Metalcraft — : Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
|Have (3)||, dexxter7 , gildan_bladeborn|
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|Commander / EDH||Legal|
- A question regarding the use of Mox Opal.
- Can I tap multiple Mox Opal's for mana before sacrificing them?
- Can I tap a second mox opal for mana before statebased actions?
- Does the player on the play have an upkeep first turn?
- If I have a Scrap Trawler in play, a Walking Ballista on the graveyard, and I sack a Mox Opal, would Walking Ballista return to my hand?
Latest Decks as Commander
Mox Opal Discussion
4 weeks ago
You realize you have to ban a crap ton of stuff, right? Mox Amber , Mox Opal , Mox Diamond and Chrome Mox all mean that everyone has 2 mana turn one every single game. Also, most decks are running Skullclamp in the equipment slot anyways, especially as that's basically the only equipment worth playing in high tier play. Other than that, you'd have Lightning Greaves . That's two equipment that you'll see.
The vehicle is always Smuggler's Copter . There's nothing else good enough to see play in high power, and everything else is a gimmick.
On lands, most decks will probably just run Boseiju, Who Shelters All , and the ones that don't get crap like Gaea's Cradle, Eye of Ugin , Phyrexian Tower , or The Tabernacle at Pendrell Vale . Maybe the occasional Untaidake, the Cloud Keeper to power out big commanders.
Planeswalker? Hmmmm. . . . Oko, T3f, Wallet Sculpter, LotV mean anything to you? Between them, the only cards worth playing will be sorceries and enchantments . . . oh wait, Serra's Sanctum for the Sythis player.
It's an unplayable format because nobody can cast instants, nobody can keep a creature or artifact around because it's an Elk, nobody has a hand, all of that starts on turn one, and oh by the way you also get a Copter that you might bother to cast. You can crew it with the Mox you got to use twice before it got Elked! That's fun. Then the Elves player with 400 Cradle mana and the Enchantress player who staxed the table out while drawing 40 cards a turn will take over the game.
While it could be fun, the first couple turns will play out exactly the same every game. Everybody either gets overly explosive starts or overly staxxy starts. You could ban stuff, yes . . . but what happens when you ban the cards worth running in those slots? You get a bunch of Copters. Cards that are played because they're objectively good but you'll never cast them because almost anything else is better in this format. And then where are you? Back to commander, but with a larger banlist and everybody gets several extra useless cards in hand.
TL;DR, Interesting idea but I wouldn't touch it with a ten foot pole, and I enjoy degenerate piles of stax like the filthy grinch I am.
1 month ago
Hey, saw your forum topic asking for help. Nice deck, you have good card sense with a high budget.
Grand Abolisher and Conqueror's Flail are helpful to protect Wyleth on your turn to safely equip and attack. Puresteel Paladin is repeatable draw with equips as well as can be 0 cost equip. If adding Puresteel than adding a few artifact lands: Ancient Den and Great Furnace helps to activate metalcraft. Imperial Recruiter and Recruiter of the Guard can get Stoneforge or another support creature.
Could replace the Diamonds with Signets: Arcane Signet and Boros Signet since they make either color and ETB untapped. Mox Opal and Mox Amber are more powerful mana rocks for more speed. Aggravated Assault combos with Sword of Feast and Famine for infinite attacks. Bloodforged Battle-Axe and Mask of Memory are good equips especially with double strike.
Spectator Seating is a Boros dual land upgrade. Bloodstained Mire and Windswept Heath are two more Fetch lands. Deflecting Swat and Flawless Maneuver can protect Wyleth for no mana cost. Pyroblast and Red Elemental Blast are helpful to counter an opponent's counterspell. Generous Gift and Chaos Warp are removal spell upgrades. Jeska's Will is a powerful ritual.
If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.
1 month ago
Rest in pieces Mox Opal
I like the deck concept, but I found it to be really inconsistent. A lot of the time, I was unable to get 2 green mana.
To help get that 2 green mana, I suggest using Springleaf Drum which could be helpful for 1 land hands. Example: Turn 1 forest, memnite/ornithopter + drum, Turn 2 tap memnite/orni with drum for 1 mana, tap forest, play a fuckton of artifacts, drop Thrasta and then Salvage Titan.
