Kresh the Bloodbraided
Legendary Creature — Human Warrior
Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
|Want (2)||SpacesCountToo , elifosl|
Printings View all
|From the Vault: Legends (V11)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Kresh the Bloodbraided occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Recommendations View more recommendations
Latest Decks as Commander
Kresh the Bloodbraided Discussion
4 days ago
2 weeks ago
I'm currently working on a Kresh the Bloodbraided deck Special K. There's a few cards I'd like to throw in the mix. I'm thinking I'd like Sneak Attack, Bearer of the Heavens, Burning Anger, Hydra's Growth, Praetor's Counsel, and possibly Fungal Sprouting. But the major concerns I have are: messing up any synergy I currently have, and figuring out proper cuts. Anyway, any help is appreciated.
2 months ago
I think you need to squeeze in these four dudes: Merciless Executioner, Fleshbag Marauder, Plaguecrafter and even Slum Reaper, as they're a very efficient way to grow Ob. Shriekmaw is a useful inclusion as well, if you evoke it it will grow Ob too.
There is also an old enchantment, Tombstone Stairwell. This will create tons of tokens that are destroyed at the end of every turn, growing Ob huge in no time.
While running the Citadel you're hitting yourself a lot, so I recommend you include some way to mitigate that. Of course the first cards that come to mind are Sensei's Divining Top and Aetherflux Reservoir, but Whip of Erebos could be helpful as well.
I know this may be too far away from the deck you're trying to build, but you said you're only playing Ob because it was in your collection. Having said that, I think you may want to consider switching to Jund and playing Kresh the Bloodbraided at the helm instead. Access to red and green could give you a broader range on what you're trying to do with the deck.
2 months ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
2 months ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
3 months ago
I Added the following cards to my version of this... also still a wip. Might be decent suggestions for you tho.
Dictate of Erebos God-Eternal Bontu Butcher of Malakir Journey to Eternity Flip Skithiryx, the Blight Dragon Sol Ring Kresh the Bloodbraided Brass's Bounty Dragonlair Spider Sheoldred, Whispering One Vorinclex, Voice of Hunger
4 months ago
Thantis is mega neat. You might like these: Trove of Temptation , Curse of Opulence , Hardened Scales , Winding Constrictor , Reyhan, Last of the Abzan , Grismold, the Dreadsower , Genesis Chamber , Seed the Land , Infernal Genesis , Kresh the Bloodbraided , Tempt with Vengeance , Rite of the Raging Storm , Inspiring Call , Arachnogenesis , Repercussion
4 months ago
Hi, thank you for your suggestion.
I originally planed to put those doubling token effect card but I found it become too token-centric while I just wanted them to sac them. This is why I mostly opted for "passive" token generation.
About Burnished Hart , I feel that I lost too much turn to get the mana I want since those lands arrive tapped. I put Crucible of Worlds mainly because I was lucky enough to pull it lol, I kinda like the interaction with fetchland tho and it still buff Korvold.
I wanted to rely on more win condition than Food Chain combo and unfortunately I'll have to cut those small card if I wanted to add another tutor, I'll see if the deck is consistent enough or not.