Verdant Catacombs

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Verdant Catacombs

Land

, Pay 1 life, Sacrifice this: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle your library.

zapyourtumor on Scam Rack

3 weeks ago

I actually really like the inclusion of 4 Voidwalkers since it gives the undying cards another target besides Grief, especially since one voidwalker can cast cards exiled with a different Voidwalker (or its past dead self).

Having so many fetches in mono B for deck thinning is probably not necessary imo. I would probably put like 2-3 Urborg, Tomb of Yawgmoth along with 3-4 Urza's Saga. Urborg also goes pretty well with a couple horizon lands like Silent Clearing. Force of Despair is a cool card that a lot of 8rack players were excited to test out when it got spoiled, personally I don't think running 3 copies is a great idea in a deck already pitching cards to Grief but you could maybe run 3 combined between mainboard and sideboard.

Path of Peril is a really funny boardwipe since a) you can sack your Dauthi anyways and b) it doesn't hit Grief. Obviously some antisynergy with Saga but its probably fine if you sequence plays correctly.

This is definitely a deck where I would put some copies of Surgical Extraction in the sideboard.

20 lands is probably on the low side, although you aren't running any Raven's Crime. Need testing for that one.

The tweaks I'd make before playtesting would probably be:

Mainboard:

-4 Bloodstained Mire -4 Verdant Catacombs -2 Force of Despair -2 Shrieking Affliction

+2 Urborg, Tomb of Yawgmoth +4 Urza's Saga +1 Godless Shrine +1 Silent Clearing +1 Pithing Needle +1 Nihil Spellbomb +1 Path of Peril +1 Bloodchief's Thirst/Funeral Charm/Dismember idk

Reasoning: with Saga, you can cut on Afflictions since you can tutor racks more consistently, Needle and Spellbomb are just mainboard saga target staples, and then some other removal to replace Force of Despair. Funeral Charm can let a big construct through with Urborg. What removal you choose to run is probably meta dependent.

Sideboard:

This is definitely a lot more meta dependent so I can't comment as much.

Here Necromentia can probably be replaced with Surgical Extraction.

Go Blank is decent grave hate but can be replaced with extra Nihil Spellbomb or 4 Leyline of the Void, personal preference. Also good to note that Go Blank can sometimes be too slow (vs grinding breach) and also doesn't shut down some decks as effectively as leyline like Murktide, Scam, Grinding Station, Yawgmoth, Living End, etc while Leyline stops all of those in their tracks.

Delirium Skeins is a sideboard card against Leyline of Sanctity if thats ever a problem.

Path of Peril or Bontu's Last Reckoning can replace Damnation if you find yourself badly needing a t3 boardwipe.

Collective Brutality classic sideboard card against burn, and probably much better than March of Wretched Sorrow in 95% of situations.

You can also move the Spellbomb + Needle package to the sideboard if you think mainboard is too crowded with the scam package.

SefTheReject on Mono Black Lifelink Infinite Combo

3 weeks ago

Depending on your budget, I'd definitely include 2 Cavern of Souls, 2 Nykthos, Shrine to Nyx for all that devotion and 2-3 Urborg, Tomb of Yawgmoth and a playset of fetchlands, either Prismatic Vista, Marsh Flats, Verdant Catacombs, Polluted Delta or Bloodstained Mire to help thin out your deck. Including a sac outlet for Sorin, Imperious Bloodlord (3-4 of) is great for cheating out vampires, works as a Lightning Helix type and buffs. Cordial Vampire (playset) acts as a lord and buffs the team when ANY creature dies. If fetches are included, I'd recommend a playset of Bloodghast, it can be used as a sac target for sorin, buffs the team because of cordial and comes back after playing a land. Silversmote Ghoul is another good sac outlet that can easily come back if enough life is gained and can be used for card draw. Viscera Seer is a good one drop that can be sac'd to scry and help buff the team with cordial. Knight of the Ebon Legion is an underrated one drop that becomes removal later in the game and buffs up easily. Blood Artist is good for a drain & gain build, as is Kalastria Highborn, she can help with the drain and gain. exquisite blood is a little slow for modern imo. I hope some of that helps, good luck.

Profet93 on Azusa, Lost but Seeking Cthulu [Primer]

3 weeks ago
Fetchlands - Wooded Foothills/Fabled Passage/Misty Rainforest/Prismatic Vista/Terramorphic Expanse/Verdant Catacombs/Windswept Heath + others. They serve 3 purposes. It's primary purpose, in conjunction with Crucible of Worlds ensures you 3 land drops a turn with your commander. It's second purpose is topdeck manipulation for sylvan library, augur and courser of kruphix. Lastly, it doubles landfall triggers. Combine this with a Lotus Cobra or a tireless tracker for some serious ramp.

