Avenger of Zendikar
Creature — Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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|Commander / EDH||Legal|
Avenger of Zendikar occurrence in decks from the last year
Latest Decks as Commander
Avenger of Zendikar Discussion
48 minutes ago
Not sure if I believe her static ability is all that strong.
If we're talking Standard/Modern, I believe a 7 MV (feels weird to say instead of CMC) that requires a major setup for the pay off is too clunky to be competitive.
What if you changed the static to a triggered ability instead of an active one? That means you can utilize the plants and saprolings as blocking fodder and still get the benefits of them dying.
Also I'm puzzled why the -4 (which is a very substantial amount of loyalty) only grants specific creature types either lifelink (on a zero power token) or wither (on a 1/1 body). That seems disproportionally bad. Especially for a 7 MV planeswalker.
The ultimate is just a double Kokusho, the Evening Star death trigger, which is quite nice.
I must comment on the use of hybrid mana as well, since green does not deal in making players lose life (well outside combat). I feel like you cannot justify the use of hybrid mana here. At the very least it should be in the mana cost to force both colors in there.
I don't mean to take over, but I can't help but make a suggestion for a revised version.
One concept Show
Legendary Planeswalker - Venenum
Whenever a Plant dies, you may gain 1 life. Whenever a Saproling dies, you may have target opponent lose 1 life.
+2: Create a 0/1 green Plant creature token or a 1/1 green Saproling creature token. Then do it again.
-3: You may sacrifice X creatures you control. Distribute X +1/+1 counters among creatures you control. If you sacrificed both a Plant and a Saproling, distribute twice that many +1/+1 counters instead.
-9: Each opponent loses 10 life. You gain life equal to the amount of life lost this way.
Changing the static ability from an active to a triggered ability means you cannot utilize it with death triggers - like Grave Pact . It also enables you to use the tokens as chump blockers and still get the life gain or loss triggered when the creature dies. This means you can more effectively defend the planeswalker itself while still getting some benefit out of it, even if it is slight.
I did not find a fitting use for the second active ability you made in the OP, as Plants don't have power and therefore don't benefit from lifelink (the card cannot be dependable on other cards buffing the Plants for this ability to make sense) and Saprolings gaining Wither until end of turn only means you can attack freely or reduce enemy critters if the opponent is low on life but still can survive getting saprolings flung in their face. If the enemy wants to avoid damage they cannot even block the Saprolings as they can just be sacrificed to secure the life loss. This ability just doesn't seem impactful at all and again it needs to work with itself and cannot be reliant on other cards enabling it.
Instead I put a sacrifice outlet here but as a single use on your own turn. I struggled a little with what exactly the benefit should be - outside triggering the static ability.
I considered making it a drain effect (in addition to the triggered ability on Saprolings), but figured it would make it too much of a finisher you drop when you have a large board of saprolings to sac and drain an opponent down.
I considered making the Plant + Saproling benefit a distribute X -1/-1 counters among any number of target creatures, so it doubles as removal. However that did seem a little too flexible and strong. It could just be a target creature that gets -X/-X until end of turn, so it can nuke a single creature. But it did seem stronger than what I else came up with, so I went with a less strong ability.
I considered making a surveil type effect (or similar to Mulch ), as green/black utilize the graveyard quite often, but figured it would be difficult to scale with Sacrifice X, so there would be no point in sacrificing many creatures for the sake of this ability. It could be considered to make the ability sacrifice a fixed amount of creatures for a fixed benefit, but I opted with the unlimited sacrifice ability, so you could use it as a finisher.
The second ability as it is here, is quite strong but is also slightly a trap. If you gather all your strength on a single creature, it is vulnerable to removal. If you keep multiple big threats, you're not sacrificing as many creatures and thus gets a lesser effect. And you do still need one of each creature type to get the doubling effect, which without makes the ability a lot less strong. This means you most likely will need to +2 her - which gives the opponents time to deal with her or your board.
Picture you slapped down an Avenger of Zendikar and created 10 Plants and you have a random Saproling from somewhere. Then next turn you play this planeswalker and -3 and sacrifice 8 Plants and 1 Saproling to distribute 18 +1/+1 counters. If you make the Avenger and two remaining Plants equal in strength you get two 8/8s and a 9/9. You gain 8 life from the plants and zap an opponent for 1.
