Kresh the Bloodbraided
Legendary Creature — Human Warrior
Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
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|Commander / EDH||Legal|
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Kresh the Bloodbraided Discussion
1 month ago
Alara. It's the set where I really started to get invested in the game, and it's got a good selection of flavor and power. I'd probably build Rafiq of the Many , Sedris, the Traitor King , Kresh the Bloodbraided , or my first mythic rare, Progenitus .
4 months ago
I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...
That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:
- Winota, Joiner of Forces for deck filtering, extra combat step power, and a tutor for your human warriors.
- Samut, Voice of Dissent to give all your creatures haste and she's incredibly powerful in and of herself, can give pseudo vigilance or enable tap/untap shenanigans with her second ability, and she has Flash.
- Garna, the Bloodflame gives your creatures haste and has Flash like Samut. She also helps you instantly recover from board wipes (in my meta boardwipes are so rampant my playgroup has started to implement restrictions on how many can be put into decks, yours may be different).
- Tahngarth, First Mate is a great way to engage politically with the board.
- Harald, King of Skemfar tutors the top 5 of your deck for warriors.
- Varolz, the Scar-Striped also helps you recover from wipes or having your big creatures removed with his scavenge ability.
- Maja, Bretagard Protector she can net you a lot of warrior tokens, especially if you have ways to bounce lands or play extra lands.
- Rhys the Redeemed gets you a lot of warrior elf tokens over the course of a game if you can get him out early.
- Kresh the Bloodbraided helps you recover from removal (but not wipes) in a better way than Varolz.
- Surrak Dragonclaw makes all your warriors uncounterable.
- Zurgo Helmsmasher one of the biggest warrior beat-sticks available to you, and he has haste. His cheap cmc also makes him a huge target while his indestructible clause lets you build other threats on your board while they figure out how to deal with him.
- Nadier, Agent of the Duskenel one of the most perfect ways to recover from a board wipe by putting a massive amount of tokens on the field once he dies (can also use blink or graveyard recursion on him to make more).
- Anthousa, Setessan Hero makes your lands warriors. Works really well with Maja.
- Jedit Ojanen of Efrava makes tons of cat warrior tokens.
- Sosuke, Son of Seshiro gives all your warriors pseudo-deathtouch.
- Yasova Dragonclaw steals their creatures.
- Alesha, Who Smiles at Death gives you graveyard recursion for your low CMC warriors and works really well with ones with ETB's.
- Chief of the Edge should be an auto-include. Chief of the Scale is ok if you are running toughness or need the toughness for certain spells or something, but yeah Chief of the Edge is absolutely where it's at.
- Honored Crop-Captain like Chief of the Edge but only works while attacking.
- Resolute Survivors keeps you in long games
- Brawl-Bash Ogre is a good sac outlet for tokens you aren't using/don't need.
- Proud Wildbonder works REALLY well with Bramblewood Paragon's effect. Also works with Khenra Charioteer
- Rubblebelt Raiders can get absolutely huge with tokens on the board.
- Scuzzback Marauders isn't just a good beatstick, with Persist it can combo off with any of your sac outlets and Bramblewood Paragon.
- Moriok Replica works really good with Alesha for continuous card draw.
- Avenging Huntbonder keeps dishing out the double strike onto your other creatures every turn.
- Blaring Recruiter make warrior tokens.
- Hidden Dragonslayer morph ability takes out your opponents biggest threats.
- Den Protector is great graveyard recursion.
- Nacatl Hunt-Pride lets you control the combat step to your liking.
- Paired Tactician just some nice synergy.
- Mardu Woe-Reaper graveyard removal with every warrior ETB. More important than you think!
- Seasoned Hallowblade just a really strong and low CMC card that will stay on the battlefield throughout an entire game more often than not.
- Steward of Solidarity free vigi warrior token generation every 2 turns or a lot every turn with untap shenanigans.
- Usher of the Fallen the cheapest warrior token creation you can find.
