Avenger of Zendikar
Creature — Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
|Want (11)||Combatmunkee , Dobby3 , Katana , Anikami , Eudaemoniac , gmillion , EKTurduckin , uqj2131 , LordSpanky , ethannn_suh , TheOtherDoomedQuaker|
Printings View all
|Commander 2018 (C18)||Mythic Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|Worldwake (WWK)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Avenger of Zendikar occurrence in decks from the last year
Commander / EDH:
All decks: 0.11%
GW (Selesnya): 0.97%
RG (Gruul): 1.35%
GU (Simic): 0.7%
BRG (Jund): 2.12%
Avenger of Zendikar Discussion
1 day ago
The landfall ability is still on your mutated Avenger of Zendikar, the crops will still grow when you play a land. But no, no new salads.
1 day ago
Two examples, because I'm rattling my brain trying to figure this out.
Suppose I have Avenger of Zendikar out on the battlefield. Obviously I already got a bunch of 0/1 salads. Now, I Mutate.
I cast, since cards aren't on her yet, Creature XYZ. XYZ has Mutate, and I put XYZ on top of Avenger.
Since XYZ now has all abilities of the creatures under it, which is Avenger, does that re-trigger the 0/1 tokens population? The spotlight video does mention that anytime a card refers to itself by name, what it's really saying is "this creature", so Avenger of Zendikar being renamed XYZ isn't an issue here.
Since XYZ entered, and it has all abilities below it, it would populate with 0/1s, yes?
Similarly, I wonder how Monstrosity might work. For example, I have Hydra Broodmaster and I already paid into it to get 4x 4/4 tokens and 4x +1/+1 counters.
I Mutate onto it, putting ABC (a new Mutate creature) on top. ABC now has all abilities, but ABC hasn't used Monstrosity yet. Despite there being 4x +1/+1 counters on it, I wonder if I can reuse the ability?
I feel like this is going to become extremely interesting to see what players think up of...
1 week ago
I consider it an epic win if I can flood the boardstate with a bagillion tokens, get wrathed and make even more. Tokens are my #1 favorite thing to use because, well just look at my name.
I once played a Selesnya tokens deck that had a Soul Sisters theme built into it. I kept blinking Avenger of Zendikar and amassed some 30+ Plant tokens all with various P/T as lands entered. I ended up around 190 life as well. Literally everybody threw everything they had at me and I just took it all to the face. I was having just an absolute blast.
I got knocked all the way down to like 30 life, and just two turns later I was back up at 140.
Seriously, I've said it before but I truly do mean this:
- If I can turn a game of EDH into Archenemy with everyone throwing their hate at me, I am having an absolute blast. I LOVE Archenemy, and going absolutely crazy in EDH is just beyond fun. I don't care if I lose horrifically; If I got to bring out hundreds of tokens and drew the ire of everyone at the table, I've won in my heart <3
Seriously, have you ever seen someone generate over 2,000,000 life? I have, because it was me.
1 week ago
Is your win-con just smash face with Rhonas/Hoof ETB?
If so, Hoof isn't going to be super great in the current list, it really shines in a deck that floods the field with tokens and your list is more about playing a few big threats. If you are dead set on using Hoof, throw in some of the landfall token makers Rampaging Baloths and Avenger of Zendikar for example. Sporemound is another option.
This list isn't black-devotion heavy, but if you find yourself moving towards more black permanents Gray Merchant of Asphodel is an easy win-con. In a similar vein, Ob Nixilis, the Fallen + Scapeshift will probably end most games without needing to rely on combat damage.
1 week ago
Ulasht is one of my favorites! There are many lines of play that you can take for powerful endgame plans, and you've got a lot of them in here.
Some changes I would make start with trimming down your mana curve. Your creatures are almost all haymakers. The way it stands, your gameplan is a bit too slow. I would begin by choosing a few big creatures that have the most impact and supporting them, cutting the rest. Avenger of Zendikar is a great card, but works better with a higher land count. Deus of Calamity has no immediate board influence. Same goes for Borborygmos. I do like Hornet Queen, Vigor and I would choose between either Dragon Broodmother OR Dragonlair Spider. Add in Craterhoof Behemoth, or, if that's out of budget, End-Raze Forerunners as a great win condition. Tendershoot Dryad is amazing, too.
