Ghoulcaller Gisa

Ghoulcaller Gisa

Legendary Creature — Human Wizard

, , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.

Ghoulcaller Gisa Discussion

RedBullMan2 on Torgaar Storm

2 weeks ago

Nice deck man, but you have you ever thought of putting Ghoulcaller Gisa. I was thinking her like you play torgaar you sacrifice him with gisa and you get to replay him from gisa's tokens and 2B. Not sure if its that good just a thought tho

Mana_Mythic_Legendary on Pursuing Perfection, Part 12: Orzhov …

2 months ago

I have built five different orzhov commander decks in my time playing magic. Whenever dipping into standard, I generally find myself running this pairing. There are a number of reasons for that. Orzhov ties the White life total surplus with the Black propensity to use life as a resource, essentially minting your own money. Adding White widens Black’s tight focus on creature removal to cover almost everything. It gives you access to creature tokens that you can either use with White or abuse with Black. Perhaps most importantly, it offers a profound level of synergy between all three relationships. There is a lot on offer here, and the commanders illustrate that.

I may well be discussing more powerhouse commanders here than in any article to date. Orzhov has delightful themes to it, and almost too obvious. There are ten commanders in this pairing that create or boost creature tokens in some way, nearly twenty that have lifelink or an interaction with life. This, out of only 33 valid Orzhov commanders: believe me, there's a fantastic roster that didn't make the article. However, I’ll not be discussing these themes directly: they’re so intrinsic to the pairing that discussing them is nigh redundant. Instead, let’s get a little more granular and talk about interactions that are specific to these pairings, which I’ve fondly titled Death, Taxes, and Vindication. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.

Death

For those of you who don’t follow the lore, Orzhov is also called the Guild of Deals: essentially, a bank specializing in the harvest of souls as collateral for their predatory lending practices. Two of the keywords on Orzhov cards reflect that: Afterlife gives you souls after death, and Haunt, well, lives up to its name. Thematically, every time something dies the Orzhov player should be getting their cut, and these generals are experts at seeing you make bank.

Athreos, shroud-veiled

Starting this theme with a bang, Second Athreos is a favorite of mine. Yes, you can steal your opponent’s critters, but there are so many fun things you can bring to the party yourself. Consider the consequences of repeatedly sacrificing your own Kokusho, the Evening Star, Sun Titan, or Ashen Rider. The counter ability goes on the stack, so it pairs beautifully with things like the Whip of Erebos. Dig up some ways to cheaply recur your guys for a turn, only to have Athreos cheat the deal? That’s making the system work for you!

Elenda, the Dusk Rose

For those of you inclined toward commander damage but still keen on killing stuff, I submit to you Elenda. There is a fair collection of cards like Divine Reckoning in White that will turbocharge the lady while leaving her intact, and once you reach that point killing her becomes a frightening prospect for your opponents. Don’t believe me? Consider the cost of killing her, only to see the pilot drop a Sanctum Seeker.

Teysa Karlov

We can’t discuss this theme without talking about at least one version of Teysa, and it's a doozy. All the death triggers you can pack into an Orzhov deck, and there are a lot of them, get turbocharged when Teysa is out. Grave Pact effects, Blood Artist and that entire collection of pain, Bishop of Wings and all the accompanying angelic bullshitery. This is TERRIBLE. I love it.

Taxes

There are a lot of ways to death-by-a-thousand-cuts someone. Goblin Bombardment, Ayara, First of Locthwain, Walking Ballista. White doesn’t have the option of itself, but does lead in forcing opponents to pay extra to play the game. In a word, Staxs. Black has the unique attribute of stealing life from opponents. Combining these is where things get both hilarious and hateful, by which I mean that you force opponents to pay life for the pleasure of playing with you. Whether your favorite approach to the game is predatory capitalism, you’re on a quest to micromanage the table’s life total, or seek to win via “stop hitting yourself,” Orzhov is the safe bet.

