Golgari Charm

Golgari Charm

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  • All creatures get -1/-1 until end of turn.
  • Destroy target enchantment.
  • Regenerate each creature you control.

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Golgari Charm Discussion

raspberryfish25 on Cunning Dark Elves

3 weeks ago

FounderX OMG you just made my day with the "Pricy but spicy" comment. I am totally using that going forward. =)

Glad to see you have already looked at some of those recommendations. I play in a competive meta so in my version of Lathril, Elfball! copy, I needed to add more instant speed targeted removal so I added Assassin's Trophy , Golgari Charm , Nature's Claim , and Beast Within , which you are already running. I found this really helped and saved my butt several times when your opponent has death on board. I have to admit Golgari Charm has been a really strong upgrade mainly for the regenerate ability, but the other two modes are still really strong. I was able to decimate a Krenko, Mob Boss deck thanks to the -1/-1 mode.

Two other cards that have worked extremely well in my deck has been Cover of Darkness and Genesis Wave . Most games Cover of Darkness will make all your creatures unblockable to one or more players which can quickly end games.

For Genesis Wave we are already making silly amounts of mana with our mana dorks so most games I am casting Genesis Wave for 15+ which means 5 to 8 elves along with a hand full of lands/enchantments/artifacts. The only problem I have with Genesis Wave is the deck's lack of haste because, as soon as I cast it I instantly become the prime target for all the other players. However, if I manage to untap with all the perments that Genesis Wave puts in play I typically win the following turn. High risk / high reward right?

A few cards I have thought about trying are, Green Sun's Zenith , Concordant Crossroads , Song of the Dryads , Fauna Shaman , and Seeker of Skybreak . Fun fact, if you give Song of the Dryads to your opponent and have Elvish Champion out all of your elves become unblockable to that player. What are your thoughts on these cards?

Thanks

yaykittyeee on Mazirek, Insect Tribal

4 weeks ago

BiggRedd54 Wow, Izoni, Thousand-Eyed will be a really good addition! Thanks, I've been mainly sticking to insects except for a few that just sync really well with the deck and I think this card really falls into that category. I think I'll definitely keep the other two in my side board at least since I already have Cultivate and Golgari Charm is pretty cheap. I definitely need to work on the mana ramp and I think I might replace some of those rocks with low cost creatures in to help get me started in the early part of the game.

BiggRedd54 on Mazirek, Insect Tribal

4 weeks ago

It’s dope. It’s quirky tribal, which is the best kind. I have one awesome suggestion, Izoni, Thousand-Eyed . Oh also Golgari Charm offers great value. Perhaps Butcher of Malakir ?

I would also set a priority to improve the mana ramp. Your spells are lacking in ramp so Cultivate + Skyshroud Claim , maybe even Harvest Season ? Also the cheaper your rocks the more effective they will be for your gameplan.

Tarnoduds on Undercity Rising (Golgari Elf Tribal)

1 month ago

As for protecting your creatures from (most likely) board wipes... I would recommend Heroic Intervention and Golgari Charm as cheap protection for your board.

legendofa on Golgari Poison

1 month ago

Caran_Lyg For Modern, $200 really is budget. That's at the low end of Burn, which is typically the cheapest deck intended to be at least semi-competitive in any major format. Most decks are in the $500-600 range, and some can push above $1,000. This ain't cheap for competitive events...

But to comment on the deck itself, Nileek What are your thoughts on Golgari Charm ? It offers cheap mass regeneration as a combat trick or anti-boardwipe, most of your creatures can survive the -1/-1, and removal options are always nice.

guywitharock on Pay the Troll Toll - Golgari Counters

2 months ago

Saccox, thanks for the suggestions! I'm not sure Grim Affliction does quite enough to edge out a niche, but I rather like the Retribution of the Ancients angle, especially when potentially combined with Growth-Chamber Guardian . Really I could see it coming down to being match-up dependent - For example, I had included Golgari Charm in my paper version of this deck to deal with some of the threats I realistically run into irl such as weenies and enchantment removal, but Retribution of the Ancients could easily be traded in its place depending on the opposing deck at hand.

itsbuzzi on Golgari CoCoConstrictor (ZNR Update 09/2020)

4 months ago

Hey, saw your deck. I play Jeskai Ensoul exclusively and saw your sideboard tech for Izzet Ensoul. Thought I'd help you out a bit.

I think siding in 2 Fatal Push, 2 Abrupt Decay is great but I would also add 3 Golgari Charm. Add modes are very useful and hurtful for me, I'm honestly surprised you run the card after reading it I hate it very much.

First all creatures get -1/-1, that can be useful if I am casting an enchantment to make my tiny artifacts bigger because typically (Other than Ornithopter) they would all die to your instant speed neg. The second ability is obviously great as well if I do already have an enchantment on this can remove it while you block and kill my creature. The last mode works well too if your creature would be able to trade anyway with mine.

As for what to take out I would take out: 2 Scavenging Ooze because the lifegain is not too helpful unless that's all you do in a turn which is also not helpful. Unless they run Emry I take her out every time.

I would also take out all of Oran-Rief Ooze instead of Yorvo, Lord of Garenbrig. Against a well built Ensoul deck I have a 5/5 turn 2 fairly easily. You most likely will be on defense until you get enough removal to take me out. I don't see you able to attack and get +1/+1 counters on creatures with Oran-Rief Ooze's ability often. At least Yorvo, Lord of Garenbrig can get big enough where if just him attacks I might need to chump leaving you with a maximum amount of blockers.

The last card to take out honestly would either be Hardened Scales or Collected Company. If you think you can race quick enough, which I'm not sure the deck can, Hardened Scales isn't another creature to help you out and is almost dead late game. I say Collected Company as well because Grafdigger's Cage is a thing and very easy to get out. To play your CoCo you would need a removal spell for the Cage just to play the card, might not be a good trade off.

Otherwise I like the deck and I can't wait to play again.

Optimator on Giant's Deck

4 months ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

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