Underworld Breach

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Underworld Breach

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

IHATENAMES on Spells (don't) matter.

3 weeks ago

_emphasized text_List looks solid. A few ideas.

Anje's Ravager 2 mana draw 3 madness. Maybe good enough

Containment Construct can get lands

Anger easy to discard you have tons of tap effects on creatures

Brainstorm an additional way to tuck a card you want beyond leng

Underworld Breach for value or the win.

Delphen7 on Is Escape an additional cost?

3 weeks ago

This came up in a game, and we weren't sure whether it works or not.

Say I control Underworld Breach. I have 3 cards in my graveyard, one of which is Pirate's Pillage.

If I declare that I'm casting Pirate's Pillage, can I discard for the written additional cost, then exile 3 cards for escape?

Crow-Umbra on Anhelo, Devil of the Fine Arts

1 month ago

I highly recommend Pulse of the Grid and Bloodghast. I recognize that Bloodghast can be a bit of a pricey upgrade, but it did A LOT of work for me in some games with my Anhelo deck this past weekend. I was able to recur it at least 5-6 times throughout the course of the game.

Similarly, Pulse of the Grid helped me filter through draws and filter out extra land drops to my graveyard to use as Escape fodder for Underworld Breach. I think I cast Pulse of the Grid about 2-3 times, and copied it at least once, but was able to recur it back to hand from its own text on most of those casts. I was impressed with it.

Cowmmunist on I'm the reason people hate Child of Alara

1 month ago

Tazzadar I absolutely love Underworld Breach, but I am not really sure just how good it is in this deck? it's value is in that it's usually the engine for storming off after you've blown through all your gas. I think to make this as an inclusion I would have to rework the gameplan, because currently I'm still ripping Maze's End and swinging for commander damage.

But if you are in a graveyard focused deck that slings a lot of spells, I think Underworld Breach is an incredible card even if you don't use it to immediately win the game. It's great for maybe recovering after a board wipe, or as a late game "I'm still in this" card when it really comes down to it. It presents an incredible advantage, but only for 1 turn so you have to make it count!

Gond Gate I have thought about this card a lot, it still doesn't hit Maze's End but for all of our gates it's actually incredible. It's in my pile of maybe, and I've been looking at adjusting some slots maybe soon.

Cowmmunist on *Steel Prism* (Child of Alara Deck) 88 Lands

2 months ago

how about a nice Kessig Wolf Run? It might be worth taking out Transguild Promenade because I absolutely hate that card lol. But seriously Kessig is inexpensive and fits the theme. I love this deck! This is very similar to a Lord Windgrace deck I play online. that deck utilizes cards like Dakmor Salvage and Kozilek, Butcher of Truth to loop the graveyard over and over again, so I can storm off with Underworld Breach. I love lands, ever since I first played against it at a legacy tournament.

SniperFrog on Oona

2 months ago

Alright. So there's a couple things I would change, but I don't want you to think it's better or anything, just what I would do. I'll give budget suggestions and non budget suggestions so you have a variety of choices without hurting the wallet.

I think I would go for mono blue so I can get Bruvac the Grandiloquent's effect in my command zone. It seems actually nutty to just be able to get this guy going. That being said, I like a lot of the black spells you have here, namely Mind Grind and Nightscape Familiar, so I would consider something like Phenax, God of Deception or maybe Mirko Vosk, Mind Drinker to stay in dimir. Not really sure the red is helping much at all, though. Only four red cards is a bit of a bad look, though they seem cool in theory. I've never played any of them, so I don't really know how good they actually are.

So there are a few optimizations I would consider as well. Three mana rocks are a bit slow for my tastes and there are a lot of decent options at two mana, I'd recommend Fellwar Stone, Mind Stone and Arcane Signet to name a few cheaper options. There's also Sapphire Medallion, Chrome Mox and Mana Vault, though those are strictly non budget.

More optimizations for interaction seems good here as well. Maybe drop some of your three mana counterspells for some one or two mana spells. Counterspell is a mainstay and at very good price as well. I like Swan Song, An Offer You Can't Refuse and Drown in the Loch in this slot. There are a plethora of non budget options as well, particularly free counters like Force of Will and Force of Negation or other heavy hitters like Mana Drain and Cryptic Command. Plenty of cool things to do with this, however, so you have options.

Your lands look rough. I personally will always go with untapped lands with so many options, but that can get really pricy, really fast. Of course, if you didn't have to worry about a red splash, your landbase gets A LOT better.

If you're having trouble with hitting enough lands, consider lowering the curve a bit or even adding a couple more to try to smooth things out. I generally try to have around forty-two to forty-five mana sources, though my curves are usually around 2-2.5, so you might want a little more than that, maybe. I don't know. That's something you can figure out with playtesting.

Now comes the fun part. As it stands, including the above mentioned cards, I would try to find room for these:

Into the Story for some card draw.

Leyline of the Void or something similar like Planar Void along with Helm of Obedience mills infinitely. Also pretty good to beat the eldrazi triggers if you see these things regularly.

Rhystic Study and its baby brother Mystic Remora are both excellent card draw spells with humongous upside, though they are both getting a little on the expensive side now, with Rhystic pushing forty or fifty bucks.

I like Bitter Ordeal, but I think this is kind of a pet card that I want to make work, so I might be projecting here. lol

Reanimate effects seem VERY strong here. I like the ones that target opponent's graveyards the most, so I would stick with Animate Dead and Dance with the Dead along with the aforementioned reanimate. Didn't think about this at first. Could be really sweet.

Mesmeric Orb is money in these decks. Gives mad inevitability.

Altar of the Brood and Altar of Dementia are both combo pieces, but I feel like they're more build arounds than good on their own.

Folio of Fancies. I've never seen this card before, but I love it. Seems like it would fit nicely.

Tome Scour and Brain Freeze are insane with Underworld Breach but this is another build around that pulls you more into storm than mill, I think. Still maybe worth thinking about.

Sands of Delirium seems sweet.

A few draw X spells could be just what you need. Stroke of Genius, Pull from Tomorrow, Fascination and Prosperity come to mind. Skyscribing also seems sweet, but I'm not sure how good it is.

Some cards I would just outright cut:

Gravepurge, not positive what this is doing for you, beside gumming up your draws. I guess it can get something back but not sure it's relevant. Hard to say without playing the deck.

All three mana rocks. Darksteel Ingot, Dimir Cluestone, Ur-Golem's Eye, Hedron Archive are a few. There are actually a few more than I thought, so maybe cutting all of them isn't the right thing to do unless you are cutting like for like for cheaper rocks.

Grisly Spectacle, I feel like you can get a better removal spell. I see the appeal, but I feel like it will get at most six cards milled maybe. Something like Feed the Swarm is probably just better or Drown in the Loch which hits two birds with one stone.

Countermand. Four mana counterspell seems like a really hard ask. I know it's on theme, but something cheaper is probably just better. See above for suggestions on cheap counters.

I would maybe cut some other, stuff, but I feel like I've already given you a lot to think about. Love the list. I'm excited to see it once you've had a chance to keep tuning it. Follow for sure. :)

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