|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Common|
|Commander 2018 (C18)||Common|
|Archenemy: Nicol Bolas (E01)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
Combos Browse all
You may play an additional land this turn.
Draw a card.
3 weeks ago
You're talismans are good ramp but are strictly worse than basic signets. I would replace them. In a deck with hefty lifegain they might be better - but i can forsee taking a ton of damage from then.
The The Immortal Sun , Guardian Project , Mystic Confluence , Ulvenwald Hydra , Seedborn Muse , Rune-Scarred Demon Muldrotha, the Gravetide , Hornet Queen , Courser of Kruphix , Oracle of Mul Daya ...and anything with Landfall are my least favorite cards for the deck. I think Landfall is an entirely different style this commander can be played with - as in I think it would need support from the entire deck and need to abuse Landfall with more cards. Right now I think the deck has a bigger Control theme. Cards like Roil Elemental or Sire of Stagnation need to be protected - and need an entire support system of counters and Explore and Harrow and Scapeshift and Splendid Reclamation and Crucible of Worlds etc etc.
Also you can probably go down to 32 lands.
1 month ago
This is a somewhat strange request. The interaction between Dakmor Salvage and The Gitrog Monster is extremely strong, and very cheap monetarily. You should consider running a couple dredge cards for value anyways, as hitting 2-3 extra draws off a dredge is an easy and once again cheap monetarily way to get ahead in card advantage.
To humor you though, here's what I'd probably run.
- The full suite of 1 drop mana dorks Arbor Elf Llanowar Elves Fyndhorn Elves Birds of Paradise etc. etc. and some big dorks like Priest of Titania
- Cards that let me put extra lands into play for more landfall triggers Sakura-Tribe Scout Skyshroud Ranger Azusa, Lost but Seeking Explore Exploration Burgeoning maybe even Walking Atlas
- Cards that let me turn lands into effects or otherwise graveyard the lands Sylvan Safekeeper Constant Mists Crop Rotation Elvish Reclaimer Edge of Autumn Lotus Field Forbidden Ritual Reprocess Harrow
- Cards that love lands entering battlefield or graveyard Terravore Titania, Protector of Argoth Avenger of Zendikar Rampaging Baloths Undergrowth Champion Lotus Cobra
- Symmetrical black land hate cards that I can break parity on with Gitrog draws and recursion Smallpox Pox Death Cloud Desolation
- Recursion effects for all these land sacs Life from the Loam Groundskeeper Crucible of Worlds Ramunap Excavator
- Cards that go with my board hate subtheme here Torment of Hailfire Oppression Necrogen Mists Bottomless Pit Bane of Progress Back to Nature Black Sun's Zenith Damnation Root Maze Caustic Caterpillar
- Finishers if you don't want to combo, like Beastmaster Ascension Genesis Wave Craterhoof Behemoth Overrun Overwhelming Stampede
And from there, round it out with some efficient early game beaters, some spot removal, land ramp, and a bit of card draw.
1 month ago
You seem to be very standard focused, but since you seem to be on a budget, and since you need a lot of gate support, I don't have many suggestions.
1 month ago
Burgeoning Exploration Solemn Simulacrum Skyshroud Claim Nature's Lore Farseek Abundance Sylvan Library Gush Kodama's Reach Sakura-Tribe Elder Sporemound Mana Breach Overburden Wood Elves Yavimaya Elder Llanowar Scout Nissa, Vastwood Seer Flip Burnished Hart Farhaven Elf Explore Splendid Reclamation Nissa's Renewal Boundless Realms Nissa's Pilgrimage Animist's Awakening Far Wanderings Life from the Loam Grow from the Ashes Collective Voyage Horn of Greed Ghirapur Orrery Rites of Flourishing Into the Wilds Temple of the False God Myriad Landscape Amulet of Vigor Ghost Town Urban Evolution The Mending of Dominaria Thawing Glaciers Cultivate Sylvan Ranger Manabond Skyshroud Ranger Coral Atoll Ensnare Fathom Seer Flooded Shoreline Meloku the Clouded Mirror Parallax Tide Planar Overlay Storm Cauldron Tidal Bore Thwart Trade Routes Tragic Lesson Uyo, Silent Prophet
1 month ago
- Oracle of Mul Daya
- Khalni Heart Expedition
- Grow from the Ashes
- Kodama's Reach
- Search for Tomorrow
- Skyshroud Claim
- Wood Elves
- Mina and Denn, Wildborn
- Ramunap Excavator
- Tatyova, Benthic Druid
- Nissa, Vastwood Seer Flip
- Eternal Witness
- Frontier Guide
- Azusa, Lost but Seeking
- Growth Spiral
- Splendid Reclamation
- Journey of Discovery
- Nature's Lore
- Ranger's Path
- Collective Voyage
- Dictate of Karametra
1 month ago
First off add Fetch lands like Arid Mesa , the shock lands like Blood Crypt , and the check lands like Clifftop Retreat . Second add cards like Sidisi, Brood Tyrant , Izoni, Thousand-Eyed and especially Meren of Clan Nel Toth . Karador, Ghost Chieftain would be nice too. There are a lot more like that you should add, most of which are on EDHREC, the graveyard theme. (https://edhrec.com/themes/graveyard) The best place on this site for great cards would be in high synergy cards, located if you scroll down on the link above. Third, add some more ramp, like Kodama's Reach , Cultivate , or even Explore . But most of all ADD Sol Ring . ITS THE BEST CARD IN COMMANDER. LITERALLY. You can also find these in the EDHREC ramp theme. (https://edhrec.com/themes/ramp) Fourth and Last, add some synergies. Ramunap Excavator would be amazing, or any card with the "Dredge" ability. Sorry, I don't have time to show you any more individual cards but I recommend you check EDHREc. Its where I built most of my deck!
1 month ago
This looks like a really spicy build with some great targets for your activated ability.
Couple of things to thing about though:
Mayael really requires 2 major elements to be the most effective. Ramp and Protection.
RAMP Spells that thin out your deck are key here to maximize the hits on her activated ability so cards like
These cards both thin the deck of lands and also ramp you so that you can get earlier activations of Mayael.
Mayael is a giant target the turn she is played so you really want to protect her until you have the mana to activate or until your next turn. In addition to your greaves and boots a couple of instant speed protection would be helpfull.
Illusionist's Bracers is a great addition to mayael, getting a double activation can be a blow out.
Just some ideas to think about with your build.
Great job on the deck though!
2 months ago
Since this list is really about ramping, I suggest you change the parameters and/or title to include non-creature ramp spells and also creatures and spells that reduce casting costs, which are all just as useful. If this is somehow too impure for your list, I'd be happy to start my own. Just let me know! Here's a few off the top of my head (some are actual dork creatures you're currently missing): Cabal Stronghold , Smothering Tithe , Paradise Mantle , Springleaf Drum , Utopia Sprawl , Fertile Ground , Dawn's Reflection , Market Festival , Weirding Wood , Overgrowth , Wild Growth , Nissa, Vastwood Seer Flip, Explore , Harvest Season , Pyretic Ritual , Geosurge , Black Lotus , Mox Opal , Mox Amber , Mox Tantalite , Rosheen Meanderer , Gargos, Vicious Watcher , Heartless Summoning , Growth Spiral , Incubation Druid , Harabaz Druid , Savage Ventmaw
Explore occurrence in decks from the last year
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