Awakening

Awakening

Enchantment

At the beginning of each upkeep, all players untap all creatures and lands they control.

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Legality

Format Legality
1v1 Commander Legal
2019-10-04 Legal
Canadian Highlander Legal
Legacy Legal
Highlander Legal
Custom Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Commander / EDH Legal
Casual Legal
Duel Commander Legal
Limited Legal
Vintage Legal
Leviathan Legal

Awakening occurrence in decks from the last year

Latest Decks as Commander

Awakening Discussion

kpres on Tide Pod Breakfast

2 weeks ago

Wonder and Bower Passage --> creatures you control can't be blocked except by creatures with Reach.

Insidious Dreams --> Discard a bunch of permanenent cards, which is essentially just saving them for later, and then stack your deck with combos.

Forgotten Creation with Golgari Grave-Troll --> Every upkeep, you discard your hand, and then draw that many cards. Then, in your draw step, mill 6 and get the grave-troll back. Repeat every turn for some massive self-mill. It gets even better with Underrealm Lich.

Every graveyard based deck with ETB trigger creatures needs sac outlets. Both Viscera Seer and Undercity Informer were chosen because they help dig for combo pieces.

Alchemist's Refuge and Awakening --> Take an extra turn during each opponent's turn (but you can't cast stuff from the grave).

Mindslaver --> a salty, one-card combo that basically says "Pay during your main phase to control your opponent's next turn... every turn, forever."

I've seen Mulldrifter in a lot of Muldrotha decks, but Bequeathal is by far the best card draw deck tech available in its class.

Glacial Chasm is a one-card combo that basically says "sacrifice a land every turn, but you can't be attacked anymore." If you choose not to pay the cumulative upkeep cost, you just get rid of it and then you can attack with your creatures. Play it again in the post-combat main phase to stop any incoming attacks. This card is great.

Memnite is a really great card in this build. When you run out of mana, you're still able to cast it, and it's a great, repeatable sac outlet or chump blocker that just keeps coming back. Counts as an artifact or a creature.

Similarly, Jace's Phantasm is a one-mana 5/5. It's insane how good this card is. You just need to mill your opponents a little bit with Undercity Informer, Fleet Swallower, or Dreamborn Muse

Kodama of the East Tree is great with Muldrotha, because you will want to be casting stuff from the graveyard and generally ignoring your hand. Well, every time you get something from the grave, you can also get something from your hand.

DemMeowsephs on Kinnan's Druid Party

1 month ago

Hey there! Kinnan is a super broken and cool commander, and I might just have a few suggestions for you! You might want to try cards like Hinterland Harbor since you have a lot of basics, along with Flooded Grove, Waterlogged Grove, and possibly a Botanical Sanctum! If you have the budget, Ancient Tomb, Prismatic Vista, Reflecting Pool, and Strip Mine would work very well too as I've found in some of my decks. To add to the fun, while Umbral Mantle does indeed go infinite with some dorks, so do Sword of the Paruns and Staff of Domination, tripling the combos in that area! If you want to add to the elf theme, I feel like Elvish Archdruid should definitely be in here, as should Copperhorn Scout. If you attack with copperhorn (keep in mind it's also an elf!) then you untap all your other dorks and get to play A TON of more stuff, even if copperhorn dies it will still surely be worth it! One huge card you are missing is also Leyline of Abundance, acting almost as another Kinnan and getting you way more mana, as well as being a place you can pull infinite mana into for a quick win. Last but not least, I have a bunch of other ramp spells you may want to consider adding! Nyxbloom Ancient, Mana Reflection, (cards like Awakening, Seedborn Muse, and Wilderness Reclamation let you activate your dorks to use on Kinnan on sometimes EVERY PLAYERS TURN AGAIN, giving you multiple turns worth of value by the time its back to you turn again!) and a few more you can find under my decks!. Seems like a cool deck, good luck on it, hope this helps, and have a swell day! Happy tapping!

LittleBlueHero on Larhril, Blade of the Elves // EDH

1 month ago

I put together an elf tribal deck last night with her and was testing. Quest for Renewal would have won the game for me if it wasn't destroyed and Familiar Ground is a slightly harder to remove Vorrac Battlehorns with out the trample to make her unblockable. Even when I had her pumped to 6/7 I was finding attacks hard to make without her being able to be chumped and killed.

My version played out pretty well, though it did run out of cards as I couldn't seem to find any of my draw spells. Thinking I may need to get some more repeatable effects in there like Beast Whisperer and Phyrexian Arena. Even casting a card like Read the Bones was only moderately effective. In a deck that wants to flood the board I think I need to be drawing more than one or two cards from an effect unless its an every turn effect.

Her drain ability is absurd. If it stays the way it is now i'll be happy. All you need is one "untap on each upkeep" card and its game over if your opponents can't answer it (10 on my turn, 10 on the next three is game over most of the time) So I will be adding in Awakening on top of my Seedborn Muse and Quest for Renewal.

Just some early observations from my, albeit brief, experience. +1

KongMing on Sisay's crew

2 months ago

How about Time of Need? Could be useful to throw an opponent off when they don't think you have the mana or speed to play and tap Sisay for another tutor, or when you need two in a turn.

Awakening is a risky play, but you may be able to make better use of it than your opponents. Quest for Renewal has a more limited scope, but you can put it to good use in this deck. And of course, there's Seedborn Muse.

You could also make advantageous use of Crackdown, since so many of your attackers are white.

Gideon, Martial Paragon gets you another tutor and buffs your field, and is also tutorable with Sisay. Nissa, Genesis Mage is similar, but helps you mid-game ramp.

Staff of Domination has many uses. Also, Paradox Engine, because I assume you like winning?

Massacar on Yurlok, have some mana and die

2 months ago

Mana Web, I would add Awakening from your maybeboard, Price of Glory

Painful Quandary, Nightshade Harvester, Ankh of Mishra, Exquisite Blood

Something like Crawlspace for protection (I use Bottled Cloister and Ensnaring Bridge too)

Horizon Stone, Omnath, Locus of Mana, Leyline Tyrant to protect yourself from manaburn

Vexing Shusher to help protect your spells as you cast

Massacar on Ultimate Burnout

2 months ago

Quick note, everytime you tap Yurlok you generate , you have an extra green listed. It costs 1 mana to activate.

I recognize your decks focus is slightly different than mine, so I don't want change that for you, but here are some suggestions if you're interested.

If you'd like more Yurlok untap redundancy, consider adding Staff of Domination.

Helix Pinnacle is a must have as it is a great alternate wincon as well as mana sink to prevent self burns.

Mana Web is great for general synergy and can also really help with Price of Glory.

Awakening also synergizes well with cards like Power Surge.

You're more than welcome to look at my own Yurlok deck if you want any other ideas.

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