Creature — Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
|Want (5)||SinisterSam , blindabe , PenguinVenom228 , AculAlHazred , _signal_|
Combos Browse all
|Commander / EDH||Legal|
Qasali Pridemage occurrence in decks from the last year
Latest Decks as Commander
Qasali Pridemage Discussion
2 months ago
So I think most of the discussion has already been covered, but I like to ask a different question when considering a move to competitive formats from casual: what is it that you want to keep about the deck?
Is it important for you to remain cat tribal? There are no competitive cat tribal decks in any format (except maybe EDH if you build tuned Arahbo). So, the only thing you can do is upgrade the cats and removal suite to be legacy-legal, but it's not going to be a competitive deck in a true legacy meta. That might not matter to you if all of your friends are basically doing the same thing, but it's important to keep in mind that you won't be able to bridge into a legacy meta with the same deck.
Is it important for you to keep a creature aggro deck in Selesnya colors? Some of the other commenters have this covered, but you'd be looking at removing the cat lords and making this a Zoo deck, probably in Naya colors. This also isn't a true legacy deck any more, but it's much closer. You'd be able to run it at legacy FNMs or something and put up a decent fight.
Do you just want a legacy deck that retains the features of creature aggro and some of the same colors? This is how you would actually transition into a competitive legacy deck. I usually recommend MTGTop8 to get a sense of any new format. Looking at the meta, you could make the transition into a Death and Taxes build, which retains some of the creature-flicker and hatebears approach. (You might even be able to run it back a few years, splash green, and run Qasali Pridemage.) If you like Selesyna, you might be able to run a Bant Oko deck. In a similar vein you might like Maverick, which is usually a 3-4 color Punishing Fire and good creature pile. Of course, the downside with this approach is that these are real, and expensive, decks that take a long time to learn and optimize; but you'll have a legacy deck for life.
I don't think any one approach is better than another, seriously, it's just how you want to play. If what's important to you is that your whole playgroup wants to get on a more competitive level but keep your casual roots, that's what you should stick to. But with a better idea of what your ideal legacy deck and experience would look like, we can suggest better cards!
2 months ago
You have NOTHING like that in Pioneer when talking cats, and especially nothing in this deck right now. What this is is a early rendition of cat tribal. Which isn't bad, but you've got the terms wrong.
If you want cats, you need to go all-in on face-beating with your cats.
Another thing: Adorned Pouncer, Fleecemane Lion, and Bronzehide Lion ARE NOT USED for their abilities. Eternalize, Monstrosity and the indestructible clause are useful and nice bonuses that take these cards from fairly good to really powerful, but they're not the core.
The core on those cards is that they deal large amounts of damage for the mana cost. 2 mana to deal 3 damage every turn is a very good rate. Don't force yourself to use their abilities, or think of them in terms of abilities.
Also, Felidar Sovereign takes care of artifacts and enchantments maindeck. If you run 4, you have four cards that not only buff every creature in your deck but also let you destroy an artifact/enchantment every single turn. That's so much better than a single random weird Naturalize.
Unbreakable Formation is good. Feel free to run multiple copies, but not instead of Felidar.
Also, 'tutors' are almost entirely used to combo off. They have to be very efficient if you want to be going and getting specific cards from your deck in an aggressive creature deck. I recommend cutting all noncreature, nonland cards except maybe 1-2 Formations and then running 4 Collected Company. Or, if you want, run Eldritch Evolution. Evolution would be used on a 3 mana creature to go get one of 1-2 Regal Caracal, which is pretty good when you can pull it straight from your deck.
Or it can be used on a 2 or less to grab Lurrus for value.
3 months ago
Hello! Thanks for the comment on my deck! I'll see what I can do.
Ok so I see a lot in the way of aggro and not a lot of answers to problems. Don't get me wrong, dedicated aggro decks can be devastating; but they need to be quick and those cards are almost exclusively in red. This deck looks like it kicks off around turn 3-5 so we want to be able to do stuff in the early game. Bant is a color scheme that lends itself well to defensive tactics rather than harming opponents; this can take the form of protection, buffing creatures, or stalling until our game-plan can get off the ground. Now at the end of the day that game-plan is still "turn creatures sideways", so we want to make sure that the creatures we select are aggressive; but, the control colors in our deck (white and blue) can provide us with a fair amount of answers to problems that we can use both early and mid game to ensure our victory.
So what we want from the deck is:
1) Board Control/Stall Tactics 2) Protection 3) Card Advantage 4) Aggressive creatures
Often times these categories can overlap. For example: a creature with hexproof. That fills the "aggressive creature" and "protection" categories so that means we're getting more value out of just that one card, which is what we want. Variety is both the spice of life and the answer to our deck-building conundrum. So we want to make sure that our card selection is refined. So lets break each category down.
Board Control/Stall Tactics
I love the options Bant gives us for board control. Green has a lot of artifact/enchantment removal, white has a lot of good spot removal in the form of "exile" which gets around that pesky indestructible ability, and blue often bounces things off the board or counters things. So what options are best? Honestly, its up to you. But remember that the more options that a card gives you the more value you get out of it. Here are a couple of my favorite board control cards in Bant:
That should give you enough options to play with and see which ones you like best.
