Creature — Giant
: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures, players and/or planeswalkers.
|Have (2)||orzhov_is_relatively_okay819 , steakatron|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Inferno Titan Discussion
4 days ago
2 weeks ago
From one My Not Updated Xenabro list (my copy list of my Xenabro, even though it's supposed to be an updated test version of my Xenabro, it's not updated since March 2020) deck to another, +1
I disagree with the above user regarding your CMC. Very surprisingly, your CMC is good for a Xenagos deck (for the most part). I do agree with their statement regarding more ramp. Without a cheater like Elvish Visionary, Sneak attack or Defense of the heart, you're going to have a hard time casting your creatures. We also have a different style of Xenagos, perhaps due to our metas. What level does your meta play at?
What do you feel your deck is lacking most? Do you have any budget restraints?
I know you like the deck where it is. That being said, I do have some suggestions I want to run by you. Only suggesting cards that I feel provide enough impact...
Yavimaya Hollow - Protection
Ancient Tomb - Ramp and T3/T4 commander
Berserk - Fun on malignus, another beater, or on an opponent's creature taking another opponent. Also fun on Selvala to get ramp in a pinch.
Deflecting Swat - Extremely powerful. Counter counterspells, redirect targetted removal, draw, extra turns and more!
Decimate - 4 for 1, can target commander if there is no other enchantment
Rishkar's Expertise - I usually shy away from cards like these because of the huge risk involved, but the payoff is too great to ignore. This risk is mitigated by having hexproof creatures such as Carnage Tyrant, Siege Behemoth or an indestructible creature such as Stone Chieftan
Elder Gargaroth - Draw, lifegain and creature fodder all in 1. Vigilance is nice as well.
Inferno Titan - Even if they destroy him, his ETB puts in work. Not to mention pumping prior to Xenagos for massive damage.
Old Gnawbone - Ramp!
I would love your thoughts on each suggestion as well as what specifically you are looking for in your deck so that I and others can offer you suggestions that you would enjoy
3 months ago
If I have an Inferno Titan and a Surtland Flinger on the field. If i attack with both and then sacrifice the inferno titan to the Surtland flinger, does the Inferno Titan still do the 3 damage for attacking or does that disappear since it was sacked?
3 months ago
zapyourtumor haha that's cause it was based off my standard version of this deck, Giant Trouble in Little Standard. I made this into a modern deck just cause I really liked the combo of Hamletback Goliath and Surtland Flinger .
I didn't want to add too many non-creature spells or else I totally would've added a few more burn spells like Lightning Bolt in here. I have thought about cutting out green but I also like how well Beanstalk Giant combos with Surtland Flinger. Plus it enables me to get Hamletback Goliath out on turn 4 by playing Invasion of the Giants turn 2, Beanstalk Giant turn 3, then my big boi turn 4, which is always fun.
I really like Ancient Grudge as a replacement to Sunder Shaman so I'm definitely gonna do that! And I agree that Vanquisher's Banner could be cut, but it's tons of fun when I do get it out and I'm mostly just playing this deck casually, not so much competitively.
Also, I do really like Stinkdrinker Daredevil , however it would end up dying to my own Battle of Frost and Fire so I'm not so sure I would want it in there. Crush Underfoot isn't too bad, but Squash is just a bit more consistent in damage and it combos well with the last ability of Battle of Frost and Fire .
I never noticed Inferno Titan and Frost Titan when I made this deck so they might both be worth looking into! I did have Crystalline Giant in this deck originally but I took it out cause it felt too inconsistent and I needed room for Surtland Flinger and Hamletback Goliath haha. Thundercloud Shaman is also definitely worth playtesting in place of Battle of Frost and Fire so I'll have to try that out too.
Thanks for all of your suggestions, they were really well thought out and very helpful! :D
3 months ago
This looks a lot more like a standard deck than a modern one. I'd probably either switch to standard/pioneer or add some modern upgrades (for example a playset of Lightning Bolt ).
Also, I'd suggest cutting green for only two colors, since trying to make a smooth 3 color manabase on a budget is miserable and probably impossible. I don't think Beanstalk Giant is good enough to merit this pain. For the sideboard, you also don't need green for Sunder Shaman . Even though its a nice giant card for your artifact destruction, it costs four mana and doesn't even have an immediate board impact so it won't destroy anything until turn 5. Against most artifact decks you would much rather have Ancient Grudge .
