Sphinx's Revelation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Return to Ravnica (RTR) Mythic Rare

Combos Browse all

Sphinx's Revelation

Instant

You gain X life and draw X cards.

Sphinx's Revelation Discussion

Zerraphon on Holy of holies

1 week ago

So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!

Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .

Also if you want anthem's like that there are some better than 4 cmc! such as Honor the Pure, Spear of Heliod , Glorious Anthem , Always Watching , Radiant Destiny

For ramp, I like the inclusion of Zendikar Resurgent but Mirari's Wake should be an auto-include 100%!

If you're looking for removal enchantments for commanders or problem creatures cards like Darksteel Mutation and Song of the Dryads , Imprisoned in the Moon are WAY better than Illusory Wrappings

For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.

Speaking of value, enchantments you should look to include are: Sylvan Library fantastic enchantment. Rhystic Study and Land Tax are all good cards you should look at!

Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!

For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .

I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!

We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.

For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !

For Artifacts, I see the signets, I don't typically run the Sol Ring and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED Chromatic Lantern basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like Darksteel Plate , which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow). Godsend is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!

Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.

Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!

Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!

heckproof on Personalized User Spellbooks

2 weeks ago

I’ve always been enamored with just how cleanly andcompliment each other, so here goes.

1. Cryptic Command - This card is a veritable Swiss Army knife for a control player. I think there’s maybe two matchups I don’t like it in in Modern, and it just feels so incredible to resolve.

2. Sphinx's Revelation - while admittedly this card isn’t as playable as it once was, I still love it because of how clean it is as a design. Simplicity is often a strength, as players during RTR Standard can attest.

3. Timely Reinforcements - Although it’s the dream of every control player to be able hold up removal/counters every turn and never have to tap out again, sometimes you can’t find the board wipe you need. This card might be the single best flavor win in Magic. Any time you resolve Timely Reinforcements , it feels like the most pivotal play of the game and immediately throws off your opponent’s plan.

4. Think Twice - I have an unhealthy obsession with drawing cards. It might be my single favorite thing to do in Magic, besides possibly winning. Think Twice is a Wafo-Tapa innovation that’s great for the Draw-Go player, and it provides convenient card advantage whenever you need it.

5. Path to Exile - Okay, I know the Gideon signature spellbook has a printing of Modern’s best removal spell, but that one has gross art. Rebecca Guay is an amazing artist, and I love the subtle storytelling on her PtE variant.

6. Terminus - Board wipes are like nukes. They’re super powerful and effective, but very costly to manufacture. Sometimes you stumble on land as a control player and you just die with a Wrath of God rotting in your hand. Terminus is the best use of the Miracle mechanic I’ve seen because it feels miraculous to peel one off the top against Jund and just get ‘em.

7. Baneslayer Angel - Okay, this card isn’t an instant or sorcery, but hear me out. Baneslayer Angel is my favorite card in all of Magic. I am a huge fan of Angels as a creature type in Magic, and Baneslayer Angel personifies everything that I love about them. Her art is absolutely stunning, and might be my favorite art not by Rebecca Guay, Terese Nielsen, or Seb McKinnon. She also hugely impacts the board, and often leads to a quick game over. She satisfies both the Timmy in me, as I started Magic, as well as the Spike in me, as she’s just dazzlingly efficient for what she costs. Baneslayer Angel , to me, is the most elegant Magic card ever made.

8. Teferi, Hero of Dominaria - It was a toss-up deciding between T5feri and Jace, the Mind Sculptor , but I decided to go with the less obvious choice. Unlike some newer planeswalkers (looking at you, Teferi, Time Raveler ), Teferi, Hero of Dominaria is just a clean design overall. All of his abilities feel so synergistic. His +1 is amazing in control, his -3 is both a removal spell and a win-con (weirdly enough), and his ultimate just feels good for control, turning all of your digging into permanent spot-removal. But, all that aside, he’s just fun to play with. T5feri has a lot of brew potential yet undiscovered, and I think he’s the coolest planeswalker besides Narset, Parter of Veils JAto come out in the last five years.

FenIsABasicSwamp on Sevinne, the Pariah

3 weeks ago

Damn that's a long maybe list. Trim out the stuff you are sure you don't want for readability or hide the list. I think you've realized it already, but putting a bunch of good stuff niche combos in here like Saheeli cat doesn't make sense with Sevinne. You need to go all-in on the Sevinne plan. To that end, 100% add

- Swans of Bryn Argoll - Sphinx's Revelation - Soulfire Grand Master - Waves of Aggression - Repercussion - maybe Coalhauler Swine

Cut

- Gateway Plaza - Guildmages' Forum - Path of Ancestry - Rupture Spire - Transguild Promenade - Evolving Wilds - Terramorphic Expanse

and replace with lands that don't ETB tapped. You don't need the tempo loss from the slow basic fetches with all the dual-type lands in this deck. Play a basic in the spot of each of those and then pick up the filter lands to replace the slow sac lands, namely:

- Rugged Prairie - Mystic Gate - Cascade Bluffs

For the last two lands slots if you want to stay at 37, I'd recommend Geier Reach Sanitarium for this deck since it lets you discard a card into your yard for Sevinne's second ability, and Emergence Zone for that surprise factor.