- Battle Brawler with just a single red or white permanent on the battlefield becomes super strong. With Chief of the Edge he becomes a 4 power first strike for 2 mana... not bad.
- Blaring Captain partners with Blaring Recruiter and has Honored Crop-Captain's effect.
- Blood-Chin Fanatic a MUST in any warrior tribal that includes black and makes tokens or pumps a single warrior's power to an absurd level. This card can single handedly win you a game.
- Blood-Chin Rager gives all your warriors menace.
- Champion of Stray Souls expensive, but can recover your entire board very quickly.
- Exquisite Huntmaster an extremely underrated card that can net you a ton of elf warrior tokens in a multiplayer match while also being a beater.
- Mardu Strike Leader using its dash ability can keep it safe from removal. Also makes a 2/1 warrior token every turn.
- Mindblade Render keeps the card draw going off of warrior damage.
- Nadier's Nightblade combos EXTREMELY well with Blood-Chin Fanatic and also with any other sac outlet.
- Sickle Dancer a 4/3 flier when attacking isn't bad for cmc 3.
- Thrasher Brute forms a combo with Scuzzback Marauders and any of the sac outlet warriors.
- Titan Hunter gives combo and solitaire players a clock while also giving you a convenient sac outlet with lifegain.
- Vampire Warlord sac outlet with regenerate.
- Herald of Secret Streams combos really well with Bramblewood Paragon to give your warriors unblockable.
- Nimbus Champion can keep the board clear of annoying blockers.
- Whirlpool Warrior wheel effect on a stick.
- Ahn-Crop Invader another beater sac outlet.
- Archetype of Aggression combos with Proud Wildbonder and keeps your opponents from gaining trample.
- Ash Zealot punish those blue and black decks that like to keep casting their spells over and over from the graveyard!
- Boldwyr Heavyweights tutor for your game ending creature and put it into play for free. Sure your opponents get a tutor too... but it's your turn, and your combat, and you have Najeela...
- Boldwyr Intimidator COWARDS CAN'T BLOCK WARRIORS!
- Kargan Intimidator COWARDS CAN'T BLOCK WARRIORS! FOR CHEAPER!
- Combat Celebrant those additonal combat steps are... chef's kiss
- Frenzied Saddlebrute ridiculously fun political ability.
- Goblin Bushwhacker can end a game if you just laid out a bunch of tokens that turn.
- Goblin Cratermaker get rid of annoying artifacts or spot removal... likes to work with Alesha.
- Goma Fada Vanguard choose a creature to not block each turn based on warriors.
- Kruin Striker strong and cheap card that gets out of hand with sac combos or mass token generation.
- Shatterskull Charger pseudo dash effect with a bunch of other strong abilities.
- Rustrazor Butcher extremely underrated card. First strike and wither for 2 CMC! Can buff it a number of ways to surprise an enemy in combat too.
- Vengeful Firebrand basically a fireball on a stick as long as you have a warrior in the yard.
- Viashino Sandsprinter pseudo dash effect with trample. Has cycling if you need something else.
- Champion of Rhonas cheat whatever creature you want from hand onto the battlefield with no downside.
- Civic Wayfinder helps you get the right colors you need.
- Duskwatch Recruiter Flip dig through your library for more warriors.
- Golgari Raiders green haste that gets huge if you just suffered a boardwipe.
- Heir of the Wilds just a very strong presence for 2 CMC.
- Imperious Perfect elf warrior token generation.
- Horizon Seeker repeatable color fixing.
- Icehide Troll very, very strong and hard to remove creature. Needs snow lands though.
- Maulfist Revolutionary better version of proliferate.
- Matsu-Tribe Sniper keeps your enemies' dragons, demons, angels, and emrakuls from flying over your field.
- Petrified Wood-Kin expensive, but this guy can't be countered and is extremely difficult to remove and can ETB with insane P/T if you swung in hard on someone that turn.
