Empty the Pits

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare

Combos Browse all

Tokens

Empty the Pits

Instant

Delve (Each card you exile from your graveyard while casting the spell pays for {1}.)

Put X 2/2 black Zombie creature tokens onto the battlefield tapped.

Empty the Pits Discussion

MrLizard on What is dead may never die

3 days ago

So, Some cute tricks, I did a playtest and really enjoyed morality shift, swapping my deck and burning opponents for 26. Not quite enough to get me there. I had hoped to flashback dread return off the zombies I had made, but I found out too late it wasn't in the deck. So I recommend Dread Return and Sutured Ghoul . That should win the game pretty easily. I would also suggest Gravepurge over return from extinction. and since you have the option, I've always liked Empty the Pits as a finisher, but in this deck it could kill without even attacking with the zombies.

SideBae on Vial Smashes Affinity

4 months ago

So my first thought is that you should run a LOT of instants, rather than just 2. Vial smasher can trigger on ANY turn, not just one, so running something like Dig Through Time would be... really good. Generally, you'll want these instants to draw you more cards, so Fact or Fiction and Glimmer of Genius are also fine choices. Cards with alternate casting costs also tend to have high CMCs: for example, Force of Will is a Lava Axe in this deck, as well as a counter spell. While Force may be a pricey card, other cards from the same cycle aren't. Contagion is well under a dollar, and can potentially also 2-for-1 with opposing creatures, while Pyrokinesis is even stronger. Misdirection and Commandeer also come to mind. If you want to get REAL spicy, Mind's Dilation is another good way to cast spell on your opponents' turns, but bear in mind this card tends to be killed pretty fast.

Flash creatures like Torrential Gearhulk also seem like pretty good ideas.

I suggest replacing Vedalken Orrery with Leyline of Anticipation . It's (very) slightly harder to remove an enchantment than an artifact, but more importantly if Leyline is in your opening 7, you avoid having to pay its cost. I can see a world where you play both, though.

I see you're running a few mana rocks, but I advise more. Two mana rocks tend to be far superior to 3 mana rocks, so Dimir Signet and Rakdos Signet are likely better than Thought Vessel or Worn Powerstone . Talisman of Dominance and Talisman of Indulgence also come to mind. Being in green means you have access to a whole host of dorks, like Llanowar Elves , Fyndhorn Elves , Arbor Elf , and Elves of Deep Shadow . These 1-drops may not look like much, but being able to accelerate you into quickly casting your general and then the following high-cost cards is a good thing. Orcish Lumberjack is a personal favorite in any red-green deck. However, if you choose to go via artifact ramp and not dork-ramp, this opens you to using effects like Pyroclasm or Volcanic Fallout to keep opponents' creatures in check. Ancient Tomb tends to be REAL nice for powering out turn-one 2-drop rocks. Depending on how blue-heavy your meta is, Carpet of Flowers can range from good to a straight-up powerhouse. If you take this part of my advice, your curve will drop significantly and you will be able to run 32-ish lands with no real problem.

You'll also probably want a good card-draw package, if you're planning to cast a lot of spells. Azra Oddsmaker is a goldmine if you have an open opponent to attack, and black has access to enchantments like Phyrexian Arena . Night's Whisper and Ambition's Cost are also good, and work well with Kydele.

Delve spells will act sort of like X-cost spells, but be easier to cast late-game and harder early-game. Empty the Pits may be interesting, but you should also consider Logic Knot , Treasure Cruise and Tasigur, the Golden Fang . Tasigur will give you an out later in the game for excess mana, and will allow you a level of recursion. In order to make these cards powerful, you need cards in the graveyard. For that, I recommend Faithless Looting , Jace, Vryn's Prodigy  Flip and Dack Fayden . While these last two are pricier cards, I think looting is the best here of the three, as you can cast it turn one to filter out a hand that may be too heavy in lands or spells. The flashback is also very significant. Jace is a powerful card in that he allows more card filtration on a permanent, and allows you to snap back a spell if you want. Dack Fayden is a boss in EDH, where stealing a Sol Ring is very common. So even if you don't need to filter your draws, stealing a rock should be an option about 98% of the time.

