Seedborn Muse

Seedborn Muse

Creature — Spirit

Untap all permanents you control during each other player's untap step.

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Trade

Have (2) gildan_bladeborn , metalmagic
Want (6) CopterCrafter , LostDamage , Flunatic , spacemonkey0042 , shiftalope , Kongtwenty12

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Battlebond (BBD) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Legions (LGN) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Seedborn Muse occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Green: 0.56%

GU (Simic): 0.86%

GW (Selesnya): 0.99%

Seedborn Muse Discussion

Poly_raptor on Ah yes, Enslaved Heaven

1 day ago

Hey,

If you’re looking to cut a few cards I’d maybe just cut a few basics, your commander helps you ramp + you seem to have a good few ramp cards in the deck too, I tend to run about 35-38 lands per normal list, land matters I’d go 40 max. Since you’re more than then maybe cut 2 forests and a plains? Or look at some of your non basics and see if they need to be there. Personally I’m not a huge fan of Arch of Orazca because I think 5 mana for 1 card is too much, you could run Mikokoro, Center of the Sea instead, yes it gives each opponent a card but your commander does that too. I also don’t think Stirring Wildwood is great, maybe Riftstone Portal would be better for mana fixing.

Also maybe you could run Quest for Renewal or Seedborn Muse to get your commander to activate each turn instead of just on yours.

king-saproling on HIPPO

2 days ago

Looks like you might've forgot to designate your commander, but no worries I know it's Phelddagrif haha. Phelddagrif is one of my faves, and I really dig that you're going for wins here rather than just group hug. I have a Super Hippo deck too if you wanna check it out.

You might like these cards: Nacatl War-Pride, Seedborn Muse, Beck / Call, Mantle of Leadership, Gideon, Champion of Justice, Dingus Staff, Clone Legion, Deploy to the Front, Nature's Revolt, Verity Circle, Dowsing Dagger  Flip, Biomantic Mastery

DriftingEpyon on I turn Around and Find... I am Lost in the Woods!

1 week ago

EmEcks

Good point with Skyshroud Claim! I have added it to the list.

I am trying to maintain at least 80 forests in the deck, and Coat of Arms and Gaea's Anthem are just "win more" cards that don't actually help us pull off our strategy. The same goes for Garruk Wildspeaker.

I would stay away from Awakening since it allows everyone to untap their creatures and lands and encourages everyone to be more aggressive; unless we have Lost in the Woods on the field, this deck simply will not be able to withstand a beating that would bring on. Seedborn Muse and Helix Pinnacle are great additions though if you can afford them! Thank you for the suggestions! :D

EmEcks on I turn Around and Find... I am Lost in the Woods!

1 week ago

Have you considered, maybe a Coat of Arms? Your forests are all named the same and share a creature type if you were to make them creatures...You could also do a small anthem like Gaea's Anthem for a smaller boost to their power/toughness.

You could run Skyshroud Claim instead of Explosive Veggies, as they come untapped, you could still use them for other spells or abilities. In this line of thinking, you could also use an OG Garruk Wildspeaker for the Overrun mechanic. Consider Awakening or Seedborn Muse to drop elementals on other's people turns. If you feel like it, a separate win-con would be Helix Pinnacle. Combined with Seedborn or Awakening, you can put a LOT of counters if no one has enchantment removal handy.

Just some thoughts, but I really like it!

Epicurus on Card creation challenge

1 week ago

Mana Baloon

Artifact

When an artifact you control becomes untapped during any main phase, add 2 mana of any color to your mana pool.

: untap target artifact

Fragile (Whenever this permanent becomes the target of a spell or ability for the second time this turn, sacrifice it)


"Untap target artifact," which means it can target itself. Useful as a utility card in general for only 2 mana to cast, but it can also net you 4 mana of any color by targeting itself twice before you have to sacrifice it. Probably too low of a CMC for what it does, I don't know. Kind of a specific activation of its first ability, and only during a main phase, so (a) can't mana ramp on your untap step or someone else's if you have Seedborn Muse, and (b) can't be utilized for instant speed spells/effects during combat. I feel like that balances it out.

Thank you, sir. May I please have another?

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