Explore

Explore

Sorcery

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Have (1) NineNotesKnives
Want (1) darkmageofmalakir

Printings View all

Set Rarity
Jumpstart (JMP) Common
Mystery Booster (MYS1) Common
Secret Lair (SLD) Rare
Commander 2019 (C19) Common
Commander 2018 (C18) Common
Archenemy: Nicol Bolas (E01) Common
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Worldwake (WWK) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Explore Discussion

Frank_Glascock on Xyris wheels tribal

3 hours ago

then_do_it_again, great list. I had a few questions. I hope this is an exceptable place to ask them.

Could Magus of the Wheel be Jace's Archivist? Could either of these cards take the place of Jace, Vryn's Prodigy  Flip? A better question is how often are you playing a wheel out of your graveyard with Jace's ability?

Explore seems very underwhelming in this list. What could you play in its place? Would either Three Visits, Sylvan Safekeeper, or Worldly Tutor be acceptable?

Do you primary save Finale of Devastation until you can cast it for X at 10 or greater?

How often does Molten Psyche's Metalcraft ability(?) occur and is this the sneaky wincon that it appears to be?

I play in a spot removal heavy meta. Have you had issues keeping Xyris, the Writhing Storm on the board? I see you have some protection but it looks like ultimately you just produce so much mana that recasting him (it?) over and over again is the solution. Am I correct?

I always ask this last question of deckbuilder's that I respect and you are definitely one of those. Which card if any on this list is close to being cut?

liamk585-mtg on Favorite Mtg Art?

3 days ago

xtechnetia, I totally agree. Baleful Strix has got to have my favorite mtg art ever. I was going to try to list my favorite card arts in this forum's body, but there are too many options! Commander's Authority and Makeshift Battalion come readily to mind. Also foil Explore.

Snips500 on Turf War (Brushfire Elemental PEDH)

2 weeks ago

You might want to consider finding more ways of getting multiple landfall triggers per turn. Sakura-Tribe Scout, Skyshroud Ranger, Llanowar Scout, Walking Atlas, Harrow, Wayfarer's Bauble, Cultivate, Kodama's Reach, and Explore are all good ones. There are a bunch more out there, in green especially but those are probably the best ones.

Peoni on Catrunner

1 month ago

Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.

Figured I'd give you a lot of different choices and you can pick through them for the ones you like.

What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.

IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.

You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.

I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!

Anybo_D on Anybo_D

1 month ago

DoneDone

Explore

Defied_27 on Lacerating Landfall (Budget)

1 month ago

SnakeByte77 Also good idea! I would consider Azusa, Lost but Seeking and Wayward Swordtooth for the Explore slot. I just don't know if I would consider the card draw on Explore as more important, but then again it's only two copies...

Epicurus on Double Trouble EDH ⫸PRIMER⫷

1 month ago

Somehow you posted your replies to my comment on my profile rather than on this page. I'm going to delete them, but only because they really don't make any sense there.

You're right about Return of the Wildspeaker. That was an "oh yeah, duh" moment for me. You could always include the straightforward Harmonize and/or Concentrate, or the somewhat slower (but much more powerful) Consecrated Sphinx. However, since you have 30 instants and sorceries, you could get away with Lunar Mystic or The Magic Mirror. Or, a kinda funny way to go about it, hit someone else's mana dork with Betrayal, but that one is only situationally useful and more about the lols.

As for cuts to the ramp, it's really a difficult question from an outsider's perspective. It really comes down to which ones you are least excited about when you draw them. Like Bloom Tender is awesome, but how many colored permanents do you get out early enough for him to really accelerate your game? I might be wrong about that, though, because it's not my deck. Same with Burgeoning. Doesn't seem like it would help you much, and appears to be a dead card if not drawn very early, but I haven't been the one playing the deck. Ditto with Explore. Those would be my choices, but you'd be a better judge. All I know for sure is that you're better off dropping at least 2 from the category, if not 3 or 4.

Anyway, that's all I got (for real this time).

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