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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox
Companion — Each permanent card in your starting deck must have an activated ability. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost less than one mana.
, : Target creature can't block this turn.
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Katreyasaunt on Official missing/incorrect card/token thread
2 weeks ago
Tawnos, Urza's Apprentice is being listed as an illegal card if the deck has Zirda, the Dawnwaker as a companion.
Max_Hammer on Legality Question About Zirda
5 months ago
I'm working on this EDH deck where you've got Zacama, Primal Calamity as your commander and Zirda, the Dawnwaker as your companion for some spammy nonsense.
I figured, well, Illusionist's Bracers should work great in here, giving me double value on Zacama, or whatever else I happen to want.
Well, it's showing up as red/not legal for some reason. Tapped Out does yell at you when something isn't legal for your companion, but the bracers are equipment, and therefore have an activated ability.
I checked and they're not banned from EDH nor is there any weird errata I wasn't aware of, so I'm pretty sure this is just a glitch with Tapped Out.
Same thing was happening with Shefet Monitor before I took it out, even though cycling is an activated ability legal for Zirda. Plus, I have other cycling cards and other equipment in the deck.
SteelSentry on Lets Shape the Spell
6 months ago
if you're already going to be stacking haste effects, you could lean into activated ability effects and use Garth One-Eye. He has an option to generate a mass draw spell to refuel, and he fits the flavor of 'creating' spells from nothing. I second the idea of Zirda, the Dawnwaker companion though!
seshiro_of_the_orochi on Lets Shape the Spell
6 months ago
Ok, I see there are 34 spellshapers in Bant colours (The same is true for Jeskai, btw.)
They all have a discard cost and a tap cost. So you need ways to grant haste and discard payoffs in some way.
Regarding the haste: Thousand-Year Elixir is important here. The only other card with a comparable ability is Dynaheir, Invoker Adept, which would be another powerful commander option. As she gives you access to red, granting haste would be way easier. In Bant colours, there are Crashing Drawbridge and Ulvenwald Oddity Flip.
For discard: Containment Construct is really powerful here. Conspiracy Theorist is cool, but would need Dynaheir. There are some madness spells in Bant colours. What's more, having permanents that grant you hand positive draw effects seems super important. Shorikai, Genesis Engine is great in that regard, and gives you 1/1s to trigger Rigo.
A final idea, but a pricey one: Training Grounds is a powerhouse for such a deck. Once more, Dynaheir would grant you cheaper access in Zirda, the Dawnwaker. If budget isn't an issue, you could even play both with her.
jjmac112 on unBillieveable
7 months ago
Brion Stoutarm deck:
Commander / EDH
SCORE: 2 | 7 COMMENTS | 1233 VIEWS | IN 1 FOLDER
So this is the deck as it was pre changes. First of all, I think you'll notice that I swapped 17 cards, not 15 lol. Secondly, you'll see that Osgir, the Reconstructor has taken Brion's job. After all the changes the deck has been through I found myself rarely casting Brion and the few time I've played with Osgir have been valuable experiences ;)
Cards out: Brion Stoutarm, Felidar Sovereign, Gisela, Blade of Goldnight, Avacyn, Angel of Hope, Serra Avatar, Iroas, God of Victory, Descend upon the Sinful, Elspeth, Knight-Errant, Magma Phoenix, Prison Term, Figure of Destiny, Student of Warfare, Prophetic Flamespeaker, Land Tax, Dawn of Hope, Lone Rider Flip, Needle Spires
So with Brion out so too are the cards that combo with him the most like Serra Avatar and Magma Phoenix. With everything else I just needed to make space for stuff that I can squeeze a little (or a lot) more value out of. The one thing I am thinking should find its way back is Gisela, Blade of Goldnight. It's a powerful finisher and I'm now short on things that can take my board state and put an end to the game.
Cards in: Nahiri, the Lithomancer, Zirda, the Dawnwaker, Venerable Warsinger, Feldon of the Third Path, Battle Angels of Tyr, Dockside Extortionist, Deep Gnome Terramancer, Archivist of Oghma, Akiri, Line-Slinger, Wheel of Fortune, Faithless Looting, Teferi's Protection, Anointed Procession, Smuggler's Share, Expedition Map, Swiftfoot Boots, Darksteel Citadel
Also, I just realize I should add Rustvale Bridge and Treasure Vault
OLucas on Anti Tribal-Tribal Tribal
7 months ago
I thought Moggcatcher captured goblins not searched for them. I just kind-of remembered the name and art and assumed. If you're struggling with activaded abilities cost you should look at Thrasios techs: Training Grounds, Zirda, the Dawnwaker, Biomancer's Familiar. I think that's all.
plakjekaas on How Good is Ring of …
9 months ago
If we're talking overly expensive colorless tutors, Tamiyo's Journal and Citanul Flute seem worth mentioning as well. Cards I've used to good effect for cheaper than Ring of Three Wishes would have costed me. Although maybe with Zirda, the Dawnwaker or similar cost reducers you could make that one worth it as well. As is, it's a waste of resources with barely any side synergies to make it better than just 10 mana for any card in your library.
lhetrick13 on summer slam looking for help
10 months ago
squee_goblin_nabob - After I posted my comment I thought to myself, that as long as you have Gilder Bairn out with able to generate mana via tapping and Zirda, the Dawnwaker to lower the activation cost, it does open up your play book with with Vitaspore Thallid/Utopia Mycon to generate unlimited Saproling creatures/mana or unlimited damage with Walking Ballista. Still a lot of moving parts but actually a pretty cool idea with several ways to generate a wincon.
I personally hate control decks so I spend most my time trying to figure out how to beat them and not how to build them but I definitely think going that direction will be beneficial. Counterspell, Vapor Snag, Archmage's Charm, Spell Pierce...I despise them all but give them a nod for being effective.
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