A: ProActive/Competitive (13)

D: GroupHug/Companion (13)

G: SplitSec/Capitulation (13)

J: Infinite/Continuity (13)

M: BeatDown/Combat (13)

P: Draws/Conditions (13)

S: Blink/Consistency (13)

B: Adaptive/Clones (13)

E: Stax/Confinement (13)

H: Activation/Control (13)

K: Power/Counters (13)

N: Damage/Calamity (13)

Q: Taxes/Currency (13)

T: Legends/Company (13)

C: Thief/Chaos (13)

F: Tokens/Correlation (13)

I: Sacrifice/Cohesion (13)

L: Synergies/Combo (13)

O: Wheels/Cycles (13)

R: Monarch/Conspiracy (13)

U: Equipment/Coupling (13)


This is how it works. There are 86 cards in the main board (consists of lands, creatures, instants, sorceries, artifacts and enchantments). They are mostly consists of draws, disruption, ramp, recursion, resource-value. They are low cmc and don't be afraid of using them whenever is possible. These decks listed above are used to fill in the remaining 13 cards. Feel free to interchange between listed decks for different gameplay/playstyle. The sideboard can be interchangeable with Mirrormade depends on what your opponents are playing.

To create infinite treasures, you can do the following:
Smothering Tithe + Eternal Witness + Barrin, Master Wizard + any wheel
Hullbreacher + Eternal Witness + Barrin, Master Wizard + any wheel
Dockside Extortionist + Barrin, Master Wizard
Kenrith, the Returned King + Phantasmal Image + Dockside Extortionist
And many many more...

With infinite treasures, you can do the following:
Barrin, Master Wizard + Eternal Witness + Assassin's Trophy = Clear board
Gilded Drake + Barrin, Master Wizard = Steal all your opponent creatures
Kenrith, the Returned King + Phantasmal Image + Eternal Witness = Return entire graveyard to your hand
Kenrith, the Returned King + Glen Elendra Archmage = infinite soft-lock
And many many more...

There are so many possible ways of playing Kenrith alone, read below for each 13 cards for 20 different playing game styles. You will never get bored with Kenrith again.

This is no stranger, it is more control, disruptive and to win with no card in the library with Thassa's Oracle. Cards to look out from opponents: Extirpate or any spells that can exile card. Counter them at all costs!! If it fails, loop Dockside Extortionist with Phantasmal Image, using Kenrith reanimation ability, or keep wheeling with Smothering Tithe on the battlefield for infinite treasures. Using those treasures to pump your creatures with infinite power/toughness for beatdown. With God's hand, you can win in turn 1. The fastest deck out of the rest.

Avg.CMC = 2.19

Cards that synergies, you can do the following:
Thassa's Oracle + Demonic Consultation
Thassa's Oracle + Tainted Pact
Thassa's Oracle + Underworld Breach + Notion Thief + any wheel
This deck allows you to copy any creatures on the battlefield, with Riku of Two Reflections and Lithoform Engine, you bring double value to your battlefield. Any spells you cast or creature etb can be copied as well with Riku and Engine. Don't be afraid to cast them the moment you have them, in the latter game Barrin, Master Wizard allow you to bounce your clone and come in to copy stronger creature. Mistmeadow Witch is auto-included in, to flicker all existing clones. One of my favorite synergie is cloning Gilded Drake with much value creatures that opponent owned. My most favorite deck out of these decks.

Avg.CMC = 2.55

Cards that synergies, you can do the following:
Mistmeadow Witch + Gilded Drake
Mistmeadow Witch + Riku of Two Reflections + any clone creature
Spellseeker + any clone creature
Eternal Witness + any clone creature
Need no further explanation. Each card brings chaos to the table by stealing, casting each opponent libraries, consistent counterspell. Having cards like Glen Elendra Archmage on the table with Kenrith, allows a soft lockdown on noncreature spells. As for opponents' creatures, we have Willbreaker to take control of every single of them (that provided their creature has no shroud or hexproof). My favorite 2 pieces are having both Guile and Dovescape on the table. This allows you to have infinite bird under your control if any player cast a noncreature spell. This deck is rated the saltiest from my playgroup. Play this deck if you decided to lose friends.

Avg.CMC = 2.61

Cards that synergies, you can do the following:
Opposition Agent + Maralen of the Mornsong
Dovescape + Guile
Dovescape + Vexing Shusher
Kenrith, the Returned King + Willbreaker
This is group hug, obviously these cards will escalate the game into mid or late game for everybody. These selected cards benefit you more than opponents. Cards like Ludevic, Necro-Alchemist and Kynaios and Tiro of Meletis bring double value to yourself rather than the opponents. Selvala, Explorer Returned allows you to gain life and mana fast, with Wishmonger on the table, your creatures are well protected. Check out the combo of Hive Mind with Enduring Ideal, especially with Glen Elendra Archmage on the table countering your own Enduring Ideal.

Avg.CMC = 2.52

Cards that synergies, you can do the following:
Wishmonger + Selvala, Explorer Returned
Hive Mind + Enduring Ideal + Glen Elendra Archmage
Hive Mind + Enduring Ideal + any counter spell + Vexing Shusher
Most of these cards are good on their own but some can devastate people when supported properly. Having a reliable finisher like Jin-Gitaxias, Core Augur, Vorinclex, Voice of Hunger, Elesh Norn, Grand Cenobite or even Sheoldred, Whispering One, is important to eventually close out the game and end the opponent's suffering. These stax are creature based and can be tutor or reanimate even they are destroyed. As you might noticed, the stax affects opponents instead of yourself. Survival of the Fittest can tutor all the stax cards fast, and with Kenrith reanimation ability to bring these monsters on the table. When Possibility Storm is on the table, cast any low cmc creature and pray for a big stax creature into play.

Avg.CMC = 2.62

Cards that synergies, you can do the following:
Drannith Magistrate + Possibility Storm
Kenrith, the Returned King + Survival of the Fittest + any big cmc creatures in graveyard
Anafenza, the Foremost + any wheels
Hunting Grounds + Survival of the Fittest
These creatures create creature tokens at unbelievable speed. Each of them is able to synergy very well with one of the 3 cards, Purphoros, God of the Forge or Yawgmoth, Thran Physician or Master Biomancer. Lots of good options here. Kykar, Wind's Fury, Endrek Sahr, Master Breeder and Elenda, the Dusk Rose are all-stars and should be auto-includes for this deck. I take a different angle and toss out strict token generation like Bitterblossom (great but 1 token each turn? Not enough) and Luminarch Ascension (Most of the time not enough mana to dump in). In the early game, focus on building your boardstate ahead of your opponents, then start throwing in these token generators and watch how it overwhelms your opponents. Master Biomancer is chosen simply because he is a creature and can be reanimated back to the battlefield with Kenrith ability.

Avg.CMC = 2.57

Cards that synergies, you can do the following:
Master Biomancer + Glen Elendra Archmage
Purphoros, God of the Forge + Elenda, the Dusk Rose
Yawgmoth, Thran Physician + Endrek Sahr, Master Breeder
Master Biomancer + Xyris, the Writhing Storm
Doubling Season + spe