Metalcraft — : Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
|Have (2)||, gildan_bladeborn|
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|Commander / EDH||Legal|
Mox Opal occurrence in decks from the last year
- A question regarding the use of Mox Opal.
- Can I tap multiple Mox Opal's for mana before sacrificing them?
- Can I tap a second mox opal for mana before statebased actions?
- Does the player on the play have an upkeep first turn?
- If I have a Scrap Trawler in play, a Walking Ballista on the graveyard, and I sack a Mox Opal, would Walking Ballista return to my hand?
Latest Decks as Commander
Mox Opal Discussion
2 weeks ago
Okay, this may be late, but I felt maybe I should comment on this thread. Here is what I hope for:
-I probably have a pretty controversial opinion regarding modern horizon 2. Here me out... I don't want them to print powerful tier 1 cards. The decks out on top don't need any support, and I can't trust wizards with designing powerful modern cards.
-I don't want them to just simply print legacy powerhouses and essentially warp modern into a slightly cheaper legacy. I also don't want them to print cards that make others obsolete. Variety is one of the best parts of making decks. I don't just want to go, "I am making a blue deck so I am automatically putting in Force of Will or Counterspell " because all other interesting options are obsolete. Magic is best when they limit power in a meaningful way.
-I want Modern Horizons 2 to focus on archetypes of Modern's past and also on tier 2 decks. This is where the heart of Modern actually is. No offence, but the competitive side of modern has always been toxic.
-I want to see more of that spell with land spells from Zendikar Rising. I realize they can be used in combo decks, but my mana-bases have never been more engaging. I want these, as well as any new useful utility card and can-trips at common and uncommon (with them being more powerful given a particular deck archetype)
-I want the rare pool to consist of: for EDH cards (jank for modern but interesting enough to make jank decks with them), some middle of the road cards that some and not all decks will play, and only 2 or 3 mythics that are powerful but only in a specific not top tier archetype (or perhaps one to revive old modern archetypes)
-I want them to once again give us tribal support. Maybe even bringing to light some in the background. Rats, Saprolings, Faeries, More ninjas (I just like them), bears, cats, spirits, zombies, and so on.
-A new Splinter twin (maybe if not unbanning it, maybe make a more acceptable one). Don't need to be tier 1 material, its just an interesting card design.
- Careful Study or a red color shifted version. The thing about Faithless Looting (plz no new artwork), was that the flashback to me was a bit too much. I won't mind one with rummaging instead of Looting (discard then draw)
- Sapphire Charm (just a personal favourite of mine, maybe possible since they did mention phasing in recently
-Snow land Hate. This may be unusual to say, but there is currently no real reason not to run snow lands over basics. If everyone runs snow lands if powerful snow land cards are printed in the future, the price of basic lands will go up and people won't get to use the precious artword for basics mtg has had for years. Essencially, I want a BloodMoon but for snow lands. If they do this, I would love to see MH2 to expariment more with snow lands and permanents.
-Bogle, Heroic, and or Aura support. Other on another note, make an even better tier 2 vehicle deck for modern.
-Worse Mox Opal
-Finishing the Triomes, Borderpost. Oh dude, what if there was fetchable mana-rocks that enter tapped that ordinarily cost 3.
-Another Black card that is enchantment removal.
2 weeks ago
Also I converted my Balan deck to an Ardenn, Intrepid Archaeologist / Kediss, Emberclaw Familiar deck like a month ago, and now I can never see myself going back. It is far superior. I can usually win the game (not just kill one person) by turn 6, even with removal that slips through. Although it is theoretically possible to win on turn 2.
Now I'm not saying you should make the switch, as you probably have your reasons for not doing so. Also, the closer the deck gets to a cEDH deck, the less fun it gets, or at least that's what I've discovered. Notable differences between our decks are Jeweled Lotus , Mox Opal , Colossus Hammer (I guess you took that out since you can't get a free equip as often), Sigarda's Aid (you've explained that one and I just disagree, but whatever), Masterwork of Ingenuity , and Mishra's Workshop (I also play like twice the amount of equipment that you do). It is also notable that surprisingly enough I don't play Mana Crypt
So yeah, just things to consider. I expect you to take this comment with a grain of salt, so pay attention to my other comment instead.
