|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Mythic Rare|
|Archenemy: Nicol Bolas (E01)||Mythic Rare|
|Commander 2015 (C15)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
|2011 Core Set (M11)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Creature — Giant
: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures, players and/or planeswalkers.
|Have (7)||, Forkbeard , metalmagic , rockleemyhero , pskinn01 , TheRealSpecialK , shinbatsu|
|Want (2)||MMSoldier , bsvoboda|
Inferno Titan Discussion
2 weeks ago
@imSandstorm: I think those cards aren't good enough. There isn't enough room for random beaters or creature control; although these are good options (and, although there are plenty of other options). Compare Robber of the Rich to Grenzo, Havoc Raiser . Grenzo frequently doesn't do enough or what you need it to, and he's generally exiling 2-4 cards a turn! Irencrag pyromancer is too hard to trigger, and even if it was doing a lightning bolt a turn, I don't think that's enough. Although I do like Inferno Titan in my meta lately - it's been very strong against tymna and thrasios - but inferno titan is basically a guaranteed lightning bolt a turn + the turn it ETBs + 6 or more damage plus a mana. Questing Beast is basically just a beater; I'm not sure it's doing anything more than that. I think the best beater that doesn't do anything else is probably Spawnwrithe but I mostly think there isn't a place for a card like that anymore. Although if you ever get a turn-1 spawnwrithe, it's a pretty entertaining play!
2 weeks ago
I would say any effect that costs more mana to burn someone than what you would get back with Neheb isn't worth keeping in the deck. One example is Soul of Shandalar his burn effect costs more mana than the 3 damage he will deal to an opponent and he also only deals 3 damage to one creature, which will tend to not kill a creature very often. But a creature like Inferno Titan is good since he does not cost any mana to do his ability and will always deal 3 damage when he attacks.
You will pretty much just want cards that will always net you extra mana like Price of Progress in your maybe board. It cost 2 mana to cast and will deal damage to each opponent for the lands that they have that are not basic lands, which will tend to be most of them if you are playing against opponents who have decks that are multiple colors.
3 weeks ago
I like the deck so far, the birthing pod line is very efficient and I will probably play test it in my list. Currently I think the biggest issue in the deck is speed which comes down to two things, ramp and redundancy.
First off is ramp, I would highly recommend running Dryad Arbor as it is absolutely insane in the right setup. First off at its worst its a summoning sick land, at its best its a turn one ramp spell off Green Sun's Zenith . It has insane synergy with Natural Order , Eldritch Evolution , etc. Additionally you could consider some fast single turn ramp with cards like Lotus Petal , Elvish Spirit Guide , Simian Spirit Guide , Rite of Flame , Seething Song With the spirit guides you also have the added benefit of being able to Survival of the Fittest / Fauna Shaman them for your combo pieces.
Now onto redundancy, especially with different typing. First off I think you could use redundant sac outlets, the best of which would be Thermopod who is a creature tutorable Phyrexian Altar (only for red) which doesn't seem all that good but just the creature typing and mana ability makes him worth it, especially with Lesser Masticore who at least in my build is by far the most efficient way to win. Cards like Thunderblust Protein Hulk also help redundancy but aren't fully necessary due to their inefficiency but can be pretty good with Sneak Attack and Elvish Piper . I also would highly recommend Ashnod's Altar as an additional sac outlet.
A few minor issues I had play testing this deck: Frequently getting mana screwed when trying to use Blood Moon effects. They are insanely good stax effects if dropped early, however you would probably need to drop some utility lands to use them efficiently.
Goblin Engineer lacking an artifact to sacrifice. This is an issue I had in my deck as well and hasn't gotten better and 6 artifacts just isn't enough to consistently use it.
Not having a wincon with Greater Good . This one is easily remedied yet again by adding fast mana. the issue is that drawing your deck off greater good does not always yield enough mana to play an actual wincon such as Goblin Bombardment . This issue happens when Mana Crypt is already in play.
Overall a very good shell but it just needs to increase the speed or go deeper into stax to really create value out of the combo. Hope this helped a bit.
1 month ago
So when I build an edh deck, one of the first things I try to figure out is how I'm going to wrap up the game. General Value can work as a strategy, where you're just trying to outvalue everyone around you, but it's really hard when you don't focus on something specific. For Riku, there are a few paths you can take:
Out - Value everyone: This is kind of the path I was talking about, with tons of valuable ETB and LTB triggers, or big things that you can play early since you're so far ahead from the earlier value plays.
Alt Wincon: Biovisionary is a good example of this - some decks pick a specific wincon that they want, it can be just one card, and build the deck trying to win around that card. (btw, Rite of Replication is amazing with biovisionary too :P) Often, these decks fall into Combo.
Now, don't get me wrong, your deck is perfectly fine as is. You have tons of value with Riku, protection for him, and a way to win through biovisionary. Could you make it more efficient? definitely. Here are some cards that I'd cut, almost no matter what direction you take the deck:
Phantasmal Terrain : I don't see what this does in your deck
Staff of Nin : Generally too slow and isn't really compatible with your cmdr
Some form of protection: While protection for your guys is great, you may have one too many
1 month ago
okay, what would you consider your wincon?
Regardless, here are a few suggestions that can probably fit into any build:
Farhaven Elf : etb ramp, good with Riku
Deadeye Navigator : Etb enabler, suuuuuper broken if you have tons of etb effects
Solemn Simulacrum : etb ramp, ltb draw, excellent target for copying
Panharmonicon : if you decide to go the etb route, it's a great enabler.
Urban Evolution : kind of expensive, but does two things really valuable to the deck.
These are all just generic suggestions. I personally have a blast with the deck when it's tuned towards enter the battlefield effects since I get the value immediately with Riku out. Honestly though, these suggestions may be too casual for what you want with the deck.
1 month ago
1 month ago
Nice deck! I think that you should run Mirror Entity because if you can buff up Atla, like with Xenagos, God of Revels or something, then you can put infinite triggers of Mirror Entity , X=0, on the stack and deal infinite damage with Inferno Titan because of Worldspine Wurm shuffling your graveyard back in.
2 months ago
Whelp, I missed that 5-month deadline :-D
But I'll give Cystbearer and Wheel of Fate a hard look. And maybe Inferno Titan too (frankly not soooo much for the art, but because I love the card so much).
I'll give it a hard look for sure. Thanks!
I may need to add Glowspore Shaman ...
Inferno Titan occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.03%