Abrupt Decay

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Abrupt Decay

Instant

This spell can't be countered.

Destroy target nonland permanent with converted mana cost / mana value 3 or less.

DawnsRayofLight on Dragon's Den

2 weeks ago

I definitely think Ancient Brass Dragon has a spot, it could help you reanimate your dragons (as well as whatever you grab from your opponents), I would maybe add that and maybe Goldspan Dragon

Three Visits and Nature's Lore over Cultivate.

Damn over Toxic Deluge

Augur of Autumn might be better than Realmwalker

Drop Aggravated Assault, Aura of Silence, Stinging Study (you have a good chunk of draw as it is), Imposing Grandeur, Spit Flame (there are better cards)

Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors

With this being 5 color, I am trying to debate the best early game package

maybe:

5 counterspells (from below)

An Offer You Can't Refuse, Swan Song, Wash Away, Dovin's Veto, Counterflux, Render Silent, Disallow

4-5 board wipes

Damn, Cyclonic Rift, Winds of Abandon, Supreme Verdict, Crux of Fate

7 2 drop ramps (need all)

Arcane Signet, Fellwar Stone, Farseek, Three Visits, Nature's Lore, Bloom Tender, Coiling Oracle,

4 spot removal

Anguished Unmaking, Assassin's Trophy, Despark, Beast Within, Generous Gift, Fracture, Bedevil, Abrupt Decay

JacobAGrossman on Glittering Company

3 weeks ago

That's a really cool card, never really registered its existence haha. I messed around with it for a little bit, and it basically would end up the same as the trophy.

As I have it right now, I'm just stuck with using Abrupt Decay in the early game, and Assassin's Trophy later on. Would be the same with Mortality Spear at that point, since it would take a bit to have set up lifegain and a wish.

For the most part, that's fine. I'm just worried about threats that can get out early, that have a higher mana cost. Things with Delve, or Madness, or Affinity, or idk. It's the only thing that makes the current set up not ideal. Not really sure if there's anything to do about it though, or just wait for the next set of removal cards to get printed at this point. I think the Trophy and Decay are still the best two.

Also, I've been messing with the mainboard again. I feel like I thinned the deck out a little bit too much with one ofs, and only having one of each of Devoted Druid and Vizier of Remedies felt like handicapping myself. Going with only 3 of each of the combo pieces main board, with one of each on the side, was a big move. Between that and finally going down to 3 Glittering Wishes, the numbers are finally starting to feel right.

nbarry223 on Glittering Company

3 weeks ago

Have you considered Mortality Spear? You have enough lifegain in the deck that it will be a 2 CMC spell often enough, and if not, you have Abrupt Decay if you need the 2 cmc spell, or you can just pay the extra 2 if you really need that removal that badly. I think it may work out well in here, worth a test. Paying an extra 2 to not ramp your opponent sounds reasonable enough to me, so I think it is at least worth the consideration.

legendofa on New hubs to be added

1 month ago

HankyMueller Politics is on my list. There's some discussion about that one in particular back on page 6, but to summarize, I haven't seen an objective distinction between "political deck" and "multiplayer deck." While it's possible to build a deck that extensively focuses on the interactions between players, those same interactions should be a consideration for even the most linear multiplayer deck. If a deck contains two Monarch cards, a vote card, and some spot removal and board wipes ("I'll Abrupt Decay that Sulfuric Vortex for you if you protect me next turn"), would that qualify as a political deck? If not, why not?

I'm not discounting the suggestion, I just haven't been able to put together an objective and concise definition for the Politics hub. If you have any thoughts, please let me know.

(Note to self: is Voting a hub? Check this.)

Epicurus on Battalion of Bones

1 month ago

This reminds me of a Golgari spirit tribal deck I had built long ago, because it has numerous synergies and the potential to blow up, but also has an atrocious mana curve and zero ramp.

I understand that you're not going for competitive here, but I do think that you could drop some copies of the higher cost cards to add some ramp, and maybe take out Vraska altogether.

Or, you could forget the ramp and add more removal instead. Mutual Destruction and Bone Shards would both be on theme, without hurting the budget the way that Modern staples like Abrupt Decay would. Doing so would lean the deck towards a Midrange strategy, thus minimizing the need for ramp and increasing the possibility of still being alive when you can afford to cast Skeletal Swarming.

Also, forgive me if either of those are not Pioneer legal. I'm no good at making suggestions for that format. +1 all the same.

JacobAGrossman on Glittering Company

1 month ago

Thinking of going back to using Despark instead of Assassin's Trophy. The casting cost on the trophy is appealing, and it is nice that it isn't limited by mana costs, so can be my go to removal spell. Spark may be limited by mana costs, but doesn't give my opponent a land when I use it. Not sure how I feel about my main removal spell giving my opponent a land, but also not sure how I feel about my main removal spells being limited by mana cost, or wasting an uncounterable Abrupt Decay on something because Despark couldn't target it, even though I might need the uncounterable part later on. But, it's still starting to seem better than giving them an extra land as soon as turn 3 with Assassin's Trophy. Quite the conundrum!

Davinoth on Fungus Among Us

1 month ago

     Very cool build! I love a lot of your card choices like Gruesome Fate & Dina, Soul Steeper. =D

     Nothing too crazy, but a few suggestions! You could cut Eliminate in favour of Abrupt Decay. In that same vein, you've got a lot of creature removal but not as many ways to deal with other permanent types, so I think Acidic Slime would be a better fit than Shriekmaw. I also wonder if Tragic Slip over Eaten Alive might be a good change - even though it doesn't hit Planeswalkers at least it's Instant-speed and only one mana to cast, and still removes Indestructible creatures.

     Cards that I think would be great additions but I'm not sure what the best cuts would be for your playstyle: Birthing Pod, Bastion of Remembrance, Throne of the God-Pharaoh & Pact of the Serpent.

     Only other suggestion is maybe find room for a few more lands. You're not playing that much card draw, so you may find it tough to hit your land drops consistently through turn 5/6.

     Again, love the build! +1 =)

dzanon on Dina Lifedrain

2 months ago

Reynan fair point, Abrupt Decay really is a dead draw more often than not

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