SideBae on Let's Grow Wild

3 weeks ago

Hey! Estrid is always fun. I have some suggestions -- feel free to ignore any/all of them, especially since budgets vary greatly:

  1. One of the main advantages of playing green is its access to dork-generated mana. Without green, most decks need a huge amount of artifact-mana to achieve top speed; however, green dorks tend to be a mana cheaper. You should definitely pull Arbor Elf in from the sideboard, as with your Wild Growth he taps for two -- if you include Utopia Sprawl , there's a similar interaction. Same goes for Overgrowth and Elvish Guidance , though those are more than one mana and therefore slower. I highly suggest you include more of these one-mana ramp-creatures: Llanowar Elves , Noble Hierarch , Avacyn's Pilgrim , Fyndhorn Elves , Elvish Mystic , Birds of Paradise ... Bloom Tender is also REALLY powerful in three colors, though she isn't close to cheap. You can also use these to cut some lands; thirty nine is too many.

  2. Vintage xerox cards are a good way to dig for what you need and past what you don't. Pretty much all blue decks in EDH should be running Ponder and Preordain , and if you have access to shuffle effects, like an Evolving Wilds , Terramorphic Expanse or Prismatic Vista , Brainstorm joins the pile. These one-mana cantrips will allow you to keep more borderline hands, as they will be very likely to find you what the hand may be missing.

  3. You've got some great cards in your sideboard. Swords to Plowshares is the best spot removal in magic due to its absurd efficiency. Your deck could likely benefit from some control elements, and Counterspell and Dovin's Veto are a great start on this front. Argothian Enchantress is a very powerful draw engine -- I highly recommend you run her -- and Grasp of Fate is another highly efficient form of removal.

  4. Speaking of counterspells, I think you'd benefit from two or three more counters than Bant Charm , Counterspell and Dovin's Veto . I suggest Delay , Swan Song , Dispel , Spell Snare , Spell Pierce , etc.

  5. Mass card-draw is really good in EDH. Windfall is very powerful, especially if you take Narset, Parter of Veils off the sideboard and resolve Windfall . I suggest four to six draw spells. Some cards to think about: Treasure Cruise , Fact or Fiction , Dig Through Time , Sylvan Library , Mystic Remora , Chemister's Insight , Frantic Search , Gush , Sphinx's Revelation , Archmage's Charm , Chart a Course .

  6. If you like your Darksteel Mutation , consider Imprisoned in the Moon . It's similar, though it also nukes planeswalkers and problematic lands.

  7. Stony Silence is a powerhouse in EDH, especially if you run the aforementioned dorks and derive you mana from non-artifact sources. If you want to run a Green Sun's Zenith package, you can fetch Collector Ouphe . Obviously, Stony Silence is preferable, as it is an enchantment.

  8. Season of Growth , from M20, seems like a good card. Making all your auras cantrip is a good thing-a-ma-jig.

  9. Cleansing Meditation plus Enchanted Evening seems like a pretty good way to kick ass.

Good luck!

Nemesis on Shes so Evasive! HELP!

1 month ago

Okay, this list will probably be long so I'll see if I can break it up.

Sram, Senior Edificer - basic stuff, card draw when you play an enchant

Kor Spiritdancer - same thing as above

Sphinx's Revelation and other x draw spells like Pull from Tomorrow , or Read the Runes

Curator's Ward - hexproof for your enchanted and draw if it's on bruna

Starfield Mystic - not crazy about this one, but it does reduce the cost of your enchantments when you have to cast them.

Danitha Capashen, Paragon - More Enchantment cost reduction

Hero of Iroas - same as above

Traumatize fast, ableit expensive, way to dump a ton of enchantments into your graveyard for Bruna
Winds of Rath - self explanatory

Divine Reckoning - nice when you have bruna and want to keep her

Single Combat - same as above

Umbra Mystic - good safety net for your auras

Eldrazi Conscription - expensive, but powerful aura

Spectra Ward - usually makes bruna unblockable

Spirit Mantle - usually makes bruna unblockable

Temple of the False God - land ramp, usually nice

Hedron Archive - ramp that turns into card draw if needed

Tons of tons of cards tutor enchantments, so consider those as well.

MoonHollow124 on Template for Oathbreaker?

1 month ago

Has a template for building an oathbreaker deck been figured out yet? I use the commander template popularized by the command zone and multiplied by .6 to get 6 ramp spells, 6 card draw spells, 3 wraths, and 3 single-target removal. This gets kind of weird with having your signature spell be one of these, as for example, I built a Teferi, Time Raveler Sphinx's Revelation deck and was always having to discard to hand size and feeling like I had too much card draw and not enough other stuff. Not that having lots of cards isn’t fun, it’s just not as good after a certain point.

ToxicTsunami on Kykar

1 month ago

ADD: Narset, Parter of Veils For your wheel theme Rout Cheap alternative to Cyclonic rift Sphinx's Revelation Card draw and life gain for your durdle needs Mana Geyser Big boi ramp Distant Melody Card draw naming spirits

CUTS: Diminishing Returns Clunky cost, it exiles ten cards from your library Spirit of the Labyrinth Its a Nuke on your hand too Ephara, God of the Polis You really dont have that many instant speed spell to completely utilize her ability Mind's Desire Seems like a pet card in a deck lacking any removal... Any of the ritual effects for the mana geyser Consider adding in more removal like Swords to Plowshares Path to Exile Generous Gift boardwipes, and other sweepers.

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Sphinx's Revelation occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.03%

WU (Azorius): 1.35%

WUB (Esper): 0.39%