Golgari Charm

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Golgari Charm

Instant

Choose one —

  • All creatures get -1/-1 until end of turn.
  • Destroy target enchantment.
  • Regenerate each creature you control.

legendofa on Non sliver spells for sliver …

1 month ago

Outside protection for your Slivers, like Asceticism, Steely Resolve, Unsettled Mariner, or Golgari Charm, might help against removal (spot or board wipe, as needed).

The commander is a tutor, but more card draw is usually helpful. While drawing more cards might not always be the best option, it's rarely a bad option. Kindred Discovery, Vanquisher's Banner, Elemental Bond, or Pact of the Serpent all work.

multimedia on Muldrotha: Budget Elemental Tribe!

1 month ago

"I need to prioritize achieving the board state prerequisites my deck requires to function well, then focus on getting the biggest bang for my buck on the stuff that Muldrotha can do by supplementing her abilities." Bingo, well said, that's the direction to go.

The color pie here is majority green, but in three color deck that doesn't mean all basic Forests. Yes, you're right basic Forests should take up most of the lands, but you still want to balance the other colors. On a budget it's difficult to have a balanced ratio of color sources because good dual lands are so damn expensive, but even on a budget you can get closer to balanced.

You really need minimum 1x basic Island and 1x basic Swamp to help with color fixing for land ramp effects that let you search for a basic land. 31-15-15 is current ratio here of color sources, you can afford to cut a few basic Forests for basic Islands and basic Swamps.


Animate Dead is an excellent card upgrade, good choice, it's one of the best single reanimation in all of Magic and it's a permanent for great interaction with Muldrotha. Primal Rage isn't really needed here because you have a much better enchantment trample source in Garruk's Uprising. Wonder could replace Levitation? Wonder is great with self-mill and when you have effects such as Jarad's Orders that can tutor for it putting right into your graveyard. It also helps that you have many effects to search for a basic Island.

If you're only playing 1v1 with this deck then adding Planeswalkers can be good. Planeswalkers lose a lot of playability in multiplayer Commander because you have many opponents who will attack them. 1v1 is different, protecting Planeswalker from only one opponent is easier and if successful the Planeswalker can run away with the game. The problem with Master Chef here is it doesn't do anything until your ready to cast Muldrotha. You can do better than a three drop that relies on a six drop to get any value at all.


If you're having problems with opponents attacking you these are great options, budget one drops if you need to prevent opponent from doing combat damage to you. In 1v1 these can shut down your opponent from attacking as long as you control Mudrotha to cast them for one mana from your graveyard on your turn, each turn.

Consider adding more board wipes? Night Incarnate is good, but it's the only board wipe here. The idea with Frog and Grass as well as more board wipes is to delay the game long enough to get Muldrotha online with protection. When that happens Muldrotha can help to recover permanents that the board wipe removed. This theoretically gives you an advantage because your opponent will most likely not have as good as recovery that Muldrotha provides.

Pernicious Deed, Nevinyrral's Disk, Blast Zone are board wipes that are permanents so they can be repeatable with Muldrotha. These wipe a lot from the battlefield, yours and opponents, but they don't destroy lands. If you choose to play these then land ramp: Sakura-Tribe Elder, Font of Fertility, Farseek, Nature's Lore, Harrow, etc. should take priority for ramp over mana rocks/mana dorks. You can activate these at instant speed, but before you do that they're deterrents that sit on the battlefield staring at opponents preventing them from casting nonland permanents.

Kaya's Ghostform is powerful with Muldrotha because it's a one drop permanent that can revive the destroyed or exiled enchanted creature or Planeswalker. In 1v1 Ghostform on Muldrotha makes your opponent spend a lot of resources to remove Muldrotha. Slap this on any other Elemental before Muldrotha especially an Elemental who has an ETB ability. Ghostform pairs well with your board wipes. With Golgari Charm regeneration all creatures you control survive your board wipes.

RockIV on Green Black Scavenge Deck looking …

3 months ago

Final Version of the deck ! ( sort of, lol)

cut the Leyline Prowler, but i feel that this creature is very usefull, wanting to add it back , maybe taking out 1 Corpsejack Menace, 1 Varolz, the Scar-Striped ( dont know if it will be wise, this creatre is part of the deck combo) and something else. (need some advice in this, maybe the prowler is not that important for this deck)

added Winding Constrictor x 4, seems to be a cheaper version of Corpsejack Menace (maybe i can use 3 of them)

added Grisly Salvage x 3, i see a lot of these decks using it. It seems this may be a good way to speed up the deck a little maybe.

i think i will rotate between Golgari Charm and Treasured Find feel both of them may be very important

Help is always needed and welcomed, all advices will be read and appreciated alot :)

would love to hear some advice, on the last changes i made, thnks all :)

RockIV on Green Black Scavenge Deck looking …

3 months ago

been thinking alot how to improve it, decide to change some things:

added Leyline Prowler x4, to help me with the mana, also the lifelink and deathtouth may make them a good target to bulk with scavenge.

cut of the deck the Reaper of the Wilds x4 still love the card, but i think its not the best option.

