Muldrotha, the Gravetide
Legendary Creature — Elemental Avatar
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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|Commander / EDH||Legal|
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Muldrotha, the Gravetide Discussion
2 days ago
Let's assess it another way:
- Is it instant speed? No.
- Is it unable to be countered? No.
- Does it have Hexproof, Shroud or Ward? No.
- Does it have Protection or Indestructible? No.
- Does it have a means to play itself from the graveyard? No.
- Can it be played from exile? No.
- Is it a Legendary Creature (Commander replayability)? No.
- Is it a creature with lots of evasion? No.
- Is it a creature with a high toughness value? No.
Magistrate is basically a sitting duck. With a 1/3 body, it is almost one of the easiest things to remove in the entire game.
What all of this means is that it is so easy to find an answer for, especially with three players against it, that there is zero reason to ban it. Referring back to my original post, the table will self-correct. They will allow it to sit for some time as it accrues them value for a short period of time (explained below) and when it has served its purpose, they will kill it.
- How can Magistrate "give value"?
Value. Not advantage. Two seperate things. Consider the following:
- You have an opponent who plays graveyard tricks
- You have an opponent who casts off the top of their library
- You have an opponent who casts cards from other player's zones
Magistrate snuffs them all out. Meaning, you now have opponents who are playing sub-optimally. Thus, they are now in a much slower, far less effective position, meaning they are NOT in a winning position.
Having Magistrate out and letting it live can, in specific circumstances, be beneficial to you - even if you are an opponent it is affecting. For example, if an opponent is playing Muldrotha, the Gravetide , and a different opponent brings down Magistrate, even if you have a Path to Exile in hand, it is MORE BENEFICIAL to not remove Magistrate, as you slow down Muldrotha's player.
- You may need to correct me, as Muldrotha says "play" and not "cast", but I believe the word "play" was used because you do not "cast" a land. As the nonland card you "play" still goes on the stack, I am willing to argue that it is still "cast" and therefore Magistrate prevents this. So in my personal opinion, Magistrate snuffs out Muldrotha, but I can see how it would be argued otherwise.
1 month ago
No. As originally printed, you would have been able to do this with two lands in your graveyard. (assuming your allowed to play 2 lands in a turn), however Muldrotha, the Gravetide recieved errata (included on the Commander Legends reprint) that limits to playing 1 land and casting 1 spell of each permanent type. As Urza's Saga is a land, you cannot cast it as your enchantment and would only be able to play it as a land.
If you have an extra land drop, your still able to play Urza's Saga from grave as the land and a land from hand, but it will sound as the land, not the enchantment.
1 month ago
1 month ago
I'd propably play this a a dredge deck with Muldrotha, the Gravetide to have a way of casting Mastery from the grave.
1 month ago
Yep, that's why I've gone so heavy on graveyard hate as my primary hate because it is essentially an attrition deck and if you are not careful graveyard decks will run away with the attrition game.. Mine reflects how often I see aristocrats and Muldrotha, the Gravetide . But it is really fun to mostly not focus on control and then trying to force everyone into attrition games. I like making situations where people have to deal with other threats because the spider don't care.
2 months ago
CasualCucumber, I don't really want graveyard because I have a Muldrotha, the Gravetide deck. Other than that, I am interested maybe in something golgari like Chatterfang, Squirrel General, or a spellslinger deck of some kind.
2 months ago
- The first combo uses Altar of Dementia + Kaya's Ghostform + Muldrotha, the Gravetide . How this combo works is you play Kaya's Ghostform on Muldrotha, the Gravetide then sacrifice her to Altar of Dementia targeting an opponent. In order for this combo to truly go infinite is by also having either Pitiless Plunderer or Lotus Petal in play to use for the one black mana on Kaya's Ghostform .
- The second combo that I find to be the easiest to pull off is Demonic Consultation + Thassa's Oracle . This one is pretty self explainatory; you play Thassa's Oracle than before it resolves you play Demonic Consultation naming a card that is not in your deck. After you exile your graveyard, everything resolves and you win! This also works with Jace, Wielder of Mysteries in place of Thassa's Oracle
- The last combo is Muldrotha, the Gravetide + Llanowar Elves + Timestream Navigator + