Heroic Intervention

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn. (They can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)

ZorrosRage on E3: Ezuri's Elvish Entourage

2 months ago

There is quite a few more that are good that i probably haven't listed like Circle of Dreams Druid, Steely Resolve Descendants' Path, Eladamri, Korvecdal, Heroic Intervention and a bunch more. i would say try to look at other builds and look throught the cards and see what way you want to build it. Try different things. some people do more combo or +1 counters than others.

Icbrgr on Naya Dragon tribal

2 months ago

I assume just as a generic midrange shell?... early game ramp/cost reduction (Llanowar Elves and Momo, Friendly Flier) for the Dragon payoff/wincon and supplement it with removal Fiery Impulse, Get Lost, Abrade and some other goodstuff like Heroic Intervention/Scavenging Ooze/Knight of Autumn kinda stuff?

DubMC on E3: Ezuri's Elvish Entourage

2 months ago

It looks pretty good to me! There are some elves that would be better than the ones you have, if you're looking to make this a bit more powerful. I'd recommend adding some protection since green doesn't have much removal, but also adding some more removal would be good lol. Protection like Heroic Intervention, Lightning Greaves or Asceticism can go a long way to help protect your best creatures. Removal like Beast Within or Song of the Dryads can help get rid of nasty threats that need answered. Good luck, have fun!

DubMC on Sprouts!

3 months ago

I love this! I wanted to make a saproling deck but you made this and it's almost exactly how I would've built it. Have you ever considered Ferrafor, Young Yew? I especially like how he works with spore counters and can double them. Heroic Intervention would be amazing to add too.

Hydr0x on Treefolk-Traditional

3 months ago

I've run into an obstacle recently,

copies of these cards have all had at least one highly suspicious or an actual counterfeit within my deck: Sapling Nursery, Badgermole Cub, Heroic Intervention, + Force of Vigor. However, I have implemented steps to ensure authenticity, validity, and recompense... It is strange but knowing me I wear this, as a kind of badge of honor.

Optimator on

4 months ago

If you like Rakdos dragons, which is a very fun color pair for them, you may want to check out Rivaz of the Claw as a commander. Comes out a lot earlier and can get you to your dragons sooner, along with some recursion. The mass Haste of your current commander is super convenient for dragon decks, though. If you switched commanders, you might want another effect or two that give haste. Lightning Greaves is classic. Carnelian Orb of Dragonkind is cute and could be an upgrade over another mana rock. Even the humble Fervor is playable in big-creature decks.

You have a great amount of ramp, but you may still want two more lands or two cheap (1 or 2 mana) draw spells, with such a high average CMC for the deck. For versatility, you could do two MDFCs like Shatterskull Smashing and Agadeem's Awakening for instance. Fell the Profane is good, Malakir Rebirth is good, Boggart Trawler could sneak in some graveyard hate, Kazuul's Fury could be cute and steal a game, Bloodsoaked Insight is decent in big-mana decks. Lands like Bonders' Enclave aren't amazing but can be nice in big-creature decks that make good mana (in a pinch).

Howling Mine could be upgraded to Palantir of Orthanc for safer card-draw. has no shortage of good draw spells these days; cheap stuff like Night's Whisper and Sign in Blood can get you your earlier land drops for more consistency. I kind of like stuff like Ancient Craving and Damnable Pact in decks that get a lot of mana. Later in the game, stuff like Ambition's Cost or Seize the Spotlight or Syphon Mind could allow you a partial refill along with playing a second spell played from the new cards. "draw three/draw four" spells are underrated IMO. Depends on the deck.

Some people swear by lots of cheap draw cards, some prefer big-time hand-refillers, and some only like incremental draw like Phyrexian Arena and Outpost Siege. It depends on a lot of deck-building factors as well as personal taste. I kind of like effects like Phyrexian Arena because it could come out early, before all the big dragons. Then again, Phyrexian Arena feels way worse on turn 12 than Ancient Craving. They all have their place.

Big scary dragons tempt boardwipes a lot. It's the psychology of Commander. In big-creature decks that can't prevent wraths (An Offer You Can't Refuse) or make all your creatures resist them (Heroic Intervention/Dawn's Truce), I am a big fan of mass-reanimation effects like Haunting Voyage, Rise of the Dark Realms, Behold the Sinister Six!, and Bloodline Bidding. Could be worth considering running a silver-bullet copy of one of those. Makes mass-haste effects real nice.

Personally, I don't love Planeswalkers in big-creature decks. I feel like I always want to attack with the big guys so it's hard to defend the Planeswalkers. I have a Saheeli, the Giftedfoil deck (Junk in the Trunk) and it's pretty easy to protect her with all the thopters and servos. In my experience, opponents like to attack open Planeswalkers for the value, even if they aren't huge threats.

In big-mana decks, I actually still really like In Garruk's Wake. Big shout-out for you running Cut / Ribbons. Love that card. All is Dust could be nice since you have so many strong artifacts. It's nice to punish a boardwipe with another, bigger boardwipe. Bedevil is a potential upgrade over some of your other removal. Be sure to note Baleful Mastery too. Soul Shatter is better than things like Murder. Untimely Malfunction does double-duty as removal. No Mercy is nice in big-creature decks as well. Mudslide is cute in dragon decks.

MrPosotive on All Will Be One

5 months ago

kamarupa Looking at it again, you are right about Stocking the Pantry i need to get that out of there.

I think you are missing the purpose of Blade of the Bloodchief and Basking Broodscale. They serve as an infinite counter pump. Add a counter to Broodscale, he creates an eldrazi token, sacrifice the token and the Blade adds a counter to Broodscale, when adding the counter broodscale creates another token, so on and so forth.

I think i will make room for a couple Heroic Interventions and a couple Fogs. I think i will out Arbor Elf for Primordial Hydra. Thanks for those.

I dont quite see the use of Cragcrown Pathway but i will add Yavimaya, Cradle of Growth.

Thanks a lot for your detailed reply.

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