Underworld Breach

Underworld Breach

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Underworld Breach Discussion

smilodex on Kess Storm

1 week ago

I don't get why you call it Kess Storm... this deck has actually nothing to do with the Storm archetype.

Your only card, which you could call a "Storm-card" in this deck, is the Underworld Breach and that's about it...

Your list looks more like a classic Grixis-Midrange Consultation/Breach Deck in my opinion and because of that you should play at least one boardwipe/mass removal, to have the possibility to reset the board state (something like Cyclonic Rift , Toxic Deluge or Fire Covenant ) against stax or creature heavy pods.

Lowenstein on Lotus Field should also be banned.

1 week ago

JW398 whoops I thought I had responded. I think on first glance that Empty is still probably just better than Nutshot, but idk. I actually haven't had lots of Leylins against me, mainly just things like Rest in Peace and Relics. But I might sideboard one of those now, especially if Blossoming Calm sees play (why did they print that and not give us Tendrils of Agony , like seriously I'm kinda bugged). But yeah if you do any testing with it definitely let me know. But Empty making twice the amount of goblins is nice, even though Nutshot is easier with Breach.

On another note, Underworld Breach , wow was I wrong about that card. It's a powerhouse haha. Just finished my first FNM with two in and it was sweet.

mistborn314 on Impulsive Firestorm (Syr Carah Primer)

1 month ago

Frd123, these are solid recommendations. I will have to try out Karn, TBH I hadn't considered how his downtick got stuff back from exile. I have spun into Sentinel Tower or Aetherflux Reservoir with only 1 or 2 mana left and lost them permanently. Additionally, my list had evolved in a grindy midrange storm build. I've added some light stax pieces back in and Karn punishes those greedy mana bases which can be back breaking especially paired with the plethora of Pyroclasm -like cards in the list which keep the board clear of dorks. (I have been working on revising my primer but I was waiting until Strixhaven finished before completing)

I think the recursion could be handy, but I have enough redundant effects to where I have never wanted for recursion. Past in Flames and Underworld Breach are more than enough for me personally.

For the cost reducers, Mystic Forge has floating around on the periphery of my mind but I could never just find the slot. Ever since Birgi, God of Storytelling  Flip released, I have felt comfortable with the current list of cost-reducers. Now with Birgi, I have even toyed with running the Grinning Ignus combo into a big X spell, Flux, or a lethal Grapeshot.

Strangelove on Atraxa, Planeswalkers' Voice

1 month ago

Hey Rilakai, +1 :)

@your reddit post

Here's a Kethis deck I put together that turned out to be crazy fun: Superfrens Tokens/Reanimator. I wanted to play only planeswalkers that made tokens. Because Kethis, the Hidden Hand is basically Yawgmoth's Will / Underworld Breach , I found cards like Oath of Druids that could turbo self-mill, kind of like Hermit Druid . Primevals' Glorious Rebirth and Urza's Ruinous Blast became my go-to wincons. Planewide Celebration is probably another.

I've played vs. several Atraxa decks and they're usually very similar. Often she plays as archenemy and often relies on 10+ mana combo wins (like Teferi + Chainveil). What I liked about Kethis was that I didn't care if my planeswalkers died.

Imo, go beyond "planeswalkers" as a theme and narrow your focus to #tokens, #+1/+1 counters, etc. This lets you play around weaker planeswalkers, making your deck less threatening and more versatile and unique.

WalbenQuakeblade on Jhoira cEDH

1 month ago

Update 5/11/2021

Out- Underworld Breach

In- Deflecting Swat

Making this change simply because Underworld Breach time and time again has come up short of what I want it to do. Either not having enough cards in my graveyard, or not having anything important to be casting from the grave. I originally added the card to the list for those games where key pieces to combos would be countered with no way of getting them back. That slowly has gone by the wayside as I find it more common that counters are saved for other players spells.

Deflecting Swat seemed like the obvious choice to fill the slot. Jhoira is on the field most of the time which allows us the ability to protect her for 0 mana while also protecting key spells we need to resolve. Pulling double duty as both protection for Jhoira as well as being a suedo counterspell is great utility in the deck.

BrickSkipper on Kroxa's Snax [PRIMER] (Midrange, Discard)

1 month ago

I find Dark Ritual to be pretty solid. The play pattern is often to try and get out a substantial threat quickly and empty people's hands of ways to deal with it, and I like that it ends up in our graveyard to help escape the Boss. It's also nice for going off on Underworld Breach turns. I agree with you on the other two being the obvious weakest links. I really wish Necropotence didn't have that discard clause... but alas.

RA_HORAKHTE on Locust God EDH

1 month ago

Nice to see more Locust Gods there! :D

Love to see other people ideas on this peculiar commander.nI also play him since Hour of Devastation, very fun and powerful! (Here's my deck: "FOCUS THE LOCUST", hope it help you!).

Things I recommend you, drawn from my own experience:

Jeska's Will will give you explosive turns pretty fast, specially if you have the Locust God in play.

Mana Geyser usually wins games indirectly, it wil give you enough mana to play enough cards to draw lots of cards, do an explosive big spell, or jsut assemble a combo.

Underworld Breach , Past in Flames and Finale of Promise (also Mizzix's Mastery , I don't personally play it but can also do the job) those spells will abuse of all the sorceries and instants you put in your graveyard through dicard / wheel / play to do very destructive plays.

Goblin Bombardment is a key card in this deck: It will help you to use your Locusts to shoot at key enemy creatures, to burn players protected by cards like Ghostly Prison , Propaganda or just repetitive fogs ( Spore Frog , Constant Mists , or it just can save your Locust God from being mind controlled, or disabled by some kind of enchantment. It can also be used as a punishment to enemy boardwipes, sacrificing all your board to do damage before the mass removal.

Trinket Mage may look out of place but it will tutor you for key cards like Skullclamp, Sol ring, etc.

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