Explore

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Explore

Sorcery

You may play an additional land this turn.

Draw a card.

nuperokaso on Trample Tribal

1 month ago
  • Since you are playing Arbor Elf, Old-Growth Troll and Utopia Sprawl, you need to be 100% sure that you have Forest in your opening hand. You are now playing 12 Forests, which don't guarantee that. I would suggest that you go up to 16 at least.
  • Aspect of Hydra is not a good card in your build. It works well only in a mono-green deck. Remove them. Ghor-Clan Rampager is a better pump and also a good creature with trample.
  • Commune with Nature is a bad card. If you want a better alternative, play Once Upon a Time, but best would be to play none of it - it's only relevant in combo decks.
  • Trample works well with Deathtouch, since you need to assign only 1 damage to each blocker and the rest to the player. Try 1 Bow of Nylea and 1 Basilisk Collar.
  • Return to Nature is a situational card which may end up dead in your hand. Such cards are not to be played in main deck, only in sideboard.
  • Don't play Thrill of Possibility. You don't have any synergy with it. Instead of spending 2 mana to get to cards you want, play cards you want.
  • Colossal Rattlewurm is a 6/5 trample for 4 mana with some upsides. Play some 2 Ramunap Ruins instead of a Basic Mountain to support it.
  • Explore is questionable. I suggest you remove them. Add extra Arbor Elf and you have one free slot.
  • As was already mentioned, 1 Stonebrow, Krosan Hero should make it into the deck.

nbarry223 on Viga-BOOM! (MH3 updates)

2 months ago

So as of right now, I am going to be doing these swaps with current spoilers:


Maindeck
+1 Disciple of Freyalise  Flip
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking

-1 Courser of Kruphix
-1 Explore
-1 Golgari Rot Farm
-1 Arboreal Grazer


Sideboard
+1 Six
+1 Shifting Woodland

-1 Colossal Skyturtle
-1 Khalni Garden


I also really like the idea of having access to Vexing Bauble, so I will probably be trying to make room for that as well, at least to test out.

nbarry223 on Viga-BOOM! (MH3 updates)

2 months ago

So as of right now, I am going to be doing these swaps with current spoilers:


Maindeck
+1 Disciple of Freyalise
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking

-1 Courser of Kruphix
-2 Explore
-1 Arboreal Grazer


Sideboard
+1 Six
+1 Vexing Bauble

-1 Colossal Skyturtle
-1 Khalni Garden

DatShepTho on Groundshake

2 months ago

Thinking about it more, I might be more inclined for an Explore just for one more 2-mana ramp spell simply for the potential of playing an extra evolving wilds untapped and its easy colour cost that could get reduced by Goblin Anarchomancer

DatShepTho on Groundshake

2 months ago

@NV_1980 Nice suggestions. 100% agree with the Sakura-Tribe Elder, and I've got one on the way already. The deck could do with one more two-drop. I'm reluctant on the Explore and Growth Spiral, because in my experience it can be inconsistent (sometimes it becomes only a two mana cantrip when you get land screwed).

Wood Elves is a decent suggestion that could work, but it feels slow and this deck can't abuse it enough.

I love Utopia Sprawl, and use it in a couple of my other decks. I'm not a fan that it won't trigger my landfall though.

I can't justify making the space in the deck for a Brainstorm or Druid Class, neither being creature spells

NV_1980 on Groundshake

2 months ago

Great start, but I think it could use some more speed (in terms of ramping and card-draw). Some ideas to imrpove on this, without spending a large sum of money:

  • Brainstorm: just an excellent draw/filter card at negligible casting cost.
  • Druid Class: excellent land-fall enabler and allows more land-drops per turn.
  • Explore/Growth Spiral: instant draw and as well as some land-drop.
  • Sakura-Tribe Elder: just a good ramp creature.
  • Utopia Sprawl: helps with whatever other color of mana you need at the time of casting.
  • Wood Elves: limited to tutoring for a Forest, but it enters the battlefield untapped so you can immediately use it.

Hope this helped; happy brewing!

austintayshus on

3 months ago

I used to have a fun brawl deck on Arena with Maja as the commander!

With her landfall/token trigger, you will definitely want more land ramp. I'd suggest cards like Rampant Growth and Cultivate and Kodama's Reach and Explore. Ramp is strong in commander, and especially with your commander on the battlefield.

You will also probably want some ways to protect your creatures once you assemble an army of tokens. For that i'd recommend Heroic Intervention and Unbreakable Formation.

You will also probably want a few ways to boost your creatures punching Power, like Intangible Virtue and Craterhoof Behemoth and Glorious Anthem and Gaea's Anthem.

sergiodelrio on UG Land Screw

4 months ago

I think your Woodlot/skerry really want to be Simic Growth Chambers in this deck. You get to replay lands, which is what you want with your Explore effects anyway and they fix your colors.

Another land that combos nicely with Grazer is Crumbling Vestige, since it kinda etb untapped, but not sure how much sense that makes in this particular deck.

Nice brew, and happy brewing! +1

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