Academy Ruins

Legendary Land

: Add .

, : Put target artifact card from your graveyard on top of your library.

Giriel on Alelaʻs Box

3 weeks ago

I will publish a similar Esper Deck soon with the commander, but it is built a little differently. I am focussing more on enchantments, flying and faeries, not in thopters or very few in mill.

I would recommend you Cathars' Crusade, Hall of Heliod's Generosity and Academy Ruins

MagicMarc on Good Cards That You Just …

1 month ago

I agree about Sensei's Divining Top. I have two of them and feel like an idiot because I don't run them in anything. But it seems to make games pretty one-sided.

Mindslaver and, because of Mindslaver, Academy Ruins. Pretty much ends a game if its 1v1 and makes it pretty hard to stop even in multiplayer because part of it's potency is on a land. I have playsets of both and never put them in anything any more. And if you are running those two then you might as well run Spine of Ish Sah, Metalworkers and your Darksteel Forges. Then you end up with a deck gathering dust on a back shelf because of how much self-loathing it can make you feel when you play them.

LandoLRodriguez on [PRIMER] Morophon's Tribal Tribal

2 months ago

TheoryCrafter thanks for your comment! I totally agree with everything you said in part 1. I always prefer activated/triggered abilities over ETB/death effects that do the same thing in my commander decks. Niv-Mizzet Reborn is meant to be more of a bomb late game play than a true source of card advantage. I'm gonna wait to see how many guild color combos I wind up with as I whittle this list down. Seems to be way more Azorius and Selesnya than others at this point, although most guilds are represented in my master list here. We'll see, he probably won't make the cut, but it could be quite an impact for a card I can cast for free with Morophon in play.

It looks like there's only a couple tribal effects that I can't get on creature cards (making Cover of Darkness a mortal lock). Looks like most of my enchantments and artifacts will be for cheating creatures in. I can't wait to finally get to play Didgeridoo!

Definitely going to prefer creatures with no more than 1 of each color mana symbol, but there's some with 2 that're gonna be too good to pass up. I don't entirely love the break from MtG lore in some of the secret lair stuff, but Rick, Steadfast Leader is one of the very best tribal buffers I think. Death Baron seems like the only true deathtouch aura. Cards with 3 colored symbols probably won't make the cut for that reason (sorry, Azami).

For part 2, I hadn't considered Padeem + Forge for this deck. It's a combo I know well, I look to get them out in my artifact heavy Sen Triplets deck. Combine with Mycosynth Lattice to make ALL your stuff nearly impossible to kill! Anyway, I think I'm going to lean more towards trying to get Nexus back from the GY rather than protecting it in play. Protection doesn't keep it from being discarded or milled. Since posing my questions, I added Academy Ruins and Emry, Lurker of the Loch to my list and I think they'll be sufficient. Ruins will almost certainly make the cut, and hopefully I have a slot for Emry, and I think I'll try to find a slot for Padeem too. Even if they're mostly mana rocks, I should be running a good number of artifacts. Thanks for bringing him up, and for commenting in general!

NV_1980 on Padeem's Mechanical Army

3 months ago

Hi there,

This looks like a lot of fun! It would probably be a good idea to include Swiftfoot Boots/Lightning Greaves to protect Padeem himself as well; he can't protect himself because he's not an artifact.

I would really include some more draw in the deck, as you have almost none in here now and providing draw is something that blue (as well as some artifacts) is really good at. Not sure what your budget for this deck is, but Mystic Remora and Rhystic Study would both be nice additions. I would also recommend some artifact tutors (like Fabricate) if you can get your hands on them.

Some more counterspells would also be good to consider. Another area in which blue excels. Your main worry are artifact-wipes as well permanents that somehow inhibit the use of your artifacts (like Null Rod), and right now you have almost nothing to stop such permanents.

Finally, I would consider Academy Ruins. I know, bit expensive, but probably very much worth it.

Hope the deck is going to work for you!



nbarry223 on Unprecedented Domination

3 months ago

Murktide Regent is another decent choice that may fit in. I guess Teferi, Time Raveler is a decent option as well, although I don't like a 3 CMC sorcery speed removal option, as that's about all he is in here unless it is a control matchup.

Ethersworn Canonist seems like a weird choice, but it is actually a solid option for a control deck. If my opponent doesn't really run artifacts, I now only have to worry about them playing one card per turn to deal with, and they can't even counter my response if they are another control deck, as an example.

Baral, Chief of Compliance on the other hand is used as more of a ramp spell, and is very useful for card selection. I have a lot of draw a card discard effects in the deck, because my reanimator package is generally a backup plan. It is nice to be able to pitch cards like Archon of Cruelty or Faithful Mending if needed, or just about any instant/sorcery on demand, since I have so many ways to cast them from the grave.

The Unmarked Grave + Persist package is not solely used to reanimate Archon of Cruelty, which is why I chose it. Persist can be used to reanimate Ethersworn Canonist or trigger Snapcaster Mage effectively becoming Mission Briefing without the surveil. Unmarked Grave can be used to tutor for cards to use in specific scenarios with any of my instant/sorcery reanimators. It can also effectively tutor for lands with Crucible of Worlds or Ethersworn Canonist / Engineered Explosives with Academy Ruins (Engineered Explosives also synergizes very well with Ethersworn Canonist in this scenario).

MagicMarc on Artifact Insanity - Error

4 months ago

I don't usualy make a sideboard for a casual deck. If I can't win with it versus a particular deck, I will just switch to a different deck.

If you were going to add a sideboard I would fill it with an alt win condition that synergizes with your deck or more instant counterspells to help beat control decks.

I would like to suggest adding 1 or 2 copies of Academy Ruins to your deck. It combos with Mindslaver to totally lock an opponent out and 1 or 2 won't hurt your mana base too much.

SynergyBuild on Deep Saga

4 months ago

zapyourtumor I fully agree those would make it better. In its current form at least. My current strategy however is seeing if DRC+Loam+Reclaimer in a similar style to Rock's Daga can work. Might go Gruul for better mana or go junk to test Witherbloom Command.

Really want to see how deep DRC and loam can dig for value, with Lurrus, Loam, and Wrenn to use both of their yard filling capacities for value.

This initially started out as a Sultai brew attempting to use Gifts Ungiven to put cards like Life from the Loam, Academy Ruins, Crucible of Worlds, Urza's Saga, Mystic Sanctuary, fetches for MS, and Cryptic Command alongside powerful recursive artifacts like Walking Ballista or Oblivion Stone with the Ruins and loam to get it back, toolboxing a recursive engine that had so many options for how to lock down a game you just needed to decide what's best for the situation.

In the end I found loam was great, and wanted to find a good midrange build for it. Thought DRC would be sweet, ended up taking it out after some testing to see how much worse it is, and made other lists after. I'll update this one as this pile isn't the final product at all.

11WolfenE on She's Back

7 months ago

Detection Tower is currently standing in for Academy Ruins

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