Choose one —
- All creatures get -1/-1 until end of turn.
- Destroy target enchantment.
- Regenerate each creature you control.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Golgari Charm Discussion
1 month ago
Gruul_Ultimatum, I am not well versed in Regeneration. I understand what we call the "shield", and I understand how it works: Tap, remove from combat, remove all damage marked on it, if it would die instead leave it on the battlefield.
If it is being removed from combat, doesn't that negate it dealing combat damage?
I cast Golgari Charm , picking Regenerate.
Valkas is removed from combat, so no combat damage.
However if I then, during my 2nd main phase, cast a Dragon and it ETB, Scourge is still able to deal non-combat damage.
Similarly, if I have a means of a second combat phase, such as Fury of the Horde , Scourge can still attack and deal combat damage this turn, as it is a new combat phase and Fury untaps him.
So, may I ask to clarify what you said above? Is that what you meant, by going "around" the rules via additional steps and cards?
Or am I simply misunderstanding the rules from the start?
1 month ago
Hey, I see you're building a pretty cool Ghave deck. I've never had one, but I've seen them in action, and he seems pretty fun. I understand wanting to go budget though, so I'll try to recommend a few cheap options for you.
First of all, I'd recommend pumping the land number up a few, maybe closer to 35 lands. As for your lands, though I know you want cheap options (So no shocklands or such things), so I have a few ideas: Sandsteppe Citadel is only 50 cents, and taps for all 3 colors of your deck. Temple of the False God is bad early game, but once you have a few other lands, it will tap for 2 colorless, and is a cheap card, too. Command Tower is another cheap pickup at 25 cents, and taps for any color you need. Evolving Wilds and Terramorphic Expanse both are cheap and can find lands you need.
Next, a few other cheap cards that could help you out. Moldervine Reclamation works well with your commander, and is less than $1. Shamanic Revelation can draw you a ton of cards if you have a ton of creatures, and is also less than $1. Putrefy , Krosan Grip , and/or Mortify are decent removal spells. Abzan Charm and Golgari Charm are pretty useful in a variety of situations, and Overrun can be a good way to kill an opponent with combat. Finally, two favorite cards of mine you could consider that aren't expensive are Song of Freyalise and Commander's Sphere , where they both add mana for you, the first of the two can make your army deadly after a few turns, while the second can be sacrificed to draw a card in a pinch.
I hope these suggestions help, and remember: This is your deck. Build it the way you want it to be!
2 months ago
I get the black splash for assasains, but I feel like finding 4 slots for inquisition/thoughtsieze and duress in the sideboard is such a big payoff for little investment once you are in the colors.
Additionally, ratchet bomb, wrap in vigor can be replaced with Golgari Charm in most circumstances. If you are facing big tokens and 0 drops, bomb is still great, but charm deals with most of that.
4 months ago
I do like Carnifex Demon in Hapatra and I use to run it but this deck only needs two 1/1 creatures to combo off and i believe there's cheaper way to do so but it's in my sideboard card for sure! Maybe with Beledros in, it can be a power engine, would need to test it! Thanks for the comment!
4 months ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
5 months ago
Hey, well done with your upgrade of the Lathril precon.
Some changes to consider by close to matching price of card to add with card to cut:
- Ezuri, Renegade Leader --> Selvala, Heart of the Wilds
- Chord of Calling --> Turntimber Symbiosis
- Elvish Harbinger --> Collected Company
- Priest of Titania --> Joraga Treespeaker
- Quest for Renewal --> Obelisk of Urd
- Beastmaster Ascension --> Door of Destinies
- Shamanic Revelation --> Sylvan Messenger
- Immaculate Magistrate --> Lys Alana Huntmaster
- Copperhorn Scout --> Bounty of Skemfar
- Golgari Charm --> Revive
- Twilight Mire --> Reliquary Tower
- Unclaimed Territory --> Grim Backwoods
Good luck with your deck.
5 months ago
FounderX OMG you just made my day with the "Pricy but spicy" comment. I am totally using that going forward. =)
Glad to see you have already looked at some of those recommendations. I play in a competive meta so in my version of Lathril, Elfball! copy, I needed to add more instant speed targeted removal so I added Assassin's Trophy , Golgari Charm , Nature's Claim , and Beast Within , which you are already running. I found this really helped and saved my butt several times when your opponent has death on board. I have to admit Golgari Charm has been a really strong upgrade mainly for the regenerate ability, but the other two modes are still really strong. I was able to decimate a Krenko, Mob Boss deck thanks to the -1/-1 mode.
Two other cards that have worked extremely well in my deck has been Cover of Darkness and Genesis Wave . Most games Cover of Darkness will make all your creatures unblockable to one or more players which can quickly end games.
For Genesis Wave we are already making silly amounts of mana with our mana dorks so most games I am casting Genesis Wave for 15+ which means 5 to 8 elves along with a hand full of lands/enchantments/artifacts. The only problem I have with Genesis Wave is the deck's lack of haste because, as soon as I cast it I instantly become the prime target for all the other players. However, if I manage to untap with all the perments that Genesis Wave puts in play I typically win the following turn. High risk / high reward right?
A few cards I have thought about trying are, Green Sun's Zenith , Concordant Crossroads , Song of the Dryads , Fauna Shaman , and Seeker of Skybreak . Fun fact, if you give Song of the Dryads to your opponent and have Elvish Champion out all of your elves become unblockable to that player. What are your thoughts on these cards?