Heroic Intervention

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

Heroic Intervention Discussion

Sebastian_Temples on Now you're playing with Toughness

1 day ago

If you're on the look out for more control-y includes cards from the Fiend Hunter family (o-rings on sticks,) are almost always big butts in the 1/3 range, Gaddock Teeg , is a nice include but you'd need to switch up your sig to include him: so far I've found that dealing twenty consistently with this type of deck is relatively easy and Triumph of the Hordes is a bit of overkill that's likely get you hated out so switching to something else for the Teeg include (which shuts off almost every other deck at the table, since planeswalkers are more often than not cmc 4+) might be worth considering its.

In my experience, the deck is weak to board wipes and removal, which is why my signature spell is Heroic Intervention : the beauty of Teferi's Protection but at a discount.

Champion of Lambholt is nice evasion since you strategy is to puke creatures on the board. Semi-asymetric boardwipes like Dusk//Dawn and Wave of Reckoning are also really good, but remember that if you play Teeg, they nonbo; Magus of the Disk is a 2/4 board wipe on theme that Teeg doesn't turn off though.

Hunter's Insight and Mentor of the Meek are really strong card draw for the deck, and because your curve is so low to the ground, you can probably most often afford to tax one for the cantrip.

Bar the Door and Tower Defense are the strongest pump spells this type of deck can run that I'm aware of. Village Bell-Ringer is also an on theme combat trick for the deck.

Assault Formation is a nice alternative to your oathbreaker in case she gets removed or worse Imprisoned in the Moon .

Stirring Wildwood is a land. Growing Rites of Itlimoc  Flip is a billion green mana once it flips.

Indomitable Ancients is a four drop 2/10, and Skinshifter is a 1/1 for 1G with G: become an 0/8 uet.

Rhox Faithmender is the reason my record life total with the deck is 120 (three activations of Huatli for 11 doubled is 88 life plus starting life total and a net twelve life from somewhere).

Mirage Mirror is a second copy of anything in your or your opponents decks.

and lastly, Joven's Ferrets is a meme.

Joe_Ken_ on Welcome to Machine

3 days ago

Well with your colors you can run some of the give your permanent indestructible instant speed cards like Boros Charm and Heroic Intervention maybe even some flicker away stuff like Eerie Interlude would be something.

For ramp and this is also just one of my guilty pleasure pet cards I would include Golden Guardian  Flip since he flips into a land that produces mana of any color or if you have the mana available and you aren’t using it you can make a 4/4 golem.

Coalition Relic would probably be a good rock for the deck since it makes mana of any color and can even make 2 of separate colors if you ever find yourself not using it for a turn. Another rock that would be useful is Everflowing Chalice since you can put however much mana you want into it to make it tap for that much or put more charge counters on it.

I love to put Lux Cannon into any deck with unwinding clock since then it becomes a really powerful piece of removal.

A card that is really good for charge counters is Energy Chamber since at your upkeep you either put a +1/+1 counter on an artifact creature or a charge counter on an artifact.

Steel Overseer May also be useful for the deck to slowly make all of your golems into bigger threats.

Karn's Bastion May also be a good mana sink to proliferate your board and Evolution Sage will proliferate each time you make a land drop.

exec-MTG on Another Muldrotha deck

4 days ago

A few others but depends on you, and your meta! :)

Catpocolypse on Mono-White Angel Human

1 week ago

Esbilon is right, 19 lands is not enough, especially with the curve you have. The only time I would play 19 lands is with Burn or Infect. I'd suggest 21 lands. Splashing green might be an interesting prospect. you get access to mana dorks to help with your curve, Birds of Paradise or Noble Hierarch would be best but Avacyn's Pilgrim is a good budget option. You would also be able to play Tireless Tracker for would help you with card draw and Collected Company to get your humans out. Harmonize , Dromoka's Command , and Hardened Scales all work pretty well with humans. And Heroic Intervention and Blossoming Defense give you protection. You would also get access to Sigarda, Host of Herons and Sigarda, Heron's Grace if you need a way to protect against control.

