Combos Browse all Suggest
- Carrion Feeder + Reveillark + Saffi Eriksdotter
- Carrion Feeder + Karmic Guide + Saffi Eriksdotter
- Carrion Feeder + Karmic Guide + Reveillark
- Carrion Feeder + Mikaeus, the Unhallowed + Puppeteer Clique
- Carrion Feeder + Renata, Called to the Hunt + Woodfall Primus
- Carrion Feeder + Puppeteer Clique + Renata, Called to the Hunt
- Carrion Feeder + Juniper Order Ranger + Woodfall Primus
- Carrion Feeder + Juniper Order Ranger + Puppeteer Clique
- Carrion Feeder + Ivy Lane Denizen + Woodfall Primus
- Carrion Feeder + Ivy Lane Denizen + Puppeteer Clique
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Zombie
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
jarncards on Dead WOMan Walking
3 days ago
Fiend Artisan is green
I think Sidisi, Undead Vizier is awful unless you use a lot of reanimate effects, it's just so expensive to tutor. Geth, Lord of the Vault is crazy strong, but he's a totally different deck most of the time. I'd dump Liliana's Steward too. You and one other player go down a card, putting the rest of the table ahead of you by one card, but they also get to choose, so you're never going to get the card you want out of their hand.
Hobbling Zombie and other cards like it, like Putrid Goblin are excellent at keeping attacks away from you while you build up your board. and the pseudo revival effects let you abuse a lot of other zombie mechanics. Butcher Ghoul, and Geralf's Messenger or Doomed Dissenter are ok too. i wouldnt use Sightless Ghoul though. They are all better than Reassembling Skeleton though. Keep Relentless Dead. Im not sure if they make the cut, but they arent scary, but that means they are good at keeping a target off your back til youre readyfor one.
Magus of the Bridge is great for a non-zombie. Probably use it over Tainted Adversary, i feel like that one just costs way too much before its good. Dreadhorde Invasion is incredibly good, as is Mikaeus, the Unhallowed. i'd put those in for sure.Tormod, the Desecrator is still really good. Zombie Trailblazer is devastating to the person sitting to your left in particular or anyone playing five colors/ not black. When you REALLY need someone to not cast a spell. make all their lands swamps during the upkeep. almost every board wipe is a sorcery.
I think you might want to dump Thought Vessel for Mind Stone or even Blood Pet. In many cases discarding is beneficial to zombies. If you want to keep infinite hand size, Zombie Infestation and discard at will cards are pretty helpful.
I think Noxious Ghoul is the single best zombie card in the game, in this deck it basically says, tap your commander, wipe everyone else's boards. Use it.
Sutured Ghoul is runner up. If you include it and other high power zombies like Rotting Regisaur you can put him out as a 20+/xx easily, and then get 2/2s. HE doesnt play nice with mass reanimate, but he's an alternate win condition on his own. also its a great tool since youre probably gonna sac the dino and Phyrexian Soulgorger pretty quickly. If you sacrifice him on the end step before your turn i think you will almost always have a game ending horde.
Gray Merchant of Asphodel is utterly stupid. The absolute best reanimate target you could hope for. and since your card draw is gonna cost a ton of life, hes always going to be valuable. Whip of Erebos is probably the only other reasonable lifegain choice.That one makes aggressive attacking suddenly super safe
Jadar, Ghoulcaller of Nephalia is really cheap at making zombies if you dont have any other sources of decayed zombs. they cant block, but you get so many death triggers
Graveborn Muse is great card draw.
Hatred is usually better than Endless Scream
I think Gempalm Polluter is fantastic. its card draw, puts a big zombie into your graveyard, and hurts a player if things are going well.
I don't think Endless Ranks of the Dead is that great, but it certainly is cool. Wand of Orcus is really cool too. I'm not sure if its good though.
Board wipes will shut you down as you have things right now. Crowded Crypt and Kalitas, Traitor of Ghet, that way, even if there's a board wipe you still have a whole army of zombs to multiply even after everything is dead. Rise of the Dread Marn is another fantastic option that you can abuse if you run things like Carrion Feeder too. Run Carrion Feeder, period. It lets you loop gravecrawler and saves yourself from control magic and exile spells.
Consider Toxic Deluge and STRONGLY CONSIDER Nevinyrral's Disk. Single target removal like tragic slip is ok because you can choose when things die, but other cards like Malicious Affliction are going to miss a lot of key targets. And you absolutely need to have a way to clear artifacts and especially enchantments.
Dark Salvation is pretty cool. not sure if it is good enough, but i'd use it rather than some of your spot removal.
Liliana, Dreadhorde General is really absurdly strong if you can get it out, and even if it dies the next turn you can draw a bunch off of it. Liliana, Heretical Healer Flip you already know is great.
If you diversify your black lands, Field of the Dead is the best land. its silly how good it is. I'll start you off with the autoinclude Unholy Grotto. Malakir Rebirth Flip is too.
