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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Permanents you control gain hexproof and indestructible until end of turn.
4 weeks ago
Legendary beatdown? It should be easy to get her out on turn three for a turn 4 attack. Load up on cheap legends like Jolrael, Mwonvuli Recluse, Syr Faren, the Hengehammer, maybe Wilson, Refined Grizzly, and you have the start of a stompy deck.
Blackblade Reforged feels like a natural fit, too.
You could also ramp into bigger legendary creatures like Old Gnawbone or The Tarrasque and go for a big creature beatdown. Add some protection like Wrap in Vigor, Heroic Intervention, or Asceticism, depending on budget, and there's a deck.
I would say those are Doric's clearest strengths, ramping and face smashing, with a side of lands matter. I can't come up with anything too tricky or subtle to do with her as the centerpiece, so my suggestion is to dig into the aggro and swing hard.
1 month ago
Goldbranner, so I bought a bunch of cards just to mess around with and there were a couple interactions I found fun that led to some blowouts but I haven't had enough testplay to see if they're worth a slot in your list.
You mentioned Pull from Eternity which I like a lot since it basically means no removal is permanently removed and you can get it back with Anikthea.
I stuck both Eternal Witness and Timeless Witness in some of my plays and ended up Eternalizing Timeless Witness and then populating her. This allowed me to grab back an instant that populates and just creating more tokens.
I've also tried all the protection spells like Heroic Intervention and Flawless Maneuver but I think the best few are Teferi's Protection obviously but also Clever Concealment and Eerie Interlude. Clever Concealment gets around all board wipe effects including Cyclonic Rift, Terminus, Toxic Deluge or Farewell which are played a ton in my pods. It also protects the token creatures and leaves them up for attacking on the next turn. Also, since it has convoke, we can go all out on a big turn with our lands but since we have creatures up we have enough to cast it. Eerie Interlude doesn't protect the tokens but it saves the enchantresses for the next turn without having to rebuild and can have some Witness triggers to protect the board again for when we go off. I'd typically reserve Eerie Interlude for an early to mid game build up and Clever Concealment for the late game right before we go for the alpha strike.
2 months ago
2 months ago
With the cost of packs I'm not sure how much the cost of cards that are expensive due to demand (like say, Heroic Intervention will actually drop, especially for mythics. I do think this will serve to crash the price of a bunch of cards that are expensive due to insufficient printings (looking at you Nesting Dragon. I'm pretty happy about the medallions and the Fierce Guardianship cycle being at rare as those are all very good cards that cost way too much.
The sealed prices are just ridiculous right now. $300 for a box of draft boosters? A single collector booster pack is $65 right now. At least the expected value won't be tied up all in a handful of mythics like in Double Masters 2.
3 months ago
As a creature deck in a removal heavy format we can have a hard time, so I try to have our stuff protected as much as possible.Giver of Runes, Sigarda, Font of Blessings and Shalai, Voice of Plenty are amazing at protecting our stuff from targeted removal, and any 2 of them combo amongst themselves very neatly to have everything protected from everything but boardwipes.Heroic Intervention helps with that. Selfless Spirit is also a great card to consider in that spot, is not as good saving our stuff, but it gives us a fairly aggressive body with evasion that still synergizes with Righteous Valkyrie and is easier to cast. Pros and cons.
About Sigarda, Font of Blessings and Shalai, Voice of Plenty with vial they can even be used as short of "counter spells". I Love them. Don't worry, we all have learned brewing and deck building by "stealing decks". Just play it, see what you like and what you don't, and tweak those things to make it your own.
I want angels to be a thing, so I'll happily answer any question or doubt you have about the deck interactions, budget friendlier versions of cards or whatever if you have any!
3 months ago
darkmus, thank you again for taking point on this and for all of your help honing my decks! Khoaemon, thank you for the upvote and interest! darkmus is definitely better at explaining all of the interactions of the deck and far more in depth in their explanations. So if you are truly interested in learning the ins and outs of Angel tribal than check out their builds.
I personally love the Angel tribe most of any in MTG history, and I would always encourage anyone else to love them as well! I will offer my two cents on gameplay of this deck for posterity sake. I am a big fan of the white/black vs of the Modern Angel Deck as it offers us a variety of kill/exile/tutor spells if we desire them, Vindicate or Anguished Unmaking, Doom Blade, or Damn, etc. That plus the flavor of the Godless Shrine has always spoken to the heretic in me.
All that being said, I am a big fan of Selesnya and darkmus sure provides good arguments for those colors as well. i.e. Sigarda, Font of Blessings and Shalai, Voice of Plenty, also, hexproof rules! And, Heroic Intervention.
An Ideal first turn would be a Godless Shrine or Temple Garden, followed by Speaker of the Heavens, Esper Sentinel or Giver of Runes, though you could also do Segovian Angel or Aether Vial. ( I feel like we still need a better first turn play, but these are the best options A.T.M)
turn three, Righteous Valkyrie if you have it, or more of the same from T1, T2. or maybe removal.
turn 4, Resplendent Angel. and boom! More angels, more life than your opponent can handle, and With no interaction, you have most likely won the game by your next turn.
If you have not overpowered the opponent by then, you will hopefully keep spawning more angels via Resplendent Angel or boosting other angels via Giada, Font of Hope or your finisher angels Archangel of Thune or Lyra Dawnbringer.
I hope this helps, and let us know if you need any more assistance! That's why we are all here!
3 months ago
Without a ton of tokens I'm not sure cards like Blood Artist and Zulaport Cutthroat will really help a lot. If you want to focus more on tokens maybe get Tend the Pests, Second Harvest, Chatterfang, Squirrel General etc.
I think you should get a few (or a lot) of cards like Rabid Bite that allow Shelob to just murder somebody and make a token. There are several (Instants and Sorceries, mostly green) and they tend to have a CMC low enough to fit inside a Isochron Scepter and so would all but one of the Instants you already have. I see your two artifact pingers there, those are a great start. Arcane Lighthouse would help with spells that target like that. A lot of creatures have abilities that will carry over in Artifact form and I really like some of the possibilities there.