Domri Rade

Domri Rade

Planeswalker — Domri

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

-2: Target creature you control fights another target creature.

-7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."

Domri Rade Discussion

5colourchaos on Riku of two reflections commander

2 weeks ago

Hello,

I've recently gotten into commander. I've built a deck with the cards available to me with Riku of Two Reflections as the commander. Other staple cards I have for this deck are:

Domri Rade

Keranos, God of Storms

Kruphix, God of Horizons

Xenagos, God of Revels

What sort of strategies should I use with Riku being a commander. Should I be focusing more so on duplicating creatures or other spells? Do the other cards I've listed work well with Riku, or should I focus on solely building around Riku's ability? What are some cards I should look into for a red green blue EDH deck with Riku as the commander?

All comments thoughts and suggestions are more than welcome, thank you all very much.

5CC

Akromathia on Thriller

3 weeks ago

Domri Rade should be replaced with Arlinn Kord  Flip. Ancient Grudge should be moved to side board, and be replaced with some removal Lightning Bolt is a perfect example. There are better options for Scorned Villager  Flip, like Immerwolf, Wolfbitten Captive  Flip, Village Messenger  Flip or even Gatstaf Shepherd  Flip, Lambholt Pacifist  Flip or Kessig Forgemaster  Flip.

ilovemydoghisnameistuna on Nice board you have there, it would be a shame...

1 month ago

I might add some card velocity of some kind to make sure you get to the Obliterator, maybe stuff like Commune with Nature or Adventurous Impulse? You might not need it though considering Domri Rade's +1 and Fauna Shaman ... just an idea.

iNinjy on Zacama, Primal Calamity

2 months ago

Ooh thanks for suggestions Klapmeyer94. Of course then comes the part of deciding on cards to swap out.

The Bracers and Rishkar’s will definitely find a place. I was thinking of taking out Regisaur Alpha and Domri Rade due to them being more creature-based and poor Domri never gets to ult unless my pod is being stupid (no offence to them but that emblem is brutal, I’ve only ever had it once).

I do like Panharmonicon as well, since taking a look at my creatures there’s a fair amount of etb effects. I also want to add Chronomantic Escape in because it’s a fairly underrated card for what it does. No idea what to take out for these two. (Fires of Yavimaya and Aurelia, the Warleader maybe? As they are both creature/combat oriented which doesn’t really fit the deck anymore)

In terms of the card draw spells, I’m very iffy on adding those in when they require sacrificing creatures, since I can go an entire game with only a couple creatures at any one time.

Other cards I’m considering adding are Sunhome, Fortress of the Legion (which does go against the lack of combat stuff this deck does but at the same time it makes Zacama hit for 18 commander damage), Blackblade Reforged again same thing, but when I have 15-20 lands out that’s very strong, and Seer's Sundial. I may have to pay for card draw but I get landfall more reliably than casting creatures. Zirda can also reduce it down to 1 mana per draw.

Sorry for the mass text, I haven’t seen too many Zacama decks so it’s nice getting opinions and sharing ideas

BuildingDankJankEDH on Grumgully The Infinite Gruul Goblin (CEDH)

6 months ago

Thank you for the suggestions, Carpet of Flowers is an amazing ramp spell for every green deck. It wasn't put into this list since I only have 1 copy and it is currently in my Zacama deck which I finished building about 2 weeks before I started this deck. Yes I know everyone will say "Just use a proxy since you own one" but I try to keep the proxies to a minimum unless it is something like my OG dual lands, and even then only if it's crucial (yes I have a Taiga, no I didn't proxy it in this deck! haha). You are correct that Commander's Sphere is probably the number 1 cut from the rocks.

Tendershoot Dryad is one of those "it's late game, and my plan failed" cards that I included as a back up. Yes this deck has a lot of ways to go infinite, but if I'm missing pieces to my engines having free 3/3 blockers generated every turn is ok with me. Is it necessary to to deck, absolutely not, but I always feel safer having a way to slow people down if I'm not finding what I need.

As for Domri Rade I'm not sure how I feel about him in here anyway. He is in there mainly for the "fights target creature" ability to try to get rid of some threats if needed. Domri, Anarch of Bolas is another good option to switch him out for, I also still have Xenagos, the Reveler in my maybe board as well as a possible replacement for him.

MRDOOM3 on Gishath, Prehistoric Shepherd

8 months ago

Door of Destinies , Metallic Mimic , Mirror Entity , Shared Animosity , Steely Resolve , Urza's Incubator , Cavern of Souls (only if you're willing to shell out the money), and Coat of Arms are some pretty nice tribal staples to put in here.

The worst thing that could happen to any creature-heavy deck if someone decides to pop a Supreme Verdict or a Merciless Eviction and wipe out your entire dino legion (trust me, I've played a game with my Trostani tokens deck where one of my opponents cast a Damnation, followed by a Mutilate on his next turn, and it was not too healthy for me). Heroic Intervention is a decent budget option to avoid this. If you're willing to dump some more money into this deck, Teferi's Protection is much more versatile creature evasion.

Asceticism is another decent card to have in a deck like this, along with Sylvan Library (again, only if you're willing to shell out the money for it, it's practically a staple in any EDH deck with green). If you can ramp up to it, Tooth and Nail is an AMAZING creature tutor that also lets you crap them out same turn.

Urabrask the Hidden is another nice little card that gives creatures haste, and Vorinclex, Voice of Hunger or Mirari's Wake can allow you to ramp up to higher numbers more easily.

Domri Rade 's ultimate is pretty decent for any face-smashing deck. Arlinn Kord  Flip's ultimate, along with Mage Slayer , and I suppose maybe even Siege Behemoth (though he kinda breaks the Dino tribal vibe a bit), allow you to skip that potential wall of chump blockers and/or pillowfort enchantments like Propaganda or Ghostly Prison. You also can run Triumph of the Hordes , Finale of Devastation , Savage Beating , World at War , or Relentless Assault if you really, really want to beat someone's face into a pulp.

Xenagos, God of Revels is nice for doubling Gishath's damage output, along with Gratuitous Violence and Berserkers' Onslaught , and hence, revealing more cards with Gishath, which means more dinos on the field. Strionic Resonator can double that triggered ability for even more cards revealed.

kamarupa on Wrenn and Six Lands by Turn 3! Ft. Summer Bloom

9 months ago

I'm totally nitpicking here, but it's not factual to say you can play both Wrenn and Six and Summer Bloom faster than any other deck in Oathbreaker. It's pretty much impossible to play a Planeswalker on T1, (and I haven't really researched that it's impossible - it may well be possible) but it's not that difficult to play a 2-3 CMC Planeswalker on T2 and follow that with a Signature spell on T3. For example, T1: Forest, Arbor Elf ; T2, Mountain, Domri Rade - while the likelihood of of drawing a singleton Arbor Elf is tenuous, the proof that it's possible there, and serves as just one example of how possible it is to play a T2 Planeswalker. Totally nitpicking though.

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