Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

Latest Decks as Commander

Heroic Intervention Discussion

NV_1980 on Chatterfang, Danga-lang-swang-thang!

1 week ago

Hi m8,

Very nice deck. A card like Arachnogenesis seems made for this deck. With Chatter on the field this really makes an ungodly amount of tokens. Speakin' of spiders, that reminds me: Arasta of the Endless Web, crazy good against any deck that likes slinging spells. Champion of Lambholt also seems very good for a deck that can generate this many tokens. Last but not least, I would really recommend Heroic Intervention to counter wipes against your token armies.

Good luck playing this; looks fun!

Kind regards,

NV_1980

LynxGoddess on Mighty Morphin' Aura Rangers Battlecruiser

1 week ago

Cool concept! It's clear you're telling a story with your deck and I think you've done really well in representing it through your card choices. I'm not to familiar with the Power Rangers myself, so I'll give some advice but I'll also expect you to only listen to what makes sense to you! ;)

Your plan seems to be to get Siona on the table and start playing big auras to suit up several creatures and make them scary threats - fitting the theme you're going for. That's gonna be pretty hard and costly in many games since you will need to spend a lot of mana to play these auras and won't have much resources (mana, cards, protective spells) to keep your rangers alive, while those rangers dying to a kill spell will cost you several cards if you've played the auras on them. I'd look on a few options to give your rangers more chances to shine.

  1. Cheaper auras that you can play earlier. They will not have as much of an impact, but they will give you everything you need most of the time and will do so many turns earlier. (Angelic Gift, Alpha Authority, Daybreak Coronet, Gryff's Boon, Bonds of Faith etc.)
  2. Auras that don't lose you resources. By drawing a card on entering the battlefield, letting your creature draw cards or returning from the graveyard you can keep your momentum goingeven if a ranger bites it (this also makes it less attractive to kill them in the first place). (Rune of Might, Rancor, Conviction, Keen Sense etc.)
  3. Introducing more interaction, mainly in the form of protection. (Veil of Summer, Heroic Intervention, Rootborn Defenses etc.)

Perhaps losing the bigger spells would feel like the deck loses its identity - and then they should stay in. But if it feels like they arrive too late or get stuck in your hand, then maybe the card in your hand should be some other card that does more for you when you need it? Try things out and see what sticks, perhaps something I said has caught your eye! :D

Artizan81 on Does Ruxa work with instant …

2 weeks ago

Hello everybody,

I’m focus on a new Ruxa edh deck. Am i right if i play an equipment like Ring of Xathrid Is it an ability for the equiped creature ? The card doesn’t mention «has» or « gains »... will I lose the benefit of Ruxa's abilities?

Also with Heroic Intervention : if i play it ... my vanilla creature will assign their damages as though they weren't blocked with Ruxa in play ?

Thank you for clarification.

A player after 25 years of stop from France. Sorry for my bad written.

multimedia on Draggin' Grwl

3 weeks ago

Hey, good upgrades for the precon. Nice Gnawbone + Charger combo. Other than Gnawbone most upgrades here are budget.

What the precon doesn't have is a way to make Vron indestructible since then he can take infinite damage to enrage which can make Scourge, Outpost or Warstorm a burn win condition. Some budget ways to make Vron indestructible:

Hammer of Nazahn, Darksteel Plate, Heroic Intervention are three expensive price ways to make Vron indestructible.

Greater Good and Goblin Bombardment are budget cards for Dragon Spirits because when a Dragon Spirit does damage it triggers. When this trigger goes to the stack it has to resolve from the stack for the Dragon Spirit to be saced. You can response to the trigger and sac the Dragon Spirit for value. Greater is draw 5 cards and Bombardment lets you do 1 damage to Vron to create another Dragon Spirit. Bombardment is also a burn win condition when Vron is indestructible.


Some changes to consider:

Good luck with your deck.

multimedia on Draconic rage (upgrated)

1 month ago

Hey, pretty good upgrades for the precon, but calling your version competitive is a bit of a stretch.

Because of such a high budget for upgrades then I don't think you need several holdovers that are still here.

  • Temple of the Dragon Queen
  • Wild Endeavor
  • Bag of Tricks
  • Neverwinter Hydra
  • Hoarding Ogre
  • Hoard-Smelter Dragon
  • Shivan Hellkite
  • Colossal Majesty

An interaction with Dragon Spirits that isn't included in the precon is being able to sac the token before it's saced after doing damage. When a Dragon Spirit does any damage it's sac trigger goes to the stack and must resolve for the token to be saced. You can response to this trigger and sac the token for other value. Greater Good is draw 5 cards and Goblin Bombardment is do 1 damage to Vrondiss to create another Dragon Spirit or trigger other enrage such as from Ripjaw Raptor.

Bombardment is also part of a combo as win condition when Vrondiss is indestructible to do infinite damage to all your opponents. Vrondiss who's indestructible + Bombardment + one of Dragon Tempest/Scourge of Valkas/Terror of the Peaks/Outpost Siege.

If you want to utilize this combo then you'll want more ways to make Vrondiss indestructible since Heroic Intervention is currently the only way here.

  • Hammer of Nazahn: when it ETB it equips for free to Vrondiss or any other creature you control.
  • Anara, Wolvid Familiar
  • Roar of Challenge: as long as an opponent has a creature then it can start the combo when opponent's creature does damage to Vrondiss. Without the combo this can wreck an opponents board of creatures and each one who does damage to Vrondiss triggers his enrage to potentially create a lot of Spirit Dragons.
  • Tyrite Sanctum

Good luck with your deck.

Unlife on Crouching Kadena, Hidden Phage [Primer]

1 month ago

I like it, have you considered Heroic Intervention as a way to keep your board in one piece in case of board wipes/removal?

multimedia on MEATDOWN

1 month ago

Hey, nice upgrades for the precon and funny deck name.

Goblin Bombardment can do 1 damage to any target for enrage. When Dragon Spirits do damage their sac trigger goes onto the stack and it has to resolve before the Dragon Spirit is saced. When this trigger happens you can response to it by sacing the Dragon Spirit with Bombardment to do 1 damage to Vrondiss to create another Dragon Spirit or target another creature like Ripjaw Raptor. Greater Good is another powerful sac outlet to take advantage of Dragon Spirits sac trigger. In response sac the Dragon Spirit to draw 5 cards.

Cutting Scourge of Valkas from the precon is a mistake. It's a Dragon body that has Dragon Tempest effect and it can trigger Vrondiss enrage the turn it ETB. Scourge of Valkas --> Hydra Omnivore


To really abuse Vrondiss consider more indestructible? You have Heroic Intervention, but consider more ways?

Roar of Challenge can do a lot with Vrondiss for three mana because he has more than 4 power. It makes him indestructible and forces an opponent who has creatures for all them block him which each creature who does this is one instance of damage/enrage to Vrondiss to potentially create a lot Dragon Spirits.

Because you have Stomping Ground, Cinder Glade and Highland Forest than Farseek is an upgrade for Rampant Growth. Karplusan Forest, Fire-Lit Thicket, Rootbound Crag, Jund Panorama are some less expensive lands to consider adding.

Good luck with your deck.

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