Underworld Breach

Underworld Breach

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

Underworld Breach Discussion

Omniscience_is_life on Yasharn?

1 week ago

Yasharn, Implacable Earth won't stop you from having to sacrifice Underworld Breach, because what causes you to do so is a triggered ability. Triggered abilities use the words "when" or "whenever" or "at". Activated abilities are written as "[cost]:[effect]".

Tale's End, however, can stop triggered abilities; so you will be able to keep Breach until your next end step... where it will trigger again.

CaptainKidd on Hyperbolic Genesis Chamber Norin

2 weeks ago

Profet93

Ty for the input. I had a crazy amount of ramp back when the deck was an average cmc of 5+ or so. Now that I have dropped my curve I think my next plan is to add card filtering in the form of looting effects. The exile card advantage is nice, but it could ruin a combo. I am thinking reduce to 30-31 lands add Underworld Breach and then use high quality/low cmc looting effects.

A_box_of_waffles on Rograhk cedh

4 weeks ago

I realize I completely misread your comment, ignore my prior message

However, here is a magical Christmas hand

Ad Nauseam Culling the Weak Mana Vault or some form of mana positive card A black+ land that deals no damage And some form of free interaction

Cast rog Play the land Play the mana-positive card Tap the land to cast Culling the Weak sacrificing rog Cast the Ad Nauseam Most likely win using either Thassa's Oracle or Brain Freeze+Underworld Breach

alechodgin23 on Lands Down Under

2 months ago

Hey man I LOVE THIS BUILD. Definitely a +1 from me! My deck is very similar and I’d love for you to check it out!

Here are my recommendations. They should all make sense. Just depends on if you think they’d be a good include:

- Squandered Resources - Tunneling Geopede - Underworld Breach - Scapeshift - Splendid Reclamation - Rain of Filth

Scapeshift because that card draw with your commander out would be sick!

Splendid Reclamation because it’s be great to recover all those sacrificed lands and sacrifice them again!

Squandered Resources because it’s a WAY BETTER land sac outlet than Zuran Orb or any other land sac outlet.

I’d LOVE to hear your thoughts and recommendations for my deck. Here’s the link:

Sacrifice Lands and Recur Them for the Win!

VampRamped on A Vampire Storm *Primer*

2 months ago

Sephorai

Underworld Breach could be a card if the deck wanted to lean fully into the storm strategy for the deck, but you wouldn't actually play the card mostly for the storm but rather to recur back your combo pieces Mana Echoes , Skullclamp , Heirloom Blade , and Phyrexian Altar . As I mentioned in an earlier post once you have all 3 pieces of the storm combo you will almost guaranteed to win the game.

Gideon2059 on Budget Godo

2 months ago

zaneanderman so the big issue with Godo, Bandit Warlord on this type of budget is explosivity. We are lacking extreme mana production in early turns meaning pushing out a a turn 2 or 3 win is very reliant on a Treasonous Ogre . We also lack adequate interaction at this budget. We have to have a backup plan which includes Neheb, Dreadhorde Champion and extra combat steps using his mana production and Underworld Breach to go infinite. It is a Godo backup when Godo gets to expensive. Twinflame with Dualcaster Mage is infinite hasty 2/2's.

ABaggins on Adrenaline Rush!!!!!

3 months ago

Have you thought of adding Fire Diamond , Prismatic Lens , Fire Diamond , Star Compass , Ruination , and By Force ? You could remove the Traitorous Greed , Enthusiastic Discovery, Goblin Rally , Underworld Breach , Birgi, and Dwarven Mine .

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