Speaking of card filtration, Ponder , Preordain and Brainstorm are all potent cards in any blue deck. While they may not work particularly well with Vial Smasher, they all work rather well with Kydele while also giving you a cantrip to cast turn 1. A lot of times, these are the cards that make a boarderline-keep hand into a keep hand for me, as they are extremely good at finding lands and/or spells as need be.

With Kydele, cards like Windfall , Wheel of Fortune and Winds of Change all become rituals in addition to their usual effects. Running Notion Thief in conjunction with these 'everyone draws' spells is... good. Similarly, targeting an opponent with Dack Fayden 's +1 while Notion Thief is on the field is a pretty good way to tip the card-advantage scales in your favor.

I like Whip of Erebos . You should consider running some Entomb or Buried Alive effects with it, as that would allow you to get some one-shots in with powerful creatures when hitting an opponent or just when entering the battlefield. Nicol Bolas and Massacre Wurm comes to mind.

Good luck with deck building!

Sloanan on "Grimgrin Want to Play!"

6 months ago

Happy to help! Fair enough on Empty the Pits . I'm somewhat partial to Enhanced Surveillance from the last Ravnica set, but that's also a permanent so it'll be pretty televised (though that by itself is a solid deterrent). There's also Crypt Incursion if you're looking for some instant speed shenanigans. Not great but I played it one time in an older build and went from like ten to 40ish for only three mana.

As far as your land count, I think reducing the overall average CMC of the deck will be fine. You can work with 35 (I've got more than my fair share of decks with that many lands), but I wouldn't lean too heavily into anything above 5 CMC if you do so. Otherwise I'd add least one land (though another bit of artifact ramp oughtta do the trick as well).

For enablers for Grimgrin, I'm somewhat fond of Faces of the Past , as it doesn't just untap Grimgrin but also any other zombie that you attacked with. Midnight Reaper gets you some card draw if you're saccing nontokens. Dreadhorde Invasion will give you sac fodder AND some nice lifegain when it releases with War of the Spark. If you're going with a self-mill style, Stitcher's Supplier isn't a bad choice.

RePTiLE on "Grimgrin Want to Play!"

6 months ago

Thanks for the dump of info!

I'll definitely look at grabbing a lot of these. I 100% agree on Butcher of Malakir he's just a stand-in pact effect until I grab a Dictate of Erebos (although I might just get a Grave Pact instead as the deck is insanely 5-drop heavy)

When it comes to the replacements the only card I'll really come to the defense of is Empty the Pits for no other reason than I like having the option to empty my graveyard (with what mana I have) at instant speed if someone decides to Bojuka Bog me or something similarly upsetting. If there are any other cards that serve as better "bog emergency" options I'm all ears. I just really like having that base covered when possible. Also I 100% agree on Army of the Damned and will more than likely replace it. Its just really funny haha.

Also the Rot Hulk and Flash combo is outrageous lol. How is that even legal? Seems hard to find Rot Hulk anywhere but I'll definitely keep my eyes open.

Lastly, I have 2 questions.

  1. Is my land count an emergency? Like will reducing the higher cmcs fix it or should I make other adjustments?

  2. Do I need more enablers for Grimgrin (untaps/meat)? Like I'll certainly have plenty of tokens I just don't know every card, obviously, so if there is more I can do for his consistency I'd like to take advantage of it.

Thanks again for all of the suggestions and, if you have time/are feeling generous feel free to look at the other EDH decks on my profile, if you have anything to say. I'm always looking for feedback and advice!

Sloanan on "Grimgrin Want to Play!"

6 months ago

Looking through your deck I think for the most part it looks doable. There's a few things I would recommend cutting to kind of lower the CMC of the deck, as i noticed you've got a somewhat low land count, along with some cards I feel like are zombie traps.

Firstly, Butcher of Malakir is just too expensive. If you still want that effect, I'd highly suggest either Grave Pact or Dictate of Erebos , as they're cheaper and harder to remove.

Army of the Damned is something I see in a hell of a lot of zombie decks, but I never feel like it's ACTUALLY any good. Sure, 13 2/2's is nothing to scoff at, but it's so mana intensive and they enter tapped anyway that it just feels like a trap. Unless you've got a way to cheat the cost, I'd suggest trying something else - Reanimate , Unearth , Living Death , etc. Besides, I think Josu Vess is better for that kind of thing, since his horde has menace and is untapped.

Endless Ranks of the Dead is only situationally good from my experience. It's just a little too slow for me to ever really do much with it.

