Voice of Resurgence

Voice of Resurgence

Creature — Elemental

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies (is put into the graveyard from the battlefield), create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."

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Legality

Format Legality
Block Constructed Legal
Modern Legal
Tiny Leaders Legal
Commander / EDH Legal
Canadian Highlander Legal
Highlander Legal
Pioneer Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Custom Legal
Oathbreaker Legal
Unformat Legal
Duel Commander Legal
Vintage Legal

Voice of Resurgence occurrence in decks from the last year

Latest Decks as Commander

Voice of Resurgence Discussion

Red_X on It's Dangerous to go Alone . . .

2 months ago

A couple of things I'd consider. 1) I'm not sure Wargate, Authority of the Consuls, and Neutralize are the best options for your deck. You don't have any real use for the lifegain or the tapped effect beside stopping blockers. Some normal removal like Path to Exile is probably a better option. Wargate also isn't going to be super useful, since you're only running 23 lands and 4 heirarchs, plus you don't really have silver bullets to tutor. An actual threat like Mirran Crusader or Voice of Resurgence will probably get better mileage, although Chord of Calling is a stronger and cheaper tutor, as long as you just need creatures. Replacing some of the non-creature spells like Detention Sphere with options like Deputy of Detention might make that easier. Neutralize also doesn't really fit with your deck because you're trying to deploy a threat every turn. There's very few times you're going to be able to keep up 3 mana where deploying a threat isn't just better. 2) Fetch lands and shock lands will help you cast your spells on time. You've got and mana costs where half your lands are basics, which is going to be difficult. That being said, if it's a budget concern I get it, in which case your mana base seems to be pretty good. I like the deck.

JacobAGrossman on Glittering Company

3 months ago

Hey, Ursaromg! I can definitely do that :D. What I've begun to notice in the deck, is it can be helpful to have a baddie on the board every now and again, because sometimes the combo does end up getting broken up too much by control, especially in game 1. Steel Leaf Champion is super annoying to deal with, and is well worth it's mana cost for how much of a threat it is the moment it lands. Gives me enough of a reprieve to get to the combo, or can just win on it's own sometimes.

Same with Polukranos, Unchained. Sometimes, by the time I get a Glittering Wish, I have nothing going on the board. Being able to reach for a big bad with a Wish has become a move I realize I need, and Treasured Find wasn't really the power bomb that I thought it was. I changed that slot from passive to aggressive, and it has been awesome. Polukranos, Unchained can exist as a giant body on the board not once but twice. But also, if I've gotten behind in creature power, it can sweep the whole board, not one but twice.

Skyclave Apparition is the card I've always been looking for in this deck. I have tried so many less versions of what this can can do, with things like Leonin Relic-Warder, Kitesail Freebooter, Tidehollow Sculler, and Fairgrounds Warden. None of them end up being that particularly effective, because the opponent gets their card right back most of the time. Skyclave Apparition doesn't give them their stuff back ever, and is more like Spell Queller or Thought-Knot Seer, which are amazing. Skyclave is so good it is being used across all formats. It can get rid of any threat on the board, from creature, to artifact, to planeswalker, or enchantment. That token isn't much to worry about either with the amount of creatures I play throughout the game. Plus, it's only 4/4 at the most.

Fiend Artisan is an all-star. Just like Ggoyf, I wait until I have 3 creatures in the graveyard until I first play him, so he can survive the initial Bolt. Its ability reigns supreme as Birthing Pod on a stick, which is incredibly useful after it survives its summoning sickness. Plus, the passive ability triggers Rhonas the Indomitable, it can be tapped for Chord of Calling, it's never not useful.

I've always had an eye on Voice of Resurgence, since it was first printed. But it seems better as a set of 4, and I don't have room for that at this point. Plus, just a little bit underpowered compared to cards like Kambal, Consul of Allocation, Vexing Shusher, and Grand Abolisher, which tingle my giblets just a bit more.

