Inferno Titan

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Inferno Titan

Creature — Giant

: This gets +1/+0 until end of turn.

Whenever this enters the battlefield or attacks, this deals 3 damage divided as you choose among one, two, or three targets (creatures, players and/or planeswalkers).

nbarry223 on Viga-BOOM! (Turn 2)

1 week ago

Finally went through and updated the description after all the swaps with the new tech. I think my 75 is pretty stable now and covers the weaknesses and matches I want it to cover. I found Inferno of the Star Mounts and Inferno Titan as some spicy options that help with the Blood Moon / Magus of the Moon matches, allowing me to play around the card, instead of trying to deal with it.

If I'm being honest, Inferno Titan is probably the weakest of my sideboard cards currently, but I can honestly get by without:

Chalice of the Void
Inferno of the Star Mounts
Inferno Titan

with Turntimber Symbiosis  Flip and Worship being next in line, although I really like what they do for the deck, so I'll probably be keeping these 2 options for the foreseeable future.

More than open to any suggestions anyone may have.

shwanerz88 on Calamity upon our Gates! (RGWU Giant Tribal)

3 weeks ago

Giant tribal seems like quite a fun deck to run. First thing I would probably cut for you is wild pair. Though it can be an amazing card, to really get the utility out of it you want to build your deck in such a way that you have choices of what to pull when you need it. As it stands right now most of the combined power and toughness will only give you one or two choices. Not saying that it couldn't be a good card I love it in my Aracdes wall tribal where anything I can play will get me a variety of choices. You just may have to build your deck in a more specific way with it. I would say you could probably cut both ghostly prison and propoganda. Your big giants will be what deter people from attacking you, not 2 mana.

For some additional suggestions, Firbolg Flutist seems like a great new addition to the tribe. You also don't seem to be running any of the titan cycle. Frost Titan, and Inferno Titan would be great, Sun Titan is amazing too but not sure if it would put in as much work in your particular deck.

Also not entirely sure of your budget but Uro, Titan of Nature's Wrath would be a solid ramp piece you could possibly play over cultivate. Hope this helped!

ManiacalPotato on Night of the Living Robots v2 | Feldon EDH

2 months ago


Thanks for the recs!

Hanweir Battlements  Meld is a very solid option, will definitely seek one out. c: Also, Darksteel Citadel is mostly in the deck for Prototype Portal shenanigans, but it also has the niche benefit of sticking around in case I end up nuking my own stuff, I miiiight take out another mountain and keep both cards.

Homeward Path would be a very strong inclusion, I love the utility for sure, and getting a humble defector tap every turn sounds spicy! It's a bit out of my price range, but for sure going in the acquireboard.

Wheel of Misfortune seems fun and potentially very strong, but I don't like the uncertainty around the effect, and giving my opponents the ability to opt-out of wheeling their hand removes the combo-breaker utility. Wheel of Fortune would be very good but also is very, very expensive

Inferno Titan has been in a couple of iterations of this deck, I have a tendency to underestimate the power of dealing damage with no strings attached, I'll think about what I can sub out for it!

Flametongue Kavu same as above, although I'm leaning towards inferno titan for the reuseable damage and more flexible targeting.

Curse of Opulence was like $15 before its reprint, now that it's cheaper I'll see if I can find a copy!

Profet93 on Night of the Living Robots v2 | Feldon EDH

2 months ago


Hanweir Battlements  Meld - Not necessary but nice to have. I would cut darksteel citadel for it as I think haste for commander > artifact to scrap for goblin welder

Homeward Path - Meta depedent, given your deck is commander based and you toss powerful creatures in the yard, this helps mitigate GY focused and creature stealing decks. Synergy with humble defector.

Wheel of Misfortune/Wheel of Fortune - Both help you with draw which you need, filling your GY and potentially ruining opponents carefully tutored combos.

Inferno Titan - Powercard

Flametongue Kavu - Simple damage

Curse of Opulence - Ramp, politics, potential T2 feldon

Let me know what you think of each suggestion

Bulldawg1310 on land destruction pt2

2 months ago

Youre going to do a wonderful job annoying and making your opponents(potentially) angry. Nobody likes to lose lands, but especially losing lands while youre not particularly doing anything to close out the game. So, are you just trying to be irritating or do you want to be irritating and win? If so i would recommend looking into more ponza based builds.

they use ramp and land destruction to set up things like Inferno Titan and Glorybringer you may want to look into those things. If youre plan is to use burn spells then just play burn and make it a race, you’ll probably make less people angry.

Profet93 on Mines of Moria

4 months ago

I got a lot of ideas....

Solemn Simulacrum - Ramp and draw which you need both of

Magus of the Wheel/Wheel of Misfortune - Wheel

Inferno Titan/Flametongue Kavu - Damage

Humble Defector - Draw + Politics

Dualcaster Mage + Heat Shimmer = GG - Both are good on their own as well

Myriad Landscape - Ramp

Chaos Warp - Your only form of enchantment removal in mono red

Lightning Bolt - Damage

Vandalblast/Chain Reaction/Blasphemous Act/Pyrohemia - Wipe

Light Up the Stage/Ignite the Future - Draw, light up the stage works particularly well in your deck

Endless Atlas - Draw

Sol Ring - How is this not in here already?

Nevinyrral's Disk - Wipe for enchantments as well

Mind Stone - Ramp for commander when you need it, draw when you dont

DawnsRayofLight on Musashi's Mosh Pit [Primer]

6 months ago

Archon of Cruelty: gets ETB trigger and double attack trigger, ditto for Grave Titan, Sun Titan, Kroxa, Titan of Death's Hunger, and Inferno Titan

Aurelia, the Warleader: 3 combat phases = lol

Lucille: seems strong

Chief Jim Hopper: help for draw

Bruse Tarl, Boorish Herder: can be make some fun board states with Isshin

there are tons of create tokens on attack and they can increase your field presence.

This is my isshin list Obi-Wan Can Blow Me, let me know what you think!

metalflame on Moraug's Relentless Attack! *C*

6 months ago

Thanks to everyone for helping, and these are some really hard choices as with any deck, knowing what to remove is just as important as what to put in the deck, and I have taken suggestions from everyone so far. Trying to keep this deck less than $100 before I purchase it, then go crazy for cocopuffs

Thanks for the suggestion. You have had a fair few suggestions on my decks. I was missing that fetch land. I thought about adding the Explorer's Scope, Slab Hammer and Sword of the Animist equipments, but they do not trigger the commanders effect as they happen on attack phase. So if I do increase the number of land drops it will be in a way that gets triggers.

War Room is a great card, and I cant help but put that in despite the price. There is quite a bit of ramp in this deck, and given the lack of problems getting color out what ratios do you think are optimal for ramp? Wheel of Misfortune is a pretty cool card, and I do like it, but im trying to see its nuances in how its played. I am likely going to try to figure out what to swap for it. I normally dont run Solemn Simulacrum given available artifact ramp options, but its definitely good since its land drop ramp.

I really appreciate you showing me your deck. This has given me a few ideas ive put into the deck. This includes Inferno Titan which is perfect given its price.

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