Garruk Wildspeaker

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Garruk Wildspeaker

Planeswalker — Garruk

+1: Untap two target lands.

-1: Create a 3/3 green Beast creature token.

-4: Creatures you control get +3/+3 and gain trample until end of turn.

wallisface on Why is Untapping Lands a …

1 month ago

legendofa I have an issue with you contesting my statement of "a large portion of those cards are extremely old" and then deciding yourself what the goalposts should be for my own statement. I never said that only old-bordered cards are old... the current "new" border has still been in use for a ridiculous quantity of time, and the colour pie has shifted numerous times since its creation. For me, anything that was printed 10+ years ago, fits into the "extremely old" category... so if you're going to pull me-up on what's old-or-new, that is the yardstick i'm measuring.

Now, ordering cards by how old they actually are (instead of arbitrary card-frames) yields the following (using only the cards you've already listed):

1993 (31 years ago): Ley Druid

1995 (29 years ago): Juniper Order Druid

1996 (28 years ago): Nature's Chosen, Emerald Charm

1997 (27 years ago): Elder Druid, Earthcraft, Llanowar Druid

1998 (26 years ago): Awakening, Argothian Elder

1999 (25 years ago): Early Harvest

2002 (22 years ago): Krosan Restorer

2004 (20 years ago): Rude Awakening, Nature's Will

2005 (19 years ago): Stone-Seeder Hierophant, Seedborn Muse, Patron of the Orochi

2006 (18 years ago): Magus of the Candelabra

2007 (17 years ago): Woodland Guidance

2009 (15 years ago): Garruk Wildspeaker

2010 (14 years ago): Bear Umbra

2012 (12 years ago): Arbor Elf, Urban Burgeoning

2013 (11 years ago): Voyaging Satyr

2014 (10 years ago): Nissa, Worldwaker

2017 (7 years ago): Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad

2018 (6 years ago): Ley Weaver, Cacophodon

2019 (5 years ago): Wilderness Reclamation, Rime Tender

2021 (3 years ago): Sculptor of Winter, Saryth, the Viper's Fang, Jorn, God of Winter  Flip

2022 (2 years ago): Likeness of the Seeker  Flip, Civic Gardener

2023 (last year): Rustvine Cultivator, Portent Tracker

2024 (this year): Innocuous Researcher

Using the above data, the below rant is in defense of my claim "From what i’m seeing, the general trend is that this effect used to be quite prominent in green but something that’s slowly being phased out/down for green over time", which may have been the other thing you were contesting??

Now, at face value this paints a picture that indicates an-eb-and-flow of constant printings of green-land-untap effects, perhaps even slightly favoring those printings in the more recent years. HOWEVER - this does not take into account the actual percentage of cards printed in any given year.

For example, in 1996 2 cards exist in our category, BUT only 468 new cards were printed that year. 2022 also has 2 cards in our category printed, but also had 2004 new cards printed into it, meaning those 2 cards represented a significantly lower percentage of what green represented that year.

With Wotc printing an increasingly large quantity of cards every year, this effect has been getting an increasingly lower-percentage-share of cards given to it. The one anomaly I see is 2017, where 4 cards were printed in a year that made 861 new cards, making it about on-par with our beforementioned 1996 example.

legendofa on Why is Untapping Lands a …

1 month ago

wallisface I'm still going to contest that. Scryfall search comes up with 45 mono-green cards with the words "untap" and "land". Ignoring stuff like Blizzard and Chokefoil, there are nine cards in that group with ye olde bordere that untap lands, seven with the Modern border, and fourteen with the 2015 border, skipping those whose primary purpose is to turn lands into creatures like Wakeroot Elemental. Two of them are legal in Standard, and thirteen--about a third of the total, and more than ye olde bordere--are legal in Pioneer. I'm not seeing the dropoff for land untapping in green.