I'll see what you make and see if i find anything else. later
wallisface on Budget Zombies help!
4 days ago
your mana curve looks fairly steep, in that you’re running a TON of 3-mana cards. Having soo much weight on such a high mana cost will lead to the deck running very slowly/clumsily, as you’ll often only be able to do one thing per turn. I’d suggest removing some of these 3-drops and finding room for the 1-mana zombies: Carrion Feeder, Gravecrawler, Champion of the Perished, and maybe Shambling Ghast or Cryptbreaker. Those first 3 cards mentioned form the backbone of most zombie decks.
your lands are going to make it really unwieldy trying to run 2 colours. Personally i’d suggest just going mono-black to give you better consistency.
20 lands is too few to be playing any high-mana cards - i’d suggest ditching all the cards costing 4-or-more mana, and limiting the number of 3-mana cards you run to 8.
depending on how “budget” you budget is, you may like this list here - it’s $100 but very strong, and went 5-0 at a mtgo modern league, beating $1000 decks (further down the page he also lists a $50 version, which looks pretty decent for the cost also).
DreadKhan on Korvold Sacrifice
1 month ago
I assume you're trying to keep this on a lower budget, so this post will lean into cards that are cheaper, probably ~$5 or less. I feel like something like Pawn of Ulamog, or Sifter of Skulls, or even Ogre Slumlord? Bodies off of creatures dying that can also die is pretty on theme.
A great source of fodder can be Endrek Sahr, Master Breeder, but if you play anything too big he'll just die. You really want some infinite and free sac outlets if you use him, but there are a few of those around that aren't too costly, including Viscera Seer, Carrion Feeder, Woe Strider, and Sadistic Hypnotist. There is also Dimir House Guard, which can also serve as a tutor for anything that's 4 mana if you already have better sac outlets on board. Another creature that interacts fairly well with your Commander is Prossh, Skyraider of Kher, who can make some bodies for you/provides a free sac outlet.
Not sure how often you attack, but Jolene, the Plunder Queen, Grim Hireling and Professional Face-Breaker can all generate treasures for you to sacrifice as needed. These are good cards with creatures that are hard to block, such as Shadow creatures, though Gruul has no Shadows afaik and Black has mostly Dauthi that aged poorly and the pricey Dauthi Voidwalker, I have been known to run Dauthi Slayer and Dauthi Marauder here and there, Dauthi Horror is also reasonably cost effective in it's own way. There are a few more out there if you like the concept of creatures that can't block or be blocked.
You might like Mimic Vat, the bodies can be useful while having some synergy with the Commander.
Since Korvold can easily get over 10 power and has evasion, have you considered Tainted Strike to help him one-shot people? 10 Infect damage kills any opponent, regardless of life total. Also good with a Trample source obviously, Garruk's Uprising, Primal Rage (or Rancor?) or Blossoming Bogbeast are all affordable and playable sources. Obviously not important if people rarely run fliers in your area.
I could point out some good candidates for replacement in your list if you'd like.
Hope some of this is helpful!
awesomedude20 on Shirei's Army of Weaklings
1 month ago
So, Shirei as a deck, has one fatal issue you gotta overcome:
If Shirei dies, so does your entiiiiiiire gameplan, so protecting Shirei is absolutely a must.
I see you're running some indestructible-enabling equipments. Darksteel Plate is... okay, but Shield of Kaldra should probably be scrapped. That's 8 mana you gotta dump into it for it to do its thing.
I would run more cards like Professor's Warning, Without Weakness, or Gift of Doom (which is especially fun since you don't care about saccing creatures, and you'll always play it for its morph cost, which is 3 generic. Not too bad at all.)
These let you survive removal which WILL be pointed at your commander, while also trading the expensive benefit of having continuous indestructible applied to Shirei, for the chance to make your opponents WASTE removal on you.
A Darksteel Plate is great and all, but it gives other players all the time in the world to try and play around it, and THEN blow up Shirei. Reactionary protection lets you waste their resources, which is fun.
Also, this is my own personal view on the game talking, but I think you have WAAAAAAAAAY too many tutors. Your entire sorcery/instant lineup is tutors, and then a few more.
I think you'd be better off replacing almost all of those cards, with cards that you'd be happy to draw anyways, because as soon as every card in your deck is a good draw, you really won't need those tutors.
Ideally you'll want to add more sac outlets, more Shirei protection/ramp, and DEFINITELY some instant-speed removal.
I might add more thoughts later, but uh, laaaast thing.
Marionette Master is INSANE and is capable of dealing like 50~ damage or so to a player in just one turn rotation. So uh, yeah lol.
Also Tree of Perdition is fun.
And Bottle Gnomes best card 10/10
multimedia on Cards that buff zombie tribal?
2 months ago
Zombie Master and Filth don't buff, but instead they can make your Zombies unblockable. Noxious Ghoul can wreck your opponent's creatures since it triggers each time a Zombie token is created. This effect is essentially giving your Zombies evasion since it will clear away opponent blockers.
