
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Explore
Sorcery
You may play an additional land this turn.
Draw a card.
hyalopterouslemur on Testing brackets with Merfolk combos
1 month ago
Mass land denial and infinite turns are by themselves enough for Bracket 4. I do think five tutors is still Bracket 3, though? But it's definitely Bracket 4.
Like, mass land denial, I'm not even comfortable putting Aura Shards + Mycosynth Lattice in my Bracket 3 decks.
(As an aside, I really wish WotC would just put all extra turn cards save for Final Fortune and the like in Bracket 4. You're either chaining them or doing a bad blue Explore; there is no middle ground.)
Andramalech on
The Princess and the Frog
2 months ago
It just takes time and practice. don't forget that there is a play-testing function within the site! Good luck.
Mana dorks, ramp, and draw a card.
Explore,Nature's Lore,Farseek,Rampant Growth,Kodama of the West Tree,Sakura-Tribe Elder,Three Visits,Thirsting Roots, etc.
Consider lowering your 6 costs to about 4 total in the deck.
Consider lowering your 5 costs to about 7 total in the deck.
Consider lowering your 4 costs to about 9 total in your deck.
It's all about scaling, and when you effectively use ramp to push your late game, you do those things faster, and more consistently. the newly printed Abzan Monument is a cool example of how to consistently grab what you need if you do in fact want to keep casting those big costing spells. In order to do that, you must consistently ramp.
You mentioned that this was your first build all on your own so that was why I thought to give some feedback, I wish you the best of luck! +1
Kazierts on How Good is Atalan Jackal?
5 months ago
Here's actually something I disagree with wallisface. I don't think Wood Elves is much worse than Cultivate nor is marginally better than Atalan Jackal.
If we're talking about raw ramp, then yes, Cultivate is better because it can also set up future ramp such as Explore and Growth Spiral, but Wood Elves can get nonbasic lands such as Indatha Triome. I'm not saying it's an auto-include if you have nonbasic forest, but it's something I'd consider.
About Atalan Jackal, just look at its EDHrec page. You'll see roughly 4 types of commanders that play it.
- Warhammer commanders - I imagine this is because it comes in the precons.
- Haste commanders - Ognis, the Dragon's Lash, Minsc & Boo, Timeless Heroes, Deathleaper, Terror Weapon and Samut, Vizier of Naktamun.
- Combat commanders - Anzrag, the Quake-Mole, Mr. Orfeo, the Boulder and General Marhault Elsdragon.
- Very creature focused decks - Animar, Soul of Elements, Nikya of the Old Ways and Ruric Thar, the Unbowed.
These aren't the only commanders that run this card, but the ones that play it the most. They don't run Atalan Jackal because it's good, but because it actually synergises with the overall strategy. It doesn't enable the strategy, it is part of the strategy.
Foxigami on
Earthquake
6 months ago
Scapeshift, Primeval Titan, Azusa, Lost but Seeking, Explore, Golos, Tireless Pilgrim, Arboreal Grazer, Spelunking, Dryad of the Ilysian Grove would be some cards that are fun.
Springheart Nantuko is such a fun card to build around. there are some many combos i can think of that would be fun with it assuming you trigger the landfall trigger and play for the bestow cost. bestowing it on Arboreal Grazer would make you empty your hand of all lands, bestowing it on Azusa, Lost but Seeking or Dryad of the Ilysian Grove allows you to play an infinite amount of lands, and Golos, Tireless Pilgrim or Primeval Titan as it would allow you to automatically play all the lands in your library... though you would need Spelunking or Amulet of Vigor to make the lands enter untapped. if you really wanna some jank infinite combo, bestow it on Scute Swarm and have Ashaya, Soul of the Wild for infinite scute swarms and landfall triggers. i think the most janky combo i can think of with this card would be Life and Limb, Yavimaya, Cradle of Growth, Valakut, the Molten Pinnacle, and Mind Bend. if valakut and yavimaya are on the battlefield and you mind bend valakut to replace the mountain text with forest. you can bestow any of your lands and have valakut ping an infinite number of times.
anyways, Springheart Nantuko combo tangent aside, i highly recommend adding either Crucible of Worlds, Conduit of Worlds, Ramunap Excavator, Perennial Behemoth, and/or Walk-In Closet / Forgotten Cellar as it would allow you to recast your fetch lands from your graveyard every turn.
bvowles on
Pauper Lands
6 months ago
I'm going to test out most of these changes then probably make more based on your suggestions. Thanks again.
You make an amazing point about Deprive and Growth Spiral. Also Explore, I've made the cuts you mentioned.
I might need to add more creatures so there's still potential for more cuts to fit some in. Thanks for those suggestions as well.
JustJohn97 on
Pauper Lands
6 months ago
Hi!
Truthfully I've never played a lands deck, but in general when deckbuilding and cutting cards I would start with those that would be the most difficult to cast or have limited upside. How easy do you find it to cast Deprive? If you feel getting to double by turn 2 is inconsistent that might be a place to start. Also it seems like you're playing at sorcery speed anyway when ramping. Do you feel like holding up countermagic is typically better than just playing Explore? If so you may want to go with the Growth Spiral in your maybeboard over Explore because that allows you to hold up interaction on your opponent's turn and still ramp if they don't cast anything worthwhile.
If you find yourself not able to take full advantage of your creature etbs, that could mean either take away some etbs or add more ways to get lands into your hand depending on which way you want to go with it.
If for example you removed 4 Deprive and one Crop Rotation, you now have 5 extra slots to put lands into your hand, so you could add additional Winding Way or possibly Mulch.
Alternatively there are creatures like Floriferous Vinewall or Gatecreeper Vine if you would prefer to have an earlier presence rather than focusing on card quantity. Although admittedly these creatures are only there to block 1 power creatures.
The deck looks fun though!
Bookrook on Could Uro come back to …
7 months ago
It’s a body, a threat, life gain, card draw, and ramp. Everything a deck could want at the same time. It also invalidates other cards like Explore and Growth Spiral.
legendofa on Could Uro come back to …
7 months ago
I don't think Uro's going to come back any time soon. for Explore + gain 3 life is already a good deal. If you have multiple, it gives you the bonus and fuels the Escape. Then you get your 4-mana 6/6 that gives you that effect every turn. It's about a positive value as you can get just by existing.
What cards do you see in Foundations that could support an unbanning?
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