Vanquisher's Banner is only a singleton, costs ten bucks, and is an especially slow card even in an already slow deck; I'd definitely cut this.
To help accelerate into your slow giants, I'd run 4x Stinkdrinker Daredevil . Crush Underfoot doesn't seem too good to be honest, since it doesn't really stall the early game when you most need removal, but it might work okay.
Inferno Titan and Frost Titan are both great giant cards, especially the first one. Crystalline Giant is a nice cheaper 3 drop giant, since you probably want to lower your mana curve a bit. Thundercloud Shaman is a nice wipe.
Happy brewing :]
4 months ago
Thank you so much for your interest in my deck and this thorough suggestion list and comment. So starting off with the draw you suggested, I kinda missed War Room , I am currently making up a list of things I want to change and I'm slightly changing up the pacing and direction and will be adding more draw. So War Room will definitely be one on the list. Tome of Legends is on my list already so thank you for confirmation on a good draw, especially with Norin popping in and out every turn. I don't know why but Endless Atlas doesn't feel too good to me, maybe if it were 1 mana I'd probably throw that in too but as is I'll pass. Humble Defector my current meta isn't super into playing nice politics so I haven't considered this, also the lack of abusable ETB makes me lean against it. I'll probably talk more on my meta at the end of the comment. As for Ignite the Future and Light Up the Stage they have been kinda on a watchlist, the list I'm working on is gonna look to make big plays with a handful of x cost spells so the flashback with Ignite the Future is less spicy in that sense but still a card I'm looking into playtesting a bit.
Moving on to the Ramp suggestions Curse of Opulence seems nice and I will definitely consider it as I change Norin up to keep it feeling a bit more fresh. Dockside Extortionist I haven't picked up yet because I support my LGS as much as possible and they ones I frequent the most haven't had any in stock when I've been there, and the one time they did - money was a factor. As for the crypt and the gauntlet, I have been playing magic for 20 some years now so many of the pricey cards weren't so pricey when I got them and also have had a healthy local trading market. Yes Myriad Landscape is too slow for my liking. You are correct in your assumption that I am not running Ruby Medallion because of the high amount of artifacts I'm running. It will likely be reconsidered. Sword of the Animist seems kinda good on paper, but my meta likes to do lots of spell casting on other peoples turns so I feel bad spending 2 to equip only to have someone cast a spell and make Norin go away. Oh, and as for Gauntlet of Power and Caged Sun both are going in with my next big change so stay tuned lol.
Utility & Misc. Chandra, Torch of Defiance is good, I'll consider it but not sure where to fit it in, also she will never live to see her -7 in my meta. Dualcaster Mage wasn't considered because I'm only running 9 sorcery and 1 instant and most of them not super great to duplicate, my new list may change this so I may come back and reconsider. Sunbird's Invocation seems perfect for the new list I'm cooking up, thank you! I will definitely play test that. Blast Zone just seems meh, I don't like the XX cost, I haven't found too many enchantments I've wanted to remove and when I do I make them artifacts and destroy them or take them. Flametongue Kavu and Inferno Titan just seem too expensive for what they do, the Kavu being limited to creatures is a bummer imo. Terror of the Peaks should go on to replace Warstorm Surge I'll have to look into that. And lastly Zealous Conscripts used to be in the deck along with a Goblin Recruiter and Moggcatcher and every game was basically the same, tutor for kiki and either gamble or wheel into zealous it felt boring and I didn't enjoy playing it. Might make a return one day in the right meta.
As for your synergy suggestion, I would add it but my new list is actually going to omit Mind's Eye.
Now for my meta... well I currently find myself in limbo as just a few weeks ago my group had a bit of a falling out. Basically, one of my friends became the direct boss of others in the group and he had to let one of them go from the company during covid lockdowns and it just created a lot of bad blood. Drama aside, we had some people showing up with cEDH decks when others were playing intentionally suboptimal decks and only one other person would play nice politics with me so it was kind of difficult at times. Ridiculous amounts of removal, both targeted and mass, so I typically felt somewhat okay running a bit light on that. Also with reds artifact hate and the ability to turn things into artifacts I never really felt disadvantaged.
As I said a few times I am making some changes and I'll be adding things like Firecat Blitz and Tempt with Vengeance to dump a mass amount of creatures in at once for those warstorm/pandemonium effects. I am currently focusing primarily on a new Alesha, Who Smiles at Death deck that you may enjoy, I hope to get it up and made public in the next two or three days. And if you enjoyed this Norin deck for it's low cmc curve you may enjoy the Alesha deck because it's even lower!
