Avenger of Zendikar

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

StarRushford on Zimone, Mytery unraveler

6 days ago

Probably more bounce lands. Arid Archway Coral Atoll Guildless Commons Jungle Basin are the ones you could run.

Also, Avenger of Zendikar, Druid Class, Khalni Heart Expedition, and maybe Zendikar Resurgent. Engulf the Shore for a boardwipe. Fecund Greenshell is a good buff card in a Landfall deck. Life and Limb Natural Affinity and Rude Awakening can be close a game.

Exoflo on Zacama, Naya Tyrant

2 months ago

Here are my suggestions buddy !

Draw : Guardian Project,The Great Henge,Tireless Tracker,Horn of Greed

Double mana : Nyxbloom Ancient

Huge monster : Cultivator Colossus,Primeval TitanAvenger of Zendikar

And Jetmir's Garden is also nice

I've found a similar decklist years ago and still play it (Zacama is Nutz) if you want to give a check. Anyway, you made a very good brew here and enjoy the game !

Kingofnewts on Fecund Greenshell and Avenger of …

2 months ago

Will the plant tokens that come in to play because of Avenger of Zendikar receive the +1/+1 counters for each land that comes in to play due to Fecund Greenshell?

Rhadamanthus on Fecund Greenshell and Avenger of …

2 months ago

You can use double square brackets around a card's name to make a reference link. It's the best way to help make sure people understand what's going on in the question: Fecund Greenshell, Avenger of Zendikar

You get seven Plant tokens and seven triggers from the Greenshell. Any lands you hit while resolving the Greenshell triggers won't "go back in time" to change the result of the Avenger's ETB trigger and make more Plants. That effect is already resolved and done with.

philias on Card creation challenge

3 months ago

I’m basing mine partially off of the “soul of” creatures found in core set 2015, in addition to Avenger of Zendikar


Avenger of Ravnica

Creature: Elemental (Mythic)

Your creatures may help cast your spells by tapping. Each color in their mana value pays for and of each color in their mana value.

: Untap a creature

5/5


Make another Avenger for another plane

TypicalTimmy on Card creation challenge

3 months ago

Domri, Heart of Rage

Legendary Creature - Human Shaman

Nonhuman creatures you control get +2/+2.

Creatures you control with mana value 6 or greater have haste.

Creatures you control with power 6 or greater have trample.

Creatures you control with toughness 6 or greater have first strike.

"There are two worlds in Ravnica! Their world, and OURS!"

2/2


Most 6mv creatures are 4/4s, so Domri makes them 6/6s so they have haste, trample and first strike while he himself does essentially nothing but sits pretty in one spot

Now you could pump his stats up to become a 6/6 and he would gain trample and first strike, but he would never give himself haste

The "correct" way to play him is to build a loadout on the battlefield, drop him in and swing for lethal


Make an Avenger of Zendikar but for another plane. Such as an Avenger of Innistrad or Avenger of Mirrodin.

It must be of a proper creature type for that plane, and must utilize one of that planes strongest keyword mechanics

Tsukimi on Eda, Mother of the Lost

3 months ago

Tysm everyone, I am really loving this discussion and how thoughtful y'all are! Since the intent is to play it in my playgroup, I figured I would mention as a table we avoid infinite combos. People can run them if they want, but none of us really do - so I would most likely avoid Intruder Alarm in this deck like I do in most others.

What I have experienced playing many iterations of this Copy Token archetype (and that was starting way back when we only had Populate lol) the deck will rely pretty heavily on the commander providing Offspring to be able to create tokens, and without protection she will be a lightning rod for removal. legendofa is right on the money, I think the chance of getting to bigger cards will require having protection available for Eda first, meaning even with ramp I am unlikely to cast anything like Avenger of Zendikar until I have protection or can do something with the tokens aside from just gaining life. Often, I will have to rely on Eda as my commander and she costs 5 and has no protection so I'm guessing I'll have to focus more on protecting her and smaller pieces than ramping into these giant threats.

I really appreciate all the comments from both of you! This has been a huge help to think - how can I break this card? How often am I going to be able to do something like that?

More often Im guessing I will be lucky to pull off an Offspring cost on a 5 mana card and that's still a heavy investment at 7 mana. Usually I find the one round I need to start populating or going off is the round someone board wipes or nukes my commander, and then recasting her for 7 before paying another Offspring cost seem like a fairly prohibitive mana value. Ideally, I am wondering if she should cost one less and maybe the Populate should cost more or something- but I'm at a sweet spot with the fairness of this card as Crow and others have agreed. So I'm going to keep Eda as is for the first playtest.

I know I say thank you a lot but this is like my 4th iteration of a homebrew bant copy token commander and this is the first time I feel like I am onto something that isn't going to feel... bad to play. If anyone has any specific card suggestions or anything like that I am all ears since I'm going to start deckbuilding today!

legendofa on Eda, Mother of the Lost

3 months ago

All good. It's a great philosophy for building resilient, self-reinforcing decks, and Eda definitely deserves that treatment. Right now, though, I'm looking more at the card in a vacuum. Less of a "how well can I exploit and optimize this card" ceiling and more of a "how does this card compare to others with a similar function" floor.

Eda can be a huge value engine when surrounded by higher-end cards, no question. But right now it feels to me like the floor's a little bit too low. It feels too much like the card's power is a little too reliant on the cards around it. When I was comparing it to Vitu-Ghazi Guildmage and trying it alongside Experimental Aviator, I was comparing it to what appear to be the baseline costs and abilities for token generation, seeing how quickly it could do its thing for what cost without looking too much at power and toughness. The Aviator in my example could be replaced by Geist-Honored Monk, or Head of the Homestead, or Trostani Discordant, or any other creature that brings two tokens for five mana with no requirements or conditions. That seems to be the most efficient typical rate for token generation, which is what Eda wants to do. The test could be scaled up with Cloudgoat Ranger, or Captain of the Watch, or Avenger of Zendikar. But at that point, we're looking at specific card interactions, not minimum efficiency level, since there are very few cards that produce tokens at that rate. (And reading back, I could have made that clearer.)

So that's where I coming from right now. Again, I'm not saying you're wrong to look at the card in the context of a full deck. I was also throwing around stuff like Intruder Alarm and Gruff Triplets. I just think it could use a little more tweaking before it gets fully to that point.

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