Garruk Wildspeaker

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Garruk Wildspeaker

Planeswalker — Garruk

+1: Untap two target lands.

-1: Create a 3/3 green Beast creature token.

-4: Creatures you control get +3/+3 and gain trample until end of turn.

TheoryCrafter on Card creation challenge

3 months ago

Garruk's Debut

Sorcery

As an additional cost, you may pay an additional . If you do, creatures you control get +3/+3 and gain trample until end of turn. Otherwise, choose one:

-Untap two target lands.

-Put a 3/3 green Beast creature token onto the battlefield.


This spell was based on Garruk Wildspeaker. Using this as a template, turn a planeswalker spell into a Modal Spell.

rwn1971 on Volo's Guide to Cooking Monsters (Budget Counters)

4 months ago

Sapphire Drake , Deepglow Skate and Rishkar, Peema Renegade are budget cards that might go good in this deck and also there is a outlast green creature that gives reach if flying is an issue with your deck. Garruk Wildspeaker i also like for this deck. That green gearhulk maybe.

TypicalTimmy on Card creation challenge

6 months ago

Ren, Endless Song

Legendary Creature - Satyr Bard

Creatures you control without subtypes get +1/+1 and have vigilance.

At the beginning of combat on your turn, you may pay . If you do, target non-creature permanent you control with mana value X or less becomes a creature in addition to it's other types with power and toughness equal to its mana value. Untap it, it gains haste. If you target a land, put X +1/+1 counters on it, instead.

2/2


Your Stomping Ground and Garruk Wildspeaker both have subtypes should the become creatures, so they do not get +1/+1 and vigilance. However your Great Henge would become a 10/10 with vigilance and haste.

I'd run it.


Make a Commander you'd run.

Jackfrost23 on Is there a reason why Armageddon is Good??

11 months ago

I am weighing Garruk Wildspeaker and Kalitas, Traitor of Ghet for the four drop slot. I'm really interested in Crime / Punishment but I don't know what I would cut to fit it in.

nbarry223 on Is there a reason why Armageddon is Good??

11 months ago

I'm actually thinking you need more ramp, and maybe some additional 'control' elements (you have creature control covered) so you can just win with planeswalkers. I'm also thinking a better planeswalker option is Garruk Wildspeaker since his +1 lets you ramp like crazy and his -4 can be a surprise win-con with Natural Affinity. Nissa, Worldwaker would probably be a close second. Maybe something like 2-3 garruk and 1 nissa.

Ohran Viper could be worth considering as a source of card advantage and/or deathtouch creature.

I'm pretty sure there's got to be another way to animate your opponent's lands in an efficient manner with some type of synergy. I'll try to think about the various avenues in

I'd also consider putting Arctic Treeline and/or Woodland Chasm as targets for your fetches. Being hard tapped lands sucks a little, but you can crack a fetch into them when you have nothing to do with that mana anyway. Just something to consider to get the most out of your snow cards. I definitely wouldn't run more than one of each.

Crime / Punishment is also another board clear option, where you could only target lands when you have better board presence. It also has another mode built in that's not completely irrelevant.

Recross the Paths might be a good ramp option, since it gives you psuedo-scry and you have a relatively high mana curve, giving you better odds at winning a clash. I've also always liked Search for Tomorrow for some nice deck thinning and solid early ramp (though slightly delayed).

wallisface on Modern Competitive ELF Deck

1 year ago

Yeah i’d say playing the full playset of Collected Company could be a good move. Though I do see a lot of elf decks running Chord of Calling because being able to fetch specific elves is often very useful for quick wins.

To address your specific card questions:

  • Garruk Wildspeaker is still slow and assuming you’ll be able to ult him without issues isn’t a foolproof plan. Ezuri, Renegade Leader is just a much more reliable and powerful card, so we’re better-off searching that up, than messing around with with Garruk.

  • Lys Alana Huntmaster does make a lot of tokens, but doesn’t interact well at all with the Collected Company you’re running. Aside from that, the card being 4cmc makes it awkward to get out early - and in general Elvish Warmaster is just a much stronger card in that it comes out early, still makes tokens, and provides a wincon.

  • Imperious Perfect doesn’t offer much because it’s “just” a lord. Other elf lords provide other things, namely mana or forestwalk (Elvish Champion, Elvish Archdruid), or some form of card advantage (Elvish Clancaller), but this thing just provides really slow token production. Elves are hyper aggressive so if they’re tapping they want it to be for an attack, or a meaningful advantage.

wallisface on Hornets & Meteorites

1 year ago

free-kolja some replies to your bullet-points. I've also made a list for comparison.

  • I agree that Arboreal Grazer is a bad late game draw, but to be fair, this is a combo deck and so being in the late game to begin with is a bad place to be - the game should have already been over. I get that you want card quality, but speed is often important when you're against the clock. You already have a lot of cards that would be "bad" to draw second copies of, for example - but they're in the deck because speed and consistency is valuable (i.e. I can't imagine drawing a second copy of Star of Extinction , Basilisk Collar , or Brash Taunter is ever a good sign).

  • It's very interesting that your group doesn't run sideboards, because that will mean that there are going to be lots of various matchups that any deck just doesn't stand a chance against (I imagine anyone playing a dredge build would just be very oppressive). Saying that, i'm still struggling to work out what card Return to Nature actually helps you against... the only card I can think of is Platinum Emperion ? Your deck is in a very safe spot in a sideboardless world, where it just has to do its thing, and its up to other decks to stop you, or out-race you. I just don't get what Return to Nature is helping you against?

  • So the one big bonus of Blasphemous Act , is that even if there's only one creature in play, it's still going to cost the same as Star of Extinction . SO, at its absolute worst, you can still get by with it. I do concede, that it obviously doesn't hit walkers, or get the instant kill.

Dealing with non-creature decks better is going to be really hard in a format without sideboards, especially being a combo deck that has to be aiming to win before its beaten down. I have some thoughts, though you're probably not going to like them. It involves changing the deck quite a bit. Below I have a list i've just spun up, which utilizes Karn, the Great Creator . That card will let you fetch up Stuffy Doll to do your combo whenever you need to, but also fetch up whatever hate cards you need at the time (i'm thinking Wurmcoil Engine , Walking Ballista , Ratchet Bomb , Ensnaring Bridge , etc.). Now, obviously i'm not suggesting you change your list to whatever nonsense i've brewed up below, but hopefully it gives you some thoughts for consideration.

The above, as an example, gives you a relatively low bad-draw count. Karn, the Great Creator means you don't have to run Basilisk Collar mainboard, but can still get this card if needed for Brash Taunter . He can also get your combo via Stuffy Doll , and lets you grab specific answers for your opponents decks, so you don't need mainboard Return to Nature . The ramp package changed slightly to allow for a much more explosive path to 4 mana (you can easily have 5 mana to play with turn 2), which allows you to run these higher cmc cards, but also keep the land count low.

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