Ultimate Price

Ultimate Price

Instant

Destroy target monocolored creature.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ultimate Price Discussion

mrweaselman on Walking Dead

2 months ago

Idk who this Willy is, but no you.

This deck is a really a mono black build that you happen to run blue for Diregraf Captain . The way I see it you can either keep with the build you're going for, which to me seems like mono black, or you can go a much different dimir amass path with cards like Vizier of the Scorpion , Gleaming Overseer , Lazotep Plating ,

Let's assume you do mono black, then let's start with creatures. Brain Gorgers and Stromgald Crusader are garbage, Tomebound Lich is mostly used in dedicated reanimator decks, and Extremely Slow Zombie is a card from a joke set, so take those all out, along with Diregraf Captain . That's 11 out. Add 2 Murderous Rider , 3 Liliana's Reaver , 2 Undead Augur , 3 Diregraf Ghoul .

For noncreature spells, take out Negate . The best mono black removal is probably Walk the Plank . So take out Go for the Throat and Ultimate Price for 3. Gravepurge and Return from Extinction can be replaced with 3 Call of the Death-Dweller . Take out Bontu's Monument for another copy of Liliana, Untouched By Death or vise-versa. Take out Necromancer's Stockpile , I just don't think it's that good. For a five drop $1-2 slot, Open the Graves is better than Call to the Grave .

If you followed all that you should have 6 slots left. Add one more Swamp so you're at 22. Then maybe 3 Dread Wanderer , 2 Fleshbag Marauder , and flex card like Risen Executioner or something fun.

TriusMalarky on

3 months ago

I'm going to go ahead and start on ramp here, you have only a couple pieces of pretty bad ramp.

So I really recommend picking up Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Wild Growth , Rakdos Signet , Golgari Signet and Gruul Signet . Those are all really good because they can come down early, they get you more mana to play Mario and Luigi earlier, they can help you play your bigger cards earlier, and they can be sacrificed to the brothers.

If you want to find room, Cultivate , Harrow , Kodama's Reach , Rampant Growth , and Boundless Realms are all really really good, but not quite as necessary here as they can't be sacrificed to the brothers.

A couple other random suggestions that work great here are Solemn Simulacrum , Erebos, Bleak-Hearted , and Burnished Hart .

The player with the most mana is often the player in the best position in EDH, so mana ramp is important.

You also want some good interaction, which isn't quite as relevant with the brothers but it's still very important. Rakdos Charm , Terminate , Abrade , Abrupt Decay and Assassin's Trophy (which are a bit pricier), Doom Blade effects such as Cast Down , Ultimate Price , Go for the Throat and Heartless Act , Lightning Bolt , Nature's Claim are all pretty solid ones. The purpose is just to be able to stop someone from killing you, remember not to be aggressive and kill things without reason.

Casualties of War is pretty cool too, I just like the card.

metalrayn on Pauper Dredge

4 months ago

Ultimate Price was never printed common. Sanitarium Skeleton with some sac outlets seems too good not to run.

Saccox on Rakdos Aggro Burn

6 months ago

Hi LightPhantom04,only lightning bolt for removal? Have Cast Down,Fire Prophecy,Lash Out,Ultimate Price just for example...

zapyourtumor on Silumgar's Choker - Control me hard, Daddy

10 months ago

Some controlly card suggestions: Sultai Charm (noice and versatile, plus it fits flavor), Miscast, Putrefy, Windgrace's Judgment, Force of Despair, Silumgar's Command (how could you not have this bad boy??), Ultimate Price (fits theme but not quite as good in edh)

DemonDragonJ on Castigate or Tidehollow Sculler?

1 year ago

SliverJedi, in that case, perhaps I should keep Castigate in this deck, and, what I meant was that the sculler cannot be destroyed by cards such as Terror, Doom Blade, Go for the Throat, Victim of the night, or Ultimate Price; there are still many cards that can destroy it, but I still believe that it is impressive that the sculler cannot be destroyed by such a large number of cards.

jakeelephant006 on

1 year ago

If you're looking for budget options, you could replace Thoughtseize with Duress, Specter's Shriek, Despise, Harsh Scrutiny, Agonizing Remorse, or Divest. Even Brain Maggot or Kitesail Freebooter would work. Those also work as replacements for Thought Erasure. Dig Through Time can be replaced with Treasure Cruise or Drawn from Dreams. Fatal Push could be swapped for Murderous Cut, Doom Blade, Cast Down, Ultimate Price.

For the lands, you can always run cards like Dismal Backwater, Dimir Guildgate, or Submerged Boneyard to replace some of the pricier dual lands and Evolving Wilds or Warped Landscape to take care of Fabled Passage.

Silverdrake on Jace Dimir

1 year ago

Looks fun! I love budget building! I'd consider running Tomebound Lich in place of the Barrier of Bones and/or House Guildmage, I'd also consider Chemister's Insight in place of the winged words since A) it's an instant (meaning you can hold it up for the end of your opponents turn in case they play something that you need to counter instead) and B) you can do it a second time in the late game. You're running a lot of creature bounce which seems a little silly to me when you have access to black's real creature removal - I'd consider Tyrant's Scorn, Drown in the Loch, Cast Down, or Ultimate Price in place of most/all of your creature bounce spells. For a little bit more money you could look at running 1-2 copies of Eat to Extinction to help take care of planeswalkers, indestructible creatures, and creatures that return from grave. For a big finisher I might consider Lochmere Serpent - it can draw you cards, it can gain you life, it can be unblockable, and it kills in just three attacks. Not to mention the flash means you can wait to play it until the end of their turn to see if there's something important you need to counter/kill instead, and you don't have to worry nearly as much about them killing it the turn you play it. And it can come back from the yard, AND it has graveyard hate built in! Of special note, since exiling the 5 cards from your opponent's yard is part of the effect, not the cost, they don't actually need to have 5 cards in their yard for you to activate it - they only need one!

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