Braid of Fire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Braid of Fire

Enchantment

Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

kamarupa on Cumulative Fire

1 month ago

hmm, I'm not sure I see what you see, Cloudy2024. I can't know how familiar you are with the Turbo Fog archetype, but typically, it relies not just on packing a ton of Fog spells, but also a lot of draw card (usually group draw), which are an essential component to keeping your hand full of Fog spells. It's just not enough to have lots of Fogs in a deck. A deck must also have a way of getting all those fogs into our hand. There's simply no avoiding the need for land, so even if a deck had 40x Fog and 20x Land, there's a 33% chance every draw step yields a land. Which means that it's likely an opponent is going to get to hit us eventually. Unless we can draw more cards each turn. So in my mind, adding more Fog spells at the expense of draw card will actually make the deck work less well.

I did consider dropping Ghostly Prison or cutting it back to fewer copies, but that doesn't yield a lot of slots and more importantly, the advantage Ghostly Prison gives the deck is a static defense that allows us to have a chance of tapping more mana on our own turns without being completely defenseless. I'm not 100% sold on that strategy, namely because I really don't like dropping 3 mana on it, but I know it works, so the real question is how much weight can it pull in this brew.

When it comes to other non-fog spells, the most slots are devoted to Ashling, Flame Dancer and Leyline Tyrant, which are basically 33% of the combo. Without those creatures, the cumulative mana we get from Braid of Fire evaporates before we can use it to cast Banefire at Sorcery speed. Since neither red nor white really have anything I'm aware of for creature tutoring, there's no way I can see cutting them.

I really don't like Idyllic Tutor as it's not only quite narrow in a deck that requires more than just an Enchantment to win, but it also costs 3 to cast. At least with Ghostly Prison we can a static defense. With Idyllic Tutor, we get a single use out of that 3 mana while also exposing the card we need, which, in many cases, won't get cast until the next turn. If I could grab anything and not reveal it (like Mastermind's Acquisition, I could see the possible value of adding more tutors. But it's just too inefficient to add more tutors that are so specific. I'd have to devote space in the deck for Sorcery, Enchantment, and Creature tutors. Which bring us back to the value of simple card advantage spells. I need all the spells in the deck. United Battlefront gets us slightly closer than Idyllic Tutor, but still misses on creatures (and my essential creatures are too big anyway). So my verdict is still out on that spell, but I'd likely not choose to run a full set if I thought there was even room for it at all.

I suppose I could try to run more creatures like Kami of False Hope and go the Tocasia's Welcome route, but that seems... I dunno... convoluted.

So to sum up - in my mind, "focus[ing] more on the strategy of the deck is probably the opposite of what you suggested - not more fog and white control spells but less. I could drop the Fog spells altogether and resort to creature based defenses. Not the worst idea, but I think it would come at a higher mana cost, which slows down Banefire.

The only other thing I'd add to all this is that the biggest issue Turbo Fog faces is decks that aren't creature driven. Things like Burn, Mill, Life-drain, etc go right through Fog. That's the primary reason I included Riot Control - because it doesn't just stop combat damage - it stops ALL damage. I mainboarded it because it also has the potential to result in a big lifegain, which is a good stall tactic against lifedrain (keep in mind this is intended to be a multiplayer brew, so it could very easily be facing threats from both creatures and lifedrain in the same game). And that's the other major issue with going in even harder with the Fog strategy (which is itself a secondary, defensive strategy). Granted, the sideboard can help a bit to shore up Turbo-Fog weaknesses.

Bottom line - While I really don't expect this brew to be top tier in any sense, I do like exploring with brews and try to make them the best I can. It's probably clear that I think about strategy, uh, let's just say, "enough." I want to be clear about this though - I'm not saying "I'm right and you're wrong" or that I don't appreciate your advice. It's quite the contrary - I write all this because I'm [overly] interested in these things and want to have conversations about all of it. I understand if you're not interested in that. I just don't want you to feel like I have any intent of antagonizing you, etc. It's just so easy to give/get the wrong impression over the internet.

kamarupa on Mono Red Devotion

1 month ago

Since you already have a full set of Ashling, Braid of Fire seems like a possible addition here. While I think you're running an awful lot of Instant spells for a Devotion deck, you would be able to cast those spells with mana from Braid of Fire during your upkeep if you didn't already have Ashling in play.

I decided Fanatic of Mogis looked like a fun card to brew around, so I put together my own Red Devotion brew. I also decided that splashing white for both blink spells (I went with Ephemerate) as well as recursion spells (I went with Late to Dinner) seemed worth it. Since you've already opted to include fetch lands, it seems like it would be easy enough to swap 4 of those for Arid Mesa and add a couple Sacred Foundryfoils.

You can check out what I've put together if you feel so inclined. I'm not completely satisfied with it, but I think it's got potential to be decent. Devoted Fans

Poly_raptor on Storm, Force Of Nature | WIP

6 months ago

Andramalech - thank you, that’s very kind of you to say.

It’s still very much early stages, I like the look of those suggestions, I had forgotten about Braid of Fire, that definitely seems worth making space for.

vic - Yes, this is a new Secret Lair coming out in November. They have also made legendary creatures for Ironman, Black Panther, Captain America, & Wolverine.

Marvel Secret Lair

Andramalech on Storm, Force Of Nature | WIP

6 months ago

Gonna drop some love for you early because I've seen what else you build, and I knew someone would inevitably make a long-term build list. I'm so looking forward to commentary as new cards are released, etc. because this commander is rightfully going to explode. Good luck! +1 because game recognize game, playa.

Right off the bat I've gotta do diligence and recommend Grapeshot, Weather the Storm, Lightning Bolt, Royal Treatment, Manamorphose, Rite of Flame, and Braid of Fire.

Edit: After checking out the full parameters of your list, I think it's splitting hairs the way I made suggestions; this deck could go SO MANY ways. But I really like what you've done! Let me know if you make any substantial changes, I'd love to hear how it does. Best of luck.

Zhagnol on Obeka Upkeep

1 year ago

Appreciate it, I like the Sphinx of the Second Sun idea, I might trade that for something. I have Bitterblossom in the maybe board, I might try swapping it in to see how it does. I think there's a good amount of self damaging upkeep triggers here so I don't know if Bitterblossom makes the cut. Braid of Fire seems nice if I have more instant speed spells/abilities I want to do on my turn, but I don't. Maybe if I put in Jhoira and the tenth doctor.

austintayshus on Obeka Upkeep

1 year ago

looks fun! You might want Sphinx of the Second Sun which can help give you some upkeep-redundency in games where you just can't get in for damage with Obeka for whatever reason. Although it's a hefty casting cost at 8 mana.

In the same vein as Star Whale is Deep-Sea Kraken, one of my fav Time Spiral cards. Although I'm not sure it's better than Star Whale. I just like seeing old cards getting powered-up and remade for new sets.

Bitterblossom could also be fun in this deck if you can get more connect with Obeka and get extra upkeeps.

Lastly, Braid of Fire could be good if you want to move to a more instant/sorcery heavy strategy.

you've got a great draft here!

legendofa on burn deck help to refurbish

1 year ago

Braid of Fire doesn't really do much for burn decks. It does gain momentum, but you're left with a pile of mana and nothing special to use it on. It also takes away the option of reactivity, which can be a concern in certain matchups. It's much more of a combo card than an aggro card.

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