Underworld Breach

Underworld Breach

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

Browse Alters View at Gatherer

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Underworld Breach occurrence in decks from the last year

Underworld Breach Discussion

kharsonist on Orvar CEDH

1 day ago

insaneinmate LED is primarily used in decks with Underworld Breach LED isnt really a great ramp spell outside of underworld breach or using it to cast an Ad Nauseam . Things that dont matter if you discard your hand, even with spell recursion it would be hard to use LED. I did put mox diamond back in and made some changes. I had this is on weaker side for cost, however I put some of the power back in for consistency. In reality, when I build this I will omit Timetwister and maybe Candelabra of Tawnos but I will get those in this list for digital play.

seshiro_of_the_orochi on Slough of Slaughter

1 week ago

Bolas's Citadel could be a great lategame finisher. An awesome card for Chainer in general is Shaman's Trance . It has no synergy with your minotaurs, but the possibility of Sterling a creature with Chainer and casually negating Yawgmoth's Will / Underworld Breach and any flashback shenanigans is a powerful option.

Ziabo on Swarm Storm

2 weeks ago

With such a low cmc what about Past in Flames or maybe Underworld Breach for a second round of storming off?

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

2 weeks ago

MeanLizard thanks for sharing your list! I'd love to talk out where I see variance in our design!

You're only playing Dragons (and Anger , always Anger )! I really like your low creature count and how it opens up space for instants and enchantments. I'm seeing our differences in playstyle come from this section. Also, we both REALLY need to add Goldspan Dragon ...a lot.

How have you felt about your gameplay? You've streamlined this strategy to the Nth degree with heavier draw and reanimation packages - I can imagine this being SO quick and potentially a bit more prone to getting squashed by graveyard hate. Maybe not because of how much card draw you're doing?

Take out Final Parting for Mausoleum Secrets and enjoy! Also, how can we find space for Underworld Breach here?! You're leaning into flashback and threshold a bit more than I do, I'd LOVE to see these inclusions!

I have some other questions and thoughts, but that feels like plenty to start with!

Ziabo on Kykar Spells

2 weeks ago

Past in Flames to replay those spells, Jeska's Will adds a lot of mana to storm off, Underworld Breach can replay those spells again, Silence might be useful here for when you're wanting to storm off right quick. also some cantrips can make the deck a lil more redundant like Ponder or Preordain

But the deck looks fun as heck!

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

4 weeks ago

The changes I'm testing right now, to fit a Cloudstone package and a discount Cephalid Breakfast.

Cut: Wheel of Misfortune , Lightning Bolt , Izzet Charm , Treasonous Ogre , Thing in the Ice  Flip, Rielle, the Everwise , Cephalid Constable .

Added: Whirlpool Warrior , Goblin Engineer , Cloudstone Curio , Lightning Greaves , Intuition , Cephalid Illusionist , Spectral Sailor .

Abridged explanation:

Wheel of Misfortune was just too hard to control effectively, and I can't force my opponents to draw with Narset or Hullbreacher out (also, making it work right often cost too much life if I was the archenemy). Whirlpool Warrior does that trick better.

Cephalid Constable was cute and won me some games, but it always left everyone unhappy at the end of the game. Cephalid Illusionist costs one less mana, mills cards to give Vadrok fuel, and sometimes can help on defense.

Speaking of Illusionist, I'm testing Lightning Greaves to mill my whole deck along with him (by alternating between Illusionist and another creature). I'd rather run Nomads en-Kor , but I'm not running any white... Lightning Greaves can help protect something like Toothy or Con Sphinx anyway, so hopefully it's not TOO bad on its own.

Goblin Engineer can fetch Curio, and Cloudstone Curio can reset Vadrok's mutation, or simply go infinite with Cloud of Faeries and/or Dockside Extortionist (potentially with help from Birgi, God of Storytelling  Flip).

Intuition has been in and out before, but I'm testing it to try packages like Lore Drakkis / Snap + Underworld Breach + Dockside Extortionist / Sea-Dasher Octopus (assuming I already have Vadrok on field). At the very least, it's essentially an Entomb for Underworld Breach , since no opponent in their right mind would ever allow me to have that card in hand.

itsbuzzi on Official missing/incorrect card/token thread

4 weeks ago

Hello, I noticed that Walking Ballista shows up incorrectly under Pioneer decks as it's banned in that format but Tappedout doesn't acknowledge that. This was from a ban announcement in August 3rd when Inverter of Truth , Underworld Breach and Kethis, the Hidden Hand was also banned so they may not show up correctly as well. Thanks.

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