Other important additions are mana dorks. They are the most efficient way to ramp into your larger things, while also making Ulasht bigger. Llanowar Elves, Elvish Mystic, Arbor Elf, Fyndhorn Elves, Boreal Druid, Zhur-Taa Druid, Radha, Heir to Keld all want to be in this deck. You're in green, so mana rocks not named Sol Ring or Mana Vault/Crypt can be dropped. Fecundity, too, as you don't have enough sac outlets to really garner a lot of value.
I would also say that your land count is low. Even with a bunch of mana dorks, you'll be mulliganning far more often than is comfortable. Add in a few more dual lands, or even basics, to smooth that out.
Hope some of this helps!
1 week ago
Big value that is competitive playable is always nice to see.
Two cards for consideration
Azusa, Lost but Seeking works with both the play-from-graveyard enablers. It can also accrue some incredible grind value when paired with graveyard recursion + Strip Mine/Wasteland. In a bug colored shell you will have the card draw to keep up with the 2 free lands a turn.
Lotus Cobra works well for mana when combined with the cedh standard fetches, but even better with your graveyard online and if you are able to play more than one a turn. It turns Waterlogged Grove and Nurturing Peatland into free draws.
The other thing I'd recommend would be considering opening the range of acceptable CMC permanents. Keep the vast majority of the curve tight and low, but if you are building for grindier Sultai games you should include some payoffs for stalled out board states. Tendershoot Dryad is a wonderful new-ish card that deals an absurd amount of damage quickly on stalled out board states. Avenger of Zendikar could be worth a consider in the lands focused build, but the CMC makes it a much greater chance of being a dead draw in your opening 7. Luminarch Ascension would be the 10/10 add if it was in color.
What commanders have you identified for this synergy? Tasigur and Muldrotha?
2 weeks ago
Vannifar, Factional Leader
Legendary Creature - Elf Ooze Wizard
When Vannifar, Factional Leader enters the battlefield, choose one:
Create half X green 1/1 Frog Lizard creature tokens.
Draw Scry X, then Draw half X.
Until your next turn, you don't lose unspent mana as steps and phases end, and you may cast spells as though they had flash.
Continue the cycle.
4 weeks ago
Hey, in the future please link to the deck you would like me to look at. Nice Gaea's Cradle :)
Why is this your favorite deck of the three? Why Hydras with Nissa? Some Hydras are fine, but with many you risk disrupting the main game plan of Vastwood Seer of getting lands. When you're established in the mid to late game and can make lots of mana, that's when most Hydras become options to cast. Before that happens, in the early game, you want to focus on getting seven lands to have Animist.
The early game is more important with Nissa as Commander then the late game. Animist helps you in the mid and late game, but you can't get Animist's repeatable value unless you get a lot of lands in the early to mid game.
The strength of Vastwood Seer is being a three drop who can flip fast into Nissa, Sage Animist, only needing seven lands. Vastwood Seer is all about lands, consider more lands? More lands and Vastwood Seer can benefit from more cards that let you play additional lands per turn. Consider expanding on this for upgrades?
Nissa's Pilgrimage is nice with cards that let you play an additional land per turn. Crop Rotation is among the best land tutors in Commander for Cradle because it's a one drop, instant and puts the land onto the battlefield. Nature's Lore and Wood Elves search for and put a Forest onto the battlefield untapped.
Other cards to consider adding:
- Avenger of Zendikar: huge threat, cares about how many lands you control, landfall is good with Animist and it uses counters.
- Kalonian Hydra: among the most powerful Hydras, when it attacks a Doubling Season counter effect for itself and all other creatures you control who have a counter.
- Hydra Omnivore: enchant it with Hydra's Growth to make a huge threat to all your opponents.
- Eternal Witness
- Nissa, Vital Force: her -6 ultimate is not difficult to achieve and it's powerful when you have lots of lands ETB. 5/5 Elemental land to attack for her +1.
- Tireless Tracker: landfall is good with Animist and she uses counters.
- Sakura-Tribe Elder
- Temur Sabertooth: mana sink to abuse creatures who have an ETB ability such as Genesis Hydra, Witness, etc.
Avenger, Kalonian Hydra or End-Raze Forerunners can be a win condition interaction. Finale of Devastation where X=10 or more, tutor for Forerunners/Kalonian. You must have Avenger/Plants on the battlefield before you cast Finale that way Avenger/Plants get the +X/+X haste bonus. Unfortunately, can't tutor for Avenger with Finale and get the +X/+X haste bonus with all the Plants only with Avenger.
Good luck with your deck.