Avenger of Zendikar
Creature — Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
|Have (4)||thirdwhirly , Gemini4786 , orzhov_is_relatively_okay819 , gildan_bladeborn|
|Want (2)||socialdisaster , JoshDammit|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Avenger of Zendikar Discussion
3 days ago
DemonDragonJ, carlmoores, Riku is an extremely difficult Commander to build around, because he needs a lot of support to get going. Firstly, he's 5 mana in three colors. Unless you're willing to drop hundreds of dollars on the lands alone, there's a very good chance you won't get him out on turn 5 without excessive ramp. So you might think you want to build in Sol Ring , Mana Crypt , Arcane Signet , Gruul Signet , Simic Signet , Izzet Signet , Mind Stone and others. These work fine and all, but the problem is you end up taking away slots from creatures and I/S spells. Riku wants to be out and copying everything, ASAP.
Often, the "best" route are mana dorks. These will allow you to get some sort of creature base to protect yourself with, and ramp into Riku and his ability, and later on if you draw into them they are not duds because you can now copy your dorks for even more mana.
You can't copy an Arcane Signet , but you can copy a Birds of Paradise . But now you open yourself to removal, particularly wraths. So, you need to cram as many counter spells into the deck as possible.
What this now means is you have a bunch of dorks being protected by a fistful of counter spells. The reason you want to do this is because you are biding your time to drop a few choice bombs into play to secure the winning position.
Drop a Kamahl, Fist of Krosa and pay into his ability a bunch of times. Drop a Hornet Queen with Esix, Fractal Bloom already in play. Copy Hornet Queen and turn all of your tokens into copies of your Scourge of Valkas . You can also use Myr Battlesphere or Avenger of Zendikar for this. You can also use Terror of the Peaks , Apex Altisaur or Burning Sun's Avatar .
Consider the following:
- You know you want to use Riku
- But you know you need ramp
- So you know a large portion of your deck must be dedicated to ramp
- So ramp with creatures, so you can use Riku
- Now you can chain Riku and dorks together to bring out heavy hitters much, much sooner
- Focus on ETB effects to deal damage and clear the way
- Strengthen with Clone reinforcements
- You can clone your bombs, and copy your clones to clone more bombs
- When the dust settles, you're the only one left with creatures. Attack and win
For I/S spells, focus on two things: Counter spells and draw spells. You want to counter any and all wraths, as you want your boardstate to remain untouched. You also want to prevent removal on Riku if possible. The second part is draw, because you want to keep as many options open as possible. Drawing a single card per turn with Riku is a death sentence because you'll run out of gas immediately.
Riku wins through sheer, unrelenting brute force. So be smart about it, use ETB non-combat damage to clear the path and use your overbearing power and presence to hone in on singular opponents at a time.
Sure, spreading the love and hitting everyone for 12 damage is nice and all, but hitting one player for 36 and removing an entire player as a threat is far more beneficial.
Riku may be the ultimate Timmy Commander, but he absolutely plays like a Spike - he's there to win, not hold hands and sing kumbaya.
2 weeks ago
Would like to seek help for this basic idea of mine. First time I saw Esix and the very small Fractal tribe, I fell in love with it!!
I could've just went with Avenger of Zendikar on this one but I'd like to have the fractals to be the main theme in this deck.
I just love the concept of exponential doubling of counters and this card Body of Research .
Playtesting it, I saw that I always run out of hand because of ramping, and having problems getting the fractals out. It just doesn't seem glued together yet.
Let me know your thoughts!
3 weeks ago
3 weeks ago
At its actual root, I think the idea behind fair magic is mostly the idea of not blindsiding your opponent with a win. It's not about not running removal, or counterspells, but playing the game in a way that is organically moving forward for everybody. So when somebody whips out a game ending combo out of nowhere, the rest of the players feel robbed. Or if someone slams down a card which effectively locks a player out of the game, that player stagnates while the game moves on without them and again feels robbed.
Similarly, if there are four combo decks all trying to play out the combo while counterspelling everyone else's I would still call that "fair magic", since that's the direction the game's heading and everybody is on board with it.
The biggest violation of this is when somebody knowingly sits down at a table with the goal of breaking the social contract. Again, there's nothing wrong with playing a combo deck, but knowingly playing one into a game where the other three players just want to smash heads would be an example of unfair magic. Especially if there are disparities between the overall effectiveness of each deck.
But similarly, a player could be running a deck containing Avenger of Zendikar and Craterhoof Behemoth . That could be considered "unfair magic" as much as a combo if none of the other players are ready for that or it just abruptly ends the game.
While there are a lot of people who interpret fair magic as "supposed to be grindy back and forth", I think that especially in the context of commander it's tightly linked with the social contract more than a particular playstyle.
1 month ago
Avenger of Zendikar would fit right in, and I highly recommend Wirewood Lodge and Thousand-Year Elixir in any selvala deck. This is my Selvala deck, and this is my Prossh tokens deck if you want some ideas. Sweet deck, +1 from me!
1 month ago
Okay, you have a plan. If you want to get this into Modern, how competitive do you want to be and how much money are you willing to spend?
You won't get the full effect of Mythos of Nethroi unless you have a Lotus Cobra out, so right now it's expensive creature removal with a conditional upside. Switch it for another Mortality Spear , Maelstrom Pulse , Abrupt Decay , or Assassin's Trophy , depending on your budget. If you add , consider Felidar Sovereign .
Conduit of Ruin only finds It That Betrays , Avenger of Zendikar , and Void Beckoner , and only Void Beckoner might have some use in your main strategy. Take those out and build a different deck around them.
1 month ago
Mana_Mythic_Legendary Exiling creatures before they can hit the board is the best removal. I remember once getting someone's Craterhoof Behemoth and Avenger of Zendikar it was fun. Also most people don't run cards like Riftsweeper . The only down side is that he costs 3.
2 months ago
Adaptive Automaton , Vanquisher's Banner , Coat of Arms and Beastmaster Ascension for example could make your 1/1s very scary. Ohran Frostfang can draw you card or force opponents to trade creatures. Avenger of Zendikar would create some plants and chatterfang that many Squirrels. Maskwood Nexus can turn all your creatures into squirrels which then would gain profit from the mentioned anthem effects. Ruxa, Patient Professor can pump your tokens and you could choose either to maybe kill cretures or deal straight dmg.