Kresh the Bloodbraided

Kresh the Bloodbraided

Legendary Creature — Human Warrior

Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.

Kresh the Bloodbraided Discussion

legendofa on Commander Challenge! Build A Block …

1 month ago

Alara. It's the set where I really started to get invested in the game, and it's got a good selection of flavor and power. I'd probably build Rafiq of the Many , Sedris, the Traitor King , Kresh the Bloodbraided , or my first mythic rare, Progenitus .

jamochawoke on Najeela, Queen of the Blossoms

4 months ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • Goonpocalypse on POV: You're God

    6 months ago

    I love this deck. I made a Jund deck with Kresh the Bloodbraided at the helm. I really like the how your commander actually works with the theme. As far as suggestions, I would offer Thrummingbird as a strict upgrade over Skyship Plunderer. Same cost, one less power, but you can increase any number of counters on any number of permanents or players by one instead of just a single target.

    StumpyIB on Vaevictis, Landscape Warper (All Permanents EDH)

    8 months ago

    I can't believe no one has mentioned Aid from the Cowl! Even a card like Sepulchral Primordial would be great since you are forcing people to have stuff in their graveyard. And another Jund commander that I love would also work well here is Kresh the Bloodbraided.

    DemonDragonJ on How Good is Comet Storm …

    11 months ago

    bushido_man96, I have already replaced Comet Storm with Genesis Ultimatum in my Riku of Two Reflections deck, but I wonder if I should replace it in my Thraximundar deck or my Kresh the Bloodbraided deck. I have contemplated Exsanguinate for both decks, and it would be great for the red/black/green deck, but the red/black/blue deck already has too strong of an imbalance in favor of black, so I do not wish to make that imbalance even worse.

    captain_deano on Do tokens hit the graveyard?

    11 months ago

    So I have Kresh the Bloodbraided in my Najeela, the Blade-Blossom edh deck, so there’s a lot of little tokens being generated. So my question is do tokens hit the graveyard before going to exile? If so, what’s the official ruling? Thanks to any and all answers!!

    AceVonDuck on Curse of the Webweaver

    1 year ago

    Reznorboy (If that's a Trent Reznor reference, LOVE your username). First of all, thank you for the comment! And no need to apologize, I welcome all suggestions and feedback alike. Let me think about what you're suggesting, since initially it almost sounds like it boils down to, "Build a different deck." You do make me wonder though, so I may look into seeing if I should replace Thantis as the commander with a different Jund commander and just run her in the 99. I don't think I'll have enough reliable ways to force combat if I do, but I'll look into it all the same.

    On a side note, I actually already have a Shattergang Brothers deck, and it was my first love in EDH for the very reasons you listed, haha! It's still one of my favorite decks, though I built it around two years ago so it's LONG overdo for an update. As for Kresh the Bloodbraided, I've considered him as a commander in the past, but I already have so many decks built around making big creatures and swinging that I just don't see any point in building him that will make him stand out from other decks I already have assembled.

    Adding onto that, my playgroup runs a LOT (like, an asinine amount) of targeted or sweeping removal, counterspells, and board protection (giving their stuff hexproof or indestructible, often both, etc.). In Kresh's case, I simply would not have enough opportunities to make use of his ability; he would usually be removed the second he becomes a scary size, and I would have to build much of the deck around sacc-ing my own creatures in the event I wouldn't be able to target opponents' creatures (either because they gave their creatures hexproof/indestructible, or because they have no creatures). That's actually also part of why I built Shattergang in the first place, since they get around both hexproof and indestructible, hahaha! Now, it's true that Thantis can also draw a lot of aggro if left unchecked, but the rest of the deck is built with that in mind. Each of the four main goals listed in the description above lay out my thinking in greater detail for why the deck is designed the way it is.

    The deck is built with one overarching goal in mind: not making myself an easy choice to target while still playing cards that get me closer to victory. Currently (and unfortunately), the only win-con for this deck is through reducing my opponents' life totals to 0. However, I plan to change that very soon.

    Basically, the main point of this deck is not to go on an explosive offensive to secure a fast victory (Kresh) nor to keep everyone's board clear (Shattergang). The goal is to turn my playgroup on its head and to get my opponents to help me to achieve victory by forcing them to attack and encouraging them to target each other.

    Thanks again for the comment. I'll look into seeing if there would be a better commander and to simply put Thantis in the 99.

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