Verdant Catacombs

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

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Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Verdant Catacombs occurrence in decks from the last year

Modern:

All decks: 0.41%

Golgari: 3.56%

Legacy:

All decks: 1.27%

Commander / EDH:

All decks: 0.14%

Green: 0.16%

Golgari: 0.44%

GU (Simic): 0.47%

WUB (Esper): 0.53%

BRG (Jund): 1.15%

BGW (Abzan, Junk): 2.67%

UBR (Grixis): 0.5%

BUG (Sultai): 1.12%

Verdant Catacombs Discussion

Profet93 on Live to Die

3 weeks ago

Welcome to Magic the Gathering, where magical ..... well, you know Btw. The strategy you are reffering to is known as Aristocrats.

Rings of Brighthearth - Synergizes with your commander. If you are were to add fetchlands (lands which grab other basic lands from the deck) such as Prismatic Vista, Verdant Catacombs and others, you can get 2 lands for each fetchland by using rings. You sacrifice the fetchland putting the ability on the stack, then pay 2 mana and copy the ability with rings.

Urborg, Tomb of Yawgmoth - Makes all of your lands, including itself swamps. The reason for this is mainly to help you ramp with Cabal Coffers

Imp's Mischief - This card does a lot of 2 mana. Lots of spells in MTG target. Removal such as Path to Exile, draw spells like Overflowing Insight, extra turns like Time Warp and even Counterspells target. A cool thing you can do aside from redirecting a spell that has 1 target is the following..... You cast your commander, they cast Counterspell, targetting your commander. You then cast imp's mischief, changing the target of the counterspell to imp's mischief. Imp's mischief resolves. Counterspell tries to resolve and counter imp's mischief but because it is removed from the stack, the counterspell does nothing. Then your commander resolves. Very useful card! Do not overlook it!

I see you already have some decent tutors which is good. Tutors ensure consistency, help you get a combo like Exquisite Blood and Sanguine Bond. They also help you get whatever you need when you need it, it is black's greatest strength in EDH. Now to discuss weaknesses.....

Black has almost no way to get rid of artifacts and enchantments. If an opponent plays Rest in Peace or something similar, you will find yourself in a tough position. As such, having cards such as Blast Zone, Karn Liberated, Ugin, the Spirit Dragon, Ugin, the Ineffable, Meteor Golem, Ratchet Bomb, Lux Cannon and others can be extremely useful.

I don't know what your meta (the group of people you play with) are like and how powerful their decks are, this seems pretty casual. There are lots of cuts and many more cards you can add depending on what you're going for exactly. If you want ideas of other cards to add and/or what to cut, let me know. Mono black EDH is my favorite.

Monitor on Saskia Infect (Perfected)

1 month ago

thewolfiest, it will depend on what exactly you want out of your manabase. I typically prioritize untapped lands or specific utility functions. Removing duals takes away tutor targets for fetches, so you'll need to include basics.

Talking strictly meeting color requirements, for allied lands you can look at the multiplayer-specific lands that come into play tapped unless you have 2 or more opponents.

For the Enemy lands, you are more restricted. I'd look at the list below, leaning toward whatever priorities you held for the manabase. Easy route would be yanking the last 3 for 1 swamp, 1 forest, and 1 Prismatic Vista

Honestly, I would do this, replacing all Duals with:

This would add more fetches and fetch targets in the basics for your most-used colors, and then another draw land that helps when potentially drawing late game. These selections could change, depending on a)pain tolerance of your own manabase and b)playtest time with the deck to see what colors you tend to need when, and skewing that way. I would probably revamp the manabse jsut a little more green if I were going to go that route, I think, but I'm not 100% on it yet.

austintayshus on Muldrotha Rats Commander

1 month ago

Looks like this is a commander deck and not standard. Could you switch the hub to commander? Also, check out the 'Formatting Tips' article to be able to display your commander properly.

I think you can cut Deadbridge Chant . It's kind of an expensive do-nothing enchantment that is def going to be destroyed when you play it. Same with Moldervine Reclamation . You don't really have any sac outlets that you can use to your advantage with MR.