Boseiju, Who Endures - Interaction that takes up a land slot

Cavern of Souls - Ensures your huge mana investment into eldrazi doesn't go to waste.

Field of the Dead - Zombies!

Gaea's Cradle - Even better with zombies!

Deserted Temple - Untap cradle

Thespian's Stage - Copy field, deserted, opposing utility land or even an eldrazi temple in a pinch

Petrified Field - Recur important utility land

High Market - Sac eldrazi to prevent theft, prevent your GY from being exiled by saccing an eldrazi to shuffle grave in. Depends on the meta, same with Homeward Path

Greater Good - Sac outlet, draw a bunch of cards, similar with high market but with better payoff

Momentous Fall - More sac outlets! Draw more cards, gain some life, etc...Be aware though, that sacing is additional cost to cast so watch out for blue player

Mana Crypt - Ramp

Realms Uncharted - Tutor for Eye of Ugin, petrefied field and 2 other utility lands. Damned if they do, damned if they dont. Much better with land recursion effects such as crucible, Ramunap Excavator

More suggestions to come should you enjoy these.

Squee_Spirit_Guide on Shifty Crabs!

4 weeks ago

Hey Epicurus! That's a great question! The life loss from the fetches can be quite painful, and I have run into instances where I couldn't crack one because I was at 1. But in most cases the speed of having an untapped land is worth the life loss from the fetch. It often means you can play an extra spell in the turn, rather than waiting. The deck needs the landfall trigger as well as the ramp.

There are lots of times where you wind up with one untapped land and a land drop remaining. In those cases Terramorphic Expanse for a tapped basic would be the end of the turn. But, Prismatic Vista for an untapped basic means you can keep going with things like Growth Spiral or Explore.

There are definitely times where the land entering untapped doesn't matter, but in those situations I usually use a Misty Rainforest or Verdant Catacombs to get a tapped Breeding Pool for the versatility.

I hope that helps answer your question! I'm definitely not the best player out there so others might have different opinions, but this is what I've found to work for me.

Profet93 on Azusa, Just Lost...

1 month ago

Initially you said you want to overwhelm with speed, then you say you want resiliency. One is usually at cost for the other. For me, I've valued resiliency the majority of the time. Given you are playing 3 player (or even 4 for that matter), you should focus on late game rather than trying to be incredibly explosive. Not to say you shouldn't do what green loves to do, ramp, but the way you ramp depends on your goals. I'm going to focus on a resilient deck mindset. That way, you don't get needlessly targeted and are out of the game, it also makes the games as you described.

Blighted Woodland/Myriad Landscape - Different kind of fetches

Good/Bad Fetches - Fabled Passage/Misty Rainforest/Prismatic Vista/Terramorphic Expanse/Verdant Catacombs/Windswept Heath/other fetches that are older and came out more recently that I can't recall. Some are more expensive that others, for you, terramorphic and a few of the cheaper fetches (Listed here and the ones that recently came out, I don't keep up with new sets) should be a great asset to you. Fetches are incredibly important for Azusa. Don't sleep on it

Castle Garenbrig - Ramp

Field of the Dead - RIGHT at the budget mark, VERY powerful. The more nonbasics you get, the more powerful. Think fetchlands triggering this, Acnient Greenwarden doubling the triggers. Azusa + 3 fetches = 6 Zombies! Not needed, but SO powerful, definitely add when you have more nonbasics. This card goes NUTs with effects that brings lots of lands into play like boundless realm/reshape the earth, Scapeshift, etc....

Mirrorpool - Not at all needed, a pet card of mine. Getting another Terrastodon, eteranal witness or just any powerful nonlegendary spell really. I like to copy Greenwarden myself.

Reliquary Tower - When you add much more card draw (which you seriously need), then add this.

Sanctum of Ugin - The way my deck works is that I have various land tutors to search for this or Eye of Ugin. Then I cast a spell like All is dust/akroma's memorial to sac sanctum to find either Kozilek to refill my empty hand. Depends on how many 7+ colorless spells you end up running. I think you should run both Kozilek's for sure. Ulamogs are upgraded removal > Desert Twister. But you don't want too many per your comment, so this land remains to be seen in how effective it is. For your build, I'm inclined to say no, but given it's saved my ass more times than I could count, I wanted to bring it to your attention.

Strip Mine - With crucible of worlds = GG. Although from my understanding, you don't want to do that. Nevertheless, it's still useful for getting rid of opponents Cabal Coffers, Cradle, Nkythos or any other utility land that's giving you an issue. You could also utilize another Land Destruction land which is less oppressive should you wish, I could name a few.

