Explore

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Explore

Sorcery

You may play an additional land this turn.

Draw a card.

Kret on Tawnos plays Jumanji

1 week ago

I'd definitely add Ulvenwald Oddity  Flip -> 2 hasty 4/4 creatures that can also give haste to all your birds and beasts in the late game.
Indrik Stomphowler is a little overpriced but your deck lacks removal spells so I think this could work here.
Consider Anara, Wolvid Familiar and Esior, Wardwing Familiar. They are legenday so Tawnos won't copy them but they are reasonably costed and provide protection for your commander.
The last thing that I'd change is your ramp. You're in simic -> colour that has the best ramp in the game. I would cut all mana producing artifacts and instead play cards that put more lands onto the battlefield like Rampant Growth, Farseek, Nature's Lore, Cultivate, Kodama's Reach, Nissa's Pilgrimage, Skyshroud Claim, Explore, Growth Spiral, Joint Exploration or Broken Bond.
If you cut all the mana rocks for land ramp you can also run the new card Fade from History.

Kret on Muldrotha: Budget Elemental Tribe!

1 month ago

Soul of the Harvest, Fertilid, Mulldrifter and Shriekmaw are good budget elementals.
Wolfbriar Elemental is a nice mana sink in the late game.
Consider adding backgrounds like Master Chef or Scion of Halaster.
You are running Joint Exploration. Consider similar cards like Explore or Growth Spiral. They can let your deck gain some early velocity.
If you play multiple elementals with evoke then a card like Village Rites becomes useful because you can cast it in response to the evoke trigger and draw 2. Card like Evolutionary Leap could also be used in response to evoke trigger to draw a fresh elemental
Zendikar's Roil can let you go wide with elementals.
Tatyova, Steward of Tides makes your lands into 3/3/ elementals
Kenrith's Transformation is a great removal spell that replaces itself and can be recurred.
Tezzeret's Gambit draws 2 cards and proliferates.
Nissa, Voice of Zendikar puts counters on each creature for just 3 mana

Cards I would replace:
- cards with kicker and Vine Gecko (they are generally worse cards than regular budget ramp spells like Rampant Growth or Cultivate)
- 6 forests because you have low mana curve (I would cut the land count to something like 36 lands, but you could also swap them for dual lands with basic land types from Kaldheim - Woodland Chasm, Dominaria United - Haunted Mire, Temple cycle - Temple of Malady or bounce lands - Golgari Rot Farm
- Titania, Protector of Argoth because there is only one card -> Harrow that can proc her ability to make elementals
I would also cut some of the elementals that don't have any useful abilties like Jaddi Lifestrider, Healer of the Glade, Glade Watcher, Floodhound, Offalsnout, Smolder Initiate and Slitherwisp.

Hope you find some of the suggestions helpful.

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

Yeah, the mana swap seems to work. Probably slightly less downside than wanting the Reflecting Pool turn one or tapping Gemstone Mine 3x was (the fetch can be a basic if needed).

I've also found that Savor the Moment is almost like an overpriced, off-colored Explore worst case scenario, but when it is decent, it's actually quite good, and it can just straight up win if you have enough presence out already. This puts it dangerously near the win-more category for me, but it enables stuff you couldn't enable otherwise, similar to Mosswort Bridge. So even though you could consider it a win-more card, it isn't strictly a win-more card, and actually enables some novel lines of play.

IXALAN_Crazy on Shifty Crabs!

2 months ago

Hey there, Wouldn't Exploration be better than Explore if you have the budget? Just a suggestion.

seshiro_of_the_orochi on Beast Tribal (Needs Feedback)

2 months ago

I have no idea if this is actually playable in competitive modern, but I like what you did there!

Those two Utopia Sprawl look super-weird, as does the sorcery section. Have you considered the new Cut Down? It fills a similar role as Bloodchief's Thirst without being able to kick out the restriction, but then again, it's instant speed and your creatures are massive enough to deal with bigger creatures anyways. Might be worth trying. Explore could be another great addition, espacilly considering Rampaging Baloths's landfall trigger.

Squee_Spirit_Guide on Shifty Crabs!

2 months ago

ElPared, I didn't really think of Crucible of Worlds, but I like my other 3 drops a little better. Usually the three lands from Life from the Loam are more than enough to close things out. I'll play around with crucible a bit, but my initial thought is to stick with Life from the Loam.

Soul Foundry seems a little expensive, but Sakura-Tribe Elder has some potential. I think the tradeoff for something like Explore or Growth Spiral is having a blocker at the expense of the cantrip. Which one is better might just depend on meta, but I'm definitely going to try out Sakura-Tribe Elder and see how it goes!

IHATENAMES, my usual Leyline of Sanctity plan is to remove it with Broken Bond or Force of Vigor from the board, or go wide/big with Scute Swarm or Tireless Tracker. That said, I really like the possibility of having other options as well. I can even see running a one-of Hall of Storm Giants in the main. Uro, Titan of Nature's Wrath is probably more of a sideboard card, but I think it would be pretty useful for changing the angle of the deck so it's not as all-or-nothing.

Thanks for the suggestions!

Squee_Spirit_Guide on Shifty Crabs!

2 months ago

ElPared I can't believe I forgot about Harrow! It's a risk since the sacrifice is part of the cost, which hurts if it gets countered, but it's so good with landfall and like you said instant speed and untapped lands are amazing.

I also agree with the suggestion to swap it in for Tireless Tracker. A lot of times I just need a couple of extra land drops to get over the line rather than the longer-game advatage Tireless Tracker provides. I'll play around with it, but right now I like keeping Explore because of the card draw.

Thanks for the suggestion!

Spell_Slam on Four Color Infect Gates

3 months ago

I like the idea! It looks slow; way too slow, even for midrange.

I think the biggest issue is that your mana base is mostly made up of tap lands. I think you could easily get rid of Heap Gate and Citadel Gate for a couple more basics.

Riffing off the idea of Augur and Ephemerate, I think your deck could really take advantage of Coiling Oracle. It will baseline draw you a card, but will also let you play multiple gates a turn to negate the tapland disadvantage. I think you could easily swap out Augurs for those. I guess you could also think about cards like Growth Spiral or Explore.

Since you are playing mostly evasive infect creatures and Apostle's Blessing and removal, I don't think you need Rancor in your deck.

Keep in mind that Utopia Sprawl only enchants forests, which could occasionally be a problem. Maybe a full playset of Oracles would be better, since you have great fixing already with your tap lands.

I find you are going pretty deep into black, which can make things awkward with your gate colour choices. Have you thought about playing White removal instead? Maybe Journey to Nowhere could be good over Cast Down? Maybe Sunlance over disfigure to kill even Festival Crasher?

Load more