Avenger of Zendikar

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Avenger of Zendikar

Creature — Elemental

When this enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

ThatWeirdPerson on Meren of Clan Nel Toth

5 hours ago

Hello! I love seeing the ways people take Meren!! I am too lazy to really list out the suggestions so if you want to find suggestions I recommend checking out the first deck I uploaded to tapped out, Its Just a Flesh Wound, its extremely cheap, sitting at $90-95 on Card Kingdom and $60-70 on TCG, whilst also being able to quickly win. But if there is 2 cards I would recommend most they are Protean Hulk and Avenger of Zendikar cuz you just recur them for their ETB whenever they die.

TypicalTimmy on Thoughts on Kenku

1 day ago

I have not, but if a card has a replacement effect to turn it into something else, and it does not explicitly retain the original types, those types are lost.

In your case, it loses the Land type. Now it does say "that artifact becomes", which is a new way to word "in addition to it's other types" in the majority of cases, sure. The card acknowledges that it is, in fact, still an artifact.

But it fails to recognize it anymore as a land. Which should be a good thing, as it can no longer be targeted with land removal (although being indestructible means land removal would miss it, anyway).

The point is, it acknowledges it being an artifact, and notifies you of it becoming a creature, but fails to recognize it as still a land. Because of this, it likely would lose Land as a type.

However, nothing indicates that it loses the mana ability of : Add .

And so you find yourself in a strange situation where your land loses itself as a land, yet retains all of the abilities of being a land.

The reason is two key points, again.

  • It does NOT say "in addition to it's other types", and so the "other types" (Land) are lost.
  • It ALSO does not say "loses all abilities", meaning it RETAINS the mana ability.

What this means is, if a spell, ability or permanent instructs you to look at the number of lands you control such as Land Tax or Avenger of Zendikar, those will no longer notice your 3/3 Ancient Den. However, when it comes to the production of mana, yes your 3/3 has ": Add ".

When Cyclonic Rift hits you, it instructs to return all nonland permanents to your hand.

Your 3/3 Ancient Den is not a land, and gets bounced.

So yes, it does actually matter that these lines of text are missing.

LeonSpires on Goblin Mommy: Wort Combo

6 days ago

@ GrimlockVIII thank you for the Upvote and suggestions for my deck!

The deck tries to make a win attempt around turns 5 to 7 and Avenger of Zendikar is a bit slow for that without dedicated landfall. Don't get me wrong I like Avenger of Zendikar and it is an all star in my Kruphix Lands Matter *Primer* list.

Further more Kiki-Jiki, Mirror Breaker + Zealous Conscripts is the easiest way this deck has to win. Gruul is good at tutoring for creatures but not instants and sorceries. The other combo lines rely on using at least one instant or sorcery and thus must be found using card draw. Consequently I have found it is almost always wrong to cast Kiki-Jiki, Mirror Breaker or Zealous Conscripts for value. If one of them is in hand the goal is card draw to find a tutor to fetch the other.

Curious Herd looks like it would be a lot of fun in a more chill wort list. My strategy during the early game is ramp and token creation (to use to conspire spells latter). Once I cast Wort the strategy becomes card draw by conspiring draw spells. This means I try and keep most of the token creation at 2 CMC. The exceptions are of course:

Hordeling Outburst (3 CMC) It creates red tokens. This can matter as most of the ritual effects and card draw are red and need red creatures to conspire. If we get another Dragon Fodder / Krenko's Command functional reprint Hordeling Outburst will be replaced.

Goblin War Party (4 CMC) It also creates red tokens and can be used as a haste enabler for the Reiterate infinite combo.

GrimlockVIII on Goblin Mommy: Wort Combo

1 week ago

Depending on how fast you want this deck to be, would Avenger of Zendikar be of any help? He produces a bunch of tokens and is a good clone target for Kikki Jikki and Zealous Conscripts.

Curious Herd might be cool given the popularity of Artifact decks.

Gashillus on GW Emiel EDH: ETB Toolbox PRIMER

3 weeks ago

Darn, ur right it is still banned. I see that now. I was just looking on this site and it just said it was legal in 1v1 or rule 0 so that stinks! It was so ridiculous with Avenger of Zendikar getting a ton of little tokens to blow up to huge tokens by attacking and then blinking titan. That makes me so sad :'( I'll try that hydra. Also thanks for the recommendation on the land. I have been away from magic for more then 7yrs where I only played standard. Commander was not a serious format at the time so i have alot of catching up to do with the amount of cards and combos legal now. For contex when I played I bought a mox diamond for 7 dollars now it's worth 100 times that... best 7 dollars I ever spent

golgarigirl on So...Gates

1 month ago

Well, if you're getting lands onto the battlefield as a main strategy anyways, packing a few large spells that are known closers (Torment of Hailfire and Expropriate come to mind, but you definitely don't have to use those exact cards, since they're expensive, but you get the idea) are a solid backup. Landfall-type strategies is another natural fit, with Scute Swarm, Avenger of Zendikar and Field of the Dead as example closers.