- Stonehoof Chieftain a game ender if you've pumped your creatures at all.
- Thorn Lieutenant high value low CMC card with a mana dump if you need it (I like the combos for mana dumps better though).
- Unstoppable Ash come out of every combat pretty much unscathed. Only creature better for it is Stonehoof Chieftan.
Wolfir Avenger flash in for a block and a regenerate ability.
God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.
6 months ago
I love this deck. I made a Jund deck with Kresh the Bloodbraided at the helm. I really like the how your commander actually works with the theme. As far as suggestions, I would offer Thrummingbird as a strict upgrade over Skyship Plunderer. Same cost, one less power, but you can increase any number of counters on any number of permanents or players by one instead of just a single target.
8 months ago
I can't believe no one has mentioned Aid from the Cowl! Even a card like Sepulchral Primordial would be great since you are forcing people to have stuff in their graveyard. And another Jund commander that I love would also work well here is Kresh the Bloodbraided.
11 months ago
bushido_man96, I have already replaced Comet Storm with Genesis Ultimatum in my Riku of Two Reflections deck, but I wonder if I should replace it in my Thraximundar deck or my Kresh the Bloodbraided deck. I have contemplated Exsanguinate for both decks, and it would be great for the red/black/green deck, but the red/black/blue deck already has too strong of an imbalance in favor of black, so I do not wish to make that imbalance even worse.
11 months ago
So I have Kresh the Bloodbraided in my Najeela, the Blade-Blossom edh deck, so there’s a lot of little tokens being generated. So my question is do tokens hit the graveyard before going to exile? If so, what’s the official ruling? Thanks to any and all answers!!
1 year ago
Reznorboy (If that's a Trent Reznor reference, LOVE your username). First of all, thank you for the comment! And no need to apologize, I welcome all suggestions and feedback alike. Let me think about what you're suggesting, since initially it almost sounds like it boils down to, "Build a different deck." You do make me wonder though, so I may look into seeing if I should replace Thantis as the commander with a different Jund commander and just run her in the 99. I don't think I'll have enough reliable ways to force combat if I do, but I'll look into it all the same.
On a side note, I actually already have a Shattergang Brothers deck, and it was my first love in EDH for the very reasons you listed, haha! It's still one of my favorite decks, though I built it around two years ago so it's LONG overdo for an update. As for Kresh the Bloodbraided, I've considered him as a commander in the past, but I already have so many decks built around making big creatures and swinging that I just don't see any point in building him that will make him stand out from other decks I already have assembled.
Adding onto that, my playgroup runs a LOT (like, an asinine amount) of targeted or sweeping removal, counterspells, and board protection (giving their stuff hexproof or indestructible, often both, etc.). In Kresh's case, I simply would not have enough opportunities to make use of his ability; he would usually be removed the second he becomes a scary size, and I would have to build much of the deck around sacc-ing my own creatures in the event I wouldn't be able to target opponents' creatures (either because they gave their creatures hexproof/indestructible, or because they have no creatures). That's actually also part of why I built Shattergang in the first place, since they get around both hexproof and indestructible, hahaha! Now, it's true that Thantis can also draw a lot of aggro if left unchecked, but the rest of the deck is built with that in mind. Each of the four main goals listed in the description above lay out my thinking in greater detail for why the deck is designed the way it is.
The deck is built with one overarching goal in mind: not making myself an easy choice to target while still playing cards that get me closer to victory. Currently (and unfortunately), the only win-con for this deck is through reducing my opponents' life totals to 0. However, I plan to change that very soon.
Basically, the main point of this deck is not to go on an explosive offensive to secure a fast victory (Kresh) nor to keep everyone's board clear (Shattergang). The goal is to turn my playgroup on its head and to get my opponents to help me to achieve victory by forcing them to attack and encouraging them to target each other.
Thanks again for the comment. I'll look into seeing if there would be a better commander and to simply put Thantis in the 99.