Verdant Catacombs

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield, then shuffle your library.

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Legality

Format Legality
Commander / EDH Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Limited Legal
Unformat Legal
Highlander Legal
Pioneer Legal
Vintage Legal
Block Constructed Legal
Canadian Highlander Legal
Modern Legal
Tiny Leaders Legal
1v1 Commander Legal
Duel Commander Legal
Leviathan Legal
Casual Legal
Custom Legal

Verdant Catacombs occurrence in decks from the last year

Latest Decks as Commander

Verdant Catacombs Discussion

Keqing420 on Monomanamaniac's Infinite elves

1 week ago

but you're not actually reaching 50 mana. show me the "exact" line of play that nets you 50 mana. because the line of play you mentioned doesn't even come close, despite sounding like a best case scenario. even if you played a land drop on turn 4, you'd have 4 devotion, meaning your lands could tap for 5 mana (since you need 2 of them to activate nykthos) then you'd have 4 from archdruid, and 3 from heritage druid. so thats 12 mana. where does the other 38 come from?

i don't think Elvish Champion has ever been $20. i actually just looked at the cards price history for a couple different versions of it, and it basically topped at $10.

the shaman is actually not comparable to nykthos for the reasons you stated. a swamp might not get you a turn 1 dork, but thats a poor argument grasping at straws. you'd have fetch lands and dual lands like Verdant Catacombs and Overgrown Tomb, and possibly Llanowar Wastes or the GB pathway (darkbore pathway) from kaldheim. you wouldn't just have forests and swamps. plus it can still come down turn 2. if the cost of the dual lands is too much, then it makes sense to not include shaman. but saying "a swamp doesn't get me a turn 1 dork" isn't quite a valid reason in my opinion. you'd likely only have a single basic swamp in the deck anyway, simply in case someone casts Path to Exile or Assassin's Trophy.

Beast Whisperer and Primal Surge should be cut. there are better creatures to spend 4 mana on, and you'll probably just have an empty hand by the time you draw him if elves did their job to begin with. by the time you have the board presence required to pump out 10 mana for surge, you have the board presence to likely just attack and win. it's a "win more" card in elves.

I_Want_To_PlayAllTheDecks on Ikoriamancy

1 month ago

Cool deck, but Verdant Catacombs is not legal in standard and Boneyard Lurker just puts them back in your hand.

smilodex on Ishkanah, Grafwidow Commander COMBO Deck

1 month ago

Thanks for your comment. I am very happy about such comments, as it is difficult to keep an eye on every possible combination with over a thousand commanders, especially with such a commander like Ishkanah, which you don't meet in your LGS every day. Thanks to your comment, I can see more of the potential of Ishkanah. I you want to tune up your deck, I have some recommendations for that:

I would exchange:

I would play as many cool utility lands with a sacrifice effect and as many fetch lands as possible because they're needed for Delirium and have also great potential with the MVP in every graveyard deck Life from the Loam:

Carddraw or Cardadvantage:

Other good finishers/ combo pieces:

Well, I'm sure that you already know what other options there are to tune up the deck. If you want to win consitenly I would add more ways to produce infinte mana like Nim Deathmantle + Priest of Gix + Ashnod's Altar or Magus of the Coffers + Staff of Domination OR another unigue and complicated way to filter infinite colorless mana with Basalt Monolith + Rings of Brighthearth is together with Mirage Mirror and a Swamp...

To make the whole thing more consistent you have play all green and black tutors, play fast mana like the Moxes, Mana Crypt/-Vault, Manadorks (Elvish Mystic/Elves of Deep Shadow/Llanowar Elves etc. and pack some premium removal in the deck to raise the power level. If you're interested we can brew a fringe competetive list together.

Squirrel_of_War on Omnath Landfall

2 months ago

Some changes I recommend:

Remove:

Add:

I'll let you know which land to replace as you get the fetches. So far the list looks awesome!

Miraculeux on My little angel horror

2 months ago

So, here are my thoughts about the deck:

Manawise, your landbase should rather consist of lands that come into play untapped. It's important to have your mana available asap. I would suggest replacing karoo lands like Orzhov Basilica and also Opulent Palace with battlelands like Sea of Clouds and painlands Adarkar Wastes. The storage lands are also not ideal (e.g. Dreadship Reef), because they do not provide colored mana at start. And of course the more fetchlands you can add the better, missing Scalding Tarn, Arid Mesa, Verdant Catacombs, Windswept Heath, Wooded Foothills, Flooded Strand, Bloodstained Mire.

I would suggest you to cut even the three remaining creatures and add additional card advantage and lock pieces. Im missing Sylvan Library, Rhystic Study and Mystic Remora... all important ways to get extra cards.

Since your main wincon is the Consultation combos, I suggest you definitely run Thassa's Oracle as a main, cheap combo piece.

Lightning Greaves, boots and Helm are not necessary, since protecting Atraxa should not be such a priority to warrant extra cards for it. Also Mana Tithe, Mana Leak and Opt are not that relevant in a multiplayer format. I would advise to replace them with general, cheap countermagic, for better utility. Dovin's Veto, Delay, Swan Song, Tale's End can serve both to protect your cards and your combo, but also disrupt your opponents from winning.

From cheap, but relevant planeswalkers (besides Oko ofc), I would add Vraska, Golgari Queen and Kaya, Ghost Assassin. They generate a lot of card advantage over time.

Also with the amount of manarocks, you could play Winter Orb to stall and buy bit more time for your 'walkers.

sergiodelrio on Moldy Floor

2 months ago

You can max out the value of Dryad Arbor by playing some Verdant Catacombs

Destroyerbirb on Now Play Dead

2 months ago

SalsaCondor I like it. I would just upgrade the mana base. (If you can have Verdant Catacombs you can have other lands.) Here are my suggestions.

Overgrown Tomb is a no brainer, being both a Forest and a Swamp. It’s fetchable with Verdant Catacombs.

Llanowar Wastes is a nice dual land, always coming in untapped.

Blooming Marsh is good in the early game, and a dual land.

Woodland Cemetery almost always enters untapped.

Twilight Mire enters untapped and helps you filter mana. (Hence the nickname filter land)

Westvale Abbey  Flip is a game-ender for games going to long.

My only suggestions to upgrade the deck outside of the mana base would be to add a sideboard. Just find sideboards from other Golgari decks and use something similar.

+1 from me.

unwucht on Omnath, Locus of Landfall

3 months ago

another painful cut: replaced Dryad of the Ilysian Grove with Verdant Catacombs to increase my landcount.

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