Thanks for asking! I really appreciate you and others having kept up with and encouraged me over all this years, it's definitely what helps keep this deck firmly my favorite deck in all of Magic.

Ursaromg on Glittering Company

4 months ago

Hello ! I have following this deck for a while and seen many different versions of it but I don't understand some of the more recent changes. Can you explain the inclusions of Steel Leaf Champion, Skyclave Apparition and Polukranos, Unchained ?

Also, has Fiend Artisan been working well so far ? It feels like he would fit better with some Voice of Resurgence.

LeaPlath on -Deleting-

4 months ago

So I linked Birthing Pod as an example of a good toolbox deck to give you an idea of what makes a toolbox deck works. The elements are a solid gameplan without the engine card. An engine that generates a lot of advantage in cards or mana. And having cards to attack hand, board and graveyard tied to other useful effects.

As someone who plays a lot of Eldrazi in Modern and Legacy TKS is a great but in Piomeer you have to consider the cost to it. It requires you to either play suboptimal lands of which there are only enemy versions (Pain Duals), the Amonkhet Sac a Desert lands which also ping you to use coloured, wastes which is basically adding an extra colour. The cost is a lot for a single card. You cant even use a mana dork for it. And I didnt say anything about Sylvan. You need to develop your mana and its an OK card for that. The other cards mentioned pull your deck in a very diffrent direction away from tutor. Playing stuff to turn off counter spells isn't so hot when you are playing the role of the control deck. The others are low impact or also pull you aggro not control when your engine uses 5+ mana to get started. Rites wants you to flood the board with creatures etc.

So if you wanna play Vannifer you actually have hit upon some very good cards for the deck. Knight, Prince, etc. Mirror Image is OK but a bit more situational.

Bounding Krasis and Hippo let you turn any 2 drop into a 5 drop in a single turn. Siege Rhino pushes you from bant to 4c so your manabase needs to be red hot but is powerful beater and has a decent etb.

This is the sort of deck where your snakey friend can work as a 1 of. As can Tithe Taker as a useful effect that leaves a body behind.

You run 1 drop mana dorks and maybe some sylvans to help make turn 3 Vannifar.

For 5 drops Angel of Invention can help you go wide or be a big body. Whisperwood Elemental provides VCA and protection from board wipes.

Other cards to consider Scavenging Ooze. Hostage Taker, Sin Collector if you go black. Voice of Resurgence is a 2 cost who punishes counterspells and leaves a body behind. Felidar Guardian flickers creatures and land for mana. Renegade Rallier pods in off a 2 drop and revives any 2 drop in gy. Eldritch Evolution or Chord of Calling adds an extra form of toolbox and Collected Company gives advantage if built around a little more. If you diversify your card base to run useful enchantment creatures/artifact creatures and run fetches etc Traverse the Ulvenwald can also be useful and it then gives you access to non pod cards like Walking Ballista.

For Mardu toolbox I dont see a solid engine unless you are talking Wishclaw + Skybind. It would be neat to see a Lurrus of the Dream-Den / Open the Armory type toolbox with access to stuff like Mire's Grasp and the associated draw engines. But that suffers from some power issues.

ellie-is on Ellie's Elementals

5 months ago

The_Legionarre: After giving it some thought I think I'm going to try and include Voice of Resurgence after all. Just gotta figure out how many to run.

I think I might also be able to get some two color painlands, since they're affordable and better than basic mountains. When people run two-color lands in 5c elementals it's usually U/R so they can cast Phantasmal Image and all the red creatures, but since I don't have that and I'll still have some mountains, maybe I can get Yavimaya Coast, which lets me cast Risen Reef, Omnath, Locus of the Roil and helps with one of the colors of both Unsettled Mariner and Voice of Resurgence.

ellie-is on Ellie's Elementals

5 months ago

Peoni: So I did try out draw/discard cards and I have to say I don't really like them. Paying two mana for them slows me down considerably, I don't always draw what I need, and I don't always have on hand the things I really want to discard. Would rather just rely on Risen Reef in the end.

