Garruk Wildspeaker

Garruk Wildspeaker

Planeswalker — Garruk

+1: Untap two target lands.

-1: Create a 3/3 green Beast creature token.

-4: Creatures you control get +3/+3 and gain trample until end of turn.

Latest Decks as Commander

Garruk Wildspeaker Discussion

wallisface on Modern Competitive ELF Deck

1 month ago

Yeah i’d say playing the full playset of Collected Company could be a good move. Though I do see a lot of elf decks running Chord of Calling because being able to fetch specific elves is often very useful for quick wins.

To address your specific card questions:

  • Garruk Wildspeaker is still slow and assuming you’ll be able to ult him without issues isn’t a foolproof plan. Ezuri, Renegade Leader is just a much more reliable and powerful card, so we’re better-off searching that up, than messing around with with Garruk.

  • Lys Alana Huntmaster does make a lot of tokens, but doesn’t interact well at all with the Collected Company you’re running. Aside from that, the card being 4cmc makes it awkward to get out early - and in general Elvish Warmaster is just a much stronger card in that it comes out early, still makes tokens, and provides a wincon.

  • Imperious Perfect doesn’t offer much because it’s “just” a lord. Other elf lords provide other things, namely mana or forestwalk (Elvish Champion, Elvish Archdruid), or some form of card advantage (Elvish Clancaller), but this thing just provides really slow token production. Elves are hyper aggressive so if they’re tapping they want it to be for an attack, or a meaningful advantage.

wallisface on Hornets & Meteorites

3 months ago

free-kolja some replies to your bullet-points. I've also made a list for comparison.

  • I agree that Arboreal Grazer is a bad late game draw, but to be fair, this is a combo deck and so being in the late game to begin with is a bad place to be - the game should have already been over. I get that you want card quality, but speed is often important when you're against the clock. You already have a lot of cards that would be "bad" to draw second copies of, for example - but they're in the deck because speed and consistency is valuable (i.e. I can't imagine drawing a second copy of Star of Extinction , Basilisk Collar , or Brash Taunter is ever a good sign).

  • It's very interesting that your group doesn't run sideboards, because that will mean that there are going to be lots of various matchups that any deck just doesn't stand a chance against (I imagine anyone playing a dredge build would just be very oppressive). Saying that, i'm still struggling to work out what card Return to Nature actually helps you against... the only card I can think of is Platinum Emperion ? Your deck is in a very safe spot in a sideboardless world, where it just has to do its thing, and its up to other decks to stop you, or out-race you. I just don't get what Return to Nature is helping you against?

  • So the one big bonus of Blasphemous Act , is that even if there's only one creature in play, it's still going to cost the same as Star of Extinction . SO, at its absolute worst, you can still get by with it. I do concede, that it obviously doesn't hit walkers, or get the instant kill.

Dealing with non-creature decks better is going to be really hard in a format without sideboards, especially being a combo deck that has to be aiming to win before its beaten down. I have some thoughts, though you're probably not going to like them. It involves changing the deck quite a bit. Below I have a list i've just spun up, which utilizes Karn, the Great Creator . That card will let you fetch up Stuffy Doll to do your combo whenever you need to, but also fetch up whatever hate cards you need at the time (i'm thinking Wurmcoil Engine , Walking Ballista , Ratchet Bomb , Ensnaring Bridge , etc.). Now, obviously i'm not suggesting you change your list to whatever nonsense i've brewed up below, but hopefully it gives you some thoughts for consideration.

The above, as an example, gives you a relatively low bad-draw count. Karn, the Great Creator means you don't have to run Basilisk Collar mainboard, but can still get this card if needed for Brash Taunter . He can also get your combo via Stuffy Doll , and lets you grab specific answers for your opponents decks, so you don't need mainboard Return to Nature . The ramp package changed slightly to allow for a much more explosive path to 4 mana (you can easily have 5 mana to play with turn 2), which allows you to run these higher cmc cards, but also keep the land count low.

Phosphonothioic on Advice on tribal deck card …

5 months ago

Mainly, I'm wondering which would be seen as a better fit for my given deck. Quicksilver Amulet or Cryptic Gateway

Also, I'm looking for opinions on where to steer this deck if anywhere. There are so many viable Beasts that it's been hard for me to make card choices. Then you have cards like Fierce Empath which could be useful. So, advice is more than welcome. Thanks! (If someone could guide me in how to format this into a list, that'd also be appreciated. Sorry for the current format.)

4 Arbor Elf 3 Arboreal Grazer 3 Kalonian Tusker 3 Krosan Warchief 3 Leatherback Baloth 2 Ravenous Baloth 3 Elder Gargaroth 3 Garruk's Packleader 2 Thragtusk 1 Rampaging Baloths

4 Wild Growth 3 Beast Within 2 Garruk Wildspeaker

2 Contested Cliffs 4 Fire-Lit Thicket 4 Rootbound Crag 12 Forest

TheVectornaut on Insane ramp idea - please help

5 months ago

I think Grothama, All-Devouring is needlessly risky anyway. I'd prefer something like Soul of the Harvest or Regal Force as a refill, even if Time of Need can't fetch them. These cards do have the benefit of being big enough to get searched out by one of my favorite green tutors, Fierce Empath . It's much cheaper to buy than Tooth and Nail , Green Sun's Zenith , and Summoner's Pact while being cheaper to cast than Chord of Calling , Primal Command , and Brutalizer Exarch .

I have a casual Primal Surge deck that's relatively similar to what you have here called Maximum Amplitude. From playing with it over the years, some cards that are less budget-friendly but I've had a lot of success with are Vexing Shusher , Garruk Wildspeaker , and good old Primeval Titan . Kessig Wolf Run is also a decent mana sink to win off even your smaller creatures in the late game.

Unlife on FYNN-ISH HIM!!!

7 months ago

I'd actually disagree with things like Ohran Frostfang , Bow of Nylea , etc, that grant deathtouch. With nearly all of your creatures having deathtouch, infect, poisonous, or some combination, it makes the cards redundant. Because of how Fynn is worded, you only need one damage though ti deal two poison, so focus on trample and evasion. Garruk Wildspeaker , Overrun , Gaea's Anthem , Overwhelming Stampede , Kamahl, Heart of Krosa , Garruk, Unleashed are good options, depending on your budget you can also consider Eldrazi Monument , Akroma's Memorial , and just to second, Vorinclex, Monstrous Raider . I would also look into some more ramp, even with a low curve you're going to want to go a lot faster before people can find kill spells to keep nuking Fynn.

Hope this helps

RNR_Gaming on Pure Poison *Primer*

8 months ago

I really like Vorn. Garruk Wildspeaker , Garruk, Unleashed , Nissa, Voice of Zendikar , Vivien, Monsters' Advocate , Vivien Reid and Vivien, Arkbow Ranger would be the walkers that most fit your strategy even without corn out they'd be good on their own.

Omniscience_is_life on Ctrl-G | The Art of Mono Green Control

9 months ago

I have a few opinions to share

controversial opinions Show

other opinions Show

I'd love to see a primer, but I know how hard they can be. My suggestion is just take it slow, update it only once and a while when the fancy strikes, and have a good time. Love the deck

Also this page kind of destroyed my computer... intense code you have here

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