Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Browse Alters


Have (3) orzhov_is_relatively_okay819 , Forkbeard , metalmagic
Want (10) Asfael , Faceless119911 , Jonbons , gwarrior978 , MadZorm , CodeGorilla , PolarPuffeen , kingcraig , cannon13f , brunlacouleurdelamour

Printings View all

Set Rarity
Double Masters (2XM) Mythic Rare
Commander 2018 (C18) Mythic Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Mythic Rare
Commander 2013 (C13) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all



Format Legality
Commander / EDH Legal
Highlander Legal
Noble Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal

Avenger of Zendikar occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

Green: 0.48%

Golgari: 0.27%

GW (Selesnya): 0.97%

RG (Gruul): 1.35%

GU (Simic): 0.7%

BRG (Jund): 2.12%

Avenger of Zendikar Discussion

PhoenixHunter17 on Omnipresent Omnath [Landfall EDH]

1 day ago

I have a similar deck and Sylvan Safekeeper has saved my creatures many times. I noticed Scapeshift in your maybe board and depending on your personal strategies and direction you want to take the deck, it can do some crazy things with not only Omnath, but also Oran-Rief Hydra and Avenger of Zendikar. While Scapeshift into Valakut, the Molten Pinnacle isn't always game ending its a nice way to eek out some extra surprise damage.

TypicalTimmy on Cards that hold a special ...

3 days ago

Do you have any cards that hold a special place in your heart? Perhaps it is of a fond memory from how you acquired it? Maybe it's a card you drafted and you won every game with it? Maybe it's a card that represents something special to you?

I think it is safe to say that all players, from those who have been here for 20+ years to the players who began just now, have at least one card that is special to you.

If you'd like to share, that's what this forum is for. As a community, I think we get a bit too hung up on people being "right" or "wrong", being "competitive" or "casual", being "kind" or "toxic".

We are a community. So let's come together and take a moment to appreciate the game for what it is.

  • Aurelia, the Warleader was one of my very first mythics when I started playing. Between her and Iroas, God of Victory, I quickly grew a deep affinity for combat matters. It's possible that these two shaped the player I am today - wanting to cast giant bombs and attacking relentlessly. Those, with Avenger of Zendikar gave me a deep and fond connection toward token-based strategies and combat-matters based themes.

  • Savage Ventmaw was a Dragon I pulled in a booster pack I found at Walmart. The insane glee I found from such a thing was immense. Being able to attack with a giant Dragon that pays for my next giant bomb is something I honestly still can't get over. Any chance I get, I include this card in my decks. This is probably where I got my Timmy mindset from, if I am being honest. :) Still my #1 favorite Dragon in the whole game. I honestly don't think this will ever change :3

  • Satyr Hedonist and Generator Servant may seem like garbage cards, but in my early days of playing, these cards ramped me into seriously huge plays. I quickly realized that with Generator Servant, nothing says that both mana must be spent on a creature spell in order to give it haste - only one portion needs to. This means you can potentially give haste to two creatures, if you can. The jank I have put together with these two is probably, along with Savage Ventmaw, why I have a passion for Gruul - hence the coloration of my username.

  • Gift of Orzhova is a card that holds an incredibly special place in my heart. My dad was a lot of things, some good and some bad. One thing he was though was an artist, in a sense. He was a craftsman. He knew woodworking, masonry and stained glass. He taught me stained glass and it was a moment of my childhood that helped me get through the hard times. When he passed, I inherited all of his equipment. Now, due to unfortunate economic situations I have been forced to sell it all, but that doesn't matter. Items and money mean almost nothing to me. I have the memories, knowledge and skills. I still know how to do stained glass, and when I buy my home next year I'm going to set up in the basement just like my dad did. He passed away of cancer in 2009, and seeing these angelic wings made of stained glass brings a tear to my eye every time. Love you, dad.

