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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
, Pay 1 life, Sacrifice this: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle your library.
wallisface on Two Colored Decks / First …
10 hours ago
As legendofa mentioned this answer will depend highly on format. If you’re playing on Arena, then you’re likely playing Standard currently, which will typically have decks playing 1-3 colours - though as this format rotates this number may vary (i’d think 1-2 colours is more typical).
I’m only really knowledgeable in two of the current biggest 60-card formats, Modern and Pioneer, so i’ll provide some insight into those:
Modern decks typically run 2-3 colours, though its not at-all uncommon to see them run 1, or 4 (5 colours are a bit rarer to see, but very easy to field if you wanted to).
There’s a decent range of mono-coloured decks in Mono-White HammerTime, Mono-White Taxes, Mono-Red 8Whack, Mono-Black Coffers, Mono-Black 8Rack, Mono-Blue Merfolk, Mono-Green Tron, and Colourless EldraziTron. Saying that, some of these decks are a much smaller part of the meta than others, and the Modern meta is soo diverse that these decks only take up a small portion of it, with the vast majority of decks running 2-3 (or-more colours).
The format has a landbase that makes running any number of colours easy, and would likely be overwhelmed with 4-5 colour nonsense if it weren’t for a few cards keeping those gameplans in check - most notably Blood Moon and Magus of the Moon - these cards will constantly be rising-and-falling in popularity depending on how greedy the current metas manabase is (at the moment, they’re played quite a lot, with Blood Moon in 33% of decks (though a lot of that will be sideboards)).
Pioneer is an entirely different beast. It has access to most of the landbase of Modern, and there are no real hate cards to prevent you playing colours. However, without fetchlands (tge cycle of cards including Verdant Catacombs), it becomes a much harder struggle to justify multiple colours.
Decks typically run 1-3 colours, with 2 colour decks being super-common. It’s worth noting that some top-tier decks still run 5 colours here also.
Mono coloured decks include Mono-Green Ramp, Mono-White Angels, Mono-White Humans, and Mono-White Clerics (there’ll be others, i’m still reasonably new to this format).
I would say that before worrying about what colours to play, you need to figure out what format you want to play in.
Modern is currently a very “open” format, being able to homebrew decks that win games, and has a massive range of cards, but is expensive, with decks usually costing around $800-$1000.
Pioneer has a less diverse meta and cardpool, but still allows for a bit of creativity, with decks usually costing around $250-$500.
Standard is likely what you’re already playing on arena. There is a LOT less room to brew, and a much smaller cardpool. Also, with cards rotating every few years, the worth of your collection is more likely to drop over time. The decks costs aren’t too dissimilar to Pioneer, usually ranging from $100-$500.
Legacy says money machine go brrr. I have no idea of the current health of the format, but i am aware its more likely to get periodically ruined by the various commander-focused cards than any of the above formats. Decks usually cost $2500-$5000.
I don’t want to mention Commander (because imo its gross and not fun/healthy for play-patterns or deck construction - but each to their own), but as it’s the most “popular” format I probably should mention it exists. Prices will largely be dictated by the group you personally play with, so may be $20, or $2000.
Mousemke on Glissa Minor
1 month ago
Land base -
4x Jungle Hollow > 4x Overgrown Tomb
4x Deathcap Glade > 4x Blooming Marsh
2x The Dross Pits > 2x Nurturing Peatland
3x Forest, 1x Swamp > 4x Verdant Catacombs
Other cards -
4x Cankerbloom > 4x Outland Liberator Flip (but in the side)
I feel like Outland Liberator is better than Cankerbloom generally but I also think that the newly added Liberators should be in the sideboard though I don't immediately have a replacement suggestion. MV of 2 is good. Power of 3 is good. Maybe Grim Haruspex for the card advantage
Great card. Keep 4. But you may want to sneak into the deck a way to ensure more consistently dealing player damage
no notes. I'm unsure about this card but it has a bit of a unique ability so maybe it's ok.
4x Savage Gorger > 4x Dauthi Voidwalker
Gorger feels underpowered to me. Voidwalker is shadow so more consistent damage (though a tradeoff with no blocking). But much more so - all the discarding and sacrificing? Now you can cast those things
4x Urborg Repossession > 4x Unearth
you may want a mix of the 2. I understand Urborg Repossession can theoretically return 2 cards, but Unearth is directly to the Battlefield
Rivel on Necromancin' Dancin'
1 month ago
For those interested, here is the list of removed cards, added cards, as well as total current deck stats.