Thank you again for taking interest and thanks for the upvote. All of these suggestions are appreciated. :) I hope you have a great weekend.
4 months ago
I like your deck and it's avg cmc. How do you deal with the lack of card draw red has? I see you have some wheels, but without a reliable way to tutor for them or draw into them, wouldn't it be best to add more general card draw to help ensure you don't run out of gas. Have you considered the following....
Humble Defector - Draw + Politics. I use homeward path in my build for this slight synergy and politics with confusion in the ranks. Not needed but fun. Also noteworthy is homeward path's ability to mess with opposing GY shenanigans should they attempt to reanimate ours/other creatures
Curse of Opulence - T1 Norin, T2 Curse. T3 Profit + Politics
Dockside Extortionist - Speaking of treasure, is he not included due to price? I see you have gauntlet of might and mana crypt so I'm unsure if you have budget restrictions
Myriad Landscape - Or is it too slow?
Ruby Medallion - Are you not running this due to it's inability to ramp artifacts? I find it useful nevertheless, especially when trying to dump your hand, I think its potential use outweighs the lack of artifact ramp.
Sword of the Animist - T1 Norin, T2 Sword, T3 Norin grabs the sword, swings at the enemy, runs away back to safety while grabbing a land. I like land ramp due to it being less susceptible to removal and fueling valakut.
Dualcaster Mage - Value + combo with heat shimmer or twinflame should you wish to go that route. Each of those cards fuels ETB synergies as well.
Sunbird's Invocation - Expensive to cast but THE VALUE if it sticks. Hit or miss with many players, but has won me too many games to count. Perhaps my meta might be a bit more relaxed than yours though
Blast Zone - See no way for you to interact with enchantments. This might help should you wish. Nice with crucible
Flametongue Kavu - Removes most creatures, although it kills itself if its the only targettable creature on board
Inferno Titan - Burn, baby burn!
Terror of the Peaks - Burn baby burn part 2!
Zealous Conscripts - ETB value + Combo with Kiki-Jiki
A synergy to put in your description is Honor Shaku + Norin + Mind's eye = Draw during each opponent's draw step by tapping norin to fuel honor and honor to fuel mind's eye
Looking forward to your response to each suggestion. +1, nice deck. Would love to know more about your meta as well.
5 months ago
^ Dont forget stalking vengence, but even with those 3 cards, I don't think malignus is justified. It's just a big body. You don't have much in way of evasion or trample in the deck. It shines in a deck like Xenagos where if they have no blockers or removal, they lose. Even more fun to use berserk on it when they block with a 1/1 and watch the color drain from their face.
It's a cute, powerful synergy. But given that it is not centric with your game plan, it would be taking up a slot that is. I would much rather run an Inferno Titan as it works best with your damage doublers, is a source of (continuous) removal if I had to chose.
Its hard to remember what you had previously, I noticed a nyxbloom ancient. It can get very powerful. It might be worth testing at the least, as I have only had minimal experience against it (and the one time I stole it, I almost won the game, keep in mind I was the blue player).
If there is anything specific you would like my input on, I would be more than happy to help if I can. For now, I'm just excited to see how the changes play out :)
If you're really anti-blue, have you considered a City of Solitude ? It's spells and abilities, so Azami is no issue. City of solitude > Hall of gemstone possibly. Similar purpose, CMC, city is easier to cast. Moreover, you run no instants and few activated abilities (Ex: Feldon) that you would want to even activate on their turn. Furthermore, Hall of gemstone doesn't stop opposing dorks or artifact ramp. Lastly, doesn't the mono color player just choose their color? I definitely see how hall can mess with 2+ color decks, it's value is great for sure. But I think city of solitude is a better fit, since hall hurts you more than city does.
Lurking Predators , with almost 50% of your deck as creatures, can be pretty valuable. At almost worst, they cast removal on it and you probably get a creature. At best, it sticks around for a turn or 2 and you get some serious value. Do note, it sucks when they cast a boardwipe (usually after all your creatures entered) and another creature gets cast and everything dies. Nevertheless, still worth mentioning.
I also noticed you prefer to use dorks rather than cards like springbloom druid, wood elves, yavimaya dryad, etc... curious as to your preference on dorks > land ramp.