This spell can't be countered.
Destroy target nonland permanent with converted mana cost/mana value 3 or less.
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|Commander / EDH||Legal|
Latest Decks as Commander
Abrupt Decay Discussion
1 week ago
17 lands is crazy low for pretty much any deck. Burn runs ~18 usually, and most their deck is 1cmc. Having any 3 or 4 drops your wanting to realistically cast should put you at 22 lands minimum. Keep in mind a bunch of your cards are fairly mana hungry even after they’re down, with morph and/or level-up costs.
Ultimate Price feels like a bad card, when you could be running more copies of Abrupt Decay and Assassin's Trophy . Nameless Inversion also seems bad, but I do get why you’re running that (i just don’t think the payoff is worth it).
I don’t see any practical reason for you to be running Corpse Churn . You don’t really fill the yard much and you’re creatures aren’t really worth reviving.
Duress is a really concerning card for hand disruption, because it can just auto-suck in a lot of matchups. I’d be tempted to leave it just in the sideboard, if your budget can’t afford the better hand disruption cards.
imo, ditch Sign in Blood . It costs you a turn and oftentimes will make your board position worse, not better.
1 week ago
Scion of Draco is a 2 drop 4/4 flyer which is EXTREMELY above curve if compared to other 4/4 flyers in MtG. It also improves the combat effectiveness of our creatures, giving General Ferrous Rokiric and his Golem tokens the vigilance you'd be seeking for along with giving them 1st strike. This is not mentioning how it'd give Bloodbraid Elf trample+1st strike, Shardless Agent with trample+hexproof, and Territorial Kavu with 1st strike+trample. Omnath, Locus of Creation will end up having vigilance+trample+hexproof+1st strike.
Tribal Flames is simply an upgraded lightning bolt but our lack of creatures would hurt us in grindy games where we need consistent threats. Tribal Flames is more for an aggro deck than midrange. Plus Tribal Flames is inferior to Abrupt Decay as it can only target creatures meanwhile Lightning Helix provides us with lifegain so we can sustain until we get our real gameplan going. Vindicate is to destroy anything that the earlier 2 cant defeat & then have access to more efficent removal such as Assassin's Trophy in those rare match-ups. Plus Tribal Flames does not trigger General Ferrous Rokiric so the only value it would provides is what's on the card.
2 weeks ago
2 weeks ago
This decks mana curve is quite low and you don't have any real three drops to curve into ( Dismember doesn't count). Without the big, splashier 3-4 drops of big jund like Klothys, Huntmaster, BBE, etc., I don't really see why the Ignobles are there. I'd definitely take them out, since a deck like this probably wants more threats and disruption instead of mana acceleration.
I know Grim Flayer is cute and I've always wanted the card to work well, but Tarmogoyf just totally overshadows it in my experience. I would definitely go up to a playset of goyfs, which could maybe replace the Ignobles if you wanted to keep some flayers.
For the removal suite, I would definitely include some noncreature removal, like 1-2x Abrupt Decay (I see you got two Trophies and a Pulse in the sb). The ramping from trophy doesn't seem great in the current meta to be honest. Also, Dismember is pretty weak currently as well, I'd probably take out both.
Three TBRs definitely seems overkill to me, especially since JDS tends to be grindier and less explosive than GDS which usually only ran two. Since this is a lurrus delirium deck, in my opinion you should definitely run 1 Seal of Fire (more than one is pretty suboptimal though). To replace Dismember , you could add 1-2 Unholy Heat which is great. 1 maindeck Terminate might be worth it since it hits murktide.
Lastly, I don't think Night's Whisper is worth it since there are so many other discard, removal, and threats that you could be packing.
3 weeks ago
I had kind of a different working definition. My understanding was that a "fair" deck focused on 1-for-1 interaction, like single target removal over mass removal and emphasis on interactive combat over noninteractive combo. It's correlated with being more casual, but not perfectly. Abrupt Decay is a fair card, but Desecrated Earth isn't.
3 weeks ago
So, some further thoughts:
going down the route of a grindy GB deck, you’re best bet is to ditch all your creatures except for Chevill, Bane of Monsters and Tarmogoyf . Then add in the other Rock-Staples like Grim Flayer , Dark Confidant , and Scavenging Ooze .
with Grist, the Hunger Tide , imo he’s just not as strong as other walkers, unless you can abuse him alongside 4x Collected Company and 2-3x Unearth . That’s a tricky path to go down, as it means you’d probably want to splash a third colour and go Azban (you’d need around 28 total creatures, incl. Grist). Assuming that’s not the path you want to go down, Liliana of the Veil is the better walker.
The Rocks ideal hand disruption package is 3x Inquisition of Kozilek and 2x Thoughtseize . As far as killspells, you want a healthy smattering of Abrupt Decay , Assassin's Trophy , and Fatal Push , in relative equal quantities.
GB grindy decks play out a lot like Jund decks, but without the red.. so you can take a lot of inspiration from those builds
1 month ago
Thanks for the shoutout TheMountainLion, but I didn’t suggest anything useful. I only seconded the good ideas of someone else.
If you were going to splash for Assassin's Trophy , consider Abrupt Decay as a more budget friendly option. It doesn’t pack quite the same punch as the former, but in a fast paced competitive format like Modern it definitely has its place. I’d definitely be concerned about locking down your mana base if you do splash; that can easily become a point of contention and cost games.
1 month ago
Welcome to the club, Atomic_Spider!
First question: Are you building for Standard or Modern? I'm going to assume Modern, based on your card selections, and I'm going to further assume a fairly generous budget.
The two main issues with Daemogoth Titan are a lack of evasion and a lack of protection. It's got a great stat/MV ratio, but it's vulnerable and can be chump blocked all day. So I suggest adding Rancor and Veil of Summer or Heroic Intervention to your list.
Look on this site and elsewhere for BG Midrange, since that's a reasonable fit for what I think you're trying to do. You can search decks by categories, known on here as hubs.