Creature — Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, Sacrifice this: Destroy target artifact or enchantment.
|Want (2)||Morpho-peleides , Vikroe|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Qasali Pridemage Discussion
3 months ago
Symph0nyS0ldier, I'm glad I didn't come across as a jackass. I wasn't sure since it's hard to convey tone on the internet lol.
I absolutely agree that Teferi, Hero of Dominaria makes it hard to lose if you ult him. As someone who played against a Jeskai Control deck featuring Teferi every week throughout Dominaria standard and even into GRN standard, it is hard to win if his ultimate goes off. I would personally run 3 but it's not necessarily vital that you do.
So knowing that your intent with Ceremonious Rejection was to hose tron, there are a couple of other options that you could go with to disrupt what they want to do. For example, land hate. If you can destroy their Urza lands then that really hurts them. Then if you pair that land hate with Surgical Extraction you can permanently take away one of them, which means they can never get 7 mana from three lands. And yes, extraction is a black card but it's a phyrexian black so you don't have to have a black mana source you can just use your life. Or something like Leonin Arbiter could also be pretty useful as it prevents them from using their Expedition Map to find the remaining Urza lands. Or even something like Pithing Needle, which was reprinted in MID, could be very helpful too.
I wouldn't worry too much about Emrakul, the Aeons Torn. The mana value of 15 means that there are a very limited number of decks that can effectively run it. The only deck that's going to want to run it is tron, eldrazi, or a very good ramp deck, but even that isn't likely as the only deck that does consistently run Emrakul is tron and eldrazi. Other than those decks, it'll take minimum of 15 turns to get Emrakul out and that's if they don't miss any land drops. And with tron and eldrazi, it's easy enough to screw with their mana to where they can't get her out quicker than they should if you have land hate. Hell, I run Damping Sphere in my sideboard for my Sultai Dredge deck to help counter tron which prevents them from getting more than one mana from each of their lands at once.
Tireless Tracker is a fantastic card, if you have a lot of lands. And it can be a very dangerous threat too. But you are running only 22 lands. Most control decks run around 27 and most midrange decks run around 23-24. But that's not the end of the world. However, I feel like it would be a good idea to run at least one more copy of it, if not two more copies to maximize your chances of drawing it. But again, entirely up to you.
If you like Qasali Pridemage because he's a creature that also doubles as artifact/enchantment removal, then Outland Liberator Flip might be worth looking into. It's got the same activated ability, but it's a new werewolf (daybound/nightbound) where his flip side is a 3/3 with "When this creature attacks, destroy target artifact or enchantment defending player controls" AND the activated ability too.
You've got some good things going here. I hope you find the lineup that works best for you!
3 months ago
MixDr0n3 thank you for taking the time to type all that out! This is the first version of the deck and it is still quite rough indeed. Idk how I messed it up but Stony Silence was supposed to be Rest in Peace, I'll fix that right away.
As for a lot of the other things I'll start by saying I haven't been terribly active in mtg since around ixalan. I made a few decks and play online a little but I'm looking to make a full return to the game. That said Prismatic Ending is a card I'm still unsure about 4 of. I'm thinking it'll probably make it to 3 but with the Path to Exile and Fateful Absence idk if I need 4 of it as well. I also don't know the meta all that well so I could be wrong and further testing will help me figure out my numbers better. Shark Typhoon is another I'm testing I've seen it in control lists and it's interesting but I'm also not sold on it quite yet even though I really do like cycling it for flash uncounterable creatures.
It is meant to be a control leaning midrange deck and I agree I probably will need a few more mainboard creatures. With my payoff Geist of Saint Traft is a one of because he's really easy to kill in combat (when I was first making this list I wasn't thinking about my swords giving him psudo-unblockable) and his copy count will probably increase. Tireless Tracker I see as both engine and payoff because of how he can scale through the game. As well as Teferi, Hero of Dominaria making it hard to lose if I get his emblem off.
Ceremonious Rejection is just anti-tron because I remember it being a problem back in the day. Anticognition does seem like a more flexible card and I'll do some testing with it and probably run it, I've never seen it before. Weather the Storm is only for playing against storm/eggs and Summary Dismissal was for storm and if a deck wants to actually cast Emrakul, the Aeons Torn. Vendilion Clique is honestly only side because I never even thought of it as a mainboard card tbh. I don't remember ever running it main in blue moon, delver, or control. Idk why it's just never crossed my mind as that's where I've always seen it and had it. Qasali Pridemage is run over something like Broken Bond because even if the enchant/artifact he's brought in for doesn't come up he's still a creature and can be used for beats. I'll see how running a non-creature for that is in this list for sure though.
Thank you again for the time it took to type all that. I really do appreciate it and you didn't come off as a jackass at all. You were giving advice and that's what I asked for.