You might also cut Omniscience . Since you don't really have any way to cheat it out, you'll have to pay full price and if you're at the stage of the game where you can pay full price for it, you can probably cast anything else in your hand.

You might also want some creature-based land ramp like Wood Elves and Elvish Rejuvenator that you can recast from the grave with muldrotha. Sakura-Tribe Elder in your maybeboard is another great option. Wayfarer's Bauble is another similar effect that can be recurred with Muldrotha.

For extra recursion, you might also want Archaeomancer and Mnemonic Wall and Scribe of the Mindful to help you recur those instant and sorceries.

As for lands, fetchlands like Evolving Wilds and Terramorphic Expanse , and if you have them or are willing to pay for them, the expensive fetches like Verdant Catacombs and Misty Rainforest are great and reusable with Muldrotha. Any land with a sac outlet is also worth considering.

Last note, you might cut some Rat Colony or Relentless Rats . I think your deck will run more smoothly if you pick one and have about 24-30 of them. That should also free up some spots in the deck for more utility cards.

Hope this helps! +1

Caerwyn on megamon575

1 month ago

To answer your question regarding lands:

To start, here's a great resource for lands: All the lands in a sorted list. It lists all the lands, has the prices on them, and has them sorted by what colours they produce/what colors they can fetch.

Your standard Fetch lands are going to be: Flooded Strand , Polluted Delta , Bloodstained Mire , Wooded Foothills , Windswept Heath , Marsh Flats , Scalding Tarn , Verdant Catacombs , Arid Mesa , and Misty Rainforest .

There are other, inferior fetch lands that enter tapped or only fetch basics, which you could use if you are on a very tight budget.

Since you mentioned you are in five-color, be sure to consider some of the five-color producing lands like Mana Confluence , City of Brass , Gemstone Mine , and Tarnished Citadel .

cyeRunner on Nobody expects the Kozileks Inqusition - BG Infect

2 months ago

match_lighter: Thank you for your appreciation :)
For the manabase: the next plan is to go +2 Fetchlands, -1x Forest , -1x Snow-Covered Swamp . Since Forest and Overgrown Tomb are both fetchable with the "Forest"-keyword I can go for the budget version of Verdant Catacombs : Wooded Foothills / Windswept Heath .
The only reason to run Snow-Covered Swamp is against Blood Moon , which is not played very much, also i'd need a full playset of Verdant Catacombs to fetch is consistently. So neither my budget allows it nor have I the requirements by the Meta to play it.
(It allows me to play Inquisition of Kozilek and Plague Stinger , otherwise I would use the to animate Inkmoth Nexus ).
Regarding Pendelhaven : I upgraded to 2 last week and need to playtest. You increase the consistency of drawing it but also run the risk of beeing stuck with one on the field and one in hand. Need to see how the playtests go and then I'll decide if I go down to 1 again. 3 seems an overkill to me.
I never thought of using Surgical Extraction in such a matter, it seems like a good idea. Maybe I can borrow the card or proxy it for playtests, but currently it is out of my budget.

match_lighter on Nobody expects the Kozileks Inqusition - BG Infect

2 months ago

Love this deck! There are a few cards I would suggest, firstly the mana base looks nice, but if your budget permits Verdant Catacombs would be ideal. I don't know how I feel about the Snow-Covered Swamp , as it really hurts to have a land that doesn't produce . Pendelhaven needs to go down to a one of in my opinion, though it is really awesome when you draw it making one want to play a playset, it is brutally painful when you have Haven1 and then draw Haven2. Inquisition of Kozilek is definitely a good reason to play in infect, and I feel that one card that matches well with it is Surgical Extraction , be it in the board or main deck, it allows you to target a fetchland in the opponents graveyard, look at their hand, and choose if you want to attack. If they have removal and you don't have an answer you don't have to attack, if the don't attack. Seeing you as semi-budget Surgical Extraction can be a bit expensive but it's on a down trend currently so I'd look at picking up a few copies soon.

Anyways, awesome deck, good luck brewing!

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