schulle on Breed Lethality with some upgrades

1 week ago

Hey there, You might be interested to add The new Evolution Sage . I would also look for some additional protection like Lightning Greaves Swiftfoot Boots and maybe Heroic Intervention as atraxa is a removalmagnet. Cards to cut:

Sylvan Reclamation it is too expensive and there a many better option for artifact/enchantment removal

Ichor Rats would be ok if you were more dedicated into infect but like this it's too slow with proliferate alone

Orzhov Advokist The protection sounds better then it is, people just pump their creatures till they are confident enough to attack and most casual decks are midrange either way so they take the Bonus 1-2 turns gladly

kamarupa on Rampy Pampy - Casual Dragons

1 week ago

The deck obviously needs it's mana-ramp. That said, I don't think it matters how you ramp. Each method has pros/cons that can exploited/relegated. I'm not arguing for or against any ramp system, only stating viability and pros/cons.

But to answer your question, a full set of Overgrown Battlement is a sufficient number of defenders to make them well worth including, if so inclined. After all, most mana dorks only tap for 1 mana. Having a 0/4 that taps for at least one mana and up to 4 isn't shabby. In this deck, Sylvan Caryatid is probably better because it mana-fixes in addition to ramping. It's also more expensive. With Dragon Egg , you could swap all your other dorks for defenders. Or not. Up to you. Defenders pros: massive ramp very possible, some toughness for blocking | Cons: can't block when tapped for mana, can't swing, still die to deathtouch, medium/large creatures, removal etc, higher CMCs

If Utopia Sprawl is too expensive, Fertile Ground is an option. Pros to enchantment ramp: rarely removed, combos well with Arbor Elf | Cons: no body, risk of making a land a target for removal, CMC/speed

I've tried multiple times to build a Dragon tribal, but I've never managed to get something that "checked enough boxes." The two combos I like best with Dragons: Dragonmaster Outcast + Harvest Season and Savage Ventmaw + Hellkite Charger .

There's discord in Modern, it seems, as to whether a fast enough deck needs disruption or if it can play threats fast enough to essentially ignore whatever opponents are doing. Your deck here is going for the latter, but I don't have confidence in it's speed. Therefore, I wonder if utility staples like Vines of Vastwood , Blossoming Defense , and Heroic Intervention for deflection and surprising swings as well as Beast Within and Lightning Bolt for spot-removal might be worth considering.

In terms of sideboards, Beast Within , Return to Nature , Pithing Needle , Elixir of Immortality , Scavenging Ooze , are usually safe bets.

Peanuts on Muldrotha, Digging my own Grave

1 week ago

Hey ! Guess who's there !? So 37 Lands is a lot, I think you can go down to 36, maybe even 35 since you have a nice ramp plan and your commander can help you ramp by casting spells and playing land from the graveyard. Lazotep plating is ok but if you really want a powerful protection you can play Heroic Intervention . You could also switch Cancel (which is the worst counterspell) for a nice Disallow , sinister sabotage is also kind of bad, even with the surveil bonus. You may want to include Acidic Slime for the nice ETB and maybe a Lazav, the Multifarious to use the creature you can't cast from your graveyard when your commander isn't on the battlefield. Also you seem to have a nice Zombie theme so you MUST put a grave titan in this deck, it's just to good.

NV_1980 on Gruul Werewolves May.12 2019

1 week ago

Hi,

First off, we would recommend that you main-board the following cards from your maybe-board:

Then there are some other cards we would include:

We are not entirely sure what we recommend you should remove in order to make room for some of this. Ruric Thar and Mana Barbs come to mind as these seem to hurt you almost as much as your opposition. We're not sure about including Coat of Arms either, as many opponents will benefit from this card too.

Anyways, let us know what you think and good luck with your build. We think this is a promising start.

Regards,

Mrs and Mr NV_1980

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Heroic Intervention occurrence in decks from the last year

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.09%

Green: 0.65%

G/U (Simic): 0.57%

GW (Selesnya): 1.0%

Golgari: 0.16%