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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Muldrotha, the Gravetide
Legendary Creature — Elemental Avatar
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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4 weeks ago
Your current list looks like an amalgamation of traditional-mill fused with prime-titan. My worries are that you’ve created something that won’t be as effective at either particular strategy, and maybe it would be better to stick to one of those option? Typical Titan decks look like this, and typical mill decks look like this.
My main concern with your current Titan strategy is that it looks really slow. You don’t really have much outside of Growth Spiral for early game ramp, which means Titan itself is likely going to come down quite late.
My main concern with your current Mill strategy is that its also really slow, as you have very few mill options. Mill decks typically also pack a load of interaction to make sure they can survive long enough to get the job done, which you’re also lacking.
outside of those two archetypes, there’s also some cards i think you should just ditch regardless of your gameplan. Muldrotha, the Gravetide feels really weak for its mana cost. Gretchen Titchwillow takes too long to do anything. Endurance seems to play against most of what you’re trying to do 1. (either to your own graveyard, or your opponents deck). Bojuka Bog is clumsy and not really helpful
1 month ago
If, however, you wanted to build them... She (??) Wants to deal combat damage. Ergo, Voltron. Use something like an early tutor for Amulet of Vigor to have your Gates ETB untapped. You may want to look into landfall effects, too, since you'll be dropping lands often.
Your goal is essentially wincon via Commander damage. She triggers on combat damage, and has both menace and ward. So focus on combat and making her beefy and powerful.
2 months ago
The stack is a game zone just like any other not merely a concept. A card can not be in two game zones simultaneously (outside of silver bordered UN-sets). The first step to casting a spell is to move it from the zone it was in to the stack. Therefore Volo, Guide to Monsters will work how you want it to in a Muldrotha, the Gravetide deck.
2 months ago
I am thinking about designing a Muldrotha, the Gravetide commander deck, and I was considering adding Volo, Guide to Monsters. My question is, when cards are cast from the graveyard, are they still considered in that zone while they are on the stack? Or are they moved to the public zone and no longer in the graveyard?
I think the latter is true, but I just want to confirm. If true, Volo could be a great card in a Muldrotha build.
3 months ago
rambunctiousOrator I feel like there are some fun combos you can do with your graveyard that are unique to this deck. For example, I have Necrotic Ooze, Morphling, and Argothian Elder creating infinite mana. But I also acknowledge that the control/boardwipes in this deck are either slow or lacking for a sultai deck. So I do want to theme around graveyard combos using Muldrotha, the Gravetide or like the combo I mentioned. But I also want to increase the quality of its control/boardwipes so that it has the time to do what it wants.
3 months ago
Guerric I can only heartily recommend Deadeye Navigator. It is expensive manawise and also not too cheap in real life currency but I found him enormously fun to play in my Muldrotha, the Gravetide ETB deck. I cheat him out there via graveyard recusion which is not a viably option here, but still. Once he's on the board he efficiently re-triggers ETB effects of already existing creatures, enables multiple Inalla, Archmage Ritualist triggers and protects creature combo pieces (and himself) from spot removal. He might be a nice replacement for the similarily expensive Supreme Inquisitor?
4 months ago
For our main win, I would make sure we max out our draw and mana fixing, see if there's anything we can add in the budget that protects our enchants on board and/or adds recursion redundancy, and enables us to use their effects more. Ramp and fixing like Abundant Growth, Urban Utopia, Mana Bloom, and Fertile Ground may look unimpressive, but they are very helpful. Sanctum Weaver is an obvious call-out for this spot. Card draw/tutoring will be helpful to find the correct mana and the right shrines. We're missing a few relatively budget enchantresses Yavimaya Enchantress and Enchantress's Presence. Moon-Blessed Cleric is a cheap tutor to smooth things out as well. Protective pieces can be pricey (Privileged Position and Greater Auramancy, I'm looking at you) but there are a few good budget options we missed like Destiny Spinner, Resurgent Belief and Alchemist's Refuge. Finally, there are a few creative ways we can duplicate some of our triggers that we missed. Paradox Haze and Sphinx of the Second Sun will duplicate the effects of many of our 'old' shrines that trigger at the beginning of our upkeep. If we can get rid of legendary with Mirror Box (or a few more pricey options like Sakashima of a Thousand Faces, we can duplicate our shrines with Estrid's Invocation, Mirrormade, and Clever Impersonator.
Secondary win, I would find things that make our creatures more effective. Cards like Bastion of Remembrance and The Meathook Massacre (though this may stay simply because it's a board clear as well) are going to be less impressive without sacrifice outlets. You could add a few...but those don't synergize well with your deck I feel. I would go with enters triggers instead like Impact Tremors and Purphoros, God of the Forge if you happen to have one. A pump or two may be nice as well...my vote goes to Dictate of Heliod since it can be a surprise...and buffs both your enchantment and non-enchantment creatures.
For cuts, then, I would look to higher-mana things and/or things that don't fit into these categories such as Pharika, God of Affliction, Bastion of Remembrance, Felidar Retreat, Callaphe, Beloved of the Sea, Muldrotha, the Gravetide
4 months ago