Is this strong? It is. But it did require a setup beforehand - a powerful one at that. Is it too powerful? Not really when the alternative could have been a ramp spell to pump all the Plants with the Avenger or used Scapeshift to buff the Plants immensely. For this ability to be truly strong you do need a setup, which makes it fair to have a scaling ability.
You can opt to +2 her when played, to get the sacrifice fodder and then sac them both the next turn to distribute 4 counters. This is not really that strong, but it means you have to think about your sweet spots a lot more, balancing how much you sacrifice versus the effect you get from it.
I did give her the +2 instead of just +1, as she is a 7 MV Planeswalker (and most 7+ MV planeswalkers have a +2 or higher ability) so it seems fair compared to cost.
Anyway, that's just my suggestion. The card is yours, so I would rather see what you come up with based on this feedback.
9 hours ago
RebelGenius Avenger of Zendikar is a little out of my budget, but I'd CERTAINLY put it in if I ever get around to getting my hands on it! I know Esix, Fractal Bloom is also a bit pricey, but I'm hoping I pull one from the box I bought. If not, I'm a bit more open to spending money on a commander.
9 hours ago
I like this deck quite a bit! You might want to consider putting in Doubling Season and Parallel Lives , although unfortunately they are pretty expensive. Also, I would definitely put in Avenger of Zendikar .
4 days ago
Oversimplify: I think everyone here knows my feelings on these kind of effects at this point.
Ruxa, Patient Professor: Cute, even if I never personally cared about vanilla tribal.
Fractal Harness: It's neat that the pseudo-Living Weapon part is basically optional since the token will be dead on arrival if you go with X = 0. Obviously another toy for Skullbriar, the Walking Grave . If I got it right, this will trigger Ezuri, Claw of Progress regardless of the value of X, which makes it extra neat for him
Theoretical Duplication: Oof. I doubt you'll get more than one batch of tokens out of this, but basically silencing all Creature spells (and Creature cheating) after the first thing you plagiarize is pretty good too. Brudiclad, Telchor Engineer got another toy in addition to Rionya, Fire Dancer
Spawning Kraken: This could have been a seafood commander in its own right, which makes me think that's something they're going to release relatively soon
Replication Technique: This seems way better than Creative Technique ; you can come to an agreement over what's copied, making it way more predictable
Perplexing Test: Brudiclaaaaad
Deekah, Fractal Theorist: Meh. Slightly more expensive Talrand, Sky Summoner that forces you to keep track of a lot of dice
Esix, Fractal Bloom: Spooky art; more what I had in mind when I heard about the creature type. Anyway, Avenger of Zendikar obviously curves nicely from this, probably intentionally so. Note that it doesn't restrict you to copying just your own creatures.
6 days ago
Avenger of Zendikar should easily be in here, the card generates so much value for this deck
1 week ago
Now you've got me curious. What on earth is the instant-speed spell you're casting in this hypothetical that successfully cascades into Avenger of Zendikar ? Dig Through Time ? Jin-Gitaxias, Core Augur ?
2 weeks ago
3 weeks ago
Like Omniscience_is_life said as well, these aren't triggered abilities. Triggered abilities start with "when," "whenever," "at," etc. When their trigger condition is met, they are put on the stack and later resolve. A replacement effect usually starts with "if," but pretty much always includes the word "instead." These effects don't go on the stack at all; they just modify the event they apply to. This means that neither Doubling Season nor Hardened Scales ever puts any counters on anything. The easiest way to parse replacement effects is to think of them rewriting the original effect. In this case, that would look something like the following:
" Avenger of Zendikar 's landfall ability triggers, putting one +1/+1 counter (Hardened Scales: actually two) (Doubling Season: actually four) on each Plant you control."
The source of the counters is always Avenger of Zendikar 's landfall trigger, and all of the counters are placed simultaneously as the landfall ability is resolving, just like they would have been without Doubling Season and Hardened Scales in play. No extra triggers are created; the only difference is the number of counters Avenger of Zendikar places.