Endless One

Endless One

Creature — Eldrazi

Endless One enters the battlefield with X +1/+1 counters on it.

Latest Decks as Commander

Endless One Discussion

TheMeadiator on "The Thing" 1982 Movie Deck

2 months ago

KiefyWonder Thank you so much for the kind words! It makes me super happy thinking someone would want to build one of my decks to try it out.

If you already have those giant Eldrazi boys and want to include them, power to ya! I'd probably swap them out for Endless One and Desolation Twin , since those are meant to be the big boys in the deck. Deceiver of Form might be good to replace too, but the name and ability are just so flavourful.

I've been keeping an eye out for additional cards to add here, but haven't had a chance to playtest this one yet! I want to build it IRL and pit it against some of my friends' decks before I tinker with it too much. If and when you do build this, please let me know how it performs and what you would change!!

ConnorMo on Hamza +1/+1 wide n tall

2 months ago

I did some searching on colourless cards that might be a good fit because I thought it was fun that they could be cast for cheap/free and also acts as pseudo-rap.

Some cards that might be worth a try:

Also this combos w Triskellion: Cauldron of Souls

One thing I noticed in this deck was that non-creatures spells feel really expensive because they don't get the discount. So if you are looking for cards to cut you could start there.

Metroid_Hybrid on Getting back into Legacy

3 months ago

I used to play -Eldrazi Stompy in Legacy 3-5 years ago, before switching to EDH due the LGS where I had moved to having a large EDH community (pre-lockdowns). However, I'm currently in a position where I might be able to play some Legacy events in the near-future, and I want to update my deck accordingly. But I think it's worth briefly noting the developmental-chain that led to the current decklist that I own..

Ironically enough, this deck was originally based on a "budget" Vintage list from The Mana Source (watch it to have a chuckle over how much less the Reserve List cards used to be). My original list was extremely close to this, except invert the 1:4 ratio of Chalice of the Void / Null Rod , and I (originally) ran Simian Spirit Guide ..

Out of the entire decklist, it is the Manabase that has fluctuated the most. For starters, I immediately cut Ghost Quarter after the deck's "maiden journey" due to most decks in Legacy run enough basic lands to render GQ's utility virtually worthless.

This led to me experimenting with running 2-4x Mishra's Factory for about a year before eventually cutting them altogether.

During this time I also experimented with running 2-4x Eye of Ugin & Simian Spirit Guide , and 3x of both ultimately feels like the right amount.

I also bought my copies of City of Traitors one at a time over the course of several months, and it felt right once I got to 3..

Near the end of the period when I was playing this semi-regularly, I noticed that some games would be lost due to simple chump-blockers, so I decided to throw in a copy of Rogue's Passage . But this was immediately before competitive Legacy events dried up out of nowhere, and therefore haven't had the chance to live test any changes since...

Also the lack of basic lands made times when I would come across things like Path to Exile , Ghost Quarter , & Blood Moon especially awkward, so I threw in a basic Wastes for good measure..

Something else that I had noticed was that more & more lists were using Walking Ballista , which intrigued me because the deck needs more Removal, and I'm almost never happy to draw Dismember either. So I replaced 2x Endless One s with WB's..

Karakas seemed to also be in almost every competitive-level list ever, so I eventually decided to get one myself.

I think the most important consideration is Karn, the Great Creator . Not only is it a Restricted in Vintage power-level lock-piece, but turning the Sideboard into a toolbox is huge. Unfortunately, no two decklists seem to agree at all on what said toolbox should contain. Therefore I am at a loss.

The other, far more recent card that has found it's way onto my radar is Yavimaya, Cradle of Growth . This land generally serves the exact same purpose as Urborg, Tomb of Yawgmoth , with the exception of the possibility of a pain-free Dismember , but can otherwise be paired with Elvish Spirit Guide & Cavern of Souls to spawn a -variant sometime in the near-future..

All forms of Delver & Miracles have always been an easy win. I usually don't even bother to Sideboard..

Burn & various Storm decks ultimately come down to if I can drop an early lock-piece or not.

The kind of decks that I've had the biggest problem with are Stoneforge Mystic decks and BUG variants, particularly Shardless Sultai. Generally because a lack of removal spells, and Dismember isn't always enough take out a Tarmogoyf ..

(But I also think it's worth mentioning that this was all when Deathrite Shaman was still legal)


Type-1 Spaghetti..

Legacy Metroid_Hybrid

SCORE: 13 | 13 COMMENTS | 3485 VIEWS | IN 7 FOLDERS


legendofa on Black Green Gain/Drain Midrange WIP

4 months ago

Okay, you have a plan. If you want to get this into Modern, how competitive do you want to be and how much money are you willing to spend?

