Thornweald Archer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thornweald Archer

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy.)

DreadKhan on Modern BG elves

9 months ago

When you sideboard in Leyline of the Void (it was pointed out to me lol) that if you're up against a deck that does absolutely nothing without a Graveyard you just mulligan for it. It doesn't matter if the hand is otherwise crap because their deck does nothing, obviously this only works vs dedicated graveyard decks.

If people are going after you with big flyers and you're on Elves I found that on a budget one of the easier solutions was to sideboard in Jagged-Scar Archers and Thornweald Archer to pressure them, Scar is better vs stuff like DRC that isn't as big, Thornweald trades with a Murktide for way less resources (or it'll eat a bolt if you're unlucky). My real trick was to board in 2 more CoCos as well as a bunch of those flyer-hate creatures, this made it easier to surprise people with Thornwealds and made Scars bigger and thus more effective. Just thought I'd throw this out there for you, feel free to disregard it!

I found that (especially with CoCo) I liked Viridian Zealot, since you can time it until you need it, and until then it's a generic elf. They weren't useful very often so I left them at a x2, but I never really wanted to cut them fwiw.

legendofa on Why is Infect Not Returning?

2 years ago

I guess nobody's really spamming Virulent Sliver and Strionic Resonator, or holding back a Nimble Obstructionist for Snake Cult Initiation triggers...

For the sake of devil's advocacy and nitpicking, though, deathtouch was templated as a triggered ability on Thornweald Archer and stayed that way until Zendikar (Giant Scorpion). Why not re-template poisonous? I'm not sure the connotations of poisonous and toxic are that different.

Wabbajacke on Ohabi, Kiss My Arsenal

2 years ago

Sorry I was the bearer of bad news, otherwise Halvar would be very strong in her.

But the changes you've made look very good and should speed up your game a bit or make it more consistent.

I found two creature cards that might fit your theme: Thornweald Archer has deathtouch, which works great with Arc Spitter.

Stalking Leonin removal for heavy creatures.

And Kindred Summons could work in her, but the cmc is a little bit high.

As you mentioned turbo comdo decks are your problem, maybe Deafening Silence or Silence helps?

White has some annoying ways taxing there opponents or even prevent them from casting spells, which comes in handy against combo decks. Aura of Silence/Authority of the Consuls/Smothering Tithe

Balaam__ on Incredible budget combo elves

3 years ago

That’s a little more difficult to say. Another issue I see is that there are many 1 and 2 ofs. That’s not necessarily a bad thing if they function extremely similarly (for instance if a deck runs 1x Elvish Mystic and 1x Llanowar Elves, they’re basically the same card), but with so many different creatures at 1 copy apiece synergy is lacking.

It seems the basic strategy is to ramp into a decent amount of mana quickly and then play a bomb. I’d lean into this 100% and cut anything that doesn’t contribute toward it; cards like Thornweald Archer, Talara's Battalion, Scavenging Ooze etc don’t really add anything.

Try visualizing the different wedges of your strategy. You want the best ramp cards you can afford, the best non creature spells that synergize with your goal, and the best bombs you have to capitalize on all the mana you’re generating.

backinstep on Yeva - Mono Green

3 years ago

Yeva is my favourite mono coloured commander, as she really changes how green typically plays. Nice list! A few things..

1) Land count seems a little low, especially as your ramp seems to rely more on Seedborn Muse style effects. Stuff like Farhaven Elf and Elvish Pioneer work well for me. Also get Emergence Zone in there, handy flash back-up plan if Yeva is MIA.

2) Yeva protection. She'll have a target on her head, so more Heroic Intervention style effects are great. I use Withstand Death and Blossoming Defense.

3) Bounce effects. Instant speed creatures are great, but being able to repeatly cast for value is better. Temur Sabertooth is a baller, and even stuff like Stampeding Wildebeests and Stampeding Serow work really well.

4) Other creatures. Thorn Mammoth is hilarious, Bellowing Tanglewurm can make your beaters unblockable, Thornweald Archer and Deadly Recluse are great for surprise blockers.

libraryjoy on What are the best defensive …

3 years ago

I like Thornweald Archer on defense. I also like Inviolability (an aura, I know, but hear me out). I love putting it on creatures like Wall of Glare , Palace Guard , Guardian of the Gateless , Hundred-Handed One etc. Or putting it on Palisade Giant .

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