Underworld Breach

Underworld Breach

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

Underworld Breach Discussion

Niko9 on Advice For Olivia CMDR

2 weeks ago

And I guess a truly cEDH Olivia would run Lion's Eye Diamond and Underworld Breach Though maybe (definitely) running LED as a proxy :)

smilodex on Best Commanders in EDH [Tier List]

1 month ago

Mizzix has a bit of trouble in the current cEDH meta full of turbo AdNauseum decks and Stax decks (with Rule of Law-effects). Mizzix is a really strong commander, but he needs quite some setup to go off. When your Mizzix is getting countered, you'll fall back because your x-spells and your additional combo/storm lines don't really work without him and if you want to win with Underworld Breach-lines, there are just better commanders out there for doing that. Mizzix is at the moment a bit of an off meta deck (at least in cEDH), which doesn't mean that it's bad. Show us your list, maybe have overseen something.

NV_1980 on Oops, no Deck!

1 month ago

Hi,

I like the idea but it's a bit of a one-shot wonder in any play group, isn't it? I mean, as soon as people figure out they can disrupt your combo by just destroying/exiling Underworld Breach or Brain Freeze, the gig is pretty much up. Aside from maybe having Thassa's Oracle available then, this deck doesn't have much else in terms of win-conditions. I'm not sure how to improve on this tbh, other than maybe adding some alternate win conditions.

With kind regards,

NV_1980

hejtmane on Does Rarity Matter?

1 month ago

Some of the best cards in commander are commons because in other formats they are not as strong and sometimes what is strong in one format is not always strong in commander. Rhystic Study is an example great in commander does not really see play in other formats.

In Modern izzet blitz/prowess type decks are really strong Sprite Dragon is an uncommon and was strong it has been replaced recently but in commander it is a ok 2 drop in some decks.

Dragon's Rage Channeler is an uncommon and it is a very good card in a lot of formats and is really good in commander because of strong graveyard decks it can help fuel Underworld Breach and other graveyard shenanigans in rakdos, jund etc etc

Consider is a common and seeing play in several formats once again powering graveyard stuff so making it stronger than opt at this point and I have already put it in one commander deck because it can put stuff in my graveyard to power my underworld breach. Heck it would be good in decks running commanders like Muldrotha, the Gravetide The Mimeoplasm Tasigur, the Golden Fang so yea sulti decks like this card a lot

Gitaxian Probe is a common banned in everything but commander it reads free card draw because you can 100% be tapped out pay 2 life draw a card and yes that is a good card even in commander.

I would say the recent push of fire it was trending that direction but it seems since the oko and omath mistakes that basically overshadowed cards at the uncommon and common level. Recently it seems more balanced because sometimes perception is reality.

That's just my view on the subject

abbatromebone on Lurrus Jeskai Scepter

1 month ago

You can always just have bounce affects for non-cast spells, containment priest also does well. You could also just try supreme verdict or even a Engineered Explosives. I dont recommend tri lands as they enter tapped which makes things harder for you. The only tapped land id recommend is Celestial Colonnade. The control shell really makes the deck more powerful.

  • As for the changes id recommend going down to 2 Dragon's Rage Channeler, and cutting delver. 4x Emry, Lurker of the Loch seems much better. A spicy Thassa's Oracle might be possible elastically if you have remand plus scepter.
  • Ive seen some decks run Unholy Heat which might help you out.
  • some decks run Mox Amber but only do that if you have 8 legendary cards in deck.
  • Serum Visions can also help you get the card advantage you need to win match ups.
  • Underworld Breach could help you recycle your burn spells to give your deck reach.
  • Mana is hard i wouldnt run more than 3 basics. Maybe even 2.
Here is a side board you might want to consider, i put the prices by the cards incase you wanted to look it up. (tapped out isnt always accurate in that regard). Sideboard [15] 1 Prismatic Ending $5.49 1 Blossoming Calm $0.25 1 Sunset Revelry $0.69 1 Torpor Orb $20.99 1 Monastery Mentor $18.99 2 Defense Grid $22.99 2 Blood Moon $19.99 2 Flusterstorm $37.99 2 Tormod's Crypt $0.49 2 Wear/Tear $3.49

legendofa on Black LURRUS ETB hand, library, …

1 month ago

I have to admit, I'm not sure there's any combination of cards in the game, let alone Pioneer, that meets those. Entomb + Reanimate works for a single creature, Underworld Breach still requires the mana payment and doesn't affect the library, and those are the closest I've come.

The best suggestion I have is Coveted Prize, which requires party and lets you cast one MV 4 or less card from your library.

smilodex on Best Commanders in EDH [Tier List]

1 month ago

@Imposter: Zedruu the Greathearted is a very fun group hug commander, who can also generate card advantage, BUT you need a lot of protection for Zedru and you have to play bad cards in your deck to get the best out of Zedru. You need so many resources to get him to work and without him, your deck is filled with a lot of horrible cards. So If you want to get the most value out of him, you have to play them, and then you also have to use Zedrus ability to give away these bad permanents. If you play this deck against advanced players, they will always remove Zedru when your bad permanent is on the stack. In this scenario you'll find yourself stuck in a very bad position. Some of these permanents you try to play in Zedru straight up loose you the game if you don't get rid of them. Phelddagrif is also often played as a group hug deck, he's a political tool (gift blockers to somebody who's in trouble), he can protect himself and he's an infinite mana outlet in the commandzone and he's part of an infinite combo with Suture Priest.

@Sephyrias: Mardu is currently in a pretty strong state of the meta, because of meta defining cards like Dockside Extortionist, Underworld Breach, Silence, Ad Nauseam/Necropotence/Peer into the Abyss, all the black tutors and all the asymmetrical stax pieces like Drannith Magistrate/Dauthi Voidwalker/Esper Sentinel/Grand Abolisher etc. The main reason of Kaalia's power is the fact that she can consistently cheat one of the following demons on the field in the first few rounds of the game: Razaketh, the Foulblooded or Vilis, Broker of Blood (Rune-Scarred Demon, Burning-Rune Demon, Doom Whisperer) Anyone who has ever played against a completely tuned Kaalia deck knows that the game is usually over as soon as one of the demons is on the battlefield and you have no answer for it. You can read exactly how this works (like Eisenherz wrote) in the respective Kaalia cEDH primers, but the deck has several combo lines to finish the game.

@Commander_JAR: I think you don't really understand the difference between high powered EDH and cEDH. Have you ever even bothered to read the Kaalia (cEDH) primer, why they only play 3-5 demons? Because they need the other deckslots for protection, interaction, carddraw, ramp and for tutors to find Razaketh. Flooding the board with Dragons Angels and attacking is maybe fun for you but a completely different strategy and by far not as effective as comboing with the demons... Please do us all a favour and educate yourself on the subject of competitive EDH before you post your opinion about ranking commanders. Take atleast a look at a few cEDH matches, deck techs and in general the currently strongest decklists (https://cedh-decklist-database.com) in the format and WHY they are as strong as they are.

Please read the description of the Tier List here, because we explain the difference between a strong and a competitive commander. I can highly recommend the youtube channel and the podcast of Playing with Power MTG, there you'll find many interesting videos on the subject of Competetive EDH (https://youtu.be/FwJyb8vk--4).

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