Carrion Feeder

Carrion Feeder

Creature — Zombie

Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

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Want (2) SmarmyMarmy , Apathy-Dance

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Carrion Feeder Discussion

nbarry223 on Glittering Company

13 hours ago

Okay, this is what I came up with for the 26 creatures + sideboard and it looks way different from what I expected honestly. It's more focused on getting good 2 card combos with Collected Company while maintaining most of the synergy. I was able to get a "game ending" hit with Collected Company to ~14.8% or a little better than 1/7 from its current ~7%.

If you already have some kind of combo piece on board, this of course would go up significantly, since a lot of the combos are 3 pieces. I also am not including strong synergies in this, like Quillspike + Kitchen Finks which would probably be enough to win in a lot of cases honestly, since they have to somehow remove the Quillspike first or you'll just keep generating value.

I think Renegade Rallier is a sleeper in here, and may be justified as more than a singleton, since he synergizes so well with fetchlands just guaranteeing value. Unfortunately, I just couldn't justify Saffi Eriksdotter, even with the infinite combo potential.

I found that having the more narrow "wincons" mainboard didn't make a lot of sense in most cases, since you could scry straight for Glittering Wish or get infinite life (allowing you to find Glittering Wish or slowly chip away at them) whenever you actually 'needed' the wincon.

4x Birds of Paradise
1x Carrion Feeder
3x Viscera Seer
3x Devoted Druid
3x Kitchen Finks
1x Anafenza, Kin-Tree Spirit (allows good synergy with a lot of cards for the anti -1/-1 slot)
1x Melira, Sylvok Outcast
2x Vizier of Remedies
2x Heliod, Sun-Crowned
2x Quillspike (surprisingly valuable because of Devoted Druid)
1x Renegade Rallier (nice recursion or ramp)
2x Spike Feeder (kind of undervalued this initially, but with correct support it can be really good - blocking combat tricks against things without trample too if needed)
1x Endurance (grave hate and psuedo-recursion if needed)

sideboard notes:
Cartel Aristocrat (sort of flex because Dina, Soul Steeper almost covers the slot)
Quillspike (sort of flex because Impromptu Raid almost covers the slot)
I'm thinking -1 Revival / Revenge (only card you'd want to bring back that you can't just wish a psuedo-version of is Devoted Druid or one of its pieces and at that point, having access to both pieces and not having ended the game sounds a little unlikely)

You could now fit specific hate cards you plan to side in like:
1x Dauthi Voidwalker

because I basically cut them from the main to add more consistency to the combo(s).

nbarry223 on Glittering Company

18 hours ago

Few Groupings / General Notes

SAC OUTLET
Viscera Seer / Carrion Feeder / Cartel Aristocrat / Glittering Wish

ANTI -1/-1
Vizier of Remedies / Melira, Sylvok Outcast / Good-Fortune Unicorn (doesn't work with Devoted Druid) / Anafenza, Kin-Tree Spirit (doesn't work with Devoted Druid) / Glittering Wish

-1/-1 Win-Con (don't work with Vizier of Remedies / Melira, Sylvok Outcast)
Obelisk Spider / Hapatra, Vizier of Poisons / Glittering Wish

Lifegain Win-Con
Blood Artist / Cruel Celebrant / Dina, Soul Steeper / Glittering Wish

Mana Win-Con
Rhonas the Indomitable / Lair of the Hydra / Walking Ballista / Glittering Wish

Solo Combo Pieces
Kitchen Finks all-star
Devoted Druid all-star
Quillspike
Spike Feeder
Heliod, Sun-Crowned decent
Saffi Eriksdotter
Renegade Rallier also can ramp

Notes

  • Multiple legendaries are bad
  • Multiples of any grouping is bad
  • Kitchen Finks is good in multiples (good value)
  • Devoted Druid is decent in multiples (ramp)
  • If a card is multicolored, running 3 or less copies main lets you run +4 virtual copies for

Key Combos



Math to follow, just had to organize what I was going to be calculating for first.

