Planeswalker — Domri
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
-2: Target creature you control fights another target creature.
-7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."
|Have (3)||Forkbeard , metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Domri Rade occurrence in decks from the last year
Domri Rade Discussion
2 weeks ago
as it has a triggered ability after doubling dragons power with xenagos it can be a nice combo.
Took out Dragon Tempest for it, have other means to get haste, although the other ability is nice but in comparison to other cards feels weaker..
Might be a good idea to include one of this planeswalkers:
Arlinn Kord Flip
Samut, the Tested
but not sure what to take out for any of them.. they for sure have a good synergy with the deck but have no idea atm what to exclude...
3 months ago
carpecanum i don't think Runes of the Deus will be as good Domri Rade can get you that with the emblem, and 5 cmc is kinda high and 7 cmc of Akroma's Memorial 2 extra mana to affect the whole board is better plus you got Shared Animosity to boost up the tokens by tremendous amount. And Epic Struggle will probably add it to the deck as soon i figure out what to take out, thank you for your suggestions!
4 months ago
4 months ago
Swim_ish I would suggest Rogue's Passage making it so a creature can potentially hit unabated. If budget isn't much of a concern leaning into playing tons of lands Burgeoning would be a solid addition, Veil of Summer for some removal protection. Dryad Arbor is a solid include filling a creature slot but getting a landfall trigger when it enters. Guardian Project and Beast Whisperer are good for draw and can be considered.
I hope my suggestions help, definitely a cool build, you got an upvote from me.
6 months ago
I've recently gotten into commander. I've built a deck with the cards available to me with Riku of Two Reflections as the commander. Other staple cards I have for this deck are:
What sort of strategies should I use with Riku being a commander. Should I be focusing more so on duplicating creatures or other spells? Do the other cards I've listed work well with Riku, or should I focus on solely building around Riku's ability? What are some cards I should look into for a red green blue EDH deck with Riku as the commander?
All comments thoughts and suggestions are more than welcome, thank you all very much.
6 months ago
Domri Rade should be replaced with Arlinn Kord Flip. Ancient Grudge should be moved to side board, and be replaced with some removal Lightning Bolt is a perfect example. There are better options for Scorned Villager Flip, like Immerwolf, Wolfbitten Captive Flip, Village Messenger Flip or even Gatstaf Shepherd Flip, Lambholt Pacifist Flip or Kessig Forgemaster Flip.
6 months ago
I might add some card velocity of some kind to make sure you get to the Obliterator, maybe stuff like Commune with Nature or Adventurous Impulse? You might not need it though considering Domri Rade's +1 and Fauna Shaman ... just an idea.
7 months ago
Ooh thanks for suggestions Klapmeyer94. Of course then comes the part of deciding on cards to swap out.
The Bracers and Rishkar’s will definitely find a place. I was thinking of taking out Regisaur Alpha and Domri Rade due to them being more creature-based and poor Domri never gets to ult unless my pod is being stupid (no offence to them but that emblem is brutal, I’ve only ever had it once).
I do like Panharmonicon as well, since taking a look at my creatures there’s a fair amount of etb effects. I also want to add Chronomantic Escape in because it’s a fairly underrated card for what it does. No idea what to take out for these two. (Fires of Yavimaya and Aurelia, the Warleader maybe? As they are both creature/combat oriented which doesn’t really fit the deck anymore)
In terms of the card draw spells, I’m very iffy on adding those in when they require sacrificing creatures, since I can go an entire game with only a couple creatures at any one time.
Other cards I’m considering adding are Sunhome, Fortress of the Legion (which does go against the lack of combat stuff this deck does but at the same time it makes Zacama hit for 18 commander damage), Blackblade Reforged again same thing, but when I have 15-20 lands out that’s very strong, and Seer's Sundial. I may have to pay for card draw but I get landfall more reliably than casting creatures. Zirda can also reduce it down to 1 mana per draw.
Sorry for the mass text, I haven’t seen too many Zacama decks so it’s nice getting opinions and sharing ideas