Verdant Catacombs

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield, then shuffle your library.

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Printings View all

Set Rarity
Zendikar Rising: Expeditions (ZNE) Mythic Rare
Secret Lair: Ultimate Edition (SLU) Rare
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Verdant Catacombs Discussion

Miraculeux on My little angel horror

15 hours ago

So, here are my thoughts about the deck:

Manawise, your landbase should rather consist of lands that come into play untapped. It's important to have your mana available asap. I would suggest replacing karoo lands like Orzhov Basilica and also Opulent Palace with battlelands like Sea of Clouds and painlands Adarkar Wastes. The storage lands are also not ideal (e.g. Dreadship Reef), because they do not provide colored mana at start. And of course the more fetchlands you can add the better, missing Scalding Tarn, Arid Mesa, Verdant Catacombs, Windswept Heath, Wooded Foothills, Flooded Strand, Bloodstained Mire.

I would suggest you to cut even the three remaining creatures and add additional card advantage and lock pieces. Im missing Sylvan Library, Rhystic Study and Mystic Remora... all important ways to get extra cards.

Since your main wincon is the Consultation combos, I suggest you definitely run Thassa's Oracle as a main, cheap combo piece.

Lightning Greaves, boots and Helm are not necessary, since protecting Atraxa should not be such a priority to warrant extra cards for it. Also Mana Tithe, Mana Leak and Opt are not that relevant in a multiplayer format. I would advise to replace them with general, cheap countermagic, for better utility. Dovin's Veto, Delay, Swan Song, Tale's End can serve both to protect your cards and your combo, but also disrupt your opponents from winning.

From cheap, but relevant planeswalkers (besides Oko ofc), I would add Vraska, Golgari Queen and Kaya, Ghost Assassin. They generate a lot of card advantage over time.

Also with the amount of manarocks, you could play Winter Orb to stall and buy bit more time for your 'walkers.

sergiodelrio on Moldy Floor

1 day ago

You can max out the value of Dryad Arbor by playing some Verdant Catacombs

Destroyerbirb on Now Play Dead

4 days ago

SalsaCondor I like it. I would just upgrade the mana base. (If you can have Verdant Catacombs you can have other lands.) Here are my suggestions.

Overgrown Tomb is a no brainer, being both a Forest and a Swamp. It’s fetchable with Verdant Catacombs.

Llanowar Wastes is a nice dual land, always coming in untapped.

Blooming Marsh is good in the early game, and a dual land.

Woodland Cemetery almost always enters untapped.

Twilight Mire enters untapped and helps you filter mana. (Hence the nickname filter land)

Westvale Abbey  Flip is a game-ender for games going to long.

My only suggestions to upgrade the deck outside of the mana base would be to add a sideboard. Just find sideboards from other Golgari decks and use something similar.

+1 from me.

unwucht on Omnath, Locus of Landfall

1 week ago

another painful cut: replaced Dryad of the Ilysian Grove with Verdant Catacombs to increase my landcount.

Snap157 on Korvold, Fae King, ruler of Eldrazi

1 week ago

This is so cool! Have you considered Rapacious One instead of Essence Feed? Maybe Ashnod's Altar? I feel like the altar would be able to net you twice the mana from your eldrazi spawn and can also provide on-demand death to your creatures, and a hit from Rapacious One can easily advance your board state towards something powerful and repeatable.

As backups, I would consider Quicksilver Amulet or Elvish Piper in case you can't get enough mana eldrazi.

Your land base looks good, however Korvold especially benefits from lands that can sacrifice themselves. Fetch lands like Wooded Foothills, Verdant Catacombs, Bloodstained Mire, Windswept Heath, Misty Rainforest,Prismatic Vista, Scalding Tarn and Polluted Delta could really speed up your mana base and let you draw cards at the same time! I get that they may be out of budget- proxies are always an option if your playgroup is cool with them. Additional lands like Spawning Bed, Lotus Field, Jund Panorama, Blighted Woodland and Fabled Passage work well too.

Harrow instead of Wild Wanderer would fit your sacrifice theme. Pitiless Plunderer would give you double value while Broodwarden only buffs some of your creatures. You're not really winning with spawn, and a lot of your best eldrazi produce scions anyway.

I like your removal package, but I feel like there are some unneeded spells that can also be cut for ramp/removal. Things like Fog, Spawning Breath, Prismatic Omen, and Wave of Vitriol don't really advance your game plan (at least not as much as you'd like them to), and I think things such as Breaker of Armies, Nature's Lore, and Corpsehatch, and Commander's Sphere would work some wonders.

This is a super cool concept and I'm eager to see it in the future. I hope this helps!

RNR_Gaming on Slivers

1 week ago

My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy

duals I know eww reserved list but if you got em or can proxy em play em

Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga

fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!

Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa

Utopia lands

Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge

I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)

shocks - you already got a few I'll recommend getting the rest

Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry

Utility lands very overpriced cardboard but the power is definitely there

Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle

From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)

RNR_Gaming on Soul Of A New Machine

3 weeks ago

Mystic Remora, Trail of Evidence and Legacy's Allure would be excellent includes.

Ancient Tomb, The Tabernacle at Pendrell Vale, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Polluted Delta, Flooded Strand and Snow-Covered Islands would all bolster consistency and give you a tad more ramp/attrition - though all of this comes in at a few morgage payments unless your group lets you proxy.

Mana Drain, Force of Will, Force of Negation and Delay are all ridiculous counter spells. On the more budget end of things Miscast and Spell Pierce can make do in a pinch

Preordain, Brainstorm, and Opt may not look like much but they all drastically increase consistency without breaking the bank.

Now, personally I love Narset, Parter of Veils with Windfall but that's too oppressive for some play groups - play at your own risk

Gilded Drake - for the cost of a used Nintendo switch you can make commander dependent decks salty and sad every time :)

Winter Orb, Static Orb and Storage Matrix are very dumb with urza and I advise you only play this if your friends are cool with this type of degenerate stuff.

Anyways, hope that helped some :)

ZendikariWol on Eva green, black, red, white

3 weeks ago

No fetches with Wrenn and Six?? I think this deck gets much better when you start running 4x Bloodstained Mire, 2x Verdant Catacombs, and 2x Wooded Foothills. I'd recommend cutting City of Brass, Gemstone Mine, and Mana Confluence for more shocks and fetches. They're essentially flawless fixing if Rn6 is in play. And either way (even more so now than if you put in fetches), you've got a pretty painful mana base, why not 4x Death's Shadow rather than Spawn of Mayhem? It's just bigger, and now you've got this weird ponza/Rn6/Shadow deck that can feel a little better about Surgical Extraction in the sideboard and Noxious Revival to get back your stuff.

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