Nyxbloom Ancient

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nyxbloom Ancient

Enchantment Creature — Elemental

Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

capwner on Your Sass Is Grass! ((EDH PRIMER // Sasaya Combo))

2 months ago

Profet93 thanks for the comment and the +!! Yes I had seen Rude Awakening, it definitely does the stuff the deck is trying to do. However I think we only need one untapper 'spell' and I think Early Harvest is a little bit better. Definitely think the card could have a place in a more creature oriented build with Overwhelming Stampede type effects. I agree a little more redundancy on wincons could be good, my first choice would probably be Hurricane.

Beast Within is one of my all time favorite cards, love this freaking card. I also like Song of the Dryads for spot removal. These are in some of my other green decks for sure. This list is so tight that again I think we need to run the absolute best removal cards possible in the available slots, which IMO is Oblivion Stone, Perilous Vault, and Bane of Progress. And maaaaaaaybe World Breaker because the cast trigger gets around some stuff like Humility, but our artifact wipe kills that too. I also had Reclamation Sage for a while. I think removal on a creature is always better here because then we can toolbox for it.

Castle Garenbrig is an interesting one I hadn't really thought of. Kind of a backup plan if we're not able to get Sasaya online? I had Nyxbloom Ancient in the deck to serve a similar purpose but ended up cutting it because it died so easily and we were usually just dead anyways. Garenbrig is more resilient but less powerful. My initial thought is that it wouldn't be useful outside of some really niche situations so maybe would not be worth cutting another basic.

Thanks for checking out the deck and for the suggestions!! Definitely hit me with more if you think of any, or if you have any specific decks you think I should check out. I'm just getting back on tappedout after a pretty long hiatus so the amount of cool decks is kind of overwhelming. I always like seeing underrepresented commanders that can do something unique / have unique building criteria, especially mono colored, so please feel free to send me any lists like this or post them here :)

Made_Compleat on Card creation challenge

6 months ago

Omenpath Ancient

Enchantment Creature - Elemental

Trample

If a permanent you control would deal damage to an opponent, it deals triple that damage instead.

5/5


Nyxbloom Ancient went to Kylem one day...

Continue the cycle with either, , or

KayneMarco on Dehydrated Hydras

6 months ago

One card that should be in any hydra/X drop deck and the only card suggestion I do have is Nyxbloom Ancient. In tandem with mana reflection that’s 6 mana per land and 12 with a sol ring. Not including how much mana you could get from your commander with both out.

RangerOfPower on Omnath locus of mana (opinions needed)

9 months ago

Hi there, Omnath was my first deck that I seriously optimized so I think I can give some good insight.

There are some card choices I love, some I question, and some that make me want to flip over a table.

First, I love your inclusion of mana doublers. Seedborn Muse is by far the most powerful card in the deck followed closely by Nyxbloom Ancient and it seems like you know that. You have a good density of these big mana generation cards already, so just be careful to not go overboard by adding too many of these effects.

As previous commenters suggested, your deck lacks a focused strategy on what you want to do with all that mana. Many builds focus on getting Omnath big and winning with commander damage, but I think using the mana on other resources as a way to win is better. My advice is to question how each individual card interacts with your specific game plan, and if it doesn't advance your plan in the way you desire, then consider replacing it with something that does.

Your card draw choices are questionable. Eye of Vecna for example is very below rate, and we can do much better than just drawing one card a turn. Omnath is a VERY explosive commander, and its card draw should reflect that. Typically, I can expect to draw 10+ cards with a single spell, which usually gives me the gas to win on the next turn. Tutors are also incredibly powerful in Omnath builds because they allow you to more reliably find Seedborn Muse et.al.

If your card draw and tutor package are good enough, you can also cut down on big bombs. This helps consistency by increasing the odds of ramp and draw showing up in your starting hand, which of course is what you want to see. After all, Kozilek, Butcher of Truth does nothing if you can't get to 10 mana.

One other thing I learned when playtesting Omnath is how important protection spells are. In most games, Omnath is the first legitimitely threatening thing to hit the board and is the first thing opponents want to spend removal on. I like running instant speed, one time protection spells like Gaea's Gift so I can get removal out of opponents hands, but cards like Steely Resolve or Lightning Greaves also does the trick. And giving Omnath flash via Vedalken Orrery, Yeva, Nature's Herald, etc. is a more resilient way to make sure your mana pool never empties.

Also, Solidarity of Heroes doesn't work like you think. Omnath give itself +1/+1, but does not use +1/+1 counters.

Be sure to check out my build to see the specific card choices I used. It's not perfect, but the deck has come a long way from when I first built it. I hope some of the lessons I learned here help your deck out too. Happy brewing!


OMNATH I: 9000 Volt Battery

Commander / EDH* RangerOfPower

SCORE: 2 | 537 VIEWS | IN 1 FOLDER


Journeytodiscoverychannel on Omnath locus of mana (opinions needed)

9 months ago

Helnas

I really appreciate all the Feed back, I know the synergy needs work but at that point I might as well copy someone’s deck. The goal is to ramp the artifacts help always tutor for Nyxbloom Ancient and then Doubling Cube becomes 3x more effective. Lithoform Engine can copy that effect and compile it more so, often creating well into the hundreds of mama, so 4 cost to draw a card with Diviner's Wand something I can repeat as I want is negligible. At that point you get to a card where you get a card that allows you to place majority of your deck into your hand and do mostly as you please. Along with that Genesis Wave places all the land and permanents you need and usually by turn 5 there’s enough mana that it’s worth the drop setting the following turn up for huge mana and usually can end game sacing omnath to Altar of Dementia or just simply attacking. Or even Squall Line

Still plenty of play testing needed, but this also isn’t a full on competitive build just for my play group. I will definitely take a deeper look and playtest some of the changes.

wallisface on Interaction between Nyxbloom Ancient and …

9 months ago

I believe you only get the trigger once, and so three mana. The additional cost of tapping another creature is not part of the “tapping for mana” clause.

Specifically, this is covered in the Gatherer rulings for Nyxbloom Ancient, where it explicitly states that it only checks for the tap symbol itself.

From Gatherer:

You're “tapping a permanent for mana” only if you're activating a mana ability of that permanent that includes the Tap symbol in its cost. A mana ability produces mana as part of its effect.

If an ability triggers “whenever you tap” something for mana and produces mana, that triggered mana ability won't be affected by Nyxbloom Ancient.

CamraMaan on Interaction between Nyxbloom Ancient and …

9 months ago

I'm curious if Loam Dryad will "trigger" Nyxbloom Ancient twice, since I would be tapping two creatures as the cost to generate one mana of any color? Therefore it would generate nine mana, not three? The only part that has me unsure is the singular "it" portion on Nyxbloom, which makes me wonder if it only counts for the card generating the mana. Thanks in advance!

seshiro_of_the_orochi on Fuck Around And Find Out

9 months ago

Now this is a big pile of beef. Fine choice of creatures! Besides all the obvious bangers, I really like Ormos, Archive Keeper in here.

I have tried to find at least some powerful and/or useful cards you don't already have in here. It was pretty hard I tell you, but I found some:

Terror of the Peaks would obviously be very powerful. The price tag is stupid, though.

Fierce Empath is a great tutor for such a deck.

Impervious Greatwurm is insane with a commander that gives trample.

Nyxbloom Ancient and its little sister Zendikar Resurgent could be good, as well. I especially like Zendikar Resurgent in decks like these. You will get into situations where a boardwipe simply annihilates you, and the enchantment will at least survive some wipes. This makes surviving and rebuilding way easier.

Load more