Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

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Trade

Have (2) Azdranax , FSims81
Want (1) slowsti

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Heroic Intervention occurrence in decks from the last year

Latest Decks as Commander

Heroic Intervention Discussion

Catonis on TnT, Scepter Squirrels

1 day ago

Nerdytimesorwhatever first, thanks for taking the time to comment! So for your first question I'm running Veil of Summer and Heroic Intervention I didn't think Autumn's Veil was necessary.

As for Blasting Station I know I could do the combo without it, and for the longest time I did, the only problem is I then have to wait a whole turn cycle with the combo on the field which opens me up to blow outs and has lost me games, being able to win the second it hits the field seems to work a lot better. I can also use infinite mana from scepter combo to play my commanders an infinite number of times and feed them into the station.

As for Eldritch Evolution I had never thought of using that card as a way to easily get Muse but that is a good idea and something to consider, I personally prefer rocks to dorks they seem to last longer in my meta and I hardly ever get attacks in so I don't often lean on Tymna for draw.

Honestly not really, I could add them and I have considered it but as you can see I don't have wheels or Notion Thief I would have to change the deck around quite a bit to make it worthwhile. As for the agent it is something to think about.

Don't worry about stepping on my toes any advice is appreciated, thats why I'm out here seeking it. Thank you for the kind words though

king-saproling on Yeah I'd tap that. . . Derevi, Empyrial Tactician

1 week ago

There's nothing wrong with your list as-is, but I do think a combat-oriented strategy would run more smoothly. Its up to you, maybe you could even do a combination of the two versions.

You could actually still incorporate many of the cards in your current list into the new list if you went for the combat strategy. For example I would retain these: Archivist , Arcanis the Omnipotent , Parcelbeast , Rhys the Redeemed , Heroic Intervention

abby315 on Arahbo, Roar of the World - Your Eminence

1 week ago

It looks pretty good for multiplayer to me! My only comments: I'm a little surprised to see a few boardwipes; you're definitely going to be the aggressive creature deck and boardwipes are usually your enemy! I understand the desire to have a reset button in the deck, but I think maybe focusing on more spot removal for problematic creatures would be helpful. You could swap Wrath of God , Day of Judgment and Martial Coup for Swords to Plowshares , Path to Exile , and Banishing Light for example.

My other suggestion would be to take out some of the really high-cost cards like Zendikar Resurgent , Kindred Summons , and Doubling Season . There's not a huge counters or tokens emphasis with cat tribal and the value of Zendikar Resurgent is nice, but at that point in the game you probably just want ways to get around big things on the board or get in for that last bit of damage.

I'd recommend adding a few protection pieces instead. These get a bit expensive so whatever you can afford or proxy: Heroic Intervention , Wrap in Vigor , Teferi's Protection . Alternatively I'd replace the above with some good aggressive equipment like Stoneforge Masterwork , Hammer of Nazahn , and Maul of the Skyclaves .

Hope that helps!!

Coward_Token on Strixhaven spoiler season

1 week ago

Elite Spellbinder: White taxing pseudo-discard

Rip Apart: Surprisingly edgy name for a boros card

Venerable Warsinger: yay, finally more Sun Titan s!

"Potion of Empowerment": Potentially explosive. Instant too!

Beaming Defiance: I don't know why it took so long for white to get an unconditional hexproof spell. Now where's my bleached Heroic Intervention ?!

Thunderous Orator: I wish this plane skipped on Kor, they just look like creepy humans here.

Returned Pastcaller: No super innovative design space here, but that mana cost tho

Radiant Scrollwielder: unofficial commander potential right here

Lorehold Excavation: self-milling is moving into boros, although I think red could do it on it's own; it can already get cards to the graveyard rapidly trough rummaging & wheeling

Reconstruct History: It's boros Concentrate + 1, kinda.

Velomachus Lorehold: spellslinger voltron gooooo. MV 7 is kinda oof tho

dsdude3021 on Naya's Hero

2 weeks ago

I'm curious what your experience was with Bloodbraid Elf . Cascade also gives you the cast trigger off of Hero of Precinct One . It's also crazy to think it's now a pretty budget card. Maybe because they are not as fun to play with?

I will like to advise that your 6 copies of Destructive Revelry (including Cindervines ), is a bit redundant and harmful. Especially if you already have the champ Qasali Pridemage . If you do put every single one in on a single game, you are very likely to start with one (or multiple) in the early game. This reduces your awesome creature output and likely ending with a poor mid to late game board-state. You don't have big and high CMC threats, so delaying the game into the late game can be a death threat to you. They are also mana restrictive (especially without fetchlands) and are strictly only answers to a particular threat, so they have a strong likelihood to sit in your hand wasting space

Here are some things to think about if your interested.

-The non-land permanent removal enchantments might be an option, if you want answers to specific permanent types in your sideboard, but it not have it as mana restrictive or type specific. Maybe even just creature stuff like Prison Term aggro might be funny against midrange or some aggro decks.

- Yasharn, Implacable Earth --Sideboard? It's at least interesting to think about.

- Declaration in Stone --another removal option like Path to Exile . Doesn't give them an extra turn on your early game, but is one more mana and at sorcery. Cheaper too.

- Remorseful Cleric , Apostle of Purifying Light --Cheaper Rest in Peace alternatives on a creature.

- Rienne, Angel of Rebirth This would essential be the 1 of fun card to put in the deck that is of theme. Not needed.

- Aspect of Mongoose , Valorous Stance , Unbreakable Formation , Dauntless Escort , Gods Willing and many others are much more budget than Heroic Intervention . Plus you mainly want to protect your creatures anyway.

- Shield of the Oversoul may be interesting

- Voice of Resurgence ?

I had more stuff to say but I realize this is alright long enough. Overall, I do like the idea of a multicoloured deck. I can see many possible directions a deck like this can go.

jamochawoke on UR Dragon: Reignited

3 weeks ago

For keeping a board:

As for killing a board you seem to have the pieces you need for that. What specifically are you running into that's preventing that? When I play dragons I run Scion of the Ur-Dragon as my commander and usually use its ability on the stack (like activating it multiple times and as they resolve use the abilities of each dragon in response to the next activation) to give it the attributes of several dragons to snipe the most dangerous person on the board. Once they are out of the picture I then use the overrun type effects you've already brought up. Silumgar, Kolaghan, and Sylvia should be wiping the board while beating face for you as well. You might try running a few less dragons and a few more tutors?

TheoryCrafter on Samut Punch

4 weeks ago

Have you considered any combination of Archetype of Endurance , Asceticism , Heroic Intervention , and Shalai, Voice of Plenty ? Any of these cards can give your creatures hexproof. Archtype of Endurance can remove hexproof from your opponents' creatures and Shalai also gives hexproof to you as well. Asceticism and Heroic Intervention give your creatures some protection from board wipes.

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