Seedborn Muse

Seedborn Muse

Creature — Spirit

Untap all permanents you control during each other player's untap step.

Latest Decks as Commander

Seedborn Muse Discussion

DawnsRayofLight on And The Dead Keep It, The Way Is Shut

6 days ago

I might consider going flat out zombies for this list. mono White, mono blue Urza, green white, or bant tend to do tax lists a bit better. I get the reasoning with rooftop storm, but it isn't enough.

If you want to do zombies, U/B is great because you have 3 solid generals to choose from between Grimgrin, Corpse-Born, Gisa and Geralf, and Wilhelt, the Rotcleaver

If you want to focus on Stax, maybe look into Urza, Lord High Artificer, Derevi, Empyrial Tactician, Hokori, Dust Drinker, Michiko Konda, Truth Seeker, Yasharn, Implacable Earth, Sigarda, Host of Herons, etc. All make great Stax commanders and have easier colors to work around the orb and tax effects (Opposition, Glare of Subdual, Seedborn Muse, Urza, Lord High Artificer, etc). Black can allow for reanimation for smokestack and the like white also has the potential along with plenty of ways to generate tokens.

You can do whatever you feel like, it is certainly your list, I just wanted to maybe offer the advice that this list is trying to do too much which keeps it from doing either of its game plans effectively. I speak from experience trying to make a Naya list that could be stompy and run tokens which didn't work well.

GangstaFranksta on Heroes of the Weatherlight

2 weeks ago

I see that you are thinking of adding cards that make your creatures indestructible which is useful for combat and potential board wipe spells, but I have a few suggestions that might have a little more utility. Ajani's Presence is ok, but you have to pay 3 mana for every target after the first. And regardless this wont protect anything from exile or sacrifice. Fight as One is similar but also only targets 2 creatures. Most of the instants in your maybe board do similar things. I think it might be a better idea to protect them from everything that a board wipe could do (sacrifice, deal X damage, destroy, and exile) and simply buff the creatures so you don't have to worry about losing them in fights. Akroma's Will will protect all of your creatures from everything (except for Eldrazi with Annihilator or colorless cards). Eerie Interlude blinks all of your creatures which also would protect them from literally anything. The only downside is that it targets them independently so if they have hexproof this doesn't work. Ghostway does the exact same thing but doesnt target so works around hexproof (and is really cool).Silence is a pretty cool card that completely just shuts down someone's turn. Sigarda, Host of Herons protects from forced sacrifice. Lastly, (and most pricey) Teferi's Protection also protects from literally everything.

I also notice you don't have much in the way of removal. Again, I think we can buff your creatures so that they don't need to worry about losing fights, but sometimes there are specific pesky creatures that you need to deal with. For that I'd recommend Urza's Ruinous Blast and Mangara of Corondor. The Wanderer is also really cool, has removal, and protects you from all noncombat damage like damage from Ruric Thar, the Unbowed for example, which is awesome. Aura Shards is also great in this deck for removing non creature problems.

These are those crowd buffs I've been talking about. You've already got Elesh Norn, Grand Cenobite which is great. Day of Destiny is pretty cool and works really well with the theme of the deck. Hunting Grounds is AWESOME for increasing your board presence. Seedborn Muse is good for obvious reasons. God-Eternal Rhonas is also a good 1 turn crowd buff. Windbrisk Raptor and True Conviction aren't bad either. Saryth, the Viper's Fang both makes your creatures 1 touch killers but also protect the ones you aren't swinging with. Avacyn, Angel of Hope is pricey but also incredibly strong for a deck like this.

There are a few Selesnya cards that just absolutely shut down other colors. I might recommend these if you can find room for them: Yasharn, Implacable Earth, Michiko Konda, Truth Seeker is awesome and discourages people from attacking you, Vorinclex, Voice of Hunger is absolutely brutal and will shut down everyone else's board if not dealt with immediately. Lastly, Linvala, Keeper of Silence will keep a lot at bay.

Real quick, I notice the deck doesn't have much draw. Consider adding something like Beast Whisperer or more expensively Mangara, the Diplomat.

Lastly, I have a few land suggestions. First of all, why not Sol Ring and Command Tower? Sunpetal Grove and Temple of Plenty are good dual land that can help early game get you the right mana. Untaidake, the Cloud Keeper is a really cool land that isn't that useful in most decks but is great for this one; same goes for the less useful but still cool Eiganjo Castle. Emeria, The Sky Ruin is pretty useful later in the game if you have enough planes; not so good early game. Tyrite Sanctum is another unique land made just for legendary creatures. Hall of the Bandit Lord is expensive but good in almost any creature based deck. Hall of Heliod's Generosity can help you get back your enchantments; I don't think you had anything else to do that. Yavimaya, Cradle of Growth is a no brainer is basically any green/other color deck now. If you find yourself about to lose a creature just use Miren, the Moaning Well and sac it instead for some extra life. Kor Haven is a dope old school card with obvious utility. Last and far most expensive Yavimaya Hollow fits really well in this deck is incredibly useful especially for it to be a land (that's OP!) but that price tag hurts.

Hope this helped!

RNR_Gaming on HELP WANTED | KATILDA | BORING HUMAN TRIBAL

3 weeks ago

Well, personally I'd add more untap aspects. Awakening, Seedborn Muse, Wilderness Reclamation + Ashaya, Soul of the Wild - is stonks. Also, Leyline of Abundance and Quest for Renewal are sweet tech too - heck I may even brew this lol.

RambIe on What are some ways to …

1 month ago

activate Survival of the Fittest ditch a dude, fetch and cast Seedborn Muse, then each players turn return dude, ditch & fetch again.

ShredderTTN86 on Fast Animar

1 month ago

Is it Seedborn Muse that your are thinking of? Also there is Intruder Alarm.

enpc on LF: Help w/ cuts down …

1 month ago

Seedborn Muse is a wasted slot here. You run minimal counterspells and you don't run any flash effects (please note, this is NOT an endorsement to add flash effects) and additiionally you don't really have any mana sink abilities (either on your commander or across the rest of the deck), so you're bearely gaining an advantage from it.

I also don't hitnk you need ot run Dolmen Gate - most of your beaters A) already have some form of natural evasion (i.e. flying) and B) are dragon sized creatures. Their stats are already big enough that you should be winning most attak/block scenarios already, so Dolmen Gate doesn't really add a huge amount of value.

king-saproling on Mana Burn

1 month ago

You might like these:

Personally I would cut these:

  • Spectral Searchlight (doesn't get Yurlok out faster)
  • Greenweaver Druid (doesn't get Yurlok out faster)
  • Dictate of the Twin Gods (does not amplify Yurlok's effect)
  • Blaze (not very impactful unless you are already in a strong position, in which case it is not needed)
  • Flameblast Dragon (same as Blaze)
  • Xantcha, Sleeper Agent (helps your opponents while hosing your strategy)
  • Howling Mine (helps opponents)
  • Koth of the Hammer (slow)
  • Klothys, God of Destiny (slow)
  • Thought Vessel (doesn't produce colored mana)
Load more