DreadKhan on sacrifice

2 days ago

Ohran Frostfang and Toski, Bearer of Secrets offer you some repeatable card draw for doing what you want to be doing. Frostfang's Deathtouch is really handy earlier game, draw is always handy. Midnight Reaper and Grim Haruspex are also good, but might be too many payoffs if you don't need the card draw. Blossoming Bogbeast and Thunderfoot Baloth are good ways to get Trample and a buff, handy especially if you've got deathtouch, 1 damage kills then. If you run enough Trample effects, you could also consider Saryth, the Viper's Fang or Bow of Nylea, as there are more good trample providers, some budget some not.

Over Diabolic Tutor, you could run cards like Jarad's Orders and Final Parting, or even Buried Alive to find Gravecrawler and a sac outlet, or Haakon, Stromgald Scourge and a 1 drop knight to generate a ton of death triggers, Universal Automaton is infinite mana with Ashnod's Altar I guess. Haakon always has to end up in the yard to work, but these are similar MV to Diabolic to maybe find a value engine. Gravecrawler loves Carrion Feeder or any other infinite sac outlet, but it also loves Pitiless Plunderer, at which point you can go infinite with this, making your army very tall. Haakon is more rugged than Gravecrawler, but is jankier. If you use Haakon, you can also try Liliana's Standard Bearer, both as a way to recover from a wipe and to draw cards via Haakon's recursion.

Over 'find a land when ___ dies', I would look at some options that let you sacrifice the creature for the land, such as Diligent Farmhand, which is always a source of a death trigger, even if you don't have an outlet out. Dawntreader Elk is also very good. Not saying Wood Elves are bad, but it's nice to have a death trigger attached. You might run more ramp period, any reason you don't run 1 drop mana like Birds of Paradise or Llanowar Elves, or even Elves of Deep Shadow to speed up your deck, getting to your Commander quicker is a big advantage in higher power games, especially with a powerful effect like your Commander.

Especially if you don't run more 1 or 2 MV permanents, you should look at Culling Ritual, that card is terrifying at higher power games, keep an eye out if people play a lot of 1 and 2 drops in your group to see if it will be relevant, but it can be very good.

Sarulf, Realm Eater is a crazy thing you could sneak in as a way to deal with an out of control opponent, your Commander can pump him with counters, and once he's big enough, he can clear the board completely (after you sacrifice stuff), so you can still use something like Living Death to put your dead creatures back into play, opponent's without a sac outlet have everything exiled. Sarulf will very quickly be big enough to clear the entire board, and he doesn't die when he does it, so it's back to your Commander and Sarulf vs the world, but if other players have used too many resources, they might not be prepared to come back. Maybe not a good choice if your area plays cards like Mindslaver a lot, but that's one of the biggest wipes around.

Props for using Mazirek!

wallisface on Orzhov Aristocrats return

5 days ago

Cards i’d recommend ditching:

If you’re running cat combo, i’d suggest running to full 4-of Witch's Oven.

You’re at 65 cards, so should remove the chaff to get back to 60.

You care about death triggers but have few sac-outlets. Consider Viscera Seer or Carrion Feeder.

Another good way to generate constant deaths is Jadar, Ghoulcaller of Nephalia.

multimedia on commander horde

1 week ago

Hey, you're welcome.

Some advice for the first thing to consider changing is adding a few more lands since 32 is low amount. Try adding two utility lands and 1x more Swamp for 35 lands?

  • High Market: sac outlet.
  • Tyrite Sanctum: repeatable way to make Wilhelt bigger by putting +1/+1 counter on him. After it's put a counter on Wilhelt it can be saced later to make Wilthelt indestructible.

To add three more lands consider cutting a few of the lesser nonZombie cards such as Mind Rot, Hideous End and Weave Fate?


Some budget Zombie upgrades to consider:

Some budget nonZombie upgrades to consider:

Undead Augur, Dreadhorde Invasion, Fleshbag Marauder are in the precon.

