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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Eldrazi
Endless One enters the battlefield with X +1/+1 counters on it.
4 months ago
80 cards is waay too many cards, you should always be aiming to play a deck of 60. Anything above this number just leads to massive consistency issues. Try to get rid of a bunch of cards to get back to this 60 number.
Your land count needs revisiting. Scaling this to a 60 card deck, you're only running 20.25 lands, which is very, very low (Burn decks run 19 lands and only play cards costing 1-2 mana). When you reduce your deck to 60 cards, I think you still need to ensure you have a land count of 23ish lands.
Your mana curve is waay too high. Modern decks typically can't justify running more than 3-4 cards at 4-mana, you've got a whopping 10 cards costing this much. Look to lower your mana curve.
You're running a bunch of really poor card choices. For example, you've got a bunch of really average/poor countermagic (Render Silent, Ionize, Essence Backlash, Absorb) when you could be running some obviously-better cards (i.e. Counterspell). Other bad options include Ugin's Conjurant, which is just a strictly worse Endless One, and The Wanderer, which is just really niche (only really affects really-slow-red decks).
Some of your cards are nonbos with each other. For example, you have some high mana sorcery cards (Clear the Mind, Divination) which when cast will prevent you using any meaningful countermagic. Control decks typically want to keep their defenses/options up during the opponents turn.
I think currently your list feels really disjointed - it's lacking focus. I would suggest trying to get down to 60 cards, upgrade the bad card choices, and try to apply more focus to what you're trying to do - currently it feels like there are too many cards that don't forward your gameplan.
4 months ago
9-lives i’m agreeing with shadow63 that you need more lands. Control decks need to make their land drops quickly & reliably, as they need their resources available to deal with whatever the opponent is doing. If the control deck only has enough lands in play to counter one spell, it’s super easy for their opponent to play around this and get stuff through.
I would suggest you needing 23 lands as an absolute, bare minimum. But realistically 24-25 would put you in a better position.
As a separate note, why play Ugin's Conjurant?? It’s a strictly worse Endless One… but neither really have a place in a control deck - i think you need a better finisher. Even something like Deep-Sea Kraken would serve you better
8 months ago
If a Titan is too extreme, you could try tossing in a few other big Eldrazi like a Pathrazer of Ulamog or Artisan of Kozilek. Incase you get a wide board, stuff with X in the cost, like Endless One or Walking Ballista also could play well. Shalai, Voice of Plenty can put a ton of counters out. Harmonious Archon is absolutely hilarious with tokens on your team, everything is a 3/3. Maybe not Elephant themed, so probably only relevant if you want a bit of a power up.
Loving the theme!
8 months ago
I think your mana can support 1-2 copies of Drowner of Hope, which could prove to be a more reliable finisher than Endless One. If you’ve got the budget a playset of Eldrazi Temple would go a long way here
10 months ago
1 year ago
KiefyWonder Thank you so much for the kind words! It makes me super happy thinking someone would want to build one of my decks to try it out.
If you already have those giant Eldrazi boys and want to include them, power to ya! I'd probably swap them out for Endless One and Desolation Twin , since those are meant to be the big boys in the deck. Deceiver of Form might be good to replace too, but the name and ability are just so flavourful.
I've been keeping an eye out for additional cards to add here, but haven't had a chance to playtest this one yet! I want to build it IRL and pit it against some of my friends' decks before I tinker with it too much. If and when you do build this, please let me know how it performs and what you would change!!
1 year ago
I did some searching on colourless cards that might be a good fit because I thought it was fun that they could be cast for cheap/free and also acts as pseudo-rap.
Some cards that might be worth a try:
- Triskelion and friend Monoskelion
- Decimator of Provinces
- Crystalline Crawler
- Oblivion Sower
- Steel Dromedary
- Endless One
- Ugin's Conjurant
- Hangarback Walker
Also this combos w Triskellion: Cauldron of Souls
One thing I noticed in this deck was that non-creatures spells feel really expensive because they don't get the discount. So if you are looking for cards to cut you could start there.
1 year ago
I used to play -Eldrazi Stompy in Legacy 3-5 years ago, before switching to EDH due the LGS where I had moved to having a large EDH community (pre-lockdowns). However, I'm currently in a position where I might be able to play some Legacy events in the near-future, and I want to update my deck accordingly. But I think it's worth briefly noting the developmental-chain that led to the current decklist that I own..
Ironically enough, this deck was originally based on a "budget" Vintage list from The Mana Source (watch it to have a chuckle over how much less the Reserve List cards used to be). My original list was extremely close to this, except invert the 1:4 ratio of Chalice of the Void / Null Rod , and I (originally) ran Simian Spirit Guide ..
Out of the entire decklist, it is the Manabase that has fluctuated the most. For starters, I immediately cut Ghost Quarter after the deck's "maiden journey" due to most decks in Legacy run enough basic lands to render GQ's utility virtually worthless.
This led to me experimenting with running 2-4x Mishra's Factory for about a year before eventually cutting them altogether.
I also bought my copies of City of Traitors one at a time over the course of several months, and it felt right once I got to 3..
Near the end of the period when I was playing this semi-regularly, I noticed that some games would be lost due to simple chump-blockers, so I decided to throw in a copy of Rogue's Passage . But this was immediately before competitive Legacy events dried up out of nowhere, and therefore haven't had the chance to live test any changes since...
Something else that I had noticed was that more & more lists were using Walking Ballista , which intrigued me because the deck needs more Removal, and I'm almost never happy to draw Dismember either. So I replaced 2x Endless One s with WB's..
Karakas seemed to also be in almost every competitive-level list ever, so I eventually decided to get one myself.
I think the most important consideration is Karn, the Great Creator . Not only is it a Restricted in Vintage power-level lock-piece, but turning the Sideboard into a toolbox is huge. Unfortunately, no two decklists seem to agree at all on what said toolbox should contain. Therefore I am at a loss.
The other, far more recent card that has found it's way onto my radar is Yavimaya, Cradle of Growth . This land generally serves the exact same purpose as Urborg, Tomb of Yawgmoth , with the exception of the possibility of a pain-free Dismember , but can otherwise be paired with Elvish Spirit Guide & Cavern of Souls to spawn a -variant sometime in the near-future..
All forms of Delver & Miracles have always been an easy win. I usually don't even bother to Sideboard..
Burn & various Storm decks ultimately come down to if I can drop an early lock-piece or not.
The kind of decks that I've had the biggest problem with are Stoneforge Mystic decks and BUG variants, particularly Shardless Sultai. Generally because a lack of removal spells, and Dismember isn't always enough take out a Tarmogoyf ..
(But I also think it's worth mentioning that this was all when Deathrite Shaman was still legal)
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