- 6 Island
- 6 Swamp
- Dreadhorde Invasion
- Liliana, Death's Majesty
- Drown in Dreams
- Plumb the Forbidden
- Reality Shift
- Final Parting
- Ghouls' Night Out
- Charcoal Diamond
- Sky Diamond
- Gleaming Overseer
- Hordewing Skaab
- Undead Alchemist
- Evolving Wilds
- Exotic Orchard
- Malakir Mire Flip
- Mystic Sanctuary
- Obscura Storefront
- Reflecting Pool
- Secluded Courtyard
- Terramorphic Expanse
- Unclaimed Territory
- Verdant Catacombs
- Mystic Remora
- An Offer You Can't Refuse
- Blue Sun's Zenith
- Rapid Hybridization
- Read the Bones
- Bident of Thassa
- Dimir Signet
- Fellwar Stone
- Herald's Horn
- Pyre of Heroes
- Thaumatic Compass Flip
- Urza's Incubator
- Champion of the Perished
- Fell Stinger
- Liliana's Standard Bearer
- Murderous Rider
- Shambling Ghast
Misc deck stats: Ramp: 13 Draw: 19 Tutors: 4
2 months ago
All suggestions are mono black vampires and fit more of an aristocrats build.
Lords - Captivating Vampire buffs the squad and gives the ability of stealing an opponent’s creature
Vampire Nocturnus buffs the squad, gives evasion and since you’re mono black can play with the top of your library visible
1 drops - Knight of the Ebon Legion is the best 1 drop vamp imo. Can buff itself, gains permanent buffs and doubles as removal mid-late game
Viscera Seer a great sac target and let’s you scry 1
Vampire Cutthroat has skulk and lifelink
Vampire Lacerator a 2/2 for 1, you take one damage unless your opponent has 10 or less life
Indulgent Aristocrat a decent buffer with a sac engine
Guul Draz Vampire gains a buff if the opponent has 10 or less life
Pulse Tracker opponent takes 1 damage when it attacks
2 drops - Cordial Vampire not a lord in name, but has that buffing ability and triggers when ANYTHING dies. Buffs the team more efficiently than any lord imo.
Bloodghast a vital piece imo, it can’t block, but comes back when you play a land
Blood Artist a key piece for an aristocrat build, combos great with cordial and Vito
Asylum Visitor for card draw and the ability to come back
Kalastria Highborn great addition for a drain and gain/aristocrat build
Vraan, Executioner Thane combos great with Vito
Stromkirk Condemned can buff the team for a turn
Vampire Hexmage great sideboard piece for dealing with counters
Gifted Aetherborn might be favorite vampire, but doesn’t fit an aristocrat build
3 drops - Sorin, Imperious Bloodlord the only walker you need. Buffs, gives deathtouch & lifelink to a vampire, acts as a Lightning Helix and you cheat out a vampire
Silversmote Ghoul is a perfect target for Sorin’s second ability and comes back at the end of your end step
Vampire Nighthawk one of the best vampires imo, has evasion, deathtouch and lifelink, but doesn’t fit the aristocrat build
Nighthawk Scavenger a vampire goyf
Drana, Liberator of Malakir has evasion, first strike and buffs attacking creatures
Lands - Cavern of Souls an absolute MUST for any tribal build
Urborg, Tomb of Yawgmoth flips things to swamps
Nykthos, Shrine to Nyx is great for all devotion the build will have
Castle Locthwain for card draw later
Prismatic Vista, Verdant Catacombs, Polluted Delta, Marsh Flats & Bloodstained Mire to fetch and thin out your deck to keep the gas flowing.
2 months ago
Nice little build, ignore any suggestions that are not budget friendly, giving everything I can think of. Increase Sorin to 4, he’s very powerful and gets hate quick. 2 Vito should be fine. 4 Cordial Vampire, his ability is universal, not just your creatures dying. 2 Silversmote Ghoul work extremely well with Sorin’s second ability and comes back. 2 Vraan, Executioner Thane works great with Vito. Knight of the Ebon Legion is pump-able and doubles as a removal spell in the late game. Blood Artist combo’s well with cordial and several others. If you’re looking for a lord, Captivating Vampire is great with a decent second ability. Bloodghast is nice and comes back. 4 locthwain is perfect. 2 Cavern of Souls for tribal and protection. Fetches thin out your deck, Prismatic Vista works since this is mono colored. Verdant Catacombs, Polluted Delta, Marsh Flats & or Bloodstained Mire work too.
