Boon Satyr

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Theros (THS) Rare

Combos Browse all

Boon Satyr

Enchantment Creature — Satyr

Flash

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +4/+2

Boon Satyr Discussion

Kogarashi on Are vehicles considered Non-creature spells?

3 weeks ago

A Vehicle card will only be a creature spell when you cast it if it has "Creature" on the type line or something in its rules text makes it count as a creature spell when you cast it (and if it has "Creature" on the type line, it counts if there isn't rules text altering this; see below). To my knowledge, there are currently no Vehicles that count as creatures when you cast them, so they are non-creature spells. Kykar, Wind's Fury will trigger.

For an example of a card with "Creature" on the type line that might not be a creature spell when you cast it, see something with the Bestow mechanic, such as Boon Satyr . If you cast it using Bestow, it is not a creature spell.

metalmustaine on will Affa Guard Hound trigger ...

2 months ago

hmm.... how about Boon Satyr bestow ability?

spooky_skeleton on Modern Green Stompy (100% competitive under $100)

4 months ago

Also some notes for possible upgrades that should be pretty cheap anyways.

Ghalta, Primal Hunger as a 2 of will almost always be a 12/12 for 2, and even if it's not it can still easily be a 3 drop.

This isn't really an upgrade, but I would run Garruk's Companion instead of Kalonian Tusker . I'd put it up to preference but the trample you get in exchange for that 1 toughness cut is pretty powerful and can help get some extra damage.

Another card to possibly consider is Nettle Sentinel . While you have to play a green spell to untap it, I think it would possibly run very well in this deck.

Boon Satyr

Skylasher would be a good sideboard card imo as it's a value creature on it's own.

BotaNickill on Sex-Proof Selesnyabians

9 months ago

Thanks for taking a minute to make suggestions. I agree Celestial Archon is not good, too much cmc. Boon Satyr I'm always on the fence about, I feel like it could be useful, but it honestly never seems to make a difference in the outcome of the game. Vizier of the Menagerie I feel could be useful though, I have a lot of other cards that manipulate the top of my library, Mirri's Guile , Courser of Kruphix , Mul Daya Channelers , Sylvan Library , and if I don't like what I see there, I use a fetch land or something to shuffle the deck.

I'm def going to try and get my hands on a Serra's Sanctum , and maybe a Selvala, Heart of the Wilds though, those seem solid for sure. I'll do some searching and see what I can scrounge up for a lil more ramp. Cheers!~

Meurth on Sex-Proof Selesnyabians

9 months ago

It will probably take some playtesting to find the right balance with ramp spells and I'm not sure which cards to cut since I'm not familiar with the deck. Celestial Archon is not very good though in my opinion and I'm not sure about the Boon Satyr and Vizier of the Menagerie either

CoodieWoo on Freight Train to Sierra Leone

9 months ago

I like the overall idea of the deck, in fact I currently work on kind of a similar idea. Kitsune Mystic is a really sweet addition indeed since not only you can basically use it for moving around hexproof\shroud, but also for moving combat enchantments mid-combat on an unblocked creature, basically turning it into a 1-mana combat trick. However, I`d like to give couple of improvement suggestions.

1) The mana base is only 33 cards, which is extremely low. Such a scarcity of lands should have a solid reasoning, like a really solid one, for instance a ramp on the stick in form of the commander. The average agreed-upon amount is 37-38, and I do not see why this deck should be an exclusion.

2) Following up the mana base argument, I would suggest working on a ramp package, which is basically non-existing in a current version of the deck, and those cards that do ramp you are either conditional (like One with Nature ) or sub-par ( Utopia Vow ). Kestia is in , so not running ramp is a crime against humanity. I would include at least 7 more ramp cards, especially 2-mana ones, like Rampant Growth , Sakura-Tribe Elder and Farseek . Ramp and better mana base provide much more consistency, and this deck is already very good with draw, so it just needs to have better chances to play the cards it has drawn. Also, just put Sol Ring in there. You would never regret it. It`s just too good.

3) The deck is overkill on creatures and enchantments. Now if the enchantments are not that much for a problem since the whole deck is built around them, and usually a deck should have around 30 cards of which it is themed around, the amount of creatures can be decreased. Now which of these should be cut is completely up to you, but in my opinion: - most of the bestow creatures are not as effective as you would want them to be. Most of them are either just sub-par cards ( Boon Satyr ) or just overpriced copies of enchantments that you already have in the deck (i. e. Hopeful Eidolon Ghostblade Eidolon Hypnotic Siren ); - Nylea's Colossus , although being a really sweet card, seems unreliable. 7 mana in a deck with virtually no ramp is just so far into the future, and you have to spend your whole turn to cast it. Plus, you already have a lot of enchantments, so pumping a dude to lethal numbers should be pretty easy already; - Celestial Ancient seems to lack synergy with the deck as a whole. I can see only 3 token producers and a Starfield of Nyx , which, by the way, is also a controversial inclusion since many enchantments in the deck are auras.

4) I would also try and squeeze in more unconditional removal. I see you have most of your removal in form of Pacifism type enchantments, that have better synergy with enchantresses, however I would argue that since you have so many enchantress type effects and enchantments in general that those cards can be swapped for more reliable and consistent removal like SWORDS TO PLOWSHARES Path to Exile and Return to dust. Also I`d also include couple more board wipes because they are basically your safety nets if you fall behind in the game. One sweet thing you can actually do is to include Calming Verse , Aura Thief and Cleansing Meditation , cast one of these along with Enchanted Evening and basically watch your opponents scoop as they lose all their stuff.

I have a lot more tunings to suggest, but they become much too subjective from here, so yeah, there you go.

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Boon Satyr occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%