Oh and I don't know how i missed it but I'd definitely go 4x Paradise Mantle since this is like springleaf but better since it has 0 cmc.
I originally didn't like the X cost artifacts but I can see how they can help close out the game so I guess they aren't as bad as I thought.
2 months ago
I love Paradoxical Outcome decks in vintage. They are so fast and so resilient at the same time. I was wondering, is there any reason why you only run one of every spell? I feel like you could gain a lot of consistency from doing the following:
I have a deck of my own, I would love if you drop a vote and any suggestions you may have:
SCORE: 16 | 19 COMMENTS | 2633 VIEWS | IN 5 FOLDERS
2 months ago
Edit 1 Got rid of copy effects as getting a free tutor/ ad naus was too rare and countering spells was too reactive for such a proactive deck.
Added Chandra planeswalkers for draw, damage, and devotion to red
Removed Slower stax pieces like Smokestack
2 months ago
Romanowski13, the best upgrades would include improving the mana rocks. I’d replace any that enter tapped with the following (depending on your means): Arcane Signet , Jeweled Lotus , Mox Opal , Chrome Mox , Mox Diamond and Mana Crypt .
I’d add better removal spells such as Cyclonic Rift . This would probably be the first change I’d make.
2 months ago
Hey, looking at your list I have a bunch of opinions. I'mma drop those for later reference. This comment will be a mess, I'm sorry, I'm not gonna write a cohesive essay with a proper layout.
Vryn Wingmare : taxing yes, but also taxes like 70% of your spells which I just can't see being worth it. At that stage, maybe run Sphere of Resistance . At least that hurts opposing creature decks too.
I don't love cards like Ghostly Prison because even though it does stop a bunch of random damage and everything it still won't stop the Voltron coming your way if they want to. On top of that your Magus of the Tabernacle will be an issue with your high creature count. So I'd consider getting rid of Baird, Steward of Argive and friends.
You only have three boardwipes, you're better off running more of those than pillowfort effects in my opinion. Consider Cleansing Nova , Rout , Time Wipe , Divine Reckoning . I like the last two a lot for this deck. Also where's your Cyclonic Rift do you not have more copies?
I'm very double on Isperia, Supreme Judge as a card. It's only 4 mana here which might make it good enough, but you're relying on opponents doing something which is usually not where you want to be. Mangara, the Diplomat in contrast, at least has muliple triggered abilities which does get triggered a lot, although with your taxing probably still a bad include, especially for it's $ cost. In the same wake I think Fatespinner , even though annoying for sure, gives opponents more options than you would like.
Nitpick, but Brainstorm becomes considerably worse if you don't have a bunch of fetches or other shuffle effects. Same goes for Mox Opal and your low artifact count. Though that one might still be good enough, albeit a little inconsistent with the current artifact count.
For counterspells, consider Memory Lapse or maybe even Essence Scatter or False Summoning . Also get Swan Song back in, a 1 mana counterspell that doesn't have a pay x out is probably still worth it's spot. Maaaybe on a super tight 100, but it's not like you're at that stage right now. And get rid of Render Silent three mana isn't worth it for the added silence in my opinion. Just keep the cheapest counterspells so you yourself can be more efficient with your own mana.
For ramp: Your commander is 4 mana, and getting him out is really good for you. Your ramp, for this reason, should be cmc 2 and below if possible. On top of that, due to Augustin's cost reducing abilities, you prefer your ramp to generate colored mana. So imo get rid of Azorius Locket and Azorius Cluestone . Instead look towards Coldsteel Heart and Talisman of Progress , maybe even a Sapphire Medallion , Pearl Medallion , Wayfarer's Bauble , Knight of the White Orchid . Or maybe Mind Stone , Walking Atlas , Everflowing Chalice . Maybe don't fix colors but at least curve out augustin. Finally please at least play Commander's Sphere over the Cluestone .
Also, please for the sake of our group, play an additional wincon. Right now you have Expropriate , Approach of the Second Sun and Smothering Tithe + Stasis lock. I know control decks don't traditionally run too many wincons, but keeping a lock on the board long enough is difficult and we won't usually feel like sitting through you trying to contain us for that long. Also where's Dramatic Reversal to go with your Isochron Scepter ?