1 month ago
I have looked at cEDH and often thought what it would take. From the looks of it, you are looking at a The First Sliver + Food Chain for cEDH sliver fun. I also think your interaction and counter magic needs to be on point for it think Force of Will , Force of Negation , Mana Drain , Fierce Guardianship etc. Probably also looking at OG duals and full set of fetches. Just a bit too rich for my blood lol. Oh, and then you got your fast mana like Chrome Mox , Mox Opal , Mox Diamond and Mana Crypt etc. Only way I'm doing all of that, is through proxies lol
1 month ago
The only deck that might have appreciated it was Lantern Control, because it’s the only deck that was ever so painfully slow and grindy that
might pay off.
Ever since the Mox Opal ban, lantern control hasn’t really been that good.
Additionally, lantern control itself was so slow that mill was and probably still would be a better wincon than Tergrid's Lantern .
The truth is that the lantern just doesn’t do enough on activation, even in rotating formats. You tap a 4 mana artifact to have your opponent:
Sacrifice their worst non-land permanent.
Discard their least valuable card in hand.
Pay 3 life if they’re in a really good position and can afford to.
Basically the lantern won’t kill when you want it to, and won’t grind out resources when you want it to. That’s pretty bad for a 4 mana card.
If I wanted to put my opponent in a laughable pickle, I’d run Perplex instead, which by the way is frequently a worse card than Cancel
1 month ago
I've brewed up a mean pauper list - which you've seen but definitely intend on brewing up a normal optimized list eventually. Here are some of my notes.
1) Get Fynn out either asap or wait until you've developed your board and use him as a pay off. Getting him out on turn 1 can be done in a few ways... Lotus Petal and Elvish Spirit Guide are the go to budget options. Mana Crypt and Mox Diamond - are always a solid include but I believe you noted that was out of price range. So, I'm not exactly sure if Chrome Mox , Mox Opal and Jeweled Lotus are out of the question too.
2) Ohran Frostfang is a beast do not remove this card. Even if granting deathtouch is redundant, this is an excellent curve topper and draw engine. Also, you may not get full value out of Bow of Nylea ; if you ran some Birthing Pod , Eldritch Evolution or a go wide token lines its probably more worth it.
1 month ago
I've also an Arahbo player,
I like your deck version, somewhat different to mine, more centered on cat tribal and equipments rather than lifegain.
Things I think you could change: Sword of Feast and Famine and Lightning Greaves are awesome commander staples, but just in Arahbo are negative: your equiped cat can't be target of any of Arahbo abilities due to shroud of the greaves, and protection of the sword. I know they are powerful but you will be throwing stones to your own roof. Try antoher swords like Sword of Sinew and Steel and Sword of Fire and Ice , that none of them give protection from white or green, Arahbo's colors.
With only 13 artifacts in a 100 card deck, Mox Opal , another awesome card, sadly will not work as fine as if you are playing a real heavy artifact deck.
Some cards you would love to play in your deck: Feline Sovereign , Kaheera, the Orphanguard (not as companion, if you want to keep your non-cat creatures, but into the 99s), King of the Pride , Sacred Cat (Awesome in your life gain strategy, and if dies will be back), Duelist's Heritage (Much better than, for example, than gigant growth, and you can use this enchantment to make politics offering opponents double strike if they don't attack you). Heroic Intervention or Teferi's Protection : In this type of deck, you need some instant protection to evade mass destruction. Return of the Wildspeaker , Hunter's Insight or similar cards: With Arahbo effects, you will draw 4-9 cards easily, so you will no run out of cards if you have some spells like those.
1 month ago
Nice deck, unfortunately (B/W) Hammer Time variants seemed to have replaced traditional affinity decks in modern. If only they unbanned Mox Opal affinity could once again enter Tier 1 status.
1 month ago
Eh, while I'm kinda sad to see Simian Spirit Guide leave the format, I'm not surprised by the decision. While it did help speed up some decks so they could race Burn, Infect, etc. it also allowed for too many decks to break the turn 4 rule of the format. Griselshoal is super janky, but it also dumps out turn 2 wins with the monkey.
Really wish we could get some unbans, though. With no Mox Opal in the format, are artifact lands even that good? Affinity is dead now after being one of the format's oldest archetypes. Are Birthing Pod , Golgari Grave-Troll , and Splinter Twin even competitive in today's environment? Is Punishing Fire even playable? How does Chrome Mox fit into the format since it requires you to pitch a card? It's not like you can jam it into a cascade deck or a deck that can't afford card disadvantage.
Maybe no banlist Modern is the way to go lol