Inferno Titan

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures, players and/or planeswalkers.

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Mythic Rare
Archenemy: Nicol Bolas (E01) Mythic Rare
Commander 2015 (C15) Mythic Rare
Commander 2013 (C13) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Inferno Titan occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.03%

Red: 0.23%

Rakdos: 0.16%

Inferno Titan Discussion

dingusdingo on Thane and Taxes

4 days ago

Interesting deck.

My first question is why no damage doubler effects? Furnace of Rath and similar work extremely well. Even though the opponent gets to decide what order the damage effects happen, you're still getting a big damage boost.

Second, have you considered going down to 33 or 32 lands? Your curve is pretty low and you aren't dumping your hand via artifact rocks or mana rituals. I think you could probably find one or two slots from land drops.

How have the planeswalkers been working out? The 4 CMC Chandra seems fine, but the other two seem expensive for not much effect.

Why are you running colorless creatures? The damage isn't amplified. Reality Smasher is expensive to cast at 5, and is effectively a vanilla 5/5 that keeps up card parity when it is removed. Smuggler's Copter gives card looting but requires creatures to make it work, creatures that could just be attacking and getting the +2 damage anyways. I can also see why you'd keep Phyrexian Revoker but Pithing Needle might outperform it here as its harder to remove and 2 damage a turn is negligible in EDH.

Some of your 3 and 4 CMC creatures you should reconsider for speed and effectiveness purposes. Thunderbreak Regent is a flying creature, but you aren't getting reliable triggers from it, most likely just one. Tectonic Giant offers card advantage and MASSIVE damage with Torbran. Inferno Titan is another powerhouse with Torbran as you can split the damage 3 ways and get 3 damage apiece. Mindsparker seems too niche and is a 3/2 first strike for against decks outside its color hate. Jaya Ballard, Task Mage seems nice but waiting for summoning sickness feels bad and having to pitch cards to it is a no from me. Taurean Mauler is certainly appealing and presents a threat later, but without trample you're losing out and would be better served by Hordeling Outburst for efficiency sake with Torbran. Finally, Dragonmaster Outcast takes way too long to turn on, and requires an upkeep step to do anything, making it prime target for opponents to remove. Its great when it works, but another token producer is going to outpace this. Specifically, Krenko, Mob Boss is going to run away with the game much faster especially if you have any random extra goblins floating around.

Alpine Moon is much more marginal than you think. Sure its shutting down Gaea's Cradle but your two other moon effects should be more than enough. Outpost Siege is a very marginal effect both ways, and I would recommend a cut for Impact Tremors if you are looking for more damage. Tectonic Reformation is -1 card advantage when you cast it, and no matter how many times you cycle it stays at -1 card advantage. It also becomes easier to cut if you go down to 32 or 33 lands. Experimental Frenzy seems useful when you've emptied your hand but seems marginal in the vast majority of circumstances. You aren't really running topdeck manipulation like Sensei's Divining Top or Scroll Rack to smooth this card out, and I sincerely think Thrill of Possibility is going to serve you better by making you have better turn 3's and turn 4's in your games.

dingusdingo on 3 player edh vs 4 ...

4 days ago

Wowee do you have any more information on the EDH variant with sheriffs and outlaws?

Also my advice for playing Aggro in 3 or 4 or 5 or any number of people pods is to run effects that splash damage to other players or that slurp the entire board of life at once. I have been brewing and playing Adriana, Captain of the Guard with lots of extra combat step cards in order to try to solve the aggro problem. You keep the melee triggers from previous combats, so the first combat everything gets +3/+3, second combat its +6/+6, so forth. Other combat oriented decks I've seen that are successful use combat almost like a combo payoff. I'm sure most people are aware of

I also recommend looking at cards like the new Tectonic Giant which hit all opponents. Compare to Inferno Titan. The giant is coming out on turn 4 instead of 6. It has 3 power and does 3x3 damage each attack for 12 per attack without combat bonuses. Inferno tit is doing 6+3 for 9 total, although it has firebreathing. Cards with extort like Blind Obedience are another good way to go because they expand well into multiplayer formats. Gaining 4 life and taking 4 away from your opponents collective 160 (if you in a 5 player pod) makes a big difference for 1 mana.

My final pet card mention would be Jaya's Immolating Inferno. This is some straight up efficiency for EDH and my go-to X spell in EDH aggro.

Rabid_Wombat on Smashy temur with a splash of “no you don’t”

1 month ago

Hey man , First off I'd ditch three basic lands for the following:

Sarkhan Unbroken - Great for card draw + mana-fixing and pumping out Dragon Tokens.

Dragonlord Atarka - because he is a total Boss, great for blowing up Walker's and acts as an extra Wincon.

Cyclonic Rift Get a good board state happening and Cyclonic wins games.