Athreos, God of Passage

Shame on you. Fie, and shame (I don’t really mean it: I love the tactics here). I don’t think I need to go into detail in making this work: the bastard all but sings of forcing opponents to make bad, bad choices. The worst part is wording on the final line: target opponent. Screw you in particular, chosen target.

Kambal, consul of allocation

Both less and far more direct than Athreos. Creature-heavy decks won’t mind so much, but Blue players are going to weep tears of blood if they can’t get this guy off the board. The lifegain is a very nice touch, giving players who lean toward lifegames more material to work with.

Liesa, Shroud of Dusk

Ok, real talk. When I read the lore behind Liesa, the already smoldering dislike I had for Avacyn went up like a bonfire: I had to wait years for this luminous beast to hit the roster just because the archangel of Innistrad doesn’t approve of getting one’s hands dirty, the hypocritical vampire barbie. Paying life instead of commander tax would be a joke to either color in the right context. With both, it’s beneath notice, as is dealing with Liesa’s triggered effect. Other decks, though, will not be happy at all.

I’m going to be quiet now, because I adore this card and you don’t need to hear about it.

Vindication

The oldest card with the text “Destroy target permanent” isn’t Vindicate, it’s actually Desert Twister (if my five minutes of research is correct). There are only twenty-two legal cards with those exact words, and they are all more convoluted, expensive, or both. Vindicate, though, has served as a paragon of cheap, efficient removal for twenty years. Three mana to knock absolutely anything off the board is a great deal, and even knock-off, caveated parallels like Beast Within or Anguished Unmaking are staples in the game. Orzhov has stood by its trendsetter and even set up a few commanders with parallel effects on a stick, though even the meanest justifiably added the condition “non-land.”

Ayli, Eternal Pilgrim

Here’s another example of the intrinsic relationship between Orzhov, creature tokens, and lifegain. Spam tokens and token embiggeners like Ghoulcaller Gisa, Coat of Arms, and Cathars' Crusade. If you don’t slaughter the board by going wide with your piebald weenies, exile the board instead. And, at two mana for a 2/3 deathtouch creature, Ayli’s wonderfully accessible.

Karlov of the Ghost council

Karl is a little too mean and repetitive for my taste. I built him, but I didn’t like it. To be just, compared to other decks I put through that process he had a frightening winning streak. The profusion of recuring tiny lifegains in Orzhov can quickly turn Karl into a monster, and a sprinkling of evasion ends games right quick. The removal is almost unnecessary. Almost. Like Ayli, he only costs two mana, but unlike Ayli nobody will see Karl hit the field and handle it with anything like grace.

Vona, Butcher of Magan

This guy’s a little calmer, costing more than twice the others and requiring a tap AND seven life to blow up something. However, he’s also immediately usable, lack of haste notwithstanding, and paying life won’t hurt an Orzhov player nearly so much as their opponents keeping lynchpin cards. Also, you don’t have to pay mana, so if you can take repeated use on the chin you can absolutely wreck house with the Thornbite Staff, some tokens, and an aristocrat of some sort.

And, for my personal favorite…

Triad of Fates This is a departure from my usual favorites: I love the mythology behind the card but disdain the card itself. I want this to work, but have trouble seeing a way forward that would satisfy me as a player: you can only say “thornbite staff” so many times before it starts getting stale. Crunchwise, the tap attached to all three abilities is ruinous. Maybe if the first ability was a boardwide ETB effect, or triggered boardwide at the beginning of your upkeep? They measure the fates of ALL THINGS, and keeping the second two tap effects would keep it reasonable, right? Maybe parallel Zacama, Primal Calamity/Shattergang Brothers and raise the costs of the second abilities, or go hard into flavor and make the first triple partner legends: one to spin, one to measure, and one to cut, just like the myths. I like that idea! could even make some sort of assembly line, like the station cycle!

Station

But with old, warty women... Eh, I’m no designer, but I can comfortably say they didn’t do the fates justice here.

