Planeswalker — Garruk
+1: Untap two target lands.
-1: Create a 3/3 green Beast creature token.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
|Have (2)||metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Garruk Wildspeaker Discussion
1 week ago
I think Grothama, All-Devouring is needlessly risky anyway. I'd prefer something like Soul of the Harvest or Regal Force as a refill, even if Time of Need can't fetch them. These cards do have the benefit of being big enough to get searched out by one of my favorite green tutors, Fierce Empath . It's much cheaper to buy than Tooth and Nail , Green Sun's Zenith , and Summoner's Pact while being cheaper to cast than Chord of Calling , Primal Command , and Brutalizer Exarch .
I have a casual Primal Surge deck that's relatively similar to what you have here called Maximum Amplitude. From playing with it over the years, some cards that are less budget-friendly but I've had a lot of success with are Vexing Shusher , Garruk Wildspeaker , and good old Primeval Titan . Kessig Wolf Run is also a decent mana sink to win off even your smaller creatures in the late game.
2 months ago
I'd actually disagree with things like Ohran Frostfang , Bow of Nylea , etc, that grant deathtouch. With nearly all of your creatures having deathtouch, infect, poisonous, or some combination, it makes the cards redundant. Because of how Fynn is worded, you only need one damage though ti deal two poison, so focus on trample and evasion. Garruk Wildspeaker , Overrun , Gaea's Anthem , Overwhelming Stampede , Kamahl, Heart of Krosa , Garruk, Unleashed are good options, depending on your budget you can also consider Eldrazi Monument , Akroma's Memorial , and just to second, Vorinclex, Monstrous Raider . I would also look into some more ramp, even with a low curve you're going to want to go a lot faster before people can find kill spells to keep nuking Fynn.
Hope this helps
3 months ago
I really like Vorn. Garruk Wildspeaker , Garruk, Unleashed , Nissa, Voice of Zendikar , Vivien, Monsters' Advocate , Vivien Reid and Vivien, Arkbow Ranger would be the walkers that most fit your strategy even without corn out they'd be good on their own.
3 months ago
I have a few opinions to share
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I'd love to see a primer, but I know how hard they can be. My suggestion is just take it slow, update it only once and a while when the fancy strikes, and have a good time. Love the deck
Also this page kind of destroyed my computer... intense code you have here
5 months ago
Epicurus Whoops! Didn't see it there. Yes, I think Lotus Bloom is likely to be underwhelming even if you do get it on cascade. I might also look at Garruk Wildspeaker which is very slow ramp and perhaps Tome of the Guildpact - do you find yourself needing to draw more cards very often? It looks like you have quite the value engine already. Finally, maybe either Cryptolith Rite which is slow or Shard Convergence which comes a little late for colorfixing.
5 months ago
Destroyerbirb - Interesting theory on Kaldheim being the home plane of Garruk, as his homeplane remains unnamed. He certainly has the figure to fit the clichés of Vikings. The one bet against his appearance is that he has shown up rather recently. With the story culminating at War of the Spark, WOTC has stepped away from cross-block storytelling for the time being, and he Flip was just in Eldraine.
Due to Zendikar Rising's odd layout of its lands, being a cycle of Dimir, Boros, Selesnya, Izzet, Gruul, and Orzhov. Wizards has always had cycles of lands completed over two Standard blocks, so the rest should be in Kaldheim. Rakdos, Golgari, Simic, and Azorius should be present, and these combinations may lead to what archetypes will be prominently present, and which planeswalkers align with such archetypes. The Rakdos planeswalker above makes sense with this.
TLDR: I think Kaya is getting another colour combination and that Garruk shan't appear.
Sidenote: Raid is definitely returning as a mechanic. Calling it here.
6 months ago
I love you man, you're the kind of person I play magic for. Just kiddin I love you cos youre even more bastard than I am.
Very very nice aproach to a stax Atraxa, I have a similar deck and my main wincon is stax with planeswalkers. Stax and planeswalkers go even better than bread and butter, specially because some like Teferi, Hero of Dominaria and Garruk Wildspeaker helps to pay for my favourite card Stasis.
If you wanna check my deck for some ideas: Max Stax Atraxa
See you around mate, <3
8 months ago
First, play whatever cards you want or feel like. Your deck, your gameplay, and Have Fun!