3 months ago
This is going to be a long one:
I don't want to come across as a dick. There is potential here, but I also see a few issues. So please don't take what I say negatively, I'm just trying to offer my perspective and advice on it. But at the end of the day, the only evaluation and opinion that matters on your deck is your own.
Now, looking over your deck, I've got several questions. First and foremost: why the hell are you only running 2 copies of Prismatic Ending? That should be a 4 of every time. I would take out the Shark Typhoon in favor 2 more Prismatic Ending because I don't feel that the Typhoon is very helpful the majority of the time.
Question number 2: what is the goal of your deck? I don't get any kind of central idea or goal when I look through this list. It feels like every card operates on it's own rather than all cards working together towards a decisive victory.
The Swords, while great cards in their own right, I don't feel that equipments really have a place in this deck for the simple fact that you only have 9 creatures. Yes, a third of them are Stoneforge Mystic but with only 9 creatures in the deck how much can you reasonably expect to gain from having the equipments especially since they are all only one of's.
Weather the Storm? Really? How much value are you ever going to get from that in this deck? Maybe 6 life gained? It's not enough to warrant a spot in the sideboard, especially since your life total does not matter in the slightest until you get down to 0.
Ceremonious Rejection and Summary Dismissal are very questionable additions when Anticognition or Negate exists. What I like about Anticognition, especially in Modern where Dredge is pretty prominent, is that if your opponent has a bunch of cards in their graveyard then you get to scry 2 while countering their spell. That's value, and it can counter any spell whereas Ceremonious Rejection can only hit colorless spells. Hell, even Negate can only hit noncreature spells but that is still a lot more viable than only colorless spells considering how many more noncreature spells there are than there are colorless spells.
My biggest concern is that while you're basically in a Bant control deck, you don't have really any pay off. If you are going for a control style deck, then what is your endgame? How do you plan on winning? Is it with Geist of Saint Traft? And if so, why is Geist only a one of?
Overall, there is potential here. But there is an equal amount of questionable and possibly sub-optimal choices in here too. I would like to see some more cohesion and a more clearly defined strategy/goal. If you want to go control, I'd suggest having some more payoff/ways to end the game. Not necessarily more creatures, but more of the right creatures (like Geist, that is a very good card that I am absolutely amazed that you only have one in the mainboard. And also some more card draw to help find your payoff, maybe something like Serum Visions or something along those lines. Conversely, if you want to go more midrange, then you might want to run a few more creatures. Maybe in the range of 13-17 creatures. Either way you go, you might want to consider tossing the swords and the Mystics in favor of other cards that benefit the ultimate goal. They're all great cards but again they don't help out too much in this list.
And my final closing thought is that the sideboard is very rough to say the least. There's not a single card in the sideboard that I'm really a fan of in the context of this deck. I mean, Stony Silence completely ruins the inclusion of the equipments unless you take them out when you bring it in because equipping is an activated ability of an artifact, which can't be activated because you brought in a card with a symmetrical effect. And Summary Dismissal is not that good outside of commander. Weather the Storm isn't likely to get you much of anything since you're not actually playing storm. Ceremonious Rejection is just a bad card when there are many other better conditional counter spells that exist.Qasali Pridemage is ok, but if it's in there for the enchantment/artifact removal, then there's better options out there like Broken Bond. Vendilion Clique is a good card, but it should be a mainboard rather than just hiding in the sidebaord. Same thing for Geist of Saint Traft. Geist should be no less than a two of but it would be best to have at least three of him in the mainboard.
Again, I don't want to come across as a jackass. I just want to offer some advice on what I see. And what I see is a concept that has potential to be really really good, but is a little too all over the place to get there in it's current state. Just a bit more cohesion and a central idea as to what you want to do would go a very long way. I hope that you were able to find something useful in what I've said, but again if you disagree with me then that's fine. It's your deck, and the only thing that really matters is whether or not you enjoy playing it. Happy hunting, my friend.
5 months ago
Personally I would swap:
7 months ago
Played a couple games and it seems like green was coming out. First match up against Modern Maverick with Knight of the Reliquary , Noble Hierarch , Voice of Resurgence , Stoneforge Mystic , and MAINDECK Qasali Pridemage . I managed to slow them down off of two Ghostly Prison s by turn 6 until I could draw into Sphere of Safety . Closed off the removal with double Sterling Grove and maybe four turns bought off Out of Time the opponent had to wave the flag before the fleet of angels. In the second game, they had removal creatures and tutors galore to keep me off enough early plays that I folded to Eternal Witness to get back Eladamri's Call on my end step and I folded not needing to see what they’d pull, I was behind enough on board and stuck on two lands. Tiebreaker started out looking like the second but with double Sterling Grove in my opener, I could at least absorb a removal if not close them off removal completely. I was mainly leaning on that while Sythis, Harvest's Hand fed me into more board control. We went back and forth with me removing or isolating singular threats along the way until they blew me out with Engineered Explosives for three to get rid of two Ghostly Prison s, Enchantress's Presence , Out of Time , and Solitary Confinement but not before I could deploy a second Grove. They didn’t have a very threatening board with On Thin Ice and Runed Halo still doing work. So I got back Confinement with Hall of Heliod's Generosity and sent in the final blows with Heliod, God of the Sun .
