Qasali Pridemage

Qasali Pridemage

Creature — Cat Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Qasali Pridemage Discussion

Oof_Magic on

1 month ago

Played a couple games and it seems like green was coming out. First match up against Modern Maverick with Knight of the Reliquary , Noble Hierarch , Voice of Resurgence , Stoneforge Mystic , and MAINDECK Qasali Pridemage . I managed to slow them down off of two Ghostly Prison s by turn 6 until I could draw into Sphere of Safety . Closed off the removal with double Sterling Grove and maybe four turns bought off Out of Time the opponent had to wave the flag before the fleet of angels. In the second game, they had removal creatures and tutors galore to keep me off enough early plays that I folded to Eternal Witness to get back Eladamri's Call on my end step and I folded not needing to see what they’d pull, I was behind enough on board and stuck on two lands. Tiebreaker started out looking like the second but with double Sterling Grove in my opener, I could at least absorb a removal if not close them off removal completely. I was mainly leaning on that while Sythis, Harvest's Hand fed me into more board control. We went back and forth with me removing or isolating singular threats along the way until they blew me out with Engineered Explosives for three to get rid of two Ghostly Prison s, Enchantress's Presence , Out of Time , and Solitary Confinement but not before I could deploy a second Grove. They didn’t have a very threatening board with On Thin Ice and Runed Halo still doing work. So I got back Confinement with Hall of Heliod's Generosity and sent in the final blows with Heliod, God of the Sun .

That was a close fought battle and much more back and forth than I anticipated. Those tutors provided for a rather consistent toolbox package. Alas, strats with one way to win are relatively easy to hate. It’s less about accumulating hate and rather about using enough hate to get to that one piece. That Engineered Explosives blowout scared me but we just needed that one piece. Ironically, I drew into Confinement off of Sythis’s trigger when I replayed my Halled back first Confinement. Guess I knew what I was discarding on that first upkeep.

Second match brought more green creatures with Heliod Company. First game went pretty smoothly as I got out a quick Sythis backed by Grove. Also started with Leyline of Sanctity . Always nice to get that incidental gotcha. They plopped out some creatures. I deployed Ghostly Prison and frankly, off the back of not being able to combo me, they folded to Sigil of the Empty Throne . Second game went very similarly too first match second game. Off the back of Grove and Halo, I got stuck on two lands and they widened their board beyond saving as I never got another land. Last game was very intriguing. They managed a decent board but I managed to get a draw engine behind Solitary Confinement early. They Walking Ballista + Heliod, Sun-Crowned to an arbitrary amount of life and asked how I was going to win. While I didn’t have a guaranteed win, I could theoretically moderate how many draw engines I had out and use Hall of Heliod's Generosity to keep me from milling out until the opponent eventually would. They decided to close up there. A theoretically infinite amount of life: defeated. That made for a very interesting finish. I’m sure my opponent was just thinking ‘How can they possible overcome all the life? They only have Heliod, God of the Sun and Sigil Angel beats.’ Well, we found out. Very slowly. Very miserably.

lagotripha on Nethroi Cat Deck

2 months ago

There are a few notable cats from magic history if you want to dig them up - The one drops in particular are pretty good.

1 Loam Lion , Leonin Vanguard , Steppe Lynx , Wild Nacatl

2 Leonin Arbiter Leonin Relic-Warder (classic DnT pieces) Qasali Pridemage Rakshasa Deathdealer

3 Brimaz, King of Oreskos Qasali Ambusher

There are a few more if you want 1/1s or chunky green/white blockers, but there are enough creatures to make the tribe ok - the only reason they aren't great is that they are a little unfocussed - Pride of the Clouds wants flying creatures, steppe wants landfall, nacatyl particular lands, arbiter tax effects, warder flicker, etc etc.

Best of luck - a nethroi brew feels more likely to work out than anything else I can think of.

TheVectornaut on Can't touch this - please help

2 months ago

Cards in the side that I think could work in the main are Dungrove Elder , Ambuscade , Rancor , Shield of the Oversoul , and maybe Ironscale Hydra . Cards that fit the general idea of the sideboard include Kogla, the Titan Ape , Mold Shambler , Reclamation Sage , and Yasharn, Implacable Earth . Other common SB options in these colors could be Stony Silence , Rest in Peace , Leyline of Sanctity , Selfless Spirit , Kor Firewalker , Rule of Law , Force of Vigor , Qasali Pridemage , and Scavenging Ooze .

