Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Latest Decks as Commander

Avenger of Zendikar Discussion

TypicalTimmy on Card creation challenge

3 days ago

I'm going to go all-out as a Timmy on this one since the last several I made were not very much so. That Teferi was pretty Spike, actually. Icon and Novay are solidly Johnny.

Actually if I can say, I really love Novay. I'd build her.

  • NOTE: This is 101 words in the text box :( I don't think it could ever see print :(((

Gorlyth, Cull of the Wilds

Legendary Creature - Giant Barbarian Shaman

Gorlyth, Cull of the Wilds' power and toughness are each equal to the number of different creature types listed in their typelines from among all creatures you control.

Landfall - Whenever a land enters the battlefield under your control, create a 3/3 green Beast creature token. Then, target creature you control gains haste and trample until end of turn.

Whenever Gorlyth, Cull of the Wilds attacks, choose a creature type from among creatures you control. Creatures of the chosen type you control get +X/+X until end of turn where X is the number of creatures you control of that type.

n/n


So at minimum, he's a 3/3. Once a land drops, you get a Beast and he becomes a 4/4.

You can go super wide and nab a ton of awesome creatures and make Gorlyth super friggen chonky, or you can go tribal and wide and stompy.

Like imagine dropping a Hornet Queen, playing a land and turning your 2/2 into a 7/7. Jesus that's horrendous. Avenger of Zendikar won't benefit from this, but all those 0/1 Plant tokens will. Play on-curve and land 7x 0/1s. Play a land and they get a +1/+1 counter. Maybe they have haste with Fervor out and now you swing, not with a bunch of 1/2 tokens, but 8/9s.

And all while this is happening, Gorlyth is becoming an absolute tank with chonk ten miles thick. Commander damage is a definite wincon here, especially when you realize that the landfall trigger can give Gorlyth the trample and haste.

So if he's a 3/3 for his own types, a 4/4 with the Beast, a 5/5 with the Avenger Elemental, a 6/6 with the Plant tokens and maybe a 7/7 with the Hornet Queen Insects... yeah. Absolute brickhouse.


I got overly excited.

Make a card that excites you.

Grasshoppeh1 on Lost and Afraid

1 week ago

This is a mistake, there is no interactions here.

Earthcraft has interaction with the following:

This will not work or combo with Kamahl’s Will, yet they are both really powerful cards and should be tested. Apologize for any confusion I will proof read another time if I'm editing late lol

That said all those cards need to be tested and I can only find three solid cuts right now. Taking a look at the role of cards tonight instead of interaction.

youareatrex on Clark Grismold, Golgari Vacation

2 weeks ago

Hello Rasaru!

Thanks for commenting. A few thoughts on Grismold, the Dreadsower

  1. The deck is not super powerful. In my opinion that is largely because of the fact it is a voltron deck vs. anything regarding grismold himself or my specific build. Voltron is just a hard way to consistently win. It is hovering around a 20-25% win rate - which is solid/normal but by no means powerful.

  2. I am constantly tweaking the deck. I started off with some more generally powerful cards that seemed to fit the theme - Avenger of Zendikar, Grave Pact, Moldervine Reclamation, etc. But ultimately found the deck should be more single-minded - enabling grismold’s win path exclusively. This led to a more efficient build - we are currently clocking in at a very low average 2.15 cmc. But pretty much every set they print has 5 cards that could go into grismold - the deck could easily be 150 cards, so that makes cutting quite difficult. I am about to add Crowded Crypt and Slaughter Specialist from Innistrad, for example - so have to find room for those.

  3. I actually never am sad to see a hand full of protection, haha. This is because no amount of politicking is going to convince your opponents not to want to remove a 25/25 trampling commander. So you’re going to have to burn multiple protection spells every game - if grismold is going to survive and you are going to win. So for me this 8-10 protection spells is a good amount.

  4. The deck is fun! It combines a few staple EDH archetypes - Voltron, aristocrats, tokens, +1/+1 counters into one package.