Deadbridge Goliath didnt enter the deck , still thinking a wat to put it without making the mana curve to high ( will love some advice, who knows maybe they are not that neccesary now), same with Creakwood Liege

not shure what is better Golgari Charm can do lot of things and regenerate my creatures, Treasured Find return any card from the graveyard. Right now added the Golgaris, i think they have more uses. I may be wrong.

Also ive been reading all the help and all the advices from everyone and i appreciate it alot !. There where some awesome ideas on how to improve the deck, sadly, right now, i have no acces to all of those cards, like Death's Shadow for example. still thnks everyne that helped me.

All the other cards that i can add are in the Maybe tab. there are cards like Korozda Guildmage and Glowspore Shaman that i think there are awesome but i dont know if they fit in the deck. maybe i can add Glowspore Shaman and Treasured Find together.

also Jarad's Orders is awesome but will make my mana curve high i think

Help is always needed and welcomed, all advices will be read and appreciated alot :)

multimedia on It's Just a Flesh Wound (Budget Meren)

4 months ago

Hey, well done on a low budget. Phyrexian Delver or Body Snatcher reanimate Hulk to give you a second Hulk trigger.

First Hulk trigger get Delver and Viscera Seer. Delver reanimates Hulk for 7 life and Seer sacs Hulk. Second Hulk trigger you get Zulaport Cutthroat, Lesser Masticore and Melira, Sylvok Outcast. Using the first Hulk trigger to get a reanimation effect for Hulk and a sac outlet lets you skip having to get Disciple of the Vault as wincon which is subpar outside of the combos.

Viscera Seer as the main sac outlet for the combo lets you scry into protection for the combo as you are doing the combo. Since Seer can sac at instant speed this means you can do scrying to find instant protection in response to removal from opponent. Protection helps such as Tamiyo's Safekeeping and Golgari Charm if you're trying to combo win.

One drop instants that can return a creature who died right away, Feign Death and Undying Malice can also be protection for the combo and are good outside of combo with the overall strategy of sacing creatures. Riftsweeper is helpful since it can put a creature exiled by opponent back into your library. Also works on your own creature you exile such as Body Snatcher.

Other than Primal Growth since it's a sac for Meren, all the other land ramp spells here are not needed. They would be better as mana rocks if you want more ramp or not ramp at all instead instant interaction especially protection if you're trying to combo win. Eternal Witness and other green any card recursion is very good with Meren.

Good luck with your deck.

legendofa on

5 months ago

Welcome to the club, JHM921!

For this deck, I see a focus on getting Sarevok, Deathbringer as big as possible, but I also see some bits and pieces that I think can be switched out. Cards like Butcher of Malakir and Grave Betrayal would work better in a more graveyard-focused deck than what I think this deck wants to be. There's some ramp and mana modification, with Nature's Lore, Sakura-Tribe Elder, and similar cards, but I think some more early cards like Elves of Deep Shadow, Golgari Signet, and Elvish Mystic would help accelerate early game into mid game.

Virus Beetle, Ravenous Rats, and Festering Mummy are all kind of underwhelming in this deck. If you want to force discard, you either want to affect every opponent or choose the discard yourself, and Festering Mummy just has too small of an effect that the deck doesn't really have ways to capitalize on. I recommend adding some more targeted permanent destruction. Depending on how much money you're willing to spend, Nature's Claim, Maelstrom Pulse, Abrupt Decay, and Assassin's Trophy are all viable.

Since your commander is a big part of your win condition, you need to be able to protect it. Regenerate effects like Golgari Charm or Wrap in Vigor, indestructibility from Tamiyo's Safekeeping or Heroic Intervention, or simple unkillable-ness from Supernatural Stamina or Undying Malice will help keep Sarevok fresh and deathbringing.

Look through your deck, and for each card, ask yourself, "Why is this card in here? Does it advance my win condition? Does it remove an opponent's specific threat or problem? Does it protect my board?" If the answer to any of these is no, then it can probably be replaced with something more directed to this particular deck.

For some more specific suggestions, I assume Cloak of the Bat is to make Sarevok harder to block. I would switch that for something like Whispersilk Cloak. You don't have a solid Vampire base for Indulgent Aristocrat, and the Vampires you do have don't contribute much to your winning strategy, so I would save the Vampires for another deck.

I think if you tighten up the focus, this deck will become very solid. Happy brewing, and above all, have fun!

legendofa on Commander Help

5 months ago

Black and green have ways to keep their creatures active, from something like Abnormal Endurance to Golgari Charm to Heroic Intervention on the spell side, and cards like Asceticism or Horror of Horrors on the permanent side. Hexproof, regenerate, and indestructible are all ways to keep your commander around, and specializes in surviving anything.

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