Mox Opal

Mox Opal

Legendary Artifact

Metalcraft —— : Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.

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Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare
Promo Set (000) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mox Opal occurrence in decks from the last year

Modern:

All decks: 0.23%

Commander / EDH:

All decks: 0.05%

Red: 0.14%

Blue: 0.28%

WUB (Esper): 0.36%

Mox Opal Discussion

ShreddedByCrows on Offenza is the Best Defenza HELP

1 day ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

SideBae on SupER DuPer FrIEnds :)

6 days ago

So a land you may want to consider is Cascading Cataracts... if you fetch it with Golos you can use it to make sure you have the chromatic mana you need to activate him.

You may want to consider running "draw-sevens" like Wheel of Fortune, Windfall, Diminishing Returns or Timetwister (if you're loaded). They're really, really good with Narset, Parter of Veils.

If you end up with a lot of mana on your turn you don't know what to do with (I'm having trouble envisioning how this deck plays) you might want Karn's Bastion in the mix.

Depending on your moral compass you might also consider Stasis. It's a hard lock with Teferi, Hero of Dominaria and an almost-hard-lock with Smothering Tithe.

I'm surprised with all your dual lands you're not running moxen... is there a reason why? I feel like Mox Diamond, Mox Opal and even Mox Amber have a pretty reasonable chance of being busted in this deck. Also Mana Crypt.

Savor the Moment is a good way to get extra value from your planeswalkers.

SideBae on Yuriko’s Ninja Tricks

6 days ago

So this deck is marked under 'help,' so I'll list my recommendations. Feel free to ignore any/all of them:

  1. Some of your choices of countermagic seem questionable. Is there a reason you're running Withering Boon over something like Remove Soul or Essence Scatter? I guess the blue spells can be Pyroblast-ed, but I feel like not having to bolt yourself is worth it for the marginal added risk.

  2. You may wish to consider running Preordain in addition to your Brainstorm and Ponder. Like in Legacy Delver decks, it isn't as good since you'd need to top both cards with the scry to guarantee a high CMC flip off Yuriko, but I feel like one-mana cantrips are likely good enough to run regardless.

  3. There are some evasive creatures worth running in Yuriko because their ETB effects are good and ninjutsu bounces the creatures. I'm thinking of things like Baleful Strix, Snapcaster Mage (if you want to invest money), Trinket Mage (which can fetch Sensei's Divining Top, Sol Ring and any other 1-cmc artifacts you want to run), Spellseeker... If you want to go deep, Thalakos Seer works well with Ninjutsu, too...

  4. You might also consider running Conspiracy or Arcane Adaptation. I like Arcane Adaptation a lot more (it costs less mana) but both are good, and if you need a third version Xenograft works. They'll make things like Gingerbrute trigger your Yuriko.

  5. Some 4-cmc instant-speed card-draw seems alright; you leave up mana for a counter, and if you don't need it you get a draw. Consider things like Fact or Fiction, Chemister's Insight, Glimmer of Genius, Frantic Search, Gush, Thirst for Knowledge, Inspiration... They'll ding your opponents off a Yuriko flip and give you something to do with mana you don't need on their end steps.

  6. Idk how competitive your meta is, but consider running Narset, Parter of Veils and/or Ashiok, Dream Render. These two hose card-draw and fetches/tutors, which are all very common as you go higher in deck power level. I especially like Narset, Parter of Veils with Windfall or Timetwister, but that'll depend on your particular moral compass.

  7. Lastly, if you up the amount of artifact ramp in here you can lower the land count and make flipping a land off Yuriko less common. While it may be dangerous to go lower than 30 lands if you're not running things like Mana Crypt, Mox Diamond or Mox Opal (which you should run if your groups allows proxies), you may have luck running things like Talisman of Dominance, Arcane Signet or Fellwar Stone. If you don't land a turn-two general, these'll ramp you for the later game; and even if you do, flipping them off Yuriko's trigger is better than flipping a land.

Right. That's all I got -- let me know if you have any questions.

hkhssweiss on Niv-Mizzet, Incorrigible Megalomaniac | Primer

1 week ago

Sup Nazaxed, glad ya like Nivvie!~

It's funny ya actually ask about those two specific cards as I have just recently added them in about two days ago. I see potential in Mana Vault when bursting out a lot more artifacts or having that Cyclonic Rift mana open on T3-5. I am still half and half on Mox Opal as I am still testing it out, it was dead in one of my hands in one game but the other games I surprisingly had 3 artifacts on the board usually.