Ye Olde Bordere, "untap" + "land": Ley Druid, Elder Druid, Juniper Order Druid, Nature's Chosen, Early Harvest, Earthcraft, Awakening, Argothian Elder, Krosan Restorer. total 9

Modern Border, "untap" + "land": Rude Awakening, Nature's Will, Stone-Seeder Hierophant, Magus of the Candelabra, Garruk Wildspeaker, Bear Umbra, Urban Burgeoning, Voyaging Satyr. total 8

2015 Border, "untap" + "land": Nissa, Worldwaker, Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad, Ley Weaver, Wilderness Reclamation, Sculptor of Winter, Saryth, the Viper's Fang, Likeness of the Seeker  Flip, Civic Gardener, Rustvine Cultivator, Portent Tracker, Innocuous Researcher. total 14

Ye Olde Bordere, "untap" + "permanent": Emerald Charm, Seedborn Muse. total 2

Modern Border, "untap" + "permanent": none.

2015 Border, "untap" + "permanent": Cacophodon, Rime Tender, Jorn, God of Winter  Flip. total 3

Ye Olde Bordere, "untap" + "Forest": Llanowar Druid. total 1

Modern Border, "untap" + "Forest": Patron of the Orochi, Woodland Guidance, Arbor Elf. total 3

2015 Border, "untap" + "Forest": none.

So there's 39 green cards that can untap lands in some capacity, with 34 of those being more or less land-specific. Again, these counts ignore cards that untap lands by turning lands into creatures, focusing only on those whose main function is the untap. It also ignores Un-cards.

Analysis of blue to follow.

wallisface on Genesis Surge

5 months ago

So, some thoughts:

  • you’re at 62 cards, which is 2 more than you should have - i’d just ditch the two Nylea's Disciple as they’re doing absolutely nothing for you.

  • Raking Canopy should never be in the mainboard of a deck as it’ll just be useless far too often. It would be dubious even in a sideboard. Nissa, Genesis Mage is too much mana for too little profit also. I would swap both for two copies of Garruk Wildspeaker, which offers you quicker ramp and some plan-b options.

  • you only have 3 cards to hit off your genesis effects, which is faar too low a ratio to ever be reliable. Added to that, your description mentions Spawnsire but that card’s not in the deck.

  • Unbound Flourishing doesn’t seem very good here. It would be better served as more payoff cards from your genesis effects.

legendofa on Card creation challenge

7 months ago

Illusion of Flame

Enchantment

At the beginning of each combat step, you may have Illusion of Flame deal 2 damage to target creature. If you do, tap that creature.

"There's no real heat. Keep that in mind," Jace said. Chandra smiled. "We can change that, you know."


Ninja'ed, and I don't have time to do the new challenge.

Create a card that somehow shows an interaction between Vivien Reid and Garruk Wildspeaker.

seshiro_of_the_orochi on Card creation challenge

7 months ago

Mind Ablaze

Instant

Counter target spell. ~ deals X damage to that spells controller.

"What do you mean I shouldn't literally blow their mind?"

- Chandra Nalaar


Create a card that somehow shows an interaction between Vivien Reid and Garruk Wildspeaker.

SufferFromEDHD on Mono Green Infect/Poison/Toxic

9 months ago

Garruk, Unleashed and Garruk Wildspeaker were the only two in initial deck design but I opted for cheaper one time use instants. I'm not opposed to adding some! Anything come to mind that is an obvious fit to the poison strategy?

Now that you brought this to my attention The Immortal Sun would be a strong staxy finisher.

Darb_the_Bard on Buttercup: Princess Bride

11 months ago

Garruk Wildspeaker would also make Jegantha illegal as a companion. Or perhaps you meant a different Garruk? Chromatic Lantern would be a good choice. I'm honestly not confident about the mana base as is, so another way to get all the colors could be very helpful. My current list has a lot of basics for budget reasons and I'm planning to rely on green mana ramp like Cultivate and Farseek, along with Jegantha, to get the colors I need. I expect I may be making swaps once I have the deck in paper and am able to play it a few times.

And swapping in Surrak Dragonclaw for Majestic Myriarch seems like a fine choice. I am personally excited to try out the Myriarch so I expect to keep it in for at least the first version of this deck. I view it as a backup to Odric to still take advantage of all the keywords if/when Odric gets removed. But it doesn't contribute much otherwise since, other than having huge stats (assuming I have a lot of creatures in play), it really doesn't do anything while Odric is also in play. Plus it's not legendary and thus doesn't synergize with Buttercup. So Surrak may very well be stronger. Like I said above, I think Surrak is a solid choice and I may very well add him myself at some point.

Load more