This spell can't be countered.
Destroy target nonland permanent with converted mana cost 3 or less.
|Have (3)||, , metalmagic|
|Want (4)||Nagash4life , c0nstantine , Grenchorne , npapermaster|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Modern Masters 2017 Edition (MM3)||Rare|
|Return to Ravnica (RTR)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Abrupt Decay occurrence in decks from the last year
All decks: 0.2%
All decks: 0.51%
Commander / EDH:
All decks: 0.05%
BUG (Sultai): 0.66%
Abrupt Decay Discussion
1 day ago
Thank you so much for your input psionictemplar!
What is the purpose of the Scroll Rack? Is it to trade lands you get from land tax into other cards? - Exactly. Pull out lands, trade lands and unneeded cards to dig further into the deck. Thins out the deck too, and both cards in the combo are Enlightened Tutor targets. 4 Land tax is a must I think; you want a T1 tax, and tutor for rack if you need, then rack away the extra taxes. 3 Scroll Rack is what most tax/rack decks play; I don't want 2 in my opening hand, but I'd rather not have to tutor for it every game.
Does only having 8 basic lands do enough for land tax? - It's admittedly an odd land base, but T1 tax and T2 rack while being able to counter at least 1 of your opponents spells is actually a fairly reliable opening. Moxes help, and Chrome Mox is part of the reason for 4 Detention Sphere (D-sphere a great card for this deck: exile it w/ chrome mox for UW, E-tutor target for emergency spot removal of all permanents with same name that I can't counter, and is blue for FOW and Force of Negation). I have 23 mana sources (16 lands + 7 mox), and remember with land tax you're literally pulling lands out the deck every turn, every game. As a result you don't want your deck stuffed with lands, but the trick here is having enough W for tax/e-tutor turn 1. Of the 23 mana sources, a maximum of 14 are UW (including chrome mox exiling a d-sphere), so it's a delicate balance that works ok now and I'm still tooling with it. Also, great recommendation with Hall of Heliod's Generosity! Bringing back Solitary Confinement is super valuable, but I have to see if it's worth the risk of only having colorless mana. I included 2 Solitary's so if 1 gets blown up hopefully I can tutor for the other.
I'm also wondering about the inclusion of Genju of the Falls and the detention sphere's - LOL so am I. D-sphere as I explained earlier I think is crucial for this deck, but Genju is just a fun addition I've kicked around (acts as a pseudo Delver of Secrets Flip, blue fodder for FOW is very important, the deck is full of islands, and it goes back to my hand! This is big because if Island gets destroyed, that provides synergy with Land Tax and helps refill my hand for counters and better scroll racks). I think sometimes the deck might stall waiting for Jace/ Luminarch Ascension, and if Luminarch gets blown up while I have solitary out, the opponent only attacks Jace if he's out too. Genju gives me a pocket Delver I can swing with if I'm stuck with Solitary and nothing else. It's likely not the best but it's a funny play I'm messing with, and other recommendations would be helpful. Standstill is a good rec, and I actually had Counterbalance in here originally and may put it back.
Basically I'm pretending that Abrupt Decay doesn't exist... that card gives me nightmares. Otherwise I think this deck can at least be somewhat competitive with a bit more refinement, and thanks for helping!
4 days ago
You play only 2 fetches and 0 dual lands. You have no use for Chromatic Lantern or Thran Dynamo. Change them to Mana Crypt and Mana Vault. Also Woodfall Primus, Steel Hellkite, Solemn Simulacrum and Yavimaya Elder are not doing much. Putrefax, Phyrexian Dreadnought, Frantic Search, Fathom Mage, Entomb, Reanimate, Abrupt Decay, Assassin's Trophy are missing. You have only TWO instant speed removal and only one counterpell and you call this competetive?