The biggest trick with gates is that they're nonbasic, so a lot of the traditional ramp and landfall-enabling, like fetchlands, doesn't work on them. So I feel the deck would be leaning heavily into drawing a lot of cards (something all three of your colors are really good at), and then getting extra land drops per turn with Azusa, Lost but Seeking- effects. You could even lean into self-mill (which black and blue excell at), and then recur lands with World Shaper, Ramunap Excavator, and Splendid Reclamation. That, however, is risky again from the graveyard-removal angle.

Some of the other posters mentioned a voltron angle for the commander, and I definitely see that as a possibility too! I just wanted to lay out some other options.

TypicalTimmy on What makes a deck-worthy commander?

1 month ago

I tend to look for a Commander who does one thing extremely well that I can build off of. While multi-faceted Commanders such as Kenrith, the Returned King are really nice in their flexibility, for me personally, I struggle to draw their potential in. Some of the Commanders I have built in the past are:

  • Karametra, God of Harvests as an ETB Matters theme. Because she brings out lands, Landfall was a strong subtheme of the deck, since Landfall itself is limited. And yes this includes cards with "Landfall" not under such a name, such as Tireless Tracker and Zendikar's Roil. However, because I am also casting creatures, creature ETB is important, too. So Hornet Queen and Soul Sisters had their stay. Some cards, such as Avenger of Zendikar really exploded as they drew these two elements together. Lastly, because I wanted continuous use of my ETB effects, return-to-hand was also important. So Jeskai Barricade and similar effects were in play. What resulted was a, slow, well-oiled machine that could cast multiple ETB creatures per turn and explode a boardstate from nothing.

  • Oros, the Avenger was built as a Wrath's Matters build. This is because if you put deathtouch on Oros, his activation wrath's the board of all non-white creatures. To protect myself, every single creature in my deck had to have , in part or in whole. Then, the deck used every single card available in the game to permanently give Oros his deathtouch. In this way, I never had to hold back because I didn't have an instant or sorcery to cast. Or perhaps I did, but not enough mana to cast it and activate Oros in the same turn. So auras, equipment and permanent effects such as Deadly Wanderings. While cards such as Maze Abomination might sound good, being non-white meant it died the moment Oros resolved. So it becomes a one-time deal. Now, because of the sheer volume of mana required, the deck ran an absolute absurd amount of mana sources. I think I had like 17 mana rocks alone. For filler cards, any other wrath was used. This way, against decks, I could still hit the board hard.

Sidenote: If there are 7 creatures on the battlefield that Oros can hit, and he has lifelink, you just gained 3(7), or 21, life. That's how the deck stayed ahead. After I gained +200 life and nobody has any creatures left, I essentially could not be stopped.

  • Radha, Heart of Keld was a Voltron-esque build who focused on as many land tutors as I could possibly get out, focusing on all basic lands so nothing ETB tapped. She was given ample protection. And then I topped it off with giant doublers, such as Xenagos, God of Revels and Unleash Fury. What resulted from here was a deck whose goal was to TKO any opponent in a single shot. Yes, infect was used as well. The deck name was Thick Thighs Save Lives. Lol.

So, as you can see, what I look for is a Commander who focuses on ONE mechanic or ability, and I tie in two or three supporting elements to ensure it runs smoothly. By implementing the deck construction in this way, I absolutely ensure I never draw into duds. It's either a useful land, ramp, or synergy support. No card every becomes wasted in my hand.


TypicalTimmy on Commander Legends: Battle for Baldur's …

1 month ago

Myrkul, Lord of Bones (Abzan God) is very interesting. So it would seem that when that when a nontoken creature you control dies, you may exile it and create a token copy of it (Nice!) except it is an enchantment and loses all other types?

So... it no longer is a creature? Hmm. There are definitely ways to utterly abuse this.

Some cards who require combat in order to be effective would fail, while others would become exceedingly powerful. For example, Archfiend of Depravity is now significantly harder to remove from the battlefield once it is an enchantment and not a creature.

Similarly, because these exiled creatures ETB as token enchantments, Anointed Procession and Parallel Lives as well as the rest of them all kick off. Something such as the stapled budget Avenger of Zendikar would ETB as an enchantment token, and you could get two, four or even eight of them. Then, when a land ETB, your enormous army of plants get a +1/+1 counter for EACH Avenger in play.

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