In regards to Torpor Orb, I have been thinking a lot of adding it in. It only shuts down two of my cards and highly worth it so it will probably come in when I see a card that I don't like rn. The only issue I have with this current build is the lack of library reshuffle, at max I would have to do 120 to the table and my only way is Winds of Change. I been thinking of adding back in Mission Briefing and Snapcaster Mage as additional ways to recast Winds of Change. The other alternative thoughts that a friend recommend to me is adding in Thassa's Oracle and Jace, Wielder of Mysteries. So not too sure what to do.

ShaDoWz_6677 on ELSHA OF THE STORM

1 week ago

crewchief88 Alela wants the Hall of Heliod's Generosity in there. not in Elsha. Alela is the artifact/enchantment chick in esper. So she really could use it more than Elsha can. I play tested your deck 6 times to turn 7 and only 1 time was i able to go off and win before then. That was turn 4 on a really good hand.

I would do some testing and working with the deck a little more, tweaking and ironing out the issues that you may have. (I noticed a HUGE problem with mana. You arent running signets, or all the talismans, so your fixing isnt there. That may be why you have some problems in the deck)

Azorius Signet Izzet Signet Talisman of Creativity Talisman of Progress Mox Opal Mox Diamond all should be future investments into this deck.

After further evaluation Library of Leng should not be in this deck. It's a cute card that does nothing for you right away in game. And discard decks are only if you are going against decks like Nath or Nekusar. (My baby Nath sadly can't keep up to my Elsha list.)

I think you rely too much on the effects of wheeling your way to a victory when you need to be letting Elsha do all the work man. She's a house. Throw in Rogue's Passage to sneak a few beats in there. Swiftfoot Boots is another card that she should be running to protect her. You don't want to give your opponents any opportunities to kill your commander when you are tapped out. Elsha, much like other storm decks, relies on the commander. For example: If Kess was not in play, the Grixis Kess Storm deck wouldn't function 100% of the time. I've done some testing on that.

Jeleva is the only one that wants to not be on the field 99% of the time unless shes attacking. Yidris storm REQUIRES Yidris to be on the field 100% of the time to win the game. Elsha is the same way. We need to be able to protect her at all costs.

Also, while I'm on the topic. SAY NO TO CODEX SHREDDER. It HAS TO GO. Its a cute card that if you want to win, you play around what people tutor. You know what they are tutoring well ahead of time so you can stop them with what counter magic you have.

You also don't care if they use Tabernacle because you only use 1 creature. Everythign else does value on ETB.

PurePwnage on Whir Prison

2 weeks ago

FYI, Mox Opal is banned in modern.

NV_1980 on Deep Halo Impact *PRIMER*

3 weeks ago

Hi epartica,

Thank you for your feedback! Windswept Heath and Flooded Strand are in here mostly for filtering purposes. We filter lands out of the deck so that we need less actual lands and thereby slightly increase the chance of drawing something other than lands when we already have enough of them.

Idyllic Tutor is actually due to be replaced. We recently noticed it's not doing that much for us and we were thinking maybe Scroll Rack would be a more useful addition. We are thinking about writing a primer for this deck. When we do, we will probably also make this replacement.

Eight-and-a-Half-Tails is in here to protect Avacyn from getting exiled; well over half of all the most common exile spells are (at least partly) white, so we felt this was a good addition. And when an exile spell (or maybe some sort of forced, targeted sacrifice) is of a different colour, well that's what Tails' second ability is for :)

So far both Mox Opal and Chrome Mox have been working well for us. The deck contains 21 artifacts in order to make the use of Opal a reality. Evicting a white permanent for Chrome can be annoying, but we've experienced often that a game-state could be turned in our favour because of it.

We're not sure whether we have an Hour of Revelation, but if we do it will definitely replace Planar Cleansing. Thanks for the tip!

Regards,

Mrs. and Mr. NV_1980

epartica on Deep Halo Impact *PRIMER*

3 weeks ago

Love the deck NV_1980, always happy to see another deck with a love for angels! Before I give suggestions I would like to ask about some cards and why you chose to add them in your deck. Also love Pariah such an underrated card!

The first one are both Windswept Heath and Flooded Strand as a mono color deck why do you want these lands?

Second is Idyllic Tutor you don't seem to have to many enchantments, are there any that stand out to you?

Third is Eight-and-a-Half-Tails even though you can make something have protection from white that won't save you from a board wipe because nothing is targeting it. Unless you do something else with this card I'm not sure it will do much for you.

Lastly, the Chrome Mox and Mox Opal I find these conditions sometimes hard to meet because white has horrible card draw so I wanted to ask if these are still working out for you.

After making my angel deck I find that mono white biggest problem is card draw but your control in this deck is solid, which stops a lot of faster decks and anything that might hurt you on your turn. I have plenty of board wipe suggestions to give to you for instance Hour of Revelation is a direct upgrade to Planar Cleansing.

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