6 days ago
For me, I feel like dragons aside, we have 10x flex slots that are more/less meta dependent, split among permission, reanimation, and single-target removal. Could be a good starting point for tweaks to address meta issues:
1 week ago
Hey man! Love grave decks and I'm glad people are still excited about them too! Your list looks pretty interesting, and if you wou like here's my advice: 1. I do not know what budget limitations you are under, so I'll sort my advice by price :) 2. I also do not know the mindset of your playgroup, so if anything I suggest seems too rude, unfun, or not accepted in your group, you make the judgement call and could totally just not run it. It's suggestions, not an order :) 3. Under 5$ includes: Blood Pet, Slaughter Pact, Pox, Arbor Elf, Elves of Deep Shadow, Final Parting, Commander's Sphere or Darksteel Ingot, Stitch Together, and Manglehorn. 4. 5-10$ Includes: Sidisi, Undead Vizier, Abrupt Decay, Entomb, Lightning Greaves, and Birthing Pod. 5. >10$ Includes: Grave Pact, Razaketh, the Foulblooded, and Mana Vault 6. The most exspensive commander staple since force of will and the og duals, it's Mana Crypt!! 7. Potential cards you could take out for these in my opinion: Triumph of the Hordes, Blighted Woodland, Catacomb Sifter, Thoughtpicker Witch, Elixir of Immortality, Caustic Tar, Moldervine Reclamation, Swiftfoot Boots, the guildgate, and Arguel's Blood Fast Flip 8. Again, these are just my suggestions and you may do with them what you will, just thought I'd share because I love this archetype and want to see others enjoy it to their fullest. :)
1 week ago
I'm not trying to push your deck in a more competetive direction, only a more consistent one. I'm trying to get into your headspace when it comes to deck modifications as I think you have a great start for a Sliver Tribal build. The only issue is that your deck needs tweaking to promote synergy between the 99 and your General. I'm glad you're taking my advice with some of the previous card suggestions, but from now on I think you should be focusing on interaction, ramp, and top-deck manipulation. Those are themes your deck needs to be more inclusive on to be more successful - not necessarily more competetive. Here are some more suggestions for cuts:
Cruel Ultimatium - absurdly high cost for interaction. You could easily cut this for more efficient/effective spells that come out sooner (basically when you need them). I've already mentioned some before, but Beast Within/Generous Gift/Assassin's Trophy/Winds of Abandon/Abrupt Decay. Some are slightly more expensive price wise, but I would recommend any of these cards for what's in that slot.
Aphetto Dredging - is cool and oldschool. BUT there's the even cooler Return from Extinction. The icing on top is that it is a Sliver themed spell. I just love this card, and I think it will serve you very well.
Also, how do you feel about your landbase? I have some budget suggestions I'm getting together for you that are friendly to the wallet, but at the same time can give you something to save up for and look forward to. I'll likely post that sometime tonight or tomorrow.
1 week ago
Trying this deck out as a FC player - can't First Sliver just cascade into an Abrupt Decay for Lavinia first and then go off?
1 week ago
Oh yeah, didn't even notice the land count. So yeah, I'd cut four lands as well to add 4x Abrupt Decay and/or some hand disruption.
2 weeks ago
Hello, I'll try my luck in cutting the list down. I would suggest to add Emrakul, the Promised End to the maybeboard just because. IT seems there are a lot of 2 drops and 1 ofs. I would throw Dreadbore into the side. Abrupt Decay and Assassin's Trophy do the same thing at instant speed. Speaking of which maybe put those cards at a 2:2 split. I like Assassin's Trophy but the extra land may hurt plus Abrupt Decay pretty much does the same thing, can't be countered, and it has yet to be seen if the converted mana cost restriction hurts the card.
Down to 67. Some cards are pretty costly you can restrict yourself to whatever you can get at the time being so for now cut expensive cards until you get them and by the time you can get them you probably playtested enough to see if you need that card or not.
Kroxa, Titan of Death's Hunger is just discarding a card and doing damage. Good card but doesn't really feel like the value you are looking for. You are digging and finding removal spells. I would put this card in the side.
Down to 65, Scavenging Ooze would be good against an aggro deck to gain life and such otherwise do you exile cards in your graveyard? Doesn't seem too good with the plan of having things in the graveyard to Grim Flayer and getting it back with Tasigur, the Golden Fang. Speaking of which the 6 drop slots have 2 1 ofs. I would go with a 2 of of Tasigur, the Golden Fang and put the other card in side for now.
You might also get away with cutting 1 land as long as you're the only one playing the deck. Not sure how many cards we are at but I really like the deck