Sygg, River Cutthroat
Legendary Creature — Merfolk Rogue
At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
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|Commander / EDH||Legal|
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Sygg, River Cutthroat Discussion
1 week ago
I've played a lot of games with my Anowon deck and what I've found is that Anowon unfortunately does not mill enough to ever kill anyone that way. I've made mine more like a rogue tribal version of a Sygg, River Cutthroat deck where we just hit them with unblockable creatures and use the mill as a vehicle to steal stuff. Throwing in some ninjas to make the unblockable nerds better has also been great. With that said if you want to mill them for the kill I won't judge you for that ;)
1 month ago
This is a good take on Breena. I think people are seriously undervaluing the power of all those +1/+1 counters. A notable comparison besides Tymna is Sygg, River Cutthroat . I would reference traditional tempo builds of that deck when looking for cards. I plan on leveraging some evasive hatebears with Breena to finally actualize my dream of a turbofog edh deck that can actually kill people. This is especially fun with the college dragon that lets me give people creatures while drawing cards.
1 month ago
Have you considered playing Sygg, River Cutthroat considering how much cedh plays hurt themselves.
2 months ago
Ah I see.
You are correct that if the commander's color identity is pure white, then you could only include colorless and white cards. However, Tazri, Beacon of Unity 's color identity is thanks to the appearance of those symbols in her text box.
If you go with Tazri, you might consider picking these up: Coveted Prize , Nimble Trapfinder , Thwart the Grave , Crib Swap (this card has all creature types, so it can be picked up via Tazri's ability!), Nameless Inversion , Linvala, Shield of Sea Gate , Zagras, Thief of Heartbeats , Squad Commander , Oakhame Adversary , Malakir Blood-Priest , Veteran Adventurer , Sygg, River Cutthroat , Nullpriest of Oblivion , Moritte of the Frost , Nin, the Pain Artist
3 months ago
First of all: I'm not really the best person to give feedback on a type of deck that I've never played. I mostly mastered Esper colors, but red is a bad color for me to use.
Next, there are some basic things that a commander deck needs. You need Lands, Removal, Ramp, Draw, and Wipes.
EDHrec has recommendations for your specific commander and it's common playstyles. The site's flaws are any new cards that have only recently came out, and you might find some really good cards that are either relatively new or as obscure as f** due to the fact that the site is based on popularity.
Scryfall can find obscure or new cards perfect for your new commander deck.
As for the basic tools a commander deck needs, it all comes down to 36-37 lands (these need to generate mana. However, some have certain effects and count as spells), 6-8 removal spells (cards that counter spells or destroy permanents), 5 board wipes (Example is Wrath of God and Doomskar. Other options for Grixis are Damnation, In Garruk's Wake, AEtherize, Cyclonic Rift, Fade Away, Devastation, which you should NOT run in a casual deck with casual friends, I REPEAT NO IT WIPES LANDS DO-, and Blasphemous Act), 10 draw spells (Read the Bones, Notion Rain, for decks with unblockable creatures Sygg, River Cutthroat and Bident of Thassa, though there are probably other forms of repeatable draw found in your colors), and 10 forms of ramp. These can take the form of mana dorks which are creatures that generate more mana, like Llanowar Elves, or a blue version of it can be Apprentice Wizard, mana rocks, which are the second safest form of ramp and are most common. Dimir Signet, and Rakdos Signet, and also Izzet Signet are both really good. Sol Ring and Arcane Signet are found in ZendiCommander decks, or Zendikar Commander decks. Land ramp is the safest form of ramping and is most commonly found in Green, but Blue can do it as well due to the release of Planar Chaos. Expect more land ramp in other colors soon with the release of Time Spiral Remastered. Dreamscape Artist is that one single land ramp found in blue.
I recommend this video right here: https://www.youtube.com/watch?v=1jO2fmsef0g
These are the absolute basics of a casual commander deck. Have fun!
4 months ago
EDHable rogue creatures, depending on what your deck does (some like Nephalia Smuggler need other creatures built around it:
not sorted by $$$ price
Ghostly Pilferer Gonti, Lord of Luxury Glasspool Mimic Flip Guildpact Informant Master Thief Moonlit Scavengers Neurok Commando Nephalia Smuggler Nezumi Graverobber Nighthawk Scavenger Opposition Agent Brazen Borrower Rankle, Master of Pranks Sakashima the Impostor Sygg, River Cutthroat Thada Adel, Acquisitor Thieves' Guild Enforcer Notion Thief Thieving Skydiver Tinybones, Trinket Thief Undercity Informer Zareth San, the Trickster Ogre Slumlord
And here's some alternate commander ideas or maybe some might compliment nice in your rogue deck Circu, Dimir Lobotomist Oona, Queen of the Fae Skeleton Ship Szadek, Lord of Secrets The Scarab God Wrexial, the Risen Deep
5 months ago
Great List! First, I am by no means a dedicated CEDH player but I have attempted to build a few decks and I will try to give some helpful feedback. I would suggest running Dockside Extortionist in almost every CEDH deck because it will almost always be really good. Same with cards like Mystic Remora and Sylvan Library. These cards will generate a lot of value and lead to many victories due to having more interaction in your hand than your opponents. Another card that can generate value that is more specific to this deck is Sygg, River Cutthroat. It will increase your commander's power by 2 as well as drawing you cards. I would suggest expanding your control section even more. This deck appears to be a late game deck and the more you slow down others the better. Some cards you could consider are Linvala, Keeper of Silence and Lavinia, Azorius Renegade. Again, great list and I like the combo you are going for. Feel free to ignore my advice if you disagree but I hope you find this helpful.
6 months ago
Court of Virtue: not too bad, even though I think it's unfairly costed compared to the one. I'll probably add this to my Marisi deck; has surprisingly few ways of steadily making evasive tokens, and the monarch is obvious great for encouraging conflict
Livio, Oathsworn Knight: more experimentation with card advantage. As alluded to, if he's your commander then you're free to recast him and tap him down for the creatures he got tucked away
Belbe, Corrupted Observer: not bad in the 99 of a Thantis, the Warweaver deck, although note that she doesn't trigger off just damage (let alone combat damage), so a simple Impact Tremors or exploit will net people . (You're not allowed to run Sygg, River Cutthroat in her 99 because the RC hates you.)
Toggo, Goblin Weaponsmith: https://www.youtube.com/watch?v=HEdg4glpCkg
PW!Jeska: hey, finally. Slam dunk in the 99 of Tahngarth, First Mate. 15 power's worth of pain coming your opponent's way 4 times a turn cycle!
Jeska's Will: Not super excited tbh, but it's reassuring that they're exploring the aikido design space of punishing excess, esp. in &
Archon of Coronation: Pretty clever that this lets you weather the back-and-forth of the monarch as your opponents are less likely to hit you when you're not crowned. Beware of infect tho.
Eligeth, Crossroads Augur: The Scarab God
Wheel of Misfortune: took me a while to parse, but basically don't be the one to pick the highest OR the lowest number (unless you want to keep your hand, in which case I think you're free to pick minus infinity). I assume if e.g. one player chooses 1 and the rest 0, nobody wheels (but the former still gets a single ouchie)
Rograkh, Son of Rohgahh: Ha.
DemonDragonJ: maybe Prossh just got a mate?