At this point, this deck is far enough removed from the deathtouch lure plan that I think it could be worth swapping out those cards to go all-in on bogles or aura/hexproof instead. Cards like Slippery Bogle and Silhana Ledgewalker tend to pair well with aura buffs like Spirit Mantle and Ethereal Armor .

dsdude3021 on Naya's Hero

4 months ago

I'm curious what your experience was with Bloodbraid Elf . Cascade also gives you the cast trigger off of Hero of Precinct One . It's also crazy to think it's now a pretty budget card. Maybe because they are not as fun to play with?

I will like to advise that your 6 copies of Destructive Revelry (including Cindervines ), is a bit redundant and harmful. Especially if you already have the champ Qasali Pridemage . If you do put every single one in on a single game, you are very likely to start with one (or multiple) in the early game. This reduces your awesome creature output and likely ending with a poor mid to late game board-state. You don't have big and high CMC threats, so delaying the game into the late game can be a death threat to you. They are also mana restrictive (especially without fetchlands) and are strictly only answers to a particular threat, so they have a strong likelihood to sit in your hand wasting space

Here are some things to think about if your interested.

-The non-land permanent removal enchantments might be an option, if you want answers to specific permanent types in your sideboard, but it not have it as mana restrictive or type specific. Maybe even just creature stuff like Prison Term aggro might be funny against midrange or some aggro decks.

- Yasharn, Implacable Earth --Sideboard? It's at least interesting to think about.

- Declaration in Stone --another removal option like Path to Exile . Doesn't give them an extra turn on your early game, but is one more mana and at sorcery. Cheaper too.

- Remorseful Cleric , Apostle of Purifying Light --Cheaper Rest in Peace alternatives on a creature.

- Rienne, Angel of Rebirth This would essential be the 1 of fun card to put in the deck that is of theme. Not needed.

- Aspect of Mongoose , Valorous Stance , Unbreakable Formation , Dauntless Escort , Gods Willing and many others are much more budget than Heroic Intervention . Plus you mainly want to protect your creatures anyway.

- Shield of the Oversoul may be interesting

- Voice of Resurgence ?

I had more stuff to say but I realize this is alright long enough. Overall, I do like the idea of a multicoloured deck. I can see many possible directions a deck like this can go.

BrassLord on The New Most Competitive Modern Deck--Dryads

4 months ago

Interesting Modern Deck! Looks a lot like a Legacy Lands deck I played a while ago! Since the gameplan is creature based infect, Qasali Pridemage and Kataki, War's Wage are decent catch all sideboard options as well. Gaddock Teeg could be an option to help in a control matchup or something like turbo scapeshift/ tron. And you could also consider Spellskite for decks that run a lot of targeted removal or Valakut. And I mean Cavern of Souls is decent even to sideboard in control games with any tribal or tribal like deck, though the ideal play line you're describing really doesn't need that sort of mana and seems hungry for colored mana to cast spells, not creatures. Looks like a blast to pilot!

Housegheist on CATS! (the one with taylor swift... god why?...)

4 months ago

I'm currently searching for a nice cat-tribe-build and saw your deck. Nice Start :)

But 18 Creatures is way too lees. Also i don't think Sigarda's Aid pushes your gameplan that much forward as you have about a dozen equipment-cards. In this sense you have more creatures which would participate from Vanquisher's Banner / Icon of Ancestry in common than with Sigarda's Aid .

I also would recommend my favourite card Return of the Wildspeaker for it's versatility (and especially the hard needed carddraw) and Guardian Project .

To get a bigger Battalion i would recommend at least the following creatures:

Bronzehide Lion - Hard to remove and comes back to make something other hard to remove

Fleecemane Lion - once it's monstrous it is a real threat

Feline Sovereign - pump-effect for all cats with a bonus if one of your cats lands a hit

Phantom Nishoba - nice finisher, hard to kill

Basri's Acolyte - support for the other Kitties

Qasali Pridemage - All Star who pumps a single attacker; nice side-effect

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