Nyxbloom Ancient

Enchantment Creature — Elemental

Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

DawnsRayofLight on Omnasty

5 days ago

DROPS

1x Cavalier of Dawn

1x Cavalier of Flame

1x Flamekin Harbinger

1x Geode Rager

1x Realmwalker

1x Smokebraider

1x Horn of Greed

1x Vanquisher's Banner

1x skullclamp

adds

1 Land

1 Nature's Lore

1 Three Visits

1 Scute Swarm

1 Bloom Tender

1 Rampaging Baloths

1 Nyxbloom Ancient

1 Emiel the Blessed

plakjekaas on Crazy Damage Story

2 weeks ago

I've cast Exponential Growth on a Nyxbloom Ancient for X=43, killing a player in combat and using Ram Through to kill another. Though I can't say the table really bothered to calculate 5*(2^43) and just assumed it was lethal '^^

(It's 43,980,465,111,040 and our assumption was right, for who's wondering :P)

DemonDragonJ on Will there Ever be Creature …

1 month ago

Rhox Faithmender is a creature version of Boon Reflection, Archfiend of Despair is a creature version of Wound Reflection, and Nyxbloom Ancient is (almost) a creature version of Mana Reflection, so I am now wondering when there shall be creature versions of the two remaining cards in the "reflection" cycle: Rage Reflection and Thought Reflection.

Avatar of Slaughter is similar to rage reflection, but is not a perfect creature version of it, since it affects all creatures and also forces them to attack, and I wish to see a creature that has exactly the same rules text as the enchantment. There is no creature version of Thought Reflection, as far as I am aware.

What does everyone else say about this? Will there every be creature versions of Rage Reflection and Thought Reflection?

Kamerot on The crushing jaws of a howling slaybeast

1 month ago

Ramp and draw are always the biggest things. I personally would cut things like Tireless Tracker, there's just better ways to draw power than through clues. Eldrazi Conscription is a cool card but can only buff one creature in a deck where you're building a fat army, it seems unnecessary. Also Dragon Throne of Tarkir seems like it would hurt you since the equipped creature gains defender and you want to be attacking with all those eldrazi and other fatties you have.

Cards like Pathbreaker Ibex or God-Eternal Rhonas are great ways to buff while being tutorable in green. Rishkar's Expertise is great draw power, and Return of the Wildspeaker can buff or draw a ton of cards at instant speed.

Some low cost cards for ramp and draw that can help speed things up are Lotus Cobra/Tireless Provisioner and Beast Whisperer/Guardian Project

Other great ramp cards are Mana Reflection or Nyxbloom Ancient. Usually if those stick for me, its game over. Hope this helps!

AThiccNacho on Dat Hydra

1 month ago

Simic Ascendancy for an alternate wincon for sure.

May want to consider Herald of Secret Streams since it makes your creatures unblockable.

Kodama of the West Tree is also pretty sick since it gives most of your stuff trample and some nice ramp if you can hit face.

I also had thought about using Mass Manipulation in my Zaxara deck, but i'm not entirely sure how well it works given it's cost. Unless you have Nyxbloom Ancient out, I find it hard to find a spot for it honestly.

I also found Braingeyser to be a nice fit as well. Gives you the option of draw OR forcing your opponent to lose the game going infinite. Sorcery and not instant or repeatable like BSZ, but I think it's a hell of a good card.

Overall solid deck!

KingLonsur on Value City Enchantments

2 months ago

Forceofnature1 because of Mirari's Wake Nyxbloom Ancient and Serra's Sanctum. Having a few enchantresses out makes it actually very easy to play Approach, draw a bunch of cards, and cast it the same turn or even the following turn. Great alternate wincon and actually does amount to several of my wins with the deck

Jack32226 on Rot and Ruin (Muldrotha EDH)

2 months ago

Thanks for commenting, Lord_of_Cardboard!

This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.

As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.

The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:

Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.

Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.

To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.

Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.

Removal:

Draw / Mill:

Tutors:

Ramp:

Control and other good stuff:

If you have any other questions about budget options, let me know. I'm always happy to help!

enpc on Kenrith Deck Help

3 months ago

Your deck is being pulled in too many directions. You have Pili-Pala + Grand Architect (which is not a good combo outside of artifact decks) and Deadeye Navigator + Peregrine Drake, neither of which have any form of redundancy or overlap. You also have waaaaay too many win conditions in the deck. Kenrith is an infinite mana sink, i.e. with infinite mana you win the game through his abilities alone - either forcing your oppoenents to deck out or beating with infinite sized creatures.

Additionally, a bunch of the infinite combos you do run also have zero redundancy or overlap, meaning that you have to get that one other card or the combo is useless.

You'd be much better off focusing on adding more ways to generate infinite that have overlapping parts, since once you have that and Kenrith, you don't need a huge density of win conditions.

For example, if you're going down the lands based mana combos then you should be looking into adding cards like Palinchron/Great Whale, Eternal Witness, Ghostly Flicker, Tooth and Nail etc (as well as adding more land fetching ramp). Hell, with Kenrith you could even look into a repeatable sac outlet, Peregrine Drake and Mirari's Wake (or Nyxbloom Ancient would be better) as yet another loop. Bue either way, now your mana combos are protected so that you can lose any one piece and you're still covered. And you increase the chance of drawing into it since you don't necessarily need to draw a specific card, you have 2-3 different cards that can fit that bill.

I run a Kenrith list (which admittedly has a much higher budget) which focuses on generating infinite mana then going from there. What I have tried to do is to keep the combos to two central themes - one is around tapping mana dorks/rock and the other is around flickering to generate infinite mana. however what you'll see is that all the pieces are designed to interact with each other, providing the deck with many ways to form infinite mana while also leaning on other functions of the deck to do so (in this case mana dorks/rocks). This means that by the simple act of ramping, the deck is setting up its combos.

deck: King me! King me!

Also, I would look at ditching Cowardice - it's only good against expensive beaters that don't have good ETBs.

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