, Tri lands, Oran-Rief, the Vastwood and Path of Ancestry can be the only lands that always ETB tapped; that's 10 lands. The rest of the lands in the manabase could ETB untapped.

The budget Pain lands: Yavimaya Coast , Llanowar Wastes and Caves of Koilos ETB untapped and losing 1 life to tap for colored mana is nothing in 40 life Commander especially since Atraxa has lifelink.


Some manabase budget changes to consider:

Good luck with your deck.

Oof_Magic on

1 month ago

ZeoStar

Now that I’m thinking about it, I think that actually makes it cheaper to get Yavimaya and a bunch of basics rather than full play sets of Temple Garden , Sunpetal Grove , and other lands such as Horizon Canopy , and Wooded Bastion . I might squeeze one Arctic Treeline in place of a Branchloft Pathway  Flip but pathway has been an absolute performer so far. In summary, it may actually be cheaper to go with Yavimaya, Cradle of Growth and trim other duals for basics. Especially once that initial price settles. Get in on it quick though, if you do.

BenjimusPrime on Historic Junk

1 month ago

Aight so we've got some cuts to make! So I think a good benchmark to shoot for off the bat is 36 lands and 64 non-lands, though with the sheer number of transform lands you have you might be fine at 34 or 35 - I would NOT recommend going that low until you've played a respectable number of games or playtest hands (probably at least 4 games and 30 playtest hands) and you have a solid understanding of how consistently you come in with too few lands.

As far as the cuts, I'd say drop: Rushed Rebirth , Ecological Appreciation , Vona, Butcher of Magan , Silent Sentinel , Resolute Archangel , Aegis of the Gods , Path of Discovery , Shapers' Sanctuary , Springleaf Drum , Perpetual Timepiece , Accomplished Alchemist , Call for Unity OR Collective Blessing (probably the latter), Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence , Elixir of Immortality , Heliod, God of the Sun , Huatli, Radiant Champion . I can give you my rationale one-by-one if you like.

Then add three lands, possibly modal spell-lands like Agadeem's Awakening  Flip. Ideally, more of your lands should be multiple colours, as you have a large colour cost burden in black and white especially (lots of cards that need two or three of the same colour). The cheapest options are the snow taplands, guildgates, refuge lands (give 1 life when they enter the battlefield), and the showlands from Shadows over Innistrad and Strixhaven. There are definitely some mid-range lands that you can pick up for less than $10 that should be a high priority for you: Sunpetal Grove and Godless Shrine to fill out your buddy and shockland sets, the three scrylands a la Temple of Malady , Murmuring Bosk , Canopy Vista , and Scattered Groves . Since your deck doesn't currently have many ways to fetch basic lands, you really shouldn't have many since your colour demands are so high. Also definitely be on the lookout for legendary lands that fit into the deck well! Those will be sweet.

TriusMalarky on Dime-store Derevi (Competitive, Budget $75!!)

4 months ago

You have 11 taplands. 11. When playing cEDH, the most you have is 1. Ever. Yavimaya Coast , Botanical Sanctum , Exotic Orchard , Sungrass Prairie , Skycloud Expanse , Sunpetal Grove , Glacial Fortress , Hinterland Harbor , Razorverge Thicket , Seachrome Coast , Spire of Industry . You'll have to spend a little more, but it's only like $30. And without that, you're never gonna win at a cEDH table.

Also, Edric, Spymaster of Trest , Triton Shorestalker , Mist-Cloaked Herald , Slither Blade , Gudul Lurker .

You're also not running Spell Pierce , Autumn's Veil , Dovin's Veto , Swords to Plowshares , Pongify , Rapid Hybridization , Path to Exile , Dispel , Mystical Dispute , Delay . Those are pretty much necessary. Also, Neoform , Eldritch Evolution , Eladamri's Call .

Most of your combos are . . . not cEDH viable. They require you to run taplands AND bad ramp cards and they require you to have several pieces on top of just needing several cards that aren't good outside the combo.

Now, is this a solid deck that will do well in moderately tuned games? Definitely. But it isn't competitive. And it is totally possible to make a competitive deck without going over $200, you just lose some of the speed and have to build your deck a bit differently to stay in the game.

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