Explore

Explore

Sorcery

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Legality

Format Legality
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Pauper EDH Legal
Pauper Legal
Modern Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Limited Legal
Highlander Legal
2019-10-04 Legal

Explore occurrence in decks from the last year

Latest Decks as Commander

Explore Discussion

Housegheist on Do You Feel the Ground Shaking?

1 day ago

Ah and i forgot Migration Path is an straight upgrade for Explosive Vegetation . Also, Nature's Lore is way faster than Rampant Growth ; if it's not in Budget, what about using Harrow or Explore ? The latter even grants you a card replacement

H3y_Im_Rob on Basic Green Stompy

1 month ago

EvilG I didn't even think about Explore. Seems like it'll work a lot better! Thank you for that.

EvilG on Basic Green Stompy

1 month ago

Have you thought about Explore instead of Rampant Growth

miracleHat on Personal Kruphix Ramp Draw

2 months ago

1: There are many weaker card choices. Not having access (or getting over time) is obviously apart of the collection-building aspect of the game; but your decks should avoid the weak cards that are not on theme. Focus on including cards that actively help or are benefited by your theme of heavy ramp with a secondary set of heavy draw. Cards such as Fblthp, Gurmag Drowner, Silumgar Sorcerer, and jace, are primary examples.

2: Finding cards that fit both themes: draw and ramp, is relatively easy and will increase the adaptability and efficiency of the deck. Commander's Sphere is the obvious example currently in the deck. Potential additions (that you should be able to more easily acquire) include Edge of Autumn, Explore, Krosan Tusker, and Seer's Sundial. Harder to get pieces would be Kiora, the Crashing Wave, Aesi, Tyrant of Gyre Strait.

3: This deck has 2 duplicates. Heir of the Wilds and Primal Empathy.

4: Having lots of mana is only useful it's spent casting scary game-winning threats. Threats you may not be aware of that might be fun for you to playtest: Soramaro, First to Dream, Prime Speaker Zegana, and Clockwork Dragon. The first and last cards specifically benefit from the amount of colorless mana you will generate with your general.

bushido_man96 on Lands Matter to Elementals Damnit!!!

3 months ago

I just finished a version of Obuun, as well. I like your version here. Consider swapping Seer's Sundial for Horn of Greed. I would trade out cards like Nylea's Intervention and Reclaim the Wastes for cards that actually put lands onto the battlefield, getting more landfall triggers. Rampant Growth, Primal Growth, Far Wanderings, spells like that. Spells like Summer Bloom, Explore and Broken Bond might be better, too.

Does your playgroup allow the Wish cards to be played? Most don't, so just curious.

Mr.Beaver on Xenagos, God of Revels (Suggestions appreciated!)

3 months ago

Yeah I think that throwing in more ramp is still a pretty solid idea- Song of Freyalise, Incubation Druid, and maybe Explore are pretty solid options that can still have some synergy with your deck at any point in the game. I've had a decent amount of success with Gruul Charm and Wild Evocation in similar decks, if you want some non-ramp suggestions lol. I was doing some more playtests with your deck too though, and it might make more sense to just take out some creatures at this point. Just let me know if you want any help finding things to cut!

Reznorboy on Spreading Algae Deck

3 months ago

So, I don't really play Modern much, BUT,

This combo seems just too good to pass up, too good to be be ignored, too good to... not have already existed?

Spreading Algae with Urborg, Tomb of Yawgmoth

I know it seems meme-tier, but hear me out.

If your land base is mostly forests, you play a ramp package such as Utopia Sprawl, Explore, or whatever green players do these days in Modern, you use Sylvan Scrying and Expedition Map to go get Urborg, and, use the black for stuff like Wishclaw Talisman to get the Algae with mind games with Shadow of Doubt, you might already have a potent deck.

Maybe some of the better Golgari cards, like Nissa of Shadowed Boughs to close out the game, (or again, whatever people think is good in Modern these days.)

What do you people think?

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