Golgari Charm

Golgari Charm

Instant

Choose one —

  • All creatures get -1/-1 until end of turn.
  • Destroy target enchantment.
  • Regenerate each creature you control.

Latest Decks as Commander

Golgari Charm Discussion

solterranean on Lathril (94%) let’s get 95!

2 weeks ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

Misconception on Lathril Blade of the Elves

1 month ago

Such a good List! I agree that balancing Lathril is hard (having so many choices makes it harder imo) but I like a lot of your choices and admittedly am a bit jelly of your Concordant Crossroads here... Though your mana base does make me feel kinda nervous xD

Just some input based on my own Lathril Deck:

If you want a one-sided Patriarch's Bidding you might want to try out Haunting Voyage - 7 Mana may seem like a lot but we are both, green and elves soo...

As in most token strats Skullclamp can do wonders for your card-draw! Sometimes, digging further into your deck is more important than some 1/1 Tokens.

I see that Heroic Intervention has been mentioned before. If you want a more budget option Golgari Charm can offer a similar effect.

On a recent Episode of "I hate your Deck" featuring a Lathril Deck, they played Vines of Vastwood which I am going include in my own deck as it doubles as protection or combat trick to get 6 tokens out of an unblocked Lathril.

Personally, I'd probably trade in some of the less impactful elves for staple removals such as Beast Within or Assassin's Trophy but that probably depends on your meta.

ze0n on SQUIRREL(S)?

2 months ago

just added Heroic Intervention and Demonic Tutor in place of Diabolic Tutor and Golgari Charm

dentalflosstycoon on The Howling

3 months ago

Where is your source of black mana for Putrefy and Golgari Charm?

TypicalTimmy on What Conversations do you not …

5 months ago

Gruul_Ultimatum, I am not well versed in Regeneration. I understand what we call the "shield", and I understand how it works: Tap, remove from combat, remove all damage marked on it, if it would die instead leave it on the battlefield.

If it is being removed from combat, doesn't that negate it dealing combat damage?

Like for example, I am running Jund Dragons and I have Scourge of Valkas out. I swing, but an opponent puts on the stack a kill spell such as Doom Blade .

I cast Golgari Charm , picking Regenerate.

Valkas is removed from combat, so no combat damage.

However if I then, during my 2nd main phase, cast a Dragon and it ETB, Scourge is still able to deal non-combat damage.

Similarly, if I have a means of a second combat phase, such as Fury of the Horde , Scourge can still attack and deal combat damage this turn, as it is a new combat phase and Fury untaps him.

So, may I ask to clarify what you said above? Is that what you meant, by going "around" the rules via additional steps and cards?

Or am I simply misunderstanding the rules from the start?

AwesomeJMS5 on Ghave deck

5 months ago

Hey, I see you're building a pretty cool Ghave deck. I've never had one, but I've seen them in action, and he seems pretty fun. I understand wanting to go budget though, so I'll try to recommend a few cheap options for you.

First of all, I'd recommend pumping the land number up a few, maybe closer to 35 lands. As for your lands, though I know you want cheap options (So no shocklands or such things), so I have a few ideas: Sandsteppe Citadel is only 50 cents, and taps for all 3 colors of your deck. Temple of the False God is bad early game, but once you have a few other lands, it will tap for 2 colorless, and is a cheap card, too. Command Tower is another cheap pickup at 25 cents, and taps for any color you need. Evolving Wilds and Terramorphic Expanse both are cheap and can find lands you need.

Next, a few other cheap cards that could help you out. Moldervine Reclamation works well with your commander, and is less than $1. Shamanic Revelation can draw you a ton of cards if you have a ton of creatures, and is also less than $1. Putrefy , Krosan Grip , and/or Mortify are decent removal spells. Abzan Charm and Golgari Charm are pretty useful in a variety of situations, and Overrun can be a good way to kill an opponent with combat. Finally, two favorite cards of mine you could consider that aren't expensive are Song of Freyalise and Commander's Sphere , where they both add mana for you, the first of the two can make your army deadly after a few turns, while the second can be sacrificed to draw a card in a pinch.

I hope these suggestions help, and remember: This is your deck. Build it the way you want it to be!

lagotripha on Budget Mono Green Agro for FNM

6 months ago

I get the black splash for assasains, but I feel like finding 4 slots for inquisition/thoughtsieze and duress in the sideboard is such a big payoff for little investment once you are in the colors.

Additionally, ratchet bomb, wrap in vigor can be replaced with Golgari Charm in most circumstances. If you are facing big tokens and 0 drops, bomb is still great, but charm deals with most of that.

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