Garruk Wildspeaker

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Garruk Wildspeaker

Planeswalker — Garruk

+1: Untap two target lands.

-1: Create a 3/3 green Beast creature token.

-4: Creatures you control get +3/+3 and gain trample until end of turn.

ViscountVonSausageRoll on Green Counter Gang

5 days ago

Since Managorger Hydra has been suggested I feel honorbound to also suggest his older cousin Forgotten Ancient. A little more expensive, but more shenanigan-able. For instance with Branching Evolution

And since Nykthos, Shrine to Nyx has been suggested, allow me to suggest Rushwood Elemental & Chlorophant to make the most of the devotion. Also Garruk Wildspeaker goes great with it, and well with Wild Growth.

Your profile says you're a newer player, so if you're looking for more budget friendly generic ramp options (Nykthos is kinda pricey) Nature's Lore is pretty hard to beat for pure early value, Migration Path is 4 mana, but it's never dead.

Oh, also maybe Bioshift

legendofa on I still don't understand why …

2 weeks ago

I was around when planeswalkers were introduced, and I remember a lot of comments about how they were unnecessary since existing cards already do everything, they were too complicated and powerful with three free abilities (reanimate everything for five mana? mill twenty for three mana? Overrun every other turn for *two* mana?, nobody's ever going to use them and they were a gimmicky waste of time, and they pulled focus away from the players because players are the real planeswalkers. Some of these arguments still float around, some are being transferred to Battles, and some have faded away as people learned how to use them. In the last few years (don't tell me the real number), the game has adapted, players have adapted, and planeswalkers are now generally expected and uncontroversial.

TheoryCrafter on Card creation challenge

7 months ago

Garruk's Debut


As an additional cost, you may pay an additional . If you do, creatures you control get +3/+3 and gain trample until end of turn. Otherwise, choose one:

-Untap two target lands.

-Put a 3/3 green Beast creature token onto the battlefield.

This spell was based on Garruk Wildspeaker. Using this as a template, turn a planeswalker spell into a Modal Spell.

rwn1971 on Volo's Guide to Cooking Monsters (Budget Counters)

8 months ago

Sapphire Drake , Deepglow Skate and Rishkar, Peema Renegade are budget cards that might go good in this deck and also there is a outlast green creature that gives reach if flying is an issue with your deck. Garruk Wildspeaker i also like for this deck. That green gearhulk maybe.

TypicalTimmy on Card creation challenge

10 months ago

Ren, Endless Song

Legendary Creature - Satyr Bard

Creatures you control without subtypes get +1/+1 and have vigilance.

At the beginning of combat on your turn, you may pay . If you do, target non-creature permanent you control with mana value X or less becomes a creature in addition to it's other types with power and toughness equal to its mana value. Untap it, it gains haste. If you target a land, put X +1/+1 counters on it, instead.


Your Stomping Ground and Garruk Wildspeaker both have subtypes should the become creatures, so they do not get +1/+1 and vigilance. However your Great Henge would become a 10/10 with vigilance and haste.

I'd run it.

Make a Commander you'd run.

Jackfrost23 on Is there a reason why Armageddon is Good??

1 year ago

I am weighing Garruk Wildspeaker and Kalitas, Traitor of Ghet for the four drop slot. I'm really interested in Crime / Punishment but I don't know what I would cut to fit it in.

nbarry223 on Is there a reason why Armageddon is Good??

1 year ago

I'm actually thinking you need more ramp, and maybe some additional 'control' elements (you have creature control covered) so you can just win with planeswalkers. I'm also thinking a better planeswalker option is Garruk Wildspeaker since his +1 lets you ramp like crazy and his -4 can be a surprise win-con with Natural Affinity. Nissa, Worldwaker would probably be a close second. Maybe something like 2-3 garruk and 1 nissa.

Ohran Viper could be worth considering as a source of card advantage and/or deathtouch creature.

I'm pretty sure there's got to be another way to animate your opponent's lands in an efficient manner with some type of synergy. I'll try to think about the various avenues in

I'd also consider putting Arctic Treeline and/or Woodland Chasm as targets for your fetches. Being hard tapped lands sucks a little, but you can crack a fetch into them when you have nothing to do with that mana anyway. Just something to consider to get the most out of your snow cards. I definitely wouldn't run more than one of each.

Crime / Punishment is also another board clear option, where you could only target lands when you have better board presence. It also has another mode built in that's not completely irrelevant.

Recross the Paths might be a good ramp option, since it gives you psuedo-scry and you have a relatively high mana curve, giving you better odds at winning a clash. I've also always liked Search for Tomorrow for some nice deck thinning and solid early ramp (though slightly delayed).

wallisface on Modern Competitive ELF Deck

1 year ago

Yeah i’d say playing the full playset of Collected Company could be a good move. Though I do see a lot of elf decks running Chord of Calling because being able to fetch specific elves is often very useful for quick wins.

To address your specific card questions:

  • Garruk Wildspeaker is still slow and assuming you’ll be able to ult him without issues isn’t a foolproof plan. Ezuri, Renegade Leader is just a much more reliable and powerful card, so we’re better-off searching that up, than messing around with with Garruk.

  • Lys Alana Huntmaster does make a lot of tokens, but doesn’t interact well at all with the Collected Company you’re running. Aside from that, the card being 4cmc makes it awkward to get out early - and in general Elvish Warmaster is just a much stronger card in that it comes out early, still makes tokens, and provides a wincon.

  • Imperious Perfect doesn’t offer much because it’s “just” a lord. Other elf lords provide other things, namely mana or forestwalk (Elvish Champion, Elvish Archdruid), or some form of card advantage (Elvish Clancaller), but this thing just provides really slow token production. Elves are hyper aggressive so if they’re tapping they want it to be for an attack, or a meaningful advantage.

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