The_Legionarre: My budget is pretty tight, the current hundred-or-so-dollars the deck costs is as much as I'm able to spend at the moment. I think I can get away with the current mana base for now as I'm only running creatures and only need at most 2 non-red sources for them. Getting better lands is definitely in my plan for future upgrades, though!

Agreed about decks Spirit Guide is better in, so far it's been great having it in my opening hand but it's a pretty dead card in other situations. It's on the list of cards to cut for any new additions, for sure.

I like Soulstoke a lot too, I've been really unsure of how many to run but I'm gonna take your advice and add some more! Fulminator Mage on the other hand, while I recognize how strong it is not all decks are equally affected by losing their nonbasics and when the impact is low I'd rather have another creature to play instead (as a 2/2 for three by itself is not great) and so I feel comfortable having the other copies be in the sideboard. But if I change my mind later own while playing against real people at least they'll already be on the 75 and it'll be easy to make the change.

Voice of Resurgence is pretty great, I've also been unsure about it but leaning towards the yes. One issue is that it's pretty expensive where I live, it's like they totally ignored the latest reprint and are still charging the Dragon's Maze price, lol. I'm gonna try playtesting with it later and see if it makes enough of a difference to make the price worth it right now, or if I'll wait until it's cheaper or I have more to spend first.

Agreed about Kaheera! I was actually already going to add her next time I edited the deck.

The Chandras are both nice, I had considered Chandra, Acolyte of Flame at one point but decided against because her -2 was going to be wasted on an instant/sorcery-less deck. Chandra, Novice Pyromancer seems to fit better, her -2 would add something the deck currently lacks and her +1 is really nice. 4 mana is a little steep considering Smokebraider doesn't work on her, but I'll playtest it for sure and see how it works in practice.

Thanks a lot for all the suggestions!

The_Legionarre on Ellie's Elementals

5 months ago

I'm not sure how tight your budget is but playing 9 basic mountains in a 5 color deck feels really bad. You could get a playset of City of Brass pretty easily, and another playset of Mana Confluence if you can, but at the very least you should get some shocklands for your most important color pairings, they're pretty cheap off of their most recent reprint.

In terms of nonland cards, Simian Spirit Guide seems way too cute in my opinion, sure sometimes it powers out 2 drops on turn 1 but i feel like often you're just discarding a card to play an undersized creature a turn early. Spirit guide is a lot better in decks that want to combo quickly but I don't think thats this deck.

In terms of cards I think you should try, Incandescent Soulstoke and Fulminator Mage are absurdly good cards and you should play more than the one copy. I know its in your maybeboard but Voice of Resurgence is a really high value card that offers a soft t3feri effect for 2 mana and a body AND a strong token once it dies.

Since your entire deck is elementals you should be playing Kaheera, the Orphanguard as your companion since theres literally no downside to it.

Finally, Chandra, Novice Pyromancer and Chandra, Acolyte of Flame are planeswalkers that further your gameplan and I think are worth testing.

Apart from the lands none of these cards are more than $5 and will help you win more games against grindier decks and also help in your game 2 and 3 matchups.

Defied-27 on Engulfing Elementals (5-Color Budget)

5 months ago

mwalkner Good idea! I first had Creeping Trailblazer in the deck but cut it for Voice of Resurgence because of the amount of removal and interactive play in my playgroup, but it would fit nicely. Also Omnath, Locus of the Roil was once in the mix, but I noticed that the Landfall ability wouldn't have the impact I wished for, so I'll built another deck around this theme once Return to Zendikar drops. Phantasmal Image would also fit and streamline the deck, but I figured more diversity to be a little more fun :) Aether Vial is a beautiful busted card anyways, but -like you mentioned- way too expensive for my budget... Thank you for all the good input!

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