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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



You may play an additional land this turn.

Draw a card.

diekthx on Young, Dumb, and Broke? Try Me! $40 Tatyova

1 day ago

Have you thought about Urban Evolution? Bit on the mana costly side, but suped up Explore.

nbarry223 on Viga-BOOM! (Turn 2)

3 weeks ago

My search led me to an interesting path involving Devoted Druid + Luxior, Giada's Gift, which realistically has no place in the deck. However, I could see it potentially working out, strangely enough.

Devoted Druid could be used as a way to "store" 2 mana for a turn, to enable us to get to 6, and Luxior, Giada's Gift (pretty useless on its own) being findable by our 4 Urza's Saga and producing infinite mana with the cheeky combo, is definitely a way to get to cast the big things.

Is it worth it? Probably not. Is it interesting enough to mention, for sure!

Realistically, the best option I can think of right now is a singleton Elvish Reclaimer as he really does enable a lot (has gone in and out of the deck a few times). You can even pact for him without enough mana and some amulets to pay for the pact and find the land you need. Not the strongest card in the shell, but also not terrible. But is he better than an Explore? Hard to tell.

nbarry223 on Viga-BOOM! (Turn 2)

3 weeks ago

So I ended up cutting Cultivator Colossus because I found it underwhelming since adding Altered Ego in, for all situations except for when I cast Scapeshift. This has led to Scapeshift being a lot weaker than it used to be, since it isn't always a win on the spot type of card, like it used to be, without the Cultivator Colossus to find, which was almost guaranteed to draw into multiple threats. For now, I'll go up to 3 Explore, but I really liked having access to a powerful and flexible midrange card like Scapeshift, so I'll continue searching for potential replacements.

wallisface on Titania #2

3 weeks ago

Some thoughts:

  • You're running a LOT of cards as 1-ofs and 2-ofs, which is going to lead to the deck being a lot more inconsistent and overall weaker. I'd suggest aiming for more playsets (4-ofs) of cards.

  • Your land count is really low and your mana curve is really high. Cards like Explore need a high-land count to ensure you can make the most of them (i.e. have a spare land in hand). Amulet-Titan decks run around 29-32 lands, and run less high-cmc cards than you currently are. I think you need a similar number of lands, as well as more ramp-options (and less high-cmc payoff cards) to perform well.

  • I understand why you're playing Riveteers Overlook and Terramorphic Expanse, but fetches that bring lands in tapped are really, really slow and unideal. Its something to look to improve if your budget for the deck increases.

jarncards on hasteland

4 weeks ago

For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.

Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.

Birds of Paradise is just the best mana dork.

You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.

Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.

Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too

For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.

Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.

If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.

If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.

If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate

Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

They finally spoiled the one piece this deck was historically missing, a 4 CMC creature which allows us to pivot to stalling or help progress our plan of getting to 6 mana. Sadly, I think the deck has pivoted enough into colorless utility lands which blow themselves up for Amulet of Vigor that it may not find a home because of how color intensive it is. I'm still kind of excited to see any "you may play an additional land" cards, since I would prefer another per turn usable card to help offset Arboreal Grazer and Explore if possible.

Thalia and the Gitrog Monster

Legendary Creature - Human Frog Horror
First strike, deathtouch

You may play an additional land on each of your turns.

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.


Licecolony on Najeela, the Blade-Blossom

1 month ago

Nature's Lore, Three Visits, Masked Vandal, Heroic Intervention, Boros Charm, Species Specialist, Kargan Intimidator, Dusk / Dawn, Dowsing Dagger  Flip, Kindred Discovery, Kindred Dominance, Kindred Summons, Bojuka Bog, Scavenger Grounds are all worth consideration

I'd take out: Sol Ring Most of your mana costs are colored. Explore replace with better ramp as suggested above. Derevi, Empyrial Tactician not sure what this does here. Thassa's Oracle you're not looking to mill yourself out. Brainstorm only good if you can shuffle your library regularly such as with fetch lands. Demonic Consultation you're not looking for specific combo pieces Spell Pierce. You want to be spending your mana early, not keeping this up. Same with Mana Drain. Rally the Ranks. If you're gonna do this kind of effect, use something nicer like Realmwalker Coastal Piracy. Doesn't seem as good here as Kindred Discovery

Also think you can cut a couple lands given that your mana curve stops at 6. Or replace them with lands like Glasspool Mimic  Flip and Bala Ged Recovery  Flip

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