High Market/Miren the Moaning Well - Sac lands prevent theft, exile and trigger death (Greenwarden, Kura, etc...).

Thespian's Stage - Meta dependent, not needed. If they run Urborg + Coffers, you can copy their coffers. I use it to copy my field of the dead (imagine 2x zombies per land + 3 fetches = 12 zombies if I'm doing match correctly, combine that with ancient greenwarden to swarm!). All depends on the lands you end up choosing and your opponents lands. Meta dependent as well. I know some people combine it with Dark Depths for Marit Lage token in more casual playgroups should you be inclined for that synergy. Crucible of worlds makes this repeatable. Just remember that the token itself is legendary.

Aside from mind's eye and the other spells mentioned prior....

Garruk, Primal Hunter/Soul's Majesty - Garruk is better for sure as it is a permanent to come into play with Genesis Wave (unsure why you aren't running it, $?) and is more versatile. Not sure of budget at the moment, but he also provides tokens which he can use his 2nd ability to draw from. Ult is largely irrelevant.

Kozilek, Butcher of Truth/Kozilek, the Great Distortion - The primary purpose of these cards is to refill your hand. While there are other cards prior mentioned to refill your hand, card draw is insanely necessary in Azusa. Given distortion is cheaper and better IMO, I would go with distortion. Just ensure you have enough utility lands in the deck (I'd add like 5-15, 10 probably, more depending on your preferences). I understand you want this to be a green deck and don't want to rely on them as a wincon, thats fine. I see you already run Avenger + Craterhoof.

I can list reasons for the cards if you have any questions, but to give a tell all, many of these are either drastically inefficient or simply just could be better.

Abundant Harvest, Broken Bond (eh, its okish), Desert Twister, Nature's Lore, Nissa's Pilgrimage, Reshape the Earth, Groundswell , Naturalize (Return to Nature is a strict upgrade, but I would run neither), Primal Bellow, Wrap in Vigor (Heroic Intervention upgrade), Primal Rage, Retreat to Kazandu, Caged Sun (with less basics, its less effective), Opal Palace, Jungle Basin, Darksteel Citadel, Undergrowth Champion , Ulvenwald Oddity , Seedborn Muse (you are not a passive deck), Scythe Leopard Kalonian Twingrove/Dungrove Elder (see caged sun), Brawn , Arboreal Grazer

Obviously it's your deck and depending on your meta, making your deck really good could make it less fun for your opponents. Or they could improve their synergy as well. Azusa is a very powerful commander, Like Tier 3 IMO which is pretty high, especially in a casual meta like yours.

If you have any questions regarding why I recommended a particular cut or suggestion, please let me know. I love to help fellow Azusa players :)

SefTheReject on mono black vampires

4 months ago

I play a more aristocrats type of build, but can suggest a few vampires to look into. Sorin, Imperious Bloodlord is PHENOMENAL, specially with Bloodghast & Silversmote Ghoul. All work incredibly well with Cordial Vampire, he acts like a lord buffing the team whenever any creature dies. Knight of the Ebon Legion is a very nasty 1 drop that doubles as a removal spell later in the game. Vito, Thorn of the Dusk Rose I nice as well. Depending on your budget, I’d also suggest at least 2 Cavern of Souls, some fetches like Verdant Catacombs, Marsh Flats, Prismatic Vista or Polluted Delta to thin out your deck, Castle Locthwain for some card draw. Hope some of that helps.

jarncards on StickMan

4 months ago

I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.

Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.

Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.

Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.

And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.

Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless  Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work

Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.

Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.

Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand

I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.

Life from the Loam and Bala Ged Recovery  Flip would be good helps for mana and options.

As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.

Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.

You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.

Dencoan on Atraxa praetors voice

5 months ago

some good lands make a world of difference. not the most exciting upgrades but probably the most functional.

  1. Boseiju, Who Endures
  2. these are amazing because if you dont need the land drop they can be a spell
  3. Otawara, Soaring City
  4. Marsh Flats
  5. Misty Rainforest
  6. Verdant Catacombs
  7. Flooded Strand
  8. Gavony Township
  9. Spara's Headquarters
  10. or other triomes from capenna
  11. Indatha Triome
  12. or other triomes
  13. Opal Palace
  14. Yavimaya, Cradle of Growth
  15. Temple Garden
  16. or other shock lands, they can be fetched and can enter untapped
  17. Dreamroot Cascade
  18. the midnight hunt and crimson vow lands are also great for helping fix your mana
  19. Karn's Bastion
Load more