Sylvan Ranger

Sylvan Ranger

Creature — Elf Scout

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Latest Decks as Commander

Sylvan Ranger Discussion

TheoryCrafter on Lathril What Cards Do I Cut?

1 month ago

With all the permanents you have already that pump up your power and toughness, I think you can get away with cutting Overrun and Triumph of the Horde. Yes, TotH gives infect; but with all the Elf token makers you have, most of the time you'll kill off your opponents' life before you draw the card.

Another you can cut is Beast Within. If you're using it to sacrifice an elf, Your ability to create a lot of elf tokens negates the need. Opponents' board wipes will better feed your aristocrat permanents.

Cut these three and adding lands will depend on your average CMC per card. My advice is to replace Explosive Vegetation and Skyshroud Claim and replace them with less expensive Elves that tutor lands. They include, but are not limited to, Greenseeker, Sylvan Ranger and Wood Elves. It's not two lands on the battlefield, but you'll make up for it with a land earlier in the game and an elf.

Thank you for reading me out. I hope this helps. Happy Hunting!

Crockosneef on Fun Commander

5 months ago

My all-time favorite is probably Sasaya, Orochi Ascendant  Flip. A deck using her plays rather different from most decks, and I like that. For this deck, I play a lot of cards that allow you to get lands into your hand, such as Winding Way or Nylea's Intervention . You can even run cards like Sylvan Ranger so that you're not completely vulnerable while you're trying to reach that seven-lands-in-hand clause. When you're able to flip Sasaya, you can use cards like Book of Rass or Abundance to draw into nonland cards that you can actually play. I like using cards like Goblin Cannon , Ant Queen , or Hydra Broodmaster to close out the game. Due to the fact that you're running more lands than you'd run in your typical EDH deck, the price of the deck is already a little lower. But yeah, this is one of my favorites!

ZerglingRushWins on Xenagos, God of Revels and obscene power

1 year ago

Hi Profet93. Thanks for dropping by and for the great suggestions.

About Deflecting Swat , yes, I've been considering to remove Red Elemental Blast to try it out. However, almost all combo decks in my area use blue to finish off the table. It has been a tough choice but I will definitely find a spot for the Swat.

About card draw, yes, this is a tough spot. Life's Legacy but being sorcery speed while requiring sacrifice as a cost really hurts in my area, had too many 2 for 1s against counterspells and Notion Thief , also many of my beaters are often responded to during combat so I found myself with nothing to sac before I end my turn. Momentous Fall has allowed me to circumvent that a lot.

I am currently considering Reforge the Soul and Skullclamp (now that you suggested it). I think the later could be very useful, I could add Elvish Visionary and Sylvan Ranger to have mlre targets and help thin my deck further, those happen to be elves too so they would even help Titania.

A typical turn 1 to 4 secuence is T1 Dork T2 another dork /ramp / Tomb, T3 Xenagod, T4 Malignus / Phyrexian Hydra / Pathbreaker / Scourge of the Throne to try to kill someone and then move in to the next target. Combos start appearing on turn 5 but are not a main wincon here.

I used to run Yavimaya Hollow long ago, but for some reason it feels it worked better on decks such as Ruric Stax or Yisan for me. In addition to the Moon package factor, I rarely found myself with enough open mana to activate Hollow. Not that I ever felt like I truly needed it anyways.

I love Elder Gargaroth . However, the Hydra has been one of my best win conditions in spite of the hate it can pull. Being paired with Xenagod really helps. Also, I don't really have that many ways to kill multiple opponents at once. So I'd like to run both beaters first and see how well that goes.

Feel free to continue thr discussion, this has beem quite useful.

golgarigirl on Neyith of the Dire Hunt - Fight

1 year ago

Based on my first impression of the deck list:

I am not sure about things like Gargos, Vicious Watcher and Apex Altisaur in the deck...Gargos wants spells that target him and you play 7. Altisaur wants to be delt damage, and if you're wasting your fight triggers on that, it feels kind of bad (especially since you're not playing many). That goes double for Stuffy Doll.

I would shy away from Sakura-Tribe Elder in a deck that can force a fight on an ETB. Sylvan Ranger and Wood Elves are good replacements. That's something to consider for a lot of your creatures.

You're not gonna like this, but your hardcore focus on 'can't be countered' effects is a bit much. They're super narrow and not as helpful as you think. Most blue decks even play other colors that those cards will do nothing against, or even play relatively few counterspells in total. That slot is then wasted against a.) all your other opponents and b.) 90% of the blue deck. If you really want that style of effect, instead of Gaea's Herald and Destiny Spinner (who don't save your big non-creature spells from counters), I would run the much more versatile Veil of Summer and Red Elemental Blast/ Pyroblast instead.

Finally, I'm not seeing much to force combat. Effects like Nemesis Mask so you actually get value out of all the keywords you're putting on your things. Also Invasion Plans.

fmastrome2008 on All Creature Animar Primer

1 year ago

Keeping all creatures in mind, here are a few classics you're missing for your typical Animar combo deck...

  1. Bond Beetle gets you 2 counters on Animar for 1 green mana.

  2. Walking Ballista is the other wincon for combo decks alongside Purphoros once Ancestral Statue does its thing.

  3. I utilize Sakura-Tribe Elder alongside Sylvan Ranger for land grabbing at the 2 CMC slot. Of course with Animar, he typically just costs a green mana.

  4. Since you have 2-3 ways to draw your entire deck, utilize Thassa's Oracle to win on the spot. Laboratory Maniac does the same thing, but Oracle is better since its effect goes onto the stack immediately and it being countered doesn't matter.

  5. Mulldrifter is great card draw for a single blue mana.

  6. Sylvan Safekeeper is a great way to push through commander damage, counter spells, keep Animar safe, etc...

fmastrome2008 on yarok

1 year ago
  1. Bojuka Bog is a fantastic addition for graveyard synergy that doesn't affect consistency.

  2. This deck wants Sol Ring and Panharmonicon.

  3. Protecting yarok is important. Something like Lightning Greaves works wonders.

  4. Sire of Stagnation is a fantastic addition to the landfall theme. It draws 8 cards off 1 opposing fetch land.

  5. Muldrotha, the Gravetide lets you recur lands and creatures from your graveyard netting additional triggers. It combos really well with fetch lands and Sakura-Tribe Elder.

  6. Sylvan Ranger is an okay addition for grabbing lands from your library. I've been on the fence with him for a few months, but his ability might benefit you more than me.

0rc on

1 year ago

You’re right. I don’t know why I wrote “artifact ramp” when in fact I meant “artifacts with activated abilities.” Whoops.

It would be foolhardy not to include Sol Ring in any EDH deck.

Now that we’ve got that squared away, the answer to the ultimate question: Because Collector Ouphe is busted.

As for dorks there’s great options that don’t tap for mana (so losing them is less detrimental): Wood Elves Or Yavimaya Dryad would be great. So would Sylvan Ranger, Skyshroud Ranger, and Elvish Pioneer.

Also, I see that you’re running broken bond—-amazing value in that one card!!! It has bailed me out and gotten me ahead in many games :)

shadow63 on None

1 year ago

Sylvan Ranger the first magic product I bought was a 2011 deck builder's tool kit and out of one of my packs I pulled a foil one. I still have it almost 10 years later

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