SefTheReject on Hardened elves
2 months ago
Flavuss yes, fetches are to thin out your deck and keep the gas coming. Took me a LONG time to come around on fetches, but they really do help make a build competitive. You could also opt for Verdant Catacombs, Wooded Foothills or Windswept Heath as your fetch depending on cost.
zapyourtumor on Scam Rack
5 months ago
I actually really like the inclusion of 4 Voidwalkers since it gives the undying cards another target besides Grief, especially since one voidwalker can cast cards exiled with a different Voidwalker (or its past dead self).
Having so many fetches in mono B for deck thinning is probably not necessary imo. I would probably put like 2-3 Urborg, Tomb of Yawgmoth along with 3-4 Urza's Saga. Urborg also goes pretty well with a couple horizon lands like Silent Clearing. Force of Despair is a cool card that a lot of 8rack players were excited to test out when it got spoiled, personally I don't think running 3 copies is a great idea in a deck already pitching cards to Grief but you could maybe run 3 combined between mainboard and sideboard.
Path of Peril is a really funny boardwipe since a) you can sack your Dauthi anyways and b) it doesn't hit Grief. Obviously some antisynergy with Saga but its probably fine if you sequence plays correctly.
This is definitely a deck where I would put some copies of Surgical Extraction in the sideboard.
20 lands is probably on the low side, although you aren't running any Raven's Crime. Need testing for that one.
The tweaks I'd make before playtesting would probably be:
-4 Bloodstained Mire -4 Verdant Catacombs -2 Force of Despair -2 Shrieking Affliction
+2 Urborg, Tomb of Yawgmoth +4 Urza's Saga +1 Godless Shrine +1 Silent Clearing +1 Pithing Needle +1 Nihil Spellbomb +1 Path of Peril +1 Bloodchief's Thirst/Funeral Charm/Dismember idk
Reasoning: with Saga, you can cut on Afflictions since you can tutor racks more consistently, Needle and Spellbomb are just mainboard saga target staples, and then some other removal to replace Force of Despair. Funeral Charm can let a big construct through with Urborg. What removal you choose to run is probably meta dependent.
This is definitely a lot more meta dependent so I can't comment as much.
Here Necromentia can probably be replaced with Surgical Extraction.
Go Blank is decent grave hate but can be replaced with extra Nihil Spellbomb or 4 Leyline of the Void, personal preference. Also good to note that Go Blank can sometimes be too slow (vs grinding breach) and also doesn't shut down some decks as effectively as leyline like Murktide, Scam, Grinding Station, Yawgmoth, Living End, etc while Leyline stops all of those in their tracks.
Delirium Skeins is a sideboard card against Leyline of Sanctity if thats ever a problem.
Path of Peril or Bontu's Last Reckoning can replace Damnation if you find yourself badly needing a t3 boardwipe.
Collective Brutality classic sideboard card against burn, and probably much better than March of Wretched Sorrow in 95% of situations.
You can also move the Spellbomb + Needle package to the sideboard if you think mainboard is too crowded with the scam package.
SefTheReject on Mono Black Lifelink Infinite Combo
5 months ago
Depending on your budget, I'd definitely include 2 Cavern of Souls, 2 Nykthos, Shrine to Nyx for all that devotion and 2-3 Urborg, Tomb of Yawgmoth and a playset of fetchlands, either Prismatic Vista, Marsh Flats, Verdant Catacombs, Polluted Delta or Bloodstained Mire to help thin out your deck. Including a sac outlet for Sorin, Imperious Bloodlord (3-4 of) is great for cheating out vampires, works as a Lightning Helix type and buffs. Cordial Vampire (playset) acts as a lord and buffs the team when ANY creature dies. If fetches are included, I'd recommend a playset of Bloodghast, it can be used as a sac target for sorin, buffs the team because of cordial and comes back after playing a land. Silversmote Ghoul is another good sac outlet that can easily come back if enough life is gained and can be used for card draw. Viscera Seer is a good one drop that can be sac'd to scry and help buff the team with cordial. Knight of the Ebon Legion is an underrated one drop that becomes removal later in the game and buffs up easily. Blood Artist is good for a drain & gain build, as is Kalastria Highborn, she can help with the drain and gain. exquisite blood is a little slow for modern imo. I hope some of that helps, good luck.
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