Gruul Signet

Gruul Signet

Artifact

, : Gain .

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Guildpact (GPT) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Gruul Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

RG (Gruul): 1.41%

Gruul Signet Discussion

TDemers on The Ur-Companion

1 month ago

Given the companion rule change announced today, I made some initial changes to the ramp package to open up the 3 CMC spot more reliably.

In:

Birds of Paradise, Fertile Ground, Gruul Signet, Talisman of Impulse

Out:

Chromatic Lantern, Wayfarer's Bauble, Wood Elves, Urza's Ruinous Blast

GregariousG on Kalamax EDH

1 month ago

Add:


Lands:

Your average converted mana cost is low enough to go to 33 or 34 if you had mana dorks.


Creatures:

    Rashmi, Eternities Crafter: Rashmi is incremental advantage. You and both know that you are going to play cards on other people’s turns, so why not get free stuff for doing so? Wavebreak Hippocamp does the same thing if you want more of this effect.
    Spellseeker: Spellseeker grabs most of the instants and sorceries in your deck and more food for Prime Speaker
    Thing in the Ice  Flip: I noticed that you don’t have ways to protect yourself. If played earlier, you can flip Thing in the Ice and reset that battlefield. It was dumb in other formats, it’s dumb in EDH as well.

Instants and Sorceries

    Swan Song: Another good counter spell, but you have that covered pretty well. Once again, no one cares about one 2/2 bird….no one…
    Nature's Lore: This is only and grabs any forest onto the battlefield. Most of the time, you are going to tutor for Forest, so why not grab Breeding Pool instead?

Artifacts


Cuts:

    Raging Ravine: Ok, it has your colors. Are you ever going to activate this man-land? Also, it comes in tapped. Gross….
    Arch of Orazca: I think Arch is better in decks that lack access to card draw. You’re in . Drawing cards, most of the time, is not going to be a problem for you.
    Frilled Mystic and Mystic Snake: I’ve fallen for this trap too. I don’t want to pay for a counterspell on a weak 2/2 body. Compare these two cards to other mana spells like Cryptic Command. This cards counters, protects, and draws cards. I prefer utility creatures with more flexibility.

TheWillest on The little man

1 month ago

Only things I'd add are a few ways to make Gishath unblockable, some cheap mana fixing artifacts like the signets and talismans, and more card draw.

Unblockable: Whispersilk Cloak and Rogue's Passage Mana: Boros Signet, Selesnya Signet, Gruul Signet, Talisman of Conviction, Talisman of Impulse and Talisman of Unity Card Draw: Return of the Wildspeaker, Lifecrafter's Bestiary and Mask of Memory. Maybe even more draw than that because big creature strategies are really susceptible to boardwipes and will have a hard time recovering

Maybe True Conviction too for Double Strike and Lifelink

Also Etali, Primal Storm if he can fit in the budget because free-casting your dinosaurs and other peoples stuff is nice

bushido_man96 on Godzilla Vs. Mechagodzilla | A Movie Within a Deck

2 months ago

It looks to me, from a quick count, that you're running around 18 tutors, counting your creatures that tutor. That could clear the path for 9 draw spells and 9 ramp spells, balancing you out pretty good.

Sol Ring is a staple in most EDH decks, but honestly, it won't help you ramp into your commander very well. Other two-drop rocks or two-drop land ramp spells would be ideal. Moving into the two-drop land ramp spells will push you more into green, however, and I don't know how that will affect your deck. If you're looking to keep the same mana base, two-drop rocks would be the answer.

Two-Drop (or less) Rocks:

  1. Arcane Signet
  2. Fellwar Stone
  3. Gruul Signet
  4. Golgari Signet
  5. Selesnya Signet
  6. Orzhov Signet
  7. Talisman of Conviction
  8. Talisman of Impulse
  9. Talisman of Unity
  10. Talisman of Resilience
  11. Wayfarer's Bauble
  12. Sol Ring

I'm not sure how important the Commander is for this deck, or if it's just a placeholder for colors. If that's the case, you could probably look to more three and up CMC rocks, but ideally, keeping it around two is going to be more efficient for you deck.

Now, if Saskia is merely a placeholder for colors, you could look into some of the Partner options in these colors, one of which would allow you to run Tymna the Weaver, which adds a card draw spell to your command zone. If you have card draw available in the command zone, then you can more easily get away with running fewer draw spells in your deck, because you'll always have access to it. With this in mind, you have some options to look at. You don't run a high creature count, so getting creature damage early could be a challenge, and thus prevent you from refilling your hand. But, it's an option worth considering. I do see the combat benefits that Saskia does offer you for this deck, and understand if keeping her as the Commander is your preference.

I hope this presents some options for you to consider.

Liam77 on Kalamax - Copy spells

2 months ago

Hey, looks like a cool build! just at a quick glace id recommend swapping out a few ramp cards

Crop Rotation doesnt ramp Growth Spiral wont be any good late game Natural Connection farseek is just better

I reccomend swapping any for Rampant Growth or Farseek (nice as you can grab Ketria Triome ) as well as any signets Simic Signet Izzet Signet Gruul Signet they are simple but effective colour fixers

hope this helps =)

EdhAficionado on Fear the wurm

3 months ago

i would replace Fellwar Stone with your 6th signet Gruul Signet and take out Sakura-Tribe Elder since it's literally your only non-wurm. plus you can run every green ramp spell instead. also not sure about all your populate stuff you only have 7 things that make tokens

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