OptionalIntel on Lands Nut Sac

2 weeks ago

Dragon Appeasement is bad. Swap it for Moldervine Reclamation if you really need more draw power than Korvold can provide.

Primal Growth can replace Natural Connection.

I also highly recommend Avenger of Zendikar, Mazirek, Kraul Death Priest, Springbloom Druid, Phylath, World Sculptor, and maybe Worm Harvest, although I'm not sure what to cut to fit them in.

Overall though, sweet deck; I'm just starting work on my own lands/sac deck, since they're some of my favourite archetypes.

Teeyou12 on muldrotha new

1 month ago

Cut the basic lands. Add pretty much any non basic in their place. This will let you mill your entire library with Hermit Druid. If you have Muldrotha out you then cast Thassa's Oracle from your yard to win the game. Or, with 3 creatures on board, you can flash back Dread Return.

A copy of Phyrexian Delver will let you form a back up hulk pile around the Mikaeus, the Unhallowed Walking Ballista combo by using Protean Hulk to find Delver and Viscera Seer, using the delver to bring back Hulk, sacking hulk to seer, and finding Mikaeus and ballista.

As for non combo related additions, Nihil Spellbomb is pretty much a strictly better version of Soul-Guide Lantern in this deck where you can recur them. Your only playing 9 peices of ramp in the deck with a 6 mana commander that seems to be your main value engine. I would recommend adding more with cards like Millikin and Deranged Assistant.Also run Simic Signet and the talismans in your colors like Talisman of Curiosity. ETB effects like Wood Elves and Elvish Rejuvenator may also be good. Your in green so mana dorks are very good. Elves of Deep Shadow and Arbor Elf in particular. Expedition Map may be worth playing due to your ability to recur it and find any land you want to your hand.

At 6 mana you also have to be able to protect your commander once she hits the board to keep from getting blown out. You have a few cards that do this already but Voidmage Prodigy is a very versatile card that can sacrifice itself and be recurred. Swiftfoot Boots is also a good effect for this.

As for general cuts, Avenger of Zendikar, Blood Artist, Zulaport Cutthroat, Tombstone Stairwell don't help you get to your combos faster, don't slow down your opponenets, and arent involved in any combos I can see myself. While Blood Artist, Zulaport Cutthroat can be used as replacements for Disciple of the Vault in your persit combo, they can't be included in the hulk pile and don't contribute to any of your other combos.

I don't think you need 3 edict creatures in the deck so maybe cut Merciless Executioner. If you find you need that density than keep it but its going to kind of be a dead card if you can cast one of the others from your graveyard already.

Chronic Flooding is a bit to slow IMO. I recommend Undercity Informer as both a sac outlet and a mill card, and/or Stitcher's Supplier.

I generally want my removal to actually get rid of the thing in EDH though it is worth noting you can use these effects to bounce your own commander to save it if need be. Aether Spellbomb and Seal of Removal are possible cuts but not neccessarilly. Recommend something like Shriekmaw or Executioner's Capsule if you do feel like removing it. Beast Within is also a good card, even if it doesn't synergize extremely well with your commander.

TypicalTimmy on Card creation challenge

1 month ago

yeh id run Avenger of Zendikar, every single hydra under the sun and Enduring Scalelord without shame.

By the way, did you know that if you have two Enduring Scalelord in play, they bounce off each other and go infinite? Unlike most effects that don't "see" each other and bounce, such as Doubling Season and Parallel Lives, two Enduring Scalelords actually will see each other and will grow until you opt out of it. This is because they are not replacement effects, but triggered abilities that are commonly mistaken as replacement effects. Very fun combo to Fling at someone. Or you can Gain 100 trillion life. For EDH, just make a token copy or Clone it. Easy peasy lemon squeezy.

Ziabo on Yarok, the Trigger Happy

1 month ago

Why no Avenger of Zendikar?

Edit: Sorry didn't see it. Thought it was alphabetical order.... lol

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