Death Tyrant has a powerful repeatable effect with Wilhelt and decayed. Any creature you control that attacked and dies while in combat you create a 2/2 Zombie. When decayed Zombies attack they're saced at the end of combat step. At the end of combat step decayed Zombies are still attacking therefore with Tyrant when they're saced you create a 2/2 Zombie for each one.

With Wilhelt and a sac outlet such as Carrion Feeder you attack with your Zombies and then sac them in combat to create 2/2 Zombies and decayed 2/2 Zombies from Wilhelt. On your next turn you attack with all the 2/2 Zombies and decayed Zombies and while in combat sac them again to make 2/2 Zombies and decayed 2/2 Zombies. Death Tyrant lets you repeatedly recycle all attacking decayed Zombies into 2/2 Zombies that don't have decayed. This recycling results in a lot of die triggers which Zombies can take real advantage of with many different die effects.

Hope this helps and if you have any questions about these card suggestions, ask here.

IHATENAMES on Double Death

1 week ago

Doubling death triggers is a powerful effect. However you need to get a good amount of value from it to make it worth it. A Xtra token once is not great (see Hunted Witness). I'd look at that if you are looking where to cut to add any of this.

Open the Graves Xtra token per death trigger.

Nightmare Shepherd double the death with a token to sac as well more helpful when you are going off then early game. A budget Luminous Broodmoth I'd run at least one.

Mask of Griselbrand card draw made for this deck. By far.

Crowded Crypt interesting new card I'd suggest running over the locket

Demon of Dark Schemes boardwipe small guys plus reanimation.

Death Tyrant a little niche but very powerful if doubled.

Fallen Ideal For thatvultron win vs the deck with near infinite health.

Peer into the Abyss underrated card draw or even player removal.

Viscera Seer Carrion Feeder Sadistic Hypnotist I think more creature free sac outlets would help here are 3 that I prefer.

Twilight's CallDread ReturnVictimize Hell's Caretaker you lack reanimation almost entirely. This is a few I'd suggest. In this type of deck saying your board 1ce reanimating and doing it all over again is the general way I see aristocrats win. Adding a few even if it's not these will immensely power up your deck.

Higher budget items that you should look into if you want to increase your budget. Luminous BroodmothLiving Death

Zarthalius on Zombie Self Mill for Training

1 week ago

I love zombie tribal! And, I searched for years on how to build a fun, aggressive, yet casual zombie token swarm deck in modern. My goal was to simulate a survival game where the waves of zombies get bigger each turn. I found that heavy self milling was very effective for speed and card advantage. But, it came at a cost. In games where too many support cards get milled and not enough key creatures, the deck loses its ability to recover.

I know this deck of yours is supposed to be budget and simple but I also saw your other zombie deck listed on tappedout. So, I assume you may be interested in an engine using cards you have in that other deck.

Here's the engine: By feeding Gravecrawler to Carrion Feeder, Diregraf Colossus can be triggered over... and over... and over...

Here's what the game might look like:

  • Opening hand will ideally have at least Carrion Feeder or Diregraf Colossus. This will allow the deck to be a little more persistent through the game. you're also looking for self mill to find Gravecrawler (or the other two) and the reanimate cards. Every reanimate card that gets milled effectively makes the game easier for the defender.
  • T1 - T3: land drop, self mill, find and cast engine pieces.
  • T4: start turning the engine generating 4 tapped 2/2 zombie tokens and a 5/5 Carrion Feeder.
  • T5: you'll have 4 untapped 2/2 zombies, 5 tapped 2/2 zombies, and a 10/10 Carrion Feeder.

More notes:

  • Diregraf Colossus can also quickly be a big creature in a self mill deck.
  • Gray Merchant of Asphodel is fantastic in mono-black for direct damage and life gain.
  • Planeswalkers make great distractions.
  • Zombie Lords are great for their buffs but can greatly distract from generating the swarm. Especially, if the lord is immediately removed, it can really slow you down.

Here's my deck for reference: Non-frightening Zombies are Lame Zombies

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