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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Braid of Fire
Enchantment
Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
legendofa on burn deck help to refurbish
1 month ago
Braid of Fire doesn't really do much for burn decks. It does gain momentum, but you're left with a pile of mana and nothing special to use it on. It also takes away the option of reactivity, which can be a concern in certain matchups. It's much more of a combo card than an aggro card.
wallisface on burn deck help to refurbish
1 month ago
Braid of Fire seems pointless:
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It's one-less burn spell in hand
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Burn only needs 2 mana to do everything it needs to, and so by the time you can cast this you already don't want/need more mana
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it can only help you cast instant speed stuff, so not even universally helpful at ramping you.
9-lives on burn deck help to refurbish
1 month ago
Do y'all think Braid of Fire is useful? Seems slow, but gains momentum.
awesomedude20 on Progenitus Avatar Tribal
3 months ago
The issue with Braid of Fire is that it adds all of the red at the start of your upkeep. Which is then lost as soon as you move to the next phase. So unless you deeply care about casting any of your instants with it, none of which are mono-red, I don't think Braid will do too much for you.
wastevens1 on Progenitus Avatar Tribal
4 months ago
Radiant Destiny feels underpowered for this deck- it's not like adding +1/+1 to the Avatars is gonna be a big swing.
Have you considered adding Braid of Fire for ever increasing quantities of mana?
NV_1980 on Imodane Burn
4 months ago
As Imodane is rather powerful in a deck like this, I'd recommend adding in some stuff that either prevents Imodane from being countered (maybe some counters of your own like Pyroblast/Red Elemental Blast) when he's cast and/or stuff to protect him from (targeted) removal (the boots (Lightning Greaves/Swiftfoot Boots).
Also, I should point out that currently the deck has very few resources available to draw additional cards with. You can add some utility lands to help you out (Bonders' Enclave/Mikokoro, Center of the Sea/War Room) or maybe some more non-permanents (my favorites in mono-red include Seize the Spotlight/Valakut Awakening Flip/Wheel of Misfortune)
Last but not least, would care to hear your thoughts on also including Braid of Fire. I'm thinking it might be worth it, considering the amount of damage-instants you're running.
SufferFromEDHD on
5 months ago
Neat. While looking at this pile I saw a synergy I've never noticed. Braid of Fire is PB&J with Hammer.
Thunderblade Charge this is the most powerful buyback/flashback/jump-start spell in the game. It's an expensive Lightning Bolt but it never leaves the graveyard!
Crow_Umbra on Salty Commanders!
1 year ago
Hi grumbledore, I've noticed that quite a few of the following cards are uncategorized, and figured they could fit into some of the following categories you have on site:
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Arcane Lighthouse - Removal or Stax, since it removes protective keywords?
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Adeline, Resplendent Cathar - Aggro since she triggers on attacks.
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Birgi, God of Storytelling Flip - Ramp for front, Draw for back side
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Blightstep Pathway Flip - Mana fixing, not sure if all Pathway lands are uncategorized.
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Braid of Fire - Ramp?
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Den of the Bugbear - Mana Fixing and/or Aggro because of its activated ability.
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Fable of the Mirror-Breaker Flip - Ramp from the Goblin Shaman token, Draw/Discard from the 2nd chapter.
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Grave Pact - Removal or Stax, since it's an edict effect
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Great Furnace and Seat of the Synod - Mana Fixing?
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Inquisitorial Rosette - Aggro for its attack trigger and Menace anthem.
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Mishra, Claimed by Gix Meld - Aggro, since it's attack based
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Needleverge Pathway Flip - Mana fixing
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Ogre Battledriver - Aggro since it's a haste anthem.
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Scheming Symmetry - Tutor
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Signal Pest - Should be Aggro because of Battle Cry, and similar cards with Battle Cry are listed in Aggro.
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Skullclamp - This is categorized as Aggro, but not in Draw
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Teferi, Master of Time - Draw, Removal for phasing
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Wandering Archaic Flip - Stax for front, or ramp/draw for back?
This is not an exhaustive list, but some of the ones I noticed from looking at my own deck categories.
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