Whinging about rules text aside, building this solely for flavor’s sake would be a fantastic bit of fun and, as I’ve said, I’ve always enjoyed the multicultural mythos behind three women knitting humanity’s fate into being.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Izzet!

Simic

Selesnya

Gruul

Rakdos

Dimir

Azorius

Green, with links to the other mono-colors

Coward_Token on Innistrad: Crimson Vow

2 months ago

Geralf: As implied by the flavor text, a cheecky reference to Ghoulcaller Gisa, though note that it checks for toughness, not power.

Dormant Grove/Gnarled Grovestrider: Made for Thantis, the Warweaver, as Thantis appreciates having her team still being able to block after being forced to attack. Flips on the turn they meet too.

Investigator's Journal: ye newe cheap and steady card draw artifact. Obviously, mainly reliable in go-wide decks. Not bad, but I think it's overal inferior to the similar Idol of Oblivion, Tome of Legends, Eye of Vecna, and Bonder's Ornament. Even with that said, there'll be deck configurations where this is more reliable than the mentioned options.

Biolume Egg: that's sacrifice, not just when dies, which is a neat puzzle. The Geralf combo is obvious enough, as is the exploit one.

griffstick on An Afterlife Commander

2 months ago

You could do Ghoulcaller Gisa and put like 20-25 Humans in the deck maybe add 5-10 Zombie lords and sac off your creatures to make Zombies with Gisa, thus Human and Zombie tribal

AnthonyB0712 on Mono-Black Deserves Hugs Too!

3 months ago

I was looking at Rankle, Master of Pranks for the card-draw, Since I don't see Maralen sticking around long. Or Ghoulcaller Gisa for some shenanigans with Coat of Arms

TypicalTimmy on New Format for EDH: Rule …

4 months ago

Rule 0 began as a hub idea, but quickly became it's own sub-format within the EDH community.

When you build a new deck, or update an existing deck, you can now select Commander: Rule 0 as an option for the format.

Rule 0 is important to EDH, because it allows the players to gauge their decks against one-another. You don't want to sit down with a cEDH deck when the rest of the table had precons, after all. Rule 0 is when players normally talk about the goals of their decks, what their assessed power levels are, whether or not their decks can combo off and go infinite and a variety of other things. However, occasionally a player will mention that they want to run a card or two that technically is illegal, per the Rules Committee. While it technically is against the rules, we must understand that EDH is a social format first and foremost. The social contract allows players to express their creativity and develop new deck constructions.

With that said, Commander: Rule 0 allows players to build decks here on Tappedout and have them recognized as "technically legal", as long as their table agrees to it. After all, it is important to recognize that we likely are not at each other's tables or LGS, and we should be respectful of other user's designs.

A Rule 0 deck is one that employs any of the following, in isolation or combination.

  • Your Commander is a silver-bordered Commander, such as Alexander Clamilton.
  • You Commanders do not have Partner or Partners With together, but you would like to still use them in tandem. For example, Stitcher Geralf and Ghoulcaller Gisa.
  • Your Commander is banned in the format, such as Iona, Shield of Emeria.
  • Your Commander isn't a Legendary Creature. Examples may be a Legendary Enchantment, a Legendary Artifact, a Legendary Planeswalker or perhaps even a Legendary Sorcery. An example could be Sanctum of All or Parhelion II.
  • You wish to run a Commander who isn't actually Legendary, such as Dune-Brood Nephilim.
  • In fact, it doesn't even have to be a "real" MTG card! Want to run Sliv-Mizzet, Hivemind? Go for it!

Rule 0 doesn't just account for what's in your Command Zone. It could also be, to a much less extent, what's in the library. Perhaps you wish to run a silvered border card or a banned card. Or perhaps more than just one as a silly theme set, such as a deck exclusively made out of the Unsanctioned Augment mechanic.

Technically, yes. But if you wish to employ such powerful cards, you may want to simply consider playing Canadian Highlander instead.