For at least a couple of starting thoughts, Ivy Elemental is worse here than Endless One , and both of those are worse than Stonecoil Serpent .

You won't get the full effect of Mythos of Nethroi unless you have a Lotus Cobra out, so right now it's expensive creature removal with a conditional upside. Switch it for another Mortality Spear , Maelstrom Pulse , Abrupt Decay , or Assassin's Trophy , depending on your budget. If you add , consider Felidar Sovereign .

Conduit of Ruin only finds It That Betrays , Avenger of Zendikar , and Void Beckoner , and only Void Beckoner might have some use in your main strategy. Take those out and build a different deck around them.

Osbert on Morophon Eldrazi balanced

8 months ago

For the Stompy version I would start by cutting Ruination Guide, Pitiless Plunderer, Sifter of Skulls, Blight Herder, Brood Butcher, Emrakrul’s Hatcher, Catacomb Sifter, Drowner of Hope, Awakening Zone, Etchings of the Chosen, Eyeless Watcher.

If you put in Rings of Brighthearth it combos with Basalt Monolith to make infinite mna. Both Monolith and Rings are 3 CmC and artifacts so they are tutorable with the same tutors you have in here for Fist of Suns. With infinite colourless mana Dimensional Infiltrator will be able to exile your opponents libraries, Essence Depleter can drain out the table, and Prophet of Distortion will let you draw your library. Rings doesn't have a lot of synergy with other cards in your list BUT if Golos was your commander it has a seriously powerful ability that would be awesome to copy.

Eternal Scourge + Food Chain is another combo you can consider which will make infinite COLOURED mana for creature spells and have infinite EtB and LtB triggers so this will end a game with Flayer Drone or Vela the Night-Clad in play. If you wanted to abuse the mana you would need Cloudstone Curio or a non-eldrazi bouncing creature as all the eldrazi bouncers are processors and it is unlikely your opponents will have an infinite pile of exiled cards.

I suggest adding in Pathrazer of Ulamog , Barrage Tyrant , World Breaker , Dread Defiler , Endless One , Not of This World , Rapacious One , Reality Smasher , Thought-Knot Seer , Ulamog, the Infinite Gyre , Ulamog's Crusher , & Vile Redeemer as suitable eldrazi stompy options. Barrage Tyrant and Dread Defiler get a special mention because Fling is an amazing effect that can give you the reach you need to close out a game or off a player hiding behind a pillowfort.

Here is a list of support cards off the top of my head: Sarkhan's Unsealing , Temur Ascendancy , Commander's Plate , Mana Maze , Cultivate , Kodama's Reach , Rampant Growth , Ugin, the Spirit Dragon , Everflowing Chalice , Thran Dynamo , Rishkar's Expertise , Return of the Wildspeaker , Garruk's Uprising , Hunting Grounds , Sneak Attack , Animar, Soul of Elements , Mana Geyser , Mirari's Wake , Ugin, the Ineffable , Show and Tell , Terror of the Peaks , Warstorm Surge , Alena, Kessig Trapper , Ilysian Caryatid , Momentous Fall , Greater Good , Sacellum Godspeaker , Selvala, Heart of the Wilds , The Great Henge , Eldritch Evolution , Energy Tap .

ironballsmcgee on the o's of the pioneer

1 year ago

I'm a dumb-dumb. Endless One is not an artifact and therefore a pointless inclusion. My bad.

ironballsmcgee on the o's of the pioneer

1 year ago

Hi, I really love the deck. Are Hangarback Walker and Walking Ballista in the list as chump blockers/spot remover while you work your way towards the combo? If so, I would suggest Endless One and Chamber Sentry. They also can just be cast for zero mana to enable the combo, but when needed for blockers, you don't have to pay XX, just X, making them more flexible in sideboard games where you have cards like Mystical Dispute or Dispel.

Also, I play tested the deck and the combo felt pretty reliable once you have Song of Creation out. However, have you considered maybe taking the deck in a different direction with Paradoxical Outcome and Inspiring Statuary? It would come out on curve, as you currently don't really have an ideal turn three play other than not die :) I'm not sure how effective it would be because improvise does not really help you cast Song of Creation on the cheap, but once you had a Mox Amber and an Emry, Lurker of the Loch, the combo would seem to be "guaranteed", short of horrendous luck. The only other pivot would be to have more zero mana artifacts instead of zero mana artifact creatures in order to not lose value when recasting after you bounce them with Paradoxical Outcome.

Either way love the deck!

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