  • One more. I absolutely LOVE Minotaur. It's my favorite tribe, even more so than Dragons. I hope we get stronger representation later on for EDH, but I have a very dirty Modern deck that destroys a lot of opponents. Regardless, when Ixalan introduced us to our first (on cardstock, that is) Minotaur Planeswalker, I can't even describe how happy I was. So, I picked up the Angrath Planeswalker deck, the one with Angrath, Minotaur Pirate one. And I shit you not, the booster pack that came with it had Angrath, the Flame-Chained in it. OH. MY. GOD. I know it might mean nothing to most of you on here, but seriously that made like my entire week. Also gotta give a shoutout to my boy Neheb, the Worthy and his other additions. And yes I know of Sethron, Hurloon General, and he's great and all but... we need more support in the +99, you know? A single Rageblood Shaman, Felhide Petrifier and Kragma Warcaller does not a good deck make.

DemMeowsephs on Unicorny Power

4 days ago

Ah nice deck! I have a couple of suggestions you might appreciate. The first one revolves around your lands and ramp. Personally, I believe the following should have a spot in your deck.

Anyway, there are many ways to go infinite with Emiel, and I recommend checking them out if your into that sort of thing. Also do consider the land and ramp options, they could help you out a ton! If this does help you out be sure to check out some of my decks, (Double Trouble EDH), upvote them if you like them, and give me feedback if you want! Anyways, I hope this helps you out, good luck on your deck, (unicorns are amazing!) and have a great day!

LimbicCircus on Copy that, Copycat!

1 week ago

NoSoyYucateco Okay this is a better idea of what I'm thinking. If there are any suggestions you mentioned that I didn't address. my apologies. It's been a long week haha. I need to cut 8 cards. That being said, I am concerned about my removal, draw, ramp balance. And if possible, I'd like to try and work in any combination of Woodfall Primus, Brutalizer Exarch, and Avenger of Zendikar. Right now, I have Seedborn Muse in there and wanted to get your opinion on it. My thought was to get multiple uses out of Mimic Vat and Kiki-Jiki, Mirror Breaker in a single turn cycle, but now that I'm thinking about it, that might not be such a good use of a slot. Mirrorwing Dragon is in there, but I might sideboard it. It just seemed like a neat idea to target it with Cackling Counterpart or Twinflame, lol.

DemonDragonJ on Double Masters Speculation

1 week ago

Mana Reflection is being reprinted, which now means that three out of the five cards in the reflection cycle shall be in this set; I am maintaining hope for the final two.

Reprints of both Sen Triplets and Archangel of Thune are very welcome, as those cards currently are both close to $30 in price, and I also will be glad to have a copy of the triplets with the new wording and frame.

I am not at all pleased that Blood Moon is being reprinted, again, because of how horribly oppressive that card is; non-basic lands are a staple in many decks, so a card that renders them useless is certain to draw great amounts of hatred from all other players in the game. At least the alternate art for that card looks very impressive.

Basalt Monolith being reprinted is very nice, and I am glad that it was kept as an uncommon, rather than wasting a rare spot on it. On that subject, Goblin Guide really should have been downgraded to an uncommon and Avenger of Zendikar should have been downgraded to a rare, since both of those cards are occupying spaces that could be better used for other cards.

TypicalTimmy on Uumaka, Nature's Fury

2 weeks ago

I was sitting here watching the War of the Spark Brawl episode of The Command Zone and I said:

  • "Timmy, you love Oathbreaker. You love Planeswalkers. You just built a Riku of Two Reflections EDH deck. If you built a Commandwalker specifically tied to how you derive the most glee from a game, what would that Commandwalker look like?"

Uumaka, Nature's Fury is a Human Shaman / Druid. Shamans are beings who are able to call upon spiritual life forces, and Druids commune with nature. Uumaka is skilled and mastered in both practices. She is designed for an Aggro Timmy-style Stompy deck in which you ramp hard and play big creatures to overrun the battlefield - exactly how I like it.

After thinking about it, I'd say Uumaka is from Alara.

Uumaka, Nature's Fury

Legendary Planeswalker - Uumaka

+1 You may search your library for a basic land. If you do, reveal it and put it onto the battlefield tapped. Shuffle your library.

-4 Until end of turn, the next time you cast a creature spell, create a token copy of it.