The purpose of Rule 0, as a format, is to breathe new life into janky decks. To reinvigorate your playgroup. To have hilarious antics, memorable plays and laughs with friends.

Rule 0 is EDH for those who want to put having a fun and hilarious time above winning. It's for those players who have a creative itch that the Rules Committee won't scratch.

Rule 0 is about finding those roots of Magic again, where it's a game meant to be played by those you enjoy spending time with. :)

Unfortunately, no. First and foremost, a land isn't cast. So it couldn't be cast from the Command Zone, regardless. Secondly, it's not very fair to open with a T1 Gaea's Cradle every single game.

Even if the entire table ran land destruction, mana to get your Cradle back is nothing and unfairly unbalances the game.

Furthermore, fetch lands extrapolate this issue even more, as now every single turn you are guaranteed a land of your choice.

The same can apply to any modal card that flips or transforms into lands, such as Growing Rites of Itlimoc  Flip. Permanents like these essentially put lands in your Command Zone, which just creates the same problem again.

So, unfortunately lands in the Command Zone are banned. Sorry.

TypicalTimmy on New Format: Rule 0

4 months ago

Thanks to the work of tiffanyann for this idea.

We often talk about "Rule 0"; What your deck does, what it's power level is, who your Commander is, if there are any infinite combos, etc.

But sometimes, Rule 0 is to ask the table if using an Unset Commander is okay. If using a Legendary Enchantment or Artifact or Planeswalker in the Command Zone is okay. If running Gisela, the Broken Blade  Meld Partnered with Bruna, the Fading Light  Meld is okay. Other examples are Stitcher Geralf and Ghoulcaller Gisa as Partners, or Hans Eriksson and Saffi Eriksdotter. Maybe you want to run Sword of Dungeons & Dragons in your D&D themed set. Maybe you want to run Surgeon General Commander. But there's more; Sometimes you want to play with a banned card. Maybe you have this killer Griselbrand build and want to see if it can withstand three opponents.

Rule 0 is important. It doesn't often "require" its own hub, but there are times when it could be useful. And, if the community accepts it as a unique hub, it could also open up more creativity because it pushes up against the boundaries of the RC.

After all, as long as your table is okay with it, then it's fine. If your table is fine with you running Iona, Shield of Emeria or Primevals' Glorious Rebirth, Garruk, Apex Predator or Grimlock, Dinobot Leader  Flip then there is absolutely no reason why you can't or shouldn't be able to. All of these are not legal for use as Commanders within the Command Zone, but if your table is okay with it, then suddenly they are. Similarly, Iona and Grimlock can't be in the deck, even in the +99. If your table is okay with it, then it's fine.

Similarly, sometimes players build decks that run non-legendary creatures as Commanders. One very popular build is Shaman of the Great Hunt, and to a lesser extent Brutal Hordechief. In fact, one of the most popular decks on this site itself would be classified as Rule 0: Dune: He Who Can Destroy a Thing, Controls a Thing, by FenIsABasicSwamp.

So with that said, I propose Rule 0 as a hub. Since we need to be able to describe it in one or two short sentences;

  • "There are many rules to EDH. Rule 0 decks ask the table beforehand if it is okay to run silver-bordered cards, banned cards or cards that would otherwise be 'illegal' in the Command Zone."

wereotter on Are there any Commanders you'd …

5 months ago

There are a bunch that I feel like would be fun, though possibly busted, together.

Two big pairings for me, Zedruu the Greathearted with Blim, Comedic Genius and Lonis, Cryptozoologist with Brudiclad, Telchor Engineer

Also just in general my playgroup has been floating the idea that you can pair up two legends that don't have partner, BUT they have to actually be connected by lore. So pairings like Ixidor, Reality Sculptor and any of the Akromas. Ghoulcaller Gisa and Stitcher Geralf, Karlov of the Ghost Council with any version of Teysa. The legends might pull your decks into different directions, but could make for interesting deckbuilding as you try to make them work together.

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