A few more Counterspells would be sweet too - Stubborn Denial , Counterspells and Temur Charm are ideal.

You will probably need some more Enchantment/Artifact hate too so you don't get shut down by Stax effects:

Krosan Grip , Hull Breach and Force of Vigor are great.

Surrak be all about the Creatures winning you the game..I'd add around there more mana dorks cause you gotta ramp for the big guys to hit the table early, drop six Instants and Sorceries. Talking about dudes like Elvish Mystic , Somberwald Sage , Birds of Paradise .

And finally, get rid of the Frostfang, Feldon, Scaretiller & Niv-Mizzet for a couple more big stompy dudes like Inferno Titan , Genesis Hydra , Terastodon and Soul of the Harvest .

Hope that helped, look forward to playing against the deck bro :D

Hi_diddly_ho_neighbor on Theros: Beyond Death Spoilers

1 month ago

The Inferno Titan comparison may have been a bit generous. Thunderbreak Regent is probably a more correct comparison.

Hi_diddly_ho_neighbor on Theros: Beyond Death Spoilers

1 month ago

Argy, losing Ballista is a reasonable fear at this point. Though because Heliod enables multiple, difficult to interact with, combos across multiple formats, he could actually get the axe.

Some quick thoughts on other cards:

New Thassa looks pretty cool. An indestructible Conjurer's Closet seems pretty strong.

Erebo's Intervention is puuuusssshhed. Nylea's Intervention seems solid as well. Hopefully all the parts of this cycle are as good.

Wavebreak Hippocamp is going to be great in control/spellslinger shells. At 3 cmc it comes down early and then turns all of your counterspells into cantrips. This card is already strong enough without flash.

Tectonic Giant is really, really good. It's basically Inferno Titan and Light Up the Stage mashed onto one card. Pair this guy with Bonecrusher Giant and you have some prickly creatures. This might be my favorite card of the set so far.

Arasta of the Endless Web gives a much needed boost to Ishkanah, Grafwidow players. She is also pretty solid on her own as well.

Drag to the Underworld is likely the next Fatal Push / Path to Exile . Two mana for an unconditional removal spell? Sign me up. This will likely see play across multiple formats.

Polukranos Unchained could make for an interesting commander. Trample would've been nice on him, but he might have been too strong. Likewise Haktos the Unscarred is pretty unique. I do have one question though: Does he only gain protection from the other two numbers (i.e. if 2 is chosen, he has protection from ONLY 3 and 4), or does he gain protection from ALL other numbers (i.e. 1,3,4,5,6, etc.) I love seeing WotC make some oddball legends here and there.

IATEAREPUBLICAN on Seeking Assistance Simic Tokens

2 months ago

@GeistKing I agree with multimedia. Ezuri is a bit more expensive but is a much more efficient engine for what you'd like. You're only losing out on some card draw, but you're in blue anyway so you're good on that. I'd also stray away from landfall effects and stick to one main theme (tokens), and maybe a little sub theme (+1/+1 counters) just because its a budget deck. Obviously include staple ramp and card draw spells. Budget token generation is hard for me to help with because I'm not worried about budget myself. You could add Orochi Hatchery or Snake Basket . Chasm Skulker and Reef Worm come to mind, as well. I know it's expensive but you cant really run Green tokens without at least Parallel Lives . Doubling Season would be a game changer in an Ezuri token deck but to each their own.

Also, my own Commander suggestion, if you may: if you really like the whole Biomass Mutation + hella tokens idea, then you should look into Brudiclad, Telchor Engineer . Tons of shenanigans. Almost kinda sorta a Biomass Mutation on a stick but better imo. And you get to do things like replicate your creatures with Quasiduplicate or something, then turn all your tokens into whatever you copied. My personal favorite is Scuttling Doom Engine + a sac outlet. Or just hang out and dare someone to board wipe lol. Also replicating Hellrider or Inferno Titan , then turning your tokens into either of them is great fun. For you at least, not anyone else lmao. Games are always different and diverse with Brudiclad and I bet he can be a decent budget commander. You can take a look at my Brudiclad deck if you'd like, its on my page. It's not budget in the least, but it will give you an idea of how the deck goes.

rdean14 on Card creation challenge

3 months ago

Wind Titan

Creature - Giant Bird

Flying

Whenever Wind Titan enters the battlefield or attacks, return target permanent to its owner's hand, and then exile a another target permanent owned by another player and return it to the battlefield under its owner's control.

6/6


I like this!

Sun Titan , Frost Titan , Grave Titan , Inferno Titan , and Primeval Titan create the framework.

More 2 color titans.... next?

austintayshus on Card creation challenge

3 months ago

Savage Tutor

Instant

As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.

Search your library for a creature card, reveal it, then put that card into your hand.


Create a two color 'Titan' in the vein of Inferno Titan or Primeval Titan .

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