Protection spells are many and can come in many different forms, but ultimately it comes down to making sure our permanents stay permanent. For us this is most likely gonna be about protecting our creatures. Some of my favorite protection spells in Bant are:
The longer our creature(s) stay on the field the more likely we are to win.
This can either mean card draw, digging through our library, or just straight up tutoring. Some good options are:
By giving ourselves card advantage, we can find solutions to problems a lot faster.
And finally we get to the bread and butter of the deck, the creatures. Now the mechanic we're working with is the Exalted mechanic, which states that if the player attacks with exactly one creature, then each card with Exalted (including the attacker) will grant that lone attacker +1/+1. This aggro tactic minimizes casualties in battle but doesn't reduce the armies strength during the attack phase. So the more instances of exalted we have the more powerful our lone attacker is. Here are some cards worth looking at into for this combat style:
With these creatures at our disposal, opponents will often find it hard to outgrow our aggressive playstyle.
Now keep in mind that the exalted mechanic itself is very aggressive and simultaneously acts as the "buff" aspect of our defensive tactics that mentioned near the top. So we need little in the way actual buffing spells like Giant Growth; that leaves much more room open for including a lot more control and card advantage spells. Ultimately what you pick is up to you but try using the cards I've listed above as the basis of your card selection and go from there. Cross reference which cards fall into multiple categories for the best options possible. I don't want to just straight up give you a decklist, I want you to choose the cards yourself and make a deck that's entirely your own. I hope my longwinded advice helped LOL happy deck building.
4 months ago
This change is minimal but I have been facing many ramp decks recently and the lifegain from Swords to Plowshares has been more relevant than I like.
Sacred Mesa can be a powerhouse but as the commander format continues to speed up it never seems to do enough when I get it into play. I have replaced it with a card that should have been in my deck years ago.
I can see Wolfbriar Elemental finding its way back in the deck if it becomes more focussed on generating large amounts of green mana. However, for now it is the casualty of Tooth and Nail which makes this deck more consistent and allows wins on the spot by grabbing Craterhoof Behemoth & Avenger of Zendikar
The pridemage is easily tutorable removal in a deck with limited interaction. I found myself holding mana up for Fresh Meat that often would go unused when the wrath I was playing around never came. This change helps improve one of the decks overall goals of being more proactive.
I hate to see llanowar go but he's low impact and Concordant Crossroads is the opposite, allowing the decks combos to go off immediately and win before opponents have a chance to react. It is to be saved only for winning the game as it also gives your opponents haste.
4 months ago
One thing I would recommend you do is add more ramp. You should have probably around 34-36 lands for this deck if you're on a budget. You should also probably add in a good amount of mana producing artifacts like Sol Ring, Arcane Signet, and talismans like Talisman of Conviction, Talisman of Impulse, and Talisman of Unity. Finally more ramp spells like Rampant Growth, Farseek, and Kodama's Reach would do you a lot of good. You gotta make sure your mana base can consistently support your mana curve, and with these changes it'll be able to no problem.
I tried to keep my recommendations in the spirit of casual pups and kits cuz it's a cute deck. I like it a lot. Hope this helps! :^)
4 months ago
Pride Sovereign is great, although its probably more for GW. Feline Sovereign is a lord that also gives you artifact/enchantment removal. Prowling Serpopard is obviously great against any sort of counterspell-playing deck, although a bit expensive. Kaheera, the Orphanguard is also sorta expensive but you can just run one as a companion. Generous Stray isn't as good but its cheap and cantrips.
I would suggest going into GW colors. Even though the manabase won't be great with budget constraints you get access to so many more cats: Adorned Pouncer, Brimaz, King of Oreskos ($$$$), Leonin Vanguard, Regal Caracal, King of the Pride (this one is OP), Qasali Ambusher, Ajani's Pridemate (good with Leonin Vanguard, etc. This'll also give you good SB options like Felidar Cub/Qasali Pridemage (not sure if needed with Feline sovereign already removing artifacts/enchantments), Dromoka's Command, Leonin Arbiter, etc.
4 months ago
sopcich04 Yo! So sorry for the late response, haven't been on tapped out to often and been streaming a bit more lately!
But yes this deck was definitely built with multiplayer in mind, if you are going more in the 1v1 aspect you would be running a different suite of enchantments and also more creatures that would be hard hitting!
MagicBr3w81, what Inkmoth is pretty much correct. Rafiq is definitely a fun commander to switch into, what I would suggest to run in addition to Rafiq would be cards like Qasali Pridemage, Noble Hierarch, as well as Sublime Archangel (personal favorite card). What Rafiq does is that he hits hard and threatens more of a 2 shot or heck even ohko. Solid commander for more aggro play, I just like Tuvasa more as it is CA in the command zone.
Inkmoth appreciate ya buddy glad to see ya!
6 months ago
Thanks for the comment!
With all the Lords I'm imagining it like a budget casual version of Merfolk. Something like Aether Vial would probably be a good non-budget option.
Qasali Pridemage was in my initial list, but I cut it after Feline Sovereign was spoiled (since they offer similar utility). My meta is quite casual and not very artifact / enchantment heavy. Exalted was nice alongside Adorned Pouncer, however.
I looked at Leonin Vanguard initially (and it's run in the MTGGoldfish list I based mine one), but I found it a bit too conditional. I think if I were to run a conditional 1 drop it would be Loam Lion (plus Terramorphic Expanse and Canopy Vista ).