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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose one —
- All creatures get -1/-1 until end of turn.
- Destroy target enchantment.
- Regenerate each creature you control.
1 month ago
CommanderNeyo This is true . . . any recommendations? Seems like it's still worth playing but not sure what I should add in that wouldn't seem kind of situational, especially without tutors. Altar of Dementia would work with Sporemound ? or I suppose could even sac Sporemound to Ashnod's Altar if it's out. Got kind of excited at the prospect of making a ton of Saprolings and killing them all at once of course. I have some enchantment removal, decided to just add Golgari Charm in. More generally good sacrifice outlets might not hurt.
2 months ago
Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.
One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?
Commander: - Abomination of Llanowar
Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves
Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade
Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13
4 months ago
7 months ago
If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,
And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.
For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.
Hope this helps! Happy brewing
8 months ago
Such a good List! I agree that balancing Lathril is hard (having so many choices makes it harder imo) but I like a lot of your choices and admittedly am a bit jelly of your Concordant Crossroads here... Though your mana base does make me feel kinda nervous xD
Just some input based on my own Lathril Deck:
As in most token strats Skullclamp can do wonders for your card-draw! Sometimes, digging further into your deck is more important than some 1/1 Tokens.
On a recent Episode of "I hate your Deck" featuring a Lathril Deck, they played Vines of Vastwood which I am going include in my own deck as it doubles as protection or combat trick to get 6 tokens out of an unblocked Lathril.
ze0n on SQUIRREL(S)?
9 months ago
10 months ago
1 year ago
Gruul_Ultimatum, I am not well versed in Regeneration. I understand what we call the "shield", and I understand how it works: Tap, remove from combat, remove all damage marked on it, if it would die instead leave it on the battlefield.
If it is being removed from combat, doesn't that negate it dealing combat damage?
I cast Golgari Charm , picking Regenerate.
Valkas is removed from combat, so no combat damage.
However if I then, during my 2nd main phase, cast a Dragon and it ETB, Scourge is still able to deal non-combat damage.
Similarly, if I have a means of a second combat phase, such as Fury of the Horde , Scourge can still attack and deal combat damage this turn, as it is a new combat phase and Fury untaps him.
So, may I ask to clarify what you said above? Is that what you meant, by going "around" the rules via additional steps and cards?
Or am I simply misunderstanding the rules from the start?