Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Common
Commander 2018 (C18) Common
Archenemy: Nicol Bolas (E01) Common
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Worldwake (WWK) Common

Combos Browse all



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Explore Discussion

StevTheRenegade on I'm more triggered than I once was

3 weeks ago

I really like this deck start. I would add more Wood Elves type cards and have less instants/sorceries. Ex: Springbloom Druid , Farhaven Elf , Nissa, Vastwood Seer  Flip.

You're talismans are good ramp but are strictly worse than basic signets. I would replace them. In a deck with hefty lifegain they might be better - but i can forsee taking a ton of damage from then.

Terastodon and Venser, Shaper Savant should be mainboarded.

The The Immortal Sun , Guardian Project , Mystic Confluence , Ulvenwald Hydra , Seedborn Muse , Rune-Scarred Demon Muldrotha, the Gravetide , Hornet Queen , Courser of Kruphix , Oracle of Mul Daya ...and anything with Landfall are my least favorite cards for the deck. I think Landfall is an entirely different style this commander can be played with - as in I think it would need support from the entire deck and need to abuse Landfall with more cards. Right now I think the deck has a bigger Control theme. Cards like Roil Elemental or Sire of Stagnation need to be protected - and need an entire support system of counters and Explore and Harrow and Scapeshift and Splendid Reclamation and Crucible of Worlds etc etc.

I think you would benefit more from cards like Equilibrium Treachery Strionic Resonator Lightning Greaves Diluvian Primordial Duplicant Prime Speaker Zegana

Also you can probably go down to 32 lands.

dingusdingo on Non dredge gitrog deck.

1 month ago

This is a somewhat strange request. The interaction between Dakmor Salvage and The Gitrog Monster is extremely strong, and very cheap monetarily. You should consider running a couple dredge cards for value anyways, as hitting 2-3 extra draws off a dredge is an easy and once again cheap monetarily way to get ahead in card advantage.

To humor you though, here's what I'd probably run.

And from there, round it out with some efficient early game beaters, some spot removal, land ramp, and a bit of card draw.

Kjartan on Dovin Holds the Gate

1 month ago

I would honestly play 4x Plaza of Harmony over 4x Maze's End . Maze's End is slow and not great in multiples.

You seem to be very standard focused, but since you seem to be on a budget, and since you need a lot of gate support, I don't have many suggestions.

I do have Explore and Detention Sphere though.

DemMeowsephs on You have made a GRAVE mistake [needs help]

1 month ago

First off add Fetch lands like Arid Mesa , the shock lands like Blood Crypt , and the check lands like Clifftop Retreat . Second add cards like Sidisi, Brood Tyrant , Izoni, Thousand-Eyed and especially Meren of Clan Nel Toth . Karador, Ghost Chieftain would be nice too. There are a lot more like that you should add, most of which are on EDHREC, the graveyard theme. (https://edhrec.com/themes/graveyard) The best place on this site for great cards would be in high synergy cards, located if you scroll down on the link above. Third, add some more ramp, like Kodama's Reach , Cultivate , or even Explore . But most of all ADD Sol Ring . ITS THE BEST CARD IN COMMANDER. LITERALLY. You can also find these in the EDHREC ramp theme. (https://edhrec.com/themes/ramp) Fourth and Last, add some synergies. Ramunap Excavator would be amazing, or any card with the "Dredge" ability. Sorry, I don't have time to show you any more individual cards but I recommend you check EDHREc. Its where I built most of my deck!

MadScientist on Mayael the Anima

1 month ago

This looks like a really spicy build with some great targets for your activated ability.

Couple of things to thing about though:

Mayael really requires 2 major elements to be the most effective. Ramp and Protection.

RAMP Spells that thin out your deck are key here to maximize the hits on her activated ability so cards like

Kodama's Reach

Rampant Growth



These cards both thin the deck of lands and also ramp you so that you can get earlier activations of Mayael.


Mayael is a giant target the turn she is played so you really want to protect her until you have the mana to activate or until your next turn. In addition to your greaves and boots a couple of instant speed protection would be helpfull.

Avoid Fate

Heroic Intervention

Illusionist's Bracers is a great addition to mayael, getting a double activation can be a blow out.

Just some ideas to think about with your build.

Great job on the deck though!

kamarupa on List of all Mana Dork Creatures

2 months ago

Since this list is really about ramping, I suggest you change the parameters and/or title to include non-creature ramp spells and also creatures and spells that reduce casting costs, which are all just as useful. If this is somehow too impure for your list, I'd be happy to start my own. Just let me know! Here's a few off the top of my head (some are actual dork creatures you're currently missing): Cabal Stronghold , Smothering Tithe , Paradise Mantle , Springleaf Drum , Utopia Sprawl , Fertile Ground , Dawn's Reflection , Market Festival , Weirding Wood , Overgrowth , Wild Growth , Nissa, Vastwood Seer  Flip, Explore , Harvest Season , Pyretic Ritual , Geosurge , Black Lotus , Mox Opal , Mox Amber , Mox Tantalite , Rosheen Meanderer , Gargos, Vicious Watcher , Heartless Summoning , Growth Spiral , Incubation Druid , Harabaz Druid , Savage Ventmaw

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Explore occurrence in decks from the last year


All decks: 0.1%

Commander / EDH:

All decks: 0.03%

Green: 0.15%