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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Abrupt Decay
Instant
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
JacobAGrossman on List of Bugs and Feature …
2 months ago
Also I have noticed an odd one, I see the SLD version of Abrupt Decay is linking to Abrade for some reason
DragonMaster420 on
The new Gatewatch 0.2
2 months ago
0.2 or 2.0?
examples of planeswalkers that can hinder creatures would be things like Gideon of the Trials , Liliana of the Veil , Liliana, the Last Hope , Mu Yanling, Sky Dancer etc. one of the first 2 abilities should be capable of removing opposing creatures, or at the very least weakening their attacks or providing a token to block with. the final ability should be something that can actually close out a game, so you can put the opponent on a clock after playing Doubling Season which doubles the loyalty a planeswalker enters with.
Culling Ritual isn't quite on par with modern removal. a 4 mana sorcery should be able to wipe all creatures, not just those limited to MV 2 or below. it'll also wipe out your own mana ramp.
you don't really need the halfling or the carth, but you do need removal. what you run will of course depend on the colors of the walkers you focus on, but at a minimum you have green and might as well add black for the sake of Abrupt Decay. blue has Counterspell and red has Lightning Bolt. a 3+ color deck with white might as well play Prismatic Ending.
alternatively, you can simply play the gideons that can become creatures, and a bunch of board wipes like Wrath of God. there are 4 such gideons with a cost of 4 or less.
DragonMaster420 on
The Hidden Tree-Folk with sideboard
2 months ago
Ignoble Hierarch, Arbor Elf, Utopia Sprawl, Verdant Catacombs, Overgrown Tomb, Abrupt Decay, Assassin's Trophy.
SyntheticEvil13 on
Gruul Hardened Scales
3 months ago
Thank you DragonMaster420! It was late when I entered the info. I thought that I had gone back over everything, but I somehow missed that, lol.
I agree that Snakeskin Veil and Revitalizing Repast are interesting options, especially because +1/+1 counters matter so much in Hardened Scales. That said, I would not automatically call them better than Tamiyo's Safekeeping.
The big advantage of Tamiyo's Safekeeping is that it protects any permanent, not just a creature. That means it can protect cards like Hardened Scales, The Ozolith, Urza's Saga, Inkmoth Nexus, Agatha's Soul Cauldron, or a key creature. That flexibility matters a lot. Snakeskin Veil adding a +1/+1 counter is nice, but being creature only is a real limitation.
The idea of dropping red and moving into black is not crazy in theory, but I think that becomes a different deck. Black gives access to cards like Winding Constrictor, Abrupt Decay, and Assassin's Trophy, which are definitely strong. But red is not only here for Whipflare. Red also gives access to Zabaz, the Glimmerwasp's sacrifice ability, which is very relevant for modular lines, The Ozolith, and moving counters around at the right time.
DragonMaster420 on
Gruul Hardened Scales
3 months ago
the sideboard has 16 cards in it. i think Snakeskin Veil and Revitalizing Repast would be better than Tamiyo's Safekeeping. if Whipflare is going to be your only red card, you might as well drop the red. black would give you access to Winding Constrictor, Abrupt Decay, and Assassin's Trophy
DragonMaster420 on
Strong guys in Jund
5 months ago
you'd get more consistency by picking the best creatures and running 4. Abrupt Decay would be much more powerful than Angrath's Rampage. if you can afford fetchlands and shocklands, Fatal Push can replace Heartless Act and Manamorphose.
DragonMaster420 on
Clan's Tenacity
6 months ago
you'll want good removal like Abrupt Decay or Assassin's Trophy. probably trade the swindler for Badgermole Cub. marsh, glade, and wastes can be traded for basic lands. they'll etb tapped at inopportune times and the life loss isn't worth it.
theNeroTurtle on
Meren, the Algebra Expert
8 months ago
what kind of suggestions are you looking for? Off the cuff, I can think of Abrupt Decay and Assassin's Trophy.
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| Want (1) | pabloriv |













