Explore

Explore

Sorcery

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Latest Decks as Commander

Explore Discussion

Stardragon on Ungoliant's Brood

1 week ago

Blobby_Bobby

Maelstrom Pulse is not only creature but artifact, planeswalker and enchantment removal all in one package the only thing holding it back is that it is sorcery speed instead of instant so yeah I think pulse is worth it even in singleton for the flexibility of what it can hit.

As for the ramp/lands yeah it needs more may 3-4 more lands and of course thing of things like Crop Rotation, Explore Farseek, Evolving Wilds, Terramorphic Expanse, Myriad Landscape Pir's Whim, Hour of Promise ect.

As for the commander mana ability the additional ramp/lands should help with that

for her token ability im thinking of adding Panharmonicon, and Primal Vigor

Stardragon on First Dragon Commander Deck

2 weeks ago

Great first deck but i fear you may not have the mana you need to make it work i would cut some lands like for some more basic lands and get a few more land ramps

Crucible of the Spirit Dragon for a Basic Mountain, Crucible is fine but slow as it only taps for colorless and you have to pay mana to get colored mana, this is the biggest maybe I've never like storage lands personally.

Gateway Plaza, Archway Commons and Rupture Spire one or two of these can be cut for another mountain and a Darigaaz's Caldera

I would also trade Opulent Palace for Savage Lands since Jund () are your main colors

I would also rearrange some of your basic land numbers try 5x Mountains, 4x Forests, 3x Swamps and 2x Plains and Islands and i would cut Underdark Rift, Treasure Vault, Rogue's Passage and Prismari Campus for the basic lands

Would also try to get some cheap basic ramp cards like Cultivate, Kodama's Reach, Farseek and Sword of the Animist for basic land ramp and things like Hour of Promise, Tempt with Discovery, Pir's Whim, Explore and Growth Spiral for non basic ramp.

Now that I told my thoughts on your mana here are some other cards to help your dragons not sure your budget so i categized them. These price are based off of TCGplayer.

0.1-$4.99-Favorable Winds0.40, Teneb, the Harvester$3, Lathliss, Dragon Queen $3.50, Silumgar, the Drifting Death 0.70, Kolaghan, the Storm's Fury 0.70, Eerie Ultimatum $3, Ruinous Ultimatum $5, Genesis Ultimatum $1.00,

$5-$9.99-Dragon Tempest$5, Scion of the Ur-Dragon $7, Drakuseth, Maw of Flames $5, Karrthus, Tyrant of Jund $3.50, Mirari's Wake $6, Rhythm of the Wild $6

$10-$19.99- Scalelord Reckoner $13, Vanquisher's Banner $12, Sarkhan Unbroken $15,Sarkhan, Fireblood $11,

$20 and over-Terror of the Peaks $25, Dragonlord Dromoka $25, Balefire Dragon $30, The Great Henge $50, Urza's Incubator $40, Sarkhan, Dragonsoul $27, Chromatic Orrery $20

Omniscience_is_life on The New Most Competitive Modern Deck--Dryads

3 weeks ago

Thanks for stopping by, zapyourtumor!

Dryad of the Ilysian Grove has indeed been errata'd to being a Dryad; it's actually in my Historic version of this deck. As it stands, the only reason it's not in here is that it literally wasn't a Dryad the last time I updated this deck XD

Explore helps get Dryad Arbors out, and also accelerates to a T3 CoCo.

Triumph of the Hordes is basically the only way to win with this deck--without it, we are dead in the water. So since I rely on it so much, I have it as the 4-of it is.

Not sure why CoCo's a 3-of--again, I haven't updated this deck in a while LOL. Thanks for bringing it to my attention.

Gnarlwood Dryad is, as you say, too much of a build-around. My 1-drop slot is suitably filled with Old-Growth Dryads and the like, so I don't feel the need to run it just for that.

Thanks again!

zapyourtumor on The New Most Competitive Modern Deck--Dryads

3 weeks ago

Does Dryad of the Ilysian Grove count as a dryad? It actually shows up as having the Dryad subtype on scryfall so I think it should work with Automaton and Mimic.

Gnarlwood Dryad would probably require a little more build around which is a shame because its one of the only decent dryad beatsticks. Could be worth trying out maybe, because a 1/1 deathtoucher isn't so bad either.

I would probably shave 1-2 Triumph of the Hordes since it's a finisher. Explore seems suboptimal as well. Adding more creatures would make CoCo better, and then you can go up to 4 CoCo since that's probably the best card in the deck.

michaelqdoherty on Land Control

3 weeks ago

Gaea's Touch & Explore would be nice with Mulch and keep all that land in play. Gaea's Touch only works for forests but it's still good. Far Wanderings would be good too...If you can Fog them and keep them at bay, might as well go for a Kaervek's Torch or Lightning Bolt if you can get it back with Battlefield Scrounger. If you don't want to splash red, Alms of the Vein or Bump in the Night would work.

zapyourtumor on Slimy Bears On Ice

3 months ago

Blue doesn't feel worth it here, and running 3 cards with Ayula's Influence is a nightmare. I'd cut it.

At least 2 copies of Seismic Assault would fit well here to machinegun creatures and deal damage to your opponent's face.

I'd also up the land count a bit. 30 seems like a good number for a deck like this, and you'll have space if you cut all the blue cards. Explore can replace some Growth Spiral.

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