That was a close fought battle and much more back and forth than I anticipated. Those tutors provided for a rather consistent toolbox package. Alas, strats with one way to win are relatively easy to hate. It’s less about accumulating hate and rather about using enough hate to get to that one piece. That Engineered Explosives blowout scared me but we just needed that one piece. Ironically, I drew into Confinement off of Sythis’s trigger when I replayed my Halled back first Confinement. Guess I knew what I was discarding on that first upkeep.
Second match brought more green creatures with Heliod Company. First game went pretty smoothly as I got out a quick Sythis backed by Grove. Also started with Leyline of Sanctity . Always nice to get that incidental gotcha. They plopped out some creatures. I deployed Ghostly Prison and frankly, off the back of not being able to combo me, they folded to Sigil of the Empty Throne . Second game went very similarly too first match second game. Off the back of Grove and Halo, I got stuck on two lands and they widened their board beyond saving as I never got another land. Last game was very intriguing. They managed a decent board but I managed to get a draw engine behind Solitary Confinement early. They Walking Ballista + Heliod, Sun-Crowned to an arbitrary amount of life and asked how I was going to win. While I didn’t have a guaranteed win, I could theoretically moderate how many draw engines I had out and use Hall of Heliod's Generosity to keep me from milling out until the opponent eventually would. They decided to close up there. A theoretically infinite amount of life: defeated. That made for a very interesting finish. I’m sure my opponent was just thinking ‘How can they possible overcome all the life? They only have Heliod, God of the Sun and Sigil Angel beats.’ Well, we found out. Very slowly. Very miserably.
8 months ago
There are a few notable cats from magic history if you want to dig them up - The one drops in particular are pretty good.
There are a few more if you want 1/1s or chunky green/white blockers, but there are enough creatures to make the tribe ok - the only reason they aren't great is that they are a little unfocussed - Pride of the Clouds wants flying creatures, steppe wants landfall, nacatyl particular lands, arbiter tax effects, warder flicker, etc etc.
Best of luck - a nethroi brew feels more likely to work out than anything else I can think of.
8 months ago
Cards in the side that I think could work in the main are Dungrove Elder , Ambuscade , Rancor , Shield of the Oversoul , and maybe Ironscale Hydra . Cards that fit the general idea of the sideboard include Kogla, the Titan Ape , Mold Shambler , Reclamation Sage , and Yasharn, Implacable Earth . Other common SB options in these colors could be Stony Silence , Rest in Peace , Leyline of Sanctity , Selfless Spirit , Kor Firewalker , Rule of Law , Force of Vigor , Qasali Pridemage , and Scavenging Ooze .
At this point, this deck is far enough removed from the deathtouch lure plan that I think it could be worth swapping out those cards to go all-in on bogles or aura/hexproof instead. Cards like Slippery Bogle and Silhana Ledgewalker tend to pair well with aura buffs like Spirit Mantle and Ethereal Armor .
9 months ago
I'm curious what your experience was with Bloodbraid Elf . Cascade also gives you the cast trigger off of Hero of Precinct One . It's also crazy to think it's now a pretty budget card. Maybe because they are not as fun to play with?
I will like to advise that your 6 copies of Destructive Revelry (including Cindervines ), is a bit redundant and harmful. Especially if you already have the champ Qasali Pridemage . If you do put every single one in on a single game, you are very likely to start with one (or multiple) in the early game. This reduces your awesome creature output and likely ending with a poor mid to late game board-state. You don't have big and high CMC threats, so delaying the game into the late game can be a death threat to you. They are also mana restrictive (especially without fetchlands) and are strictly only answers to a particular threat, so they have a strong likelihood to sit in your hand wasting space
Here are some things to think about if your interested.
-The non-land permanent removal enchantments might be an option, if you want answers to specific permanent types in your sideboard, but it not have it as mana restrictive or type specific. Maybe even just creature stuff like Prison Term aggro might be funny against midrange or some aggro decks.
- Yasharn, Implacable Earth --Sideboard? It's at least interesting to think about.
- Rienne, Angel of Rebirth This would essential be the 1 of fun card to put in the deck that is of theme. Not needed.
- Aspect of Mongoose , Valorous Stance , Unbreakable Formation , Dauntless Escort , Gods Willing and many others are much more budget than Heroic Intervention . Plus you mainly want to protect your creatures anyway.
- Shield of the Oversoul may be interesting
I had more stuff to say but I realize this is alright long enough. Overall, I do like the idea of a multicoloured deck. I can see many possible directions a deck like this can go.