Seedborn Muse

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Seedborn Muse

Creature — Spirit

Untap all permanents you control during each other player's untap step.

Worx on Competitive Captain Sisay (Proven)

6 days ago

I too don't sign in to Tappedout much lately so this too is a delayed comment :)

I love the idea of Emiel the Blessed, because not only is it a wincon WHEN you combo it with Village Bell-Ringer, but it also can be used as a defensive tactic when a creature - specifically Captain Sisay. Problem is it requires another creature that is not easily tutorable - but it IS only a 3 drop creature, has flash, and it is awesome to work with Gaddock Teeg. So a definite possibility that I will test.

As far as Drumbellower, its basically a 2 mana cheaper option than Seedborn Muse but still has the same strategic value as it - so it boils down to whether that 2 less mana cost is enough to warrant it being included over other options.

Agreed about Halo Fountain. It's a no brainer Gaddock Teeg proof tutorable wincon :)

Thanks for on going input.

Grind on Ramped My Way Up To The Top

1 month ago

This deck looks awesome, and any deck where killer bees is a wincon has to get my upvote.
Have you considered Lair of the Hydra and Crawling Barrens, which seem to synergize with your big mana smacking goals?
Im also curious about your omission of Seedborn Muse and Nyxbloom Ancient as they seem on theme.
Cheers and have fun!

Grind on Big Mana

1 month ago

Cool deck!!!
Given you have crucible of worlds, surprised not to see the Ramunap Excavator and like all lthe forest fetches, Verdant Catacombs, Prismatic Vista, etc.
Also, if helix is the win con, seems like you want Seedborn Muse and maybe a way to tutor helix. Maybe Planar Bridge or Planar Portal.
You might want Constant Mists or Moment's Peace in case someone tries to kill you!!
Also i feel like Worldly Tutor is an auto include to fetch that nyxbloom ancient.
Anyway awesome deck hope you like the suggestions cheers and have fun!!!

enpc on Utopian Prosperity

1 month ago

So as a bit of a follow up from your forum post about tapped lands, I thought I would leave a comment here which will hopefuilly give you some insights into what I was talking about.

Looking at your list, your average CMC is (at the time of writing this) 3.85, which is rather high. But on top of that, if you look at hte shaper of the curve, you'll see that the deck is very light on before 3 CMC. This means that the deck doesn't really have much to do in the first few turns of the game which then means it's slower when you're trying to play bigger threats late game. Not to mention you're running a bunch of counterspells which in turn slows down your plays. Additionally, you have cards like Seedborn Muse and Murkfiend Liege which both thrive on playing as many sources that you can tap for mana as possible.

Then on top of that, you're running enough anthem effects (as well effects that put +1/+1 counters on creatures), meaning that lat game you can actually turn things like mana dorks into quite substantially threatening creatures. Combine this with the fact that you're running 38 lands, you could cut some of the more 'bait cards' from your deck as well as one or two lands (36 will be enough if you can pull your mana curve down) and add a few additional dorks. On top of that, you're using cards like Aura Shards which heavily rely on having lots of creatures to play. With only 25 creatures in your deck (which is not a high number), aura shards wil ldo less work overall than something like Return to Nature as Shards has more chance of being blown up before you even get to use it. Or you sit on it until you draw an additional creature which undermines its function.

Adding cards like Birds of Paradise, Avacyn's Pilgrim, Llanowar Elves and Noble Hierarch will help provide you with turn 1 plays which will in turn give you access to bigger creatures faster, meaning less reliance on playing stall cards while you establish a foothold. Additionally, cards like Rishkar, Peema Renegade will synergise nicely with both untap effects and +1/+1 counter effects. Cards like Thran Dynamo here are a trap - you have a lot of very hard costed cards and honestly this would do much more work as either something like Cultivate or Nature's Lore / Farseek. No, it's not as much mana but it's not colourless mana and again, it's ramp that's not competing with beaters for the same CMC.

Teferi is basically a better Vedalken Orrery as he has flash himself. Replacing Orrery with something like Eladamri's Call will add much more value to the deck, as you can get Teferi if you want flash but can get you a beater if you want something else.

Cards like Bow of Nylea will also do more work here than Elixir of Immortality. It gives you the same life triggers, but also leans into the theme of the deck much more. And unlike Elixir, bow can be used over and over. Don't get me wrong, I really like Elixir, but I find it's much more relevant in decks that want to play combo draw loops (think infinite mana Thrasios, Triton Hero).

If it's within your price range, cards like Dragonlord Dromoka are straight up going to do much more work than Treva, the Renewer. Treva's ability gains life, yes, but it constantly requires mana input and then requires you to have a boardstate, which puts it in the win-more category. Dromoka is just a really hard to stop beater and defends you on your turns. Additionally, if you're going to add non-lifelink lifegain effects, you probably want something you can activate over and over for small chunks of life rather than one big hit, as this synergises better with Archangel of Thune. Remember, lifegain for the sake of ligefain is usually not that good - you want to do something with said life so leaning into synergistic effects will help make the deck stronger overall.

Anyway, that's some thoughts on it. I can talk to the points more if you have questions however this should be a good starting point. As with all this advice as well, you have to build your deck how you want to, however there are some defininte things you can do to amke your deck a lot faster while still holding onto the same spirit of the deck.

Fuzzy003 on Pattern Recognition #244 - Lands …

1 month ago

Have a similar deck in mono-green that steals other players' lands and turns them into creatures I want ALL the lands. Had it go off once in a 4 player game and Seedborn Muse helped me take everyone's land as we went round the table and one of the Kamahl's got me the win. Mine has less surprise factor than yours tho.

Phule451 on Bacon Pancakes

1 month ago

Also Seedborn Muse can make it so you can cast all the instant adventures and Alora, Merry Thief can not only get your creatures through, but then return them to had to recast the adventure spell side all over again.

hat101 on Elf Noble Lathril

2 months ago

Maybe consider Seedborn Muse, since you have a lot of tap effects.

Cuts I might make from your maybe board:

MstrCpr on Competitive Captain Sisay (Proven)

2 months ago

Delayed comment (I dont used tappedout much signed in) but all your comments make sense, good information! I think the usual combo I see with Vivien is Emiel the Blessed, so you can grab out a Village Bell-Ringer with enough mana dorks, or mana dorks that specifically un tap lands like cradle. It's a different build of course, both look like cool options but all your considerations / reasonings make sense.

Love seeing Halo Fountain as well, card is sick I need to figure out a use for it. I assume Seedborn Muse would be too slow, but thoughts on Drumbellower? Or is the idea you should only need one or two untaps in order to close out what you need

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