Zirda, the Dawnwaker
Legendary Creature — Elemental Fox
Companion — Each permanent card in your starting deck must have an activated ability. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost less than one mana.
, : Target creature can't block this turn.
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|Commander / EDH||Legal|
Zirda, the Dawnwaker occurrence in decks from the last year
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Zirda, the Dawnwaker Discussion
1 week ago
I feel your pain on the budget, I've spent almost 900$ on my main commander deck, and 400 on 2 other ones, so I'm pretty budget strapped. So I'll take a deeper look and see what budget options you could consider.
Wear / Tear is better than disenchant. Ring of Valkas is a decent cheap equipment that grants haste, though I'd consider Basilisk Collar because it's never going to be more affordable, and Trailblazer's Boots because it's essentially unblockable. Talisman of Conviction is a very good Mana rock, as well as Thought Vessel because of no maximum hand size. Zirda, the Dawnwaker is amazing with equipment. Axgard Armory and Inventors' Fair are good tutor lands, and due to your Commander's ability I'd definitely run Reliquary Tower . You're also lacking in the removal category: Swords to Plowshares , Path to Exile , Generous Gift , and Chaos Warp are solid inclusions that will stop your opponents from getting too far ahead.
Now for cuts I'd honestly do away with the worldslayer package because if you can't give your commander indestructible you're going to set yourself back just as far add everyone else. Scytheclaw is just too expensive for what you get, if you have to have that effect i would keep just Quietus Spike but in general I'd probably just look in a different direction and take both of them out. Grappling Hook is also overcosted, this is where I'd slot in Embercleave . I know you think embercleave is a bit costy, but you don't pay the equip cost when you cast it and you can do so as a combat trick. I'd likely turn away from Burnished Hart for Wayfarer's Bauble , you're only getting half the ramp but at half the investment. You might consider dropping Hyena Umbra because it's not really doing enough and On Serra's Wings because it's a 4 cost aura. Lastly I'd honestly consider cutting the godo helm because it's extremely unreliable and frankly wouldn't be the way i would go about winning. If the kaldra artifacts weren't so expensive I'd probably consider not running those too, but i get why if you're on a budget and already have them I'd definitely still run them. Oh and you should look at bolstering your creature numbers a little in case your commander gets killed too many times.
Anyways, that's my deep analysis for this deck, it's definitely focused on doing the thing, it's cmc is 2.63 which is decent but it means you should have more ramp/mana rocks at the 2 cost range. You're 75% white but has a land base that is almost 50/50 so you should think about adjusting it and when budget allows get some lands that tap for both colors. Overall wyleth is a Commander i would love to build around.
If you want to check out my Voltron deck I'll leave a link here
Commander / EDH
SCORE: 35 | 36 COMMENTS | 3347 VIEWS | IN 5 FOLDERS
2 weeks ago
3 weeks ago
You should add Zirda, the Dawnwaker for the 2 less ability cost.
3 weeks ago
I'm trying to make a deck that is themed around the Splice onto Arcane mechanic from Kamigawa. I know that the mechanic is pretty weak since there aren't a ton of great Arcane spells. I chose Kykar, Wind's Fury for it's triggered ability and the extra Mana I could produce. I also added Zirda, the Dawnwaker for the lols and infinite mana with Grim Monolith . I might take out the companion if it's restriction is hindering me from playing some bombs that you suggest! :)
I'm looking for cards/strategies/synergies that might make this deck somewhat playable. So far, I've won most of my games by stealing my opponents creatures.
3 weeks ago
1 month ago
Kenrith is a power house just by himself. I use Biomancer's Familiar and Zirda, the Dawnwaker to reduce the cost of those abilities. It gets out of hand very quickly. I don't play the deck often because I pretty much always win. Mine just focuses on cycling creatures and pulling them back out of the graveyard with Kenrith. And somehow, I've never seen Whirlwind of Thought . I know I have some decks that could use it!
1 month ago
I think there is a lot of fun to be had with Zirda, the Dawnwaker, there are a lot of cards that are affected by his ability.
Also maybe something with the processor cards from BFZ? Cryptic Cruiser and the likes.
I hate being that kinda guy, but maybe you want to look at this list i made some time ago listing older cards with interesting or unique effects that go mostly unnoticed: List of Interesting cards some may have forgotten
1 month ago
This deck looks dope, great job. May I suggest Sensei's Divining Top or other ways to look at the top cards of your library? Also, See the Unwritten, Bow of Nylea and similar effects seem useful as redundancy for Mayael. Also, Zilortha, Strength Incarnate maybe as another fatty. Also, both Archetype of Endurance and Gargos, Vicious Watcher are useful to protect your creatures. Last, Siege Behemoth, Spellbreaker Behemoth, Spearbreaker Behemoth, Thunderfoot Baloth and Terastodon are very useful cards.
Finally, there's Zirda, the Dawnwaker as a little oddball to cheaper Mayael's activated ability.