Academy Ruins

Academy Ruins

Legendary Land

: Gain .

, : Put target artifact card from your graveyard on top of your library.

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Academy Ruins occurrence in decks from the last year

Latest Decks as Commander

Academy Ruins Discussion

Grind on Elsha Storm

1 week ago

sweet deck!!! this looks like a blast to play!!!
here are some quick thoughts...
Basalt Monolith seems like a shoe-in and you already run rings of brighthearth so it goes infinite.
Sensei's Divining Top is expensive, but if you can afford it, it's great with your commander and when you have rings + basalt, you can draw your whole deck.
given your artifact theme, Unwinding Clock seems great, like it would go great with staff of domination and empowered autogenerator which you already run. Blinkmoth Urn is another option for more mana generation, im not a huge fan of it b/c it can help your opponent too, but some people like it.
you might consider Artificer's Intuition , early game you can discard your high CMC artifacts to get useful things like sol ring and your artifact lands. you could even get Expedition Map to get Academy Ruins , and then you can get your artifacts back from your graveyard.
another thought, i would not run endless atlas in a 3-color deck. generally there is a low chance you get 3 basics of any one type, so most likely this will be a dead draw. I would consider a draw engine like Monastery Siege or Outpost Siege to generate card advantage.
also i don't know if you want another combo, but if you get 2 of your artifact cost-reducers out, then if you get both Junk Diver and Myr Retriever they go infinite if you have a sac outlet like Ashnod's Altar or Phyrexian Altar . it's kind of fiddly b/c there are so many pieces, but it's something to think about if you want to run or not.
finally, sometime syou want a way to sac your artifacts, like both your wellsprings. Daretti, Scrap Savant is a powerhouse in artifact decks, to recur your important artifacts and sac the ones you don't need. if you are looking for a low cmc sac outlet, i am a big fan of Claws of Gix .
anyway those are just some thoughts! i know you won't like all of them but hopefully at least a couple are useful to you. cheers and have fun, good luck with the deck!

ConnorMo on Booby trap

1 week ago

Lantern of Insight to know what cards your opponents will be drawing with Booby Trap . Alongside the Lantern you can slot in more cards that synergize with "Lantern Control" builds.

Treasure Mage and Trinket Mage to find these important artifacts.

While you're in blue, you could play additional artifact synergies and Academy Ruins to re-lay your traps!

sweaty_ballsack on Toyota AE86

2 weeks ago

Mindslaver Academy Ruins as aditional win con would be sweet tech with Mage. maybe also deserves Inkwell Leviathan a spot. dont like the sage. would probably cut them for more control like Mausoleum Wanderer

plakjekaas on Manascape Refractor

2 weeks ago

Academy Ruins , Castle Ardenvale and the whole Eldraine cycle, Maze of Ith , The World Tree ... If you look around there's plenty of lands with cool abilities, on top of that, it counts all lands on the battlefield so if you're out of ideas, just play it to see what your opponents are using. It's more of a utility piece that also fixes your colors, than an actual combo piece you aim to win the game with. But a very fun card nonetheless.

Grind on Artifactual News

3 weeks ago

Also surprised not to see Academy Ruins

Tropical_December on Legacy Lands, but commander?

3 months ago

A deck focused mainly on the abilities of it's lands doesn't really have a place in edh for the sole reason that there aren't many lands that will do much against three or more opponents that are doing crazy stuff. In legacy Lands doesn't perform well in a meta with a ton of combo decks, and in edh most decks are combo or can perform one. The best lands that work because of their abilities are Valakut, the Molten Pinnacle and Field of the Dead, then there are the big mana lands like Gaea's Cradle, but I don't think you're looking for big mana, then you have decks that revolve around certain lands, but are more about the synergy between a certain land and the rest of the deck, look to cards like Magosi, the Waterveil and Academy Ruins. Your best bet for a lands focused deck, aside from some weird brew, is to look at the high impact lands and build around those cards, Valakut, the Molten Pinnacle can act as a good control card; however that's not going to stop many combos, so maybe you can run a commander that discourages combo, think Ruric Thar, the Unbowed.

RNR_Gaming on "Bring Me The Door To Nothingness" -Ramos

5 months ago

To indicate what your commander is put CMDR in "*"s on each side - it'll better enable the community give you suggestions and help you out. With this type of strategy you're going to want some recursion. Academy Ruins and Buried Ruin both offer this. Whir of Invention would fit really well in this deck; maybe also consider Oblivion Stone and Perilous Vault as outs to hyper aggressive decks. some more additional tutors like Demonic Tutor, Imperial Seal, and Vampiric Tutor will bolster your consistency but sort of break the bank too. Lastly, Smothering Tithe can help you out with that huge color requirement.

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