Empty the Pits is another I'm not too crazy about. Admittedly, self milling can make it do some work, but overall I feel like it's too expensive UNLESS you've got a good GY built up.

As far as suggestions, here's a few thoughts:

Unearth - this beauty is so synergistic with a zombie deck. The biggest problem for zombies in a 60 card format is that all of their lords are at the 3 CMC cost. In EDH we can run them all, and hey, surprise surprise, they're all targetable with this spell!

Reanimate - Basically a second Unearth, but without the 3 CMC restriction.

Flash and Rot Hulk is a pretty disgusting combination. You flash in the hulk and don't pay it's cost and since that's technically part of the resolution of the Flash spell, Hulk's ETB won't trigger until after he's in the graveyard in this instance, meaning you can target him with his own ETB, getting back it and two other zombies, then on his second ETB getting back another three zombos. All at instant speed!

Living Death - Highly, HIGHLY suggest this one. It's both a boardwipe and a finisher, all in one.

Plague Belcher - basically an extra blood artist effect, effectively a second Diregraf Captain .

Tombstone Stairwell - THis one is a finisher in my deck. A better version of Endless Ranks of the Dead , but with the added benefit of sooooo many death triggers that if you've got a Diregraf Captain or Plague Belcher out, you'll probably win the game shortly after.

Shepherd of Rot - With all the zombies you're running, why not turn them into pure burn? Sure it hurts you too, but you can always run things like...

Whip of Erebos - Lifelink is underrated in black, and being able to reanimate anything in your GY for a burst swing is super nice.

Phyrexian Altar AND Ashnod's Altar - Both of these are great. Not only do they ramp, but with certain boardstates they go infinite for a combo win - Classics like Gravecrawler , Phyrexian Altar , and Diregraf Captain will drain the whole table pretty easily.

Nim Deathmantle - If you're running Ashnod's Altar , you should run this. This can EASILY lead to some infinite combos (with Ashnod's, this, and, say, Grave Titan you've got infinite zombies and also infinite colorless mana).

Bontu's Monument - There's probably a combo hidden with it, but cost reduction and incidental lifegain is always nice!

Talisman of Dominance - I like it better than the Dimir Signet, but running both will give you a little bit of ramp at least.

Graf Harvest - If you're going the combo route you probably don't need this but if you're wanting to just swing, this 1 CMC enchantment does some work in an aggro shell.

Entity97 on A Cuberino

6 months ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

thirstythirstin on Mikaeus, the Unhallowed

7 months ago

You have a lot of sorceries. They're not necessarily bad, but they are taking up space where zombies could be. You can get rid of innocent blood (use fleshbag marauder instead), aether snap, twilight's call, life's finale

You don't really need vensor's journal or whispersilk cloak. You don't really have big creatures that do anything on combat damage to a player.

For instants I think tendrils of corruption, grasp of darkness, murder, go for the throat, and doom blade do well in mono black

And you got some jank creatures. What is that vulture? no. No dross hopper, no gangrenous zombies, no zombie brute, gutless ghoul is kind of crap, you have a lot of things with activated abilities and I just don't think you're going to be using them that much.

You also don't have card draw. You have a sign in blood and that's it really. Black has some good pay with life card draw cards.

You have the sanguine bond/exquisite blood combo, but your sanguine bond is completely useless. You don't gain any life except from vensor's journal and you don't have much card draw, so it's not going to do much.

Good zombie cards to add: Fleshbag Marauder (so good with mikaeus) Ghoulcaller Gisa Ghoulraiser Graf Harvest Grave Betrayal Grave Defiler Graveborn Muse Gravecrawler Infernal Caretaker josu vess Liliana's Mastery Lord of the Accursed Maalfeld Twins Necromancer's Stockpile Necromantic Selection Noosegraf Mob Open the Graves Grave Titan Liliana's Reaver Cadaver Imp Corpse Connoisseur Accursed Horde Archdemon of Unx cemetary recruitment Cryptbreaker Diregraf Colossus Doomed Dissenter Empty the Pits (is hilarious) Ever After Overseer of the Damned Plague Belcher Rakshasa Gravecaller Relentless Dead Risen Executioner Rot Hulk Shepherd of Rot Stir the Sands Zombie Infestation

I think I have some of these. You can have them if I do

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Empty the Pits occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%