Zombies can have an advantage using your life as a resource for repeatable draw. Cryptbreaker, Graveborn Muse, Undead Augur is Zombie tribal draw using life. Bolas's Citadel is powerful black card that uses your life which can also be a sac outlet for 10 Zombie tokens.
Augur/Dark Prophecy/Erebos, Bleak-Hearted + Blood Artist/Bastion of Remembrance/Zulaport Cutthroat pairing these cards can be a draw engine with Zombie tokens.
Plague Belcher, Vengeful Dead are Zombie tribal aristocrats and with Zombie tokens they pair well with a free activation sac outlet such as Carrion Feeder, Phyrexian Altar, Viscera Seer, Blasting Station, Ashnod's Altar.
Gravecrawler is Zombie tribal repeatable sac fodder for Gisa. Skullclamp is nice draw with tokens, when you're sacing creatures and with Gravecrawler.
wallisface on Explody
3 months ago
This deck here may help inspire you. Namely, you want actual payoffs for sacrificing your stuff, like Mayhem Devil. You probably also want easy sac-outlets, like Goblin Bombardment or Carrion Feeder. At the moment your deck doesn’t really gain anything from sacrificing stuff, and it doesn’t really have many repeatable ways to sacrifice either.
multimedia on Muldrotha, the Gravetide EDH Commander MULTI
3 months ago
Hey, well done version for less than $100.
How do you win, Mazirek, Kraul Death Priest? You have clear value engines, but how do you turn the value into winning?
- Tormod, the Desecrator + Rancor + Mazirek, Kraul Death Priest + sac outlet such as Viscera Seer.
This combo repeatedly puts +1/+1 counters on all creatures you control as well as scry equal to the amount of green mana you have available. Have any creature enchanted with Rancor, Seer sacs that creature, triggers Seer and triggers Mazirek. Rancor goes to the graveyard and then back to your hand creating a Zombie. Enchant Zombie with Rancor and repeat. Tormod, the Desecrator has uses outside of the combo since cards, any card, are leaving your graveyard with Muldrotha and/or reanimation.
Consider adding the newest budget persist combo that uses Zulaport Cutthroat or another aristocrat as a true wincon? Thran Vigil is the enabler for infinite persist and it also has other uses too since creatures and artifacts are going to be leaving your graveyard with Muldrotha and/or reanimation.
- Thran Vigil + Lesser Masticore + Zulaport Cutthroat + sac outlet such as Carrion Feeder.
Feeder sacs Masticore it triggers Cutthroat. Masticore goes to the graveyard and then back to battlefield. Vigil removes the -1/-1 counter from Masticore and repeat.
Some changes to consider:
- Tormod, the Desecrator --> Sengir, the Dark Baron
- Rancor --> Executioner's Capsule
- Thran Vigil --> Khalni Heart Expedition
- Lesser Masticore --> Burnished Hart
Good luck with your deck.
DreadKhan on Rakdos
4 months ago
It's not really a great card, but Shivan Gorge can deal some damage to each opponent, which can let you shave mana off of spells for a turn. There is also stuff like Spear Spewer that pings each player, that's a much better way to achieve that goal I suppose. There are also Kessig Flamebreather and Firebrand Archer that can turn any non-creature spell into damage, not sure you have enough stuff to justify them, but felt they were worth a mention. There is also good old Pyrohemia/Pestilence, which can ping each opponent (and it clears out x/1s if tokens are an issue in your area). Not sure if you will be able to get in for damage consistently, but Rite of the Raging Storm tokens usually suck to block, so you might get 5 damage per turn in some metas.
I feel like it's worth throwing in something like Carrion Feeder or Viscera Seer if you want a sac outlet that can clear out lots of bodies and derive value from it, Feeder even works with Pitiless Plunderer (or another 'mana from dead creature' card, Pawn of Ulamog and Bog Initiate will work on a budget) and Gravecrawler to go infinite.
Final point, maybe a few Annihilator creatures that have high MV as their drawback, they tend to be colourless anyways, so can give a full discount and be free sometimes. Artisan of Kozilek and Pathrazer of Ulamog are good examples that aren't too pricey, but Titans are obviously more expensive/powerful, it's worth noting you'll always get cast triggers, even if you're casting them for nothing/very little. Some of these can also let you run cards that care about high MV, like Protection Racket and Timesifter, both are very strong in some metas. Heck, I think I'd just run Protection Racket either way now that I think about it, I'm not sure there is a drawback to that card in this deck, it's big drawback is that it's bad in combo decks because people won't give you combo pieces, but in a deck that isn't attached to any one card you can run it safely. There is also Meteor Golem, Platinum Emperion and even Platinum Angel to offer some value if stuff like Darksteel Colossus or Blightsteel Colossus are over the budget, and there are big old utility beaters like Tsabo Tavoc that are worth a look, you can shave 5 mana off still.
Rakdos is a pretty nifty Commander, hope you're having fun with him!
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