-8 You get an emblem with "Lands you control become 5/5 Elemental creatures in addition to their other types. Creatures you control gain hexproof, indestructible, trample and vigilance."

{Uumaka, Nature's Fury can be your Commander.}


The +1 isn't as good as Xenagos, the Reveler nor Domri, Anarch of Bolas, nor is it as overall powerful as Nissa, Who Shakes the World. However, what it does do is thin your deck by tutoring the land. Less cards in deck means better odds of drawing better spells. It also helps fix your mana, allowing you to get the specific color you need at that moment. Basic lands only. While it's not that powerful in some regards, it's also very strong in others.

The -4 is something I am very excited for. You don't need your creature spell to resolve - you merely have to cast it. Think of it like Desolation Twin, in that sense. It means even if you have a large play, such as an Avenger of Zendikar, it's okay if the creature gets countered; You still get the token copy. It also means you can have a buffer on legendary creatures, too. For example, many players won't allow an Omnath, Locus of Rage to resolve. However, if the token copy is created then it doesn't really matter. If the spell resolves, SBA the token out of the game. If the spell doesn't resolve, you still got an Omnath. This also means spells such as Parallel Lives, Primal Vigor and Doubling Season are more impactful. If I cast a Savage Ventmaw, that is some serious board presence. Or I could go unbelievably wide with a Hornet Queen. I'd also still have access to things such as Flameshadow Conjuring and Bramble Sovereign. So the chance to go insanely wide absolutely exists here. Now, personally, with the +1 tutoring out a basic land I would straight up go for creatures with Landfall abilities. Nesting Dragon, Rampaging Baloths, Lotus Cobra, Avenger of Zendikar, Akoum Hellkite, Oran-Rief Hydra, Omnath, Locus of Rage, Tireless Tracker, etc.

Lastly, the -9 sets you up for a huge wincon. All of the lands you've been tutoring plus the lands you've been playing are now 5/5 creatures that are neigh unstoppable (Though not entirely. AEtherize screws you over good.). This also then affects all creatures you control. A giant powerful emblem that should secure you the win immediately, if not putting a hard clock on the game itself.

I lowered the ultimate from -9 to -8, meaning it holds synergy with Doubling Season and is a turn sooner in general. To compensate, I bumped CMC from 5 to 6. Overall, ramping in Gruul is insanely easy so +1 CMC isn't much at all, especially with the land tutor on a +1.

Personally, I think she is immensely over powered, but not broken. I like Planeswalkers that set you up to win, but you still need to put in the effort.

Bababad on Reindeer God Poops Elementals [Primer-ish]

2 weeks ago

Looks like a solid build, that does exactly what it aims to!

Ogre Battledriver does silly things with mary's tokens. For the longest time grabbing him and Avenger of Zendikar off of a Tooth and Nail for a finisher in my mary deck if i didn't have a board state as a backup win con, though now Finale of Devastation kinda does that better I suppose.

If you were looking to add some more creatures to deck for early game control/blockers...Conclave Mentor, Nightshade Peddler, Pir, Imaginative Rascal, and even Goblin Sharpshooter depending on your deathtouch enabler count can absolutely clean up. Destiny Spinner can give you a leg up against Blue decks.

Also the Sun Titan, Reveillark, Karmic Guide, Eternal Witness, Saffi Eriksdotter recursion package does wonderful things in a Mary shell, letting you reset after non exile wipes or get infinite mana off of Ashnod's Altar, my version is a creature heavy shell because my meta swings for the fences and has entirely too much spot removal (we all have trust issues)

Big budget I would recommend Earthcraft because it can let you explode and win in a single turn against certain matchups. There's also always Rings of Brighthearth + Basalt Monolith to solidify a win in a single turn.

Just a spattering of thoughts, this was my first edh deck and i've been tweaking it various directions for as long as been playing EDH. An amazing, versatile commander in great colors.

griffstick on Good cheap staples to pick ...

2 weeks ago

This are the staple cards you need to get.







I hope this helps because it took forever to type out.

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