The following are all friendly suggestions not in any way meant as criticism of your deck. But the singleton thing should get stopped. Figure out which elves work best for your local metagame and the decks you play against. Then go to 2 or 4 copies each of them. Cut the situational cards and put them in the sideboard for game 2 or remove them entirely. I would also follow abby315's list of suggestions and his suggestion of ditching weak pump spells and replace them with the various lords or creatures with a pump capability like others have suggested. Here is a list of cards that may be decent replacements or adds to your deck:
Ezuri, Renegade Leader is probably one of the better elf cards for aggro elves. Provides Regeneration for any other elves you have and Overrun at will. I would go to a 2 count
Imperious Perfect: Replace Wirewood Hivemaster with this card. The hivemaster produces insects so they wont bonus from your anthem/lord effects. Is not legendary so you can have up to 4 copies. Besides pumping all your other elves, they even produce them every turn. Worth 2-4 copies.
Reclamation Sage: Replace Deconstruct with this, maybe go to 2 copies main deck. But if the deck is for 1 on 1 put them in the sideboard for game 2.
Dwynen, Gilt-Leaf Daen: Replace Stream of Life with this guy, go to 2 copies of this maybe
Loxodon Warhammer, Rancor or anything like them: Replace your instants that boost creatures with permanents like these or similar instead. Or if you are going to have a combat trick in your hand then make it something like Overwhelming Stampede, Wrap in Vigor or Heroic Intervention like abby315 suggested. If it's not a permanent you want a card that is going to change the game state dramatically not just boost 1 creature for 1 turn. Remember, if you have a card like Ezuri, Renegade Leader or your Timberwatch Elf you can activate his ability at instant speed which surprises people if they lose track of what you have in play.
Return of the Wildspeaker: An example of a go big instant instead of cards like Giant Growth. Replace any instant you have with this card. Its modal to refill your hand or giant growth all of your elves. At instant speed.
Beast Within: If you want instant speed removal, use a catch-all card like this instead of 1 card for artifacts, 1 card for creatures, etc. It doesnt need to be this card specifcally but one that targets any permanent at instant speed. And run at least 2 copies of it main deck to always have an answer in your deck for your opponent's stuff.
Lifecrafter's Bestiary: Replace wurm's tooth with a copy of this card instead. It will accelerate your deck. 2 copies wouldnt hurt.
Some good utlity cards:
Bow of Nylea: Excellent all around support card. Does many things but the big one is giving your elves deathtouch so even when you attack with them when they are tiny, they kill stuff. All the other utility is amazing value.
Leyline of Abundance: Another mana ramp/anthem/lord option that has a chance of getting put into play on turn 1.
Nullmage Shepherd: This card is like repeatable Naturalize. Sometimes holding an instant in your hand is better, but sometimes repeatable wins games.
Titania's Chosen: Replace stuff like Wurm's tooth or Nomadic Elf, Norwood Ranger with cards like this or some of your other better creatures you should be running more copies of.
Masked Admirers: Another good elf creature that provides a repeatable benefit that can be used to replace other cards you arent thrilled about.
Creeping Renaissance: Following someone wiping the table, this card or Fresh Meat can get you right back into the game.
Planeswalker suggestions. Because they are resistant to removal and can add a lot to a game if it goes long. Multiple repeatable abilities are strong. They are expensive, and I would try to trade for them if possible. If interested:
Freyalise, Llanowar's Fury: She makes llanowar elves! And she basically does all the things in Green's pie. Makes lots of elves, destroys artifacts and enchantments at will and draws cards.
Nissa, Who Shakes the World: Not on theme for elves, but she is so strong that I would feel lame not mentioning it for a mono green deck. Her static ramps you crazy style and her ultimate can finish games.
Nissa Revane: Basically, her ultimate would put all 24 of your elves into play in one turn. If you do want to put copies of her in your deck, I would also suggest replacing some other elves with 4 copies of Nissa's Chosen for added value.
Vivien Reid: This is a well-balanced walker for any green deck. Built in card advantage, removal and flyer killing, and then her ultimate is an emblem better than almost any other lord/anthem effect you can put in the deck.
Garruk Wildspeaker: My lowest choice for the list, but he plays early and produces creatures.
Land Suggestions. You may not need them, being mono-green doesnt mean there arent a couple good lands for your deck:
Oran-Rief, the Vastwood: While this is in play, most every creature you cast will get a counter. Basically a free boost for a little tempo loss.
Rogue's Passage: Does what it says, sometimes you only need 1 more hit to win. And it taps for some mana.
Pendelhaven: As long as this is untapped, a shock spell wont kill an elf! Kind of situational but useful.
Treetop Village: A forest that's also a 3/3 creature when you need it.
Again, these are just ideas to get you thinking about ways to improve your deck. The most important thing is to focus on what you want to do with the deck. Then get 4 copies of every card in your deck that makes that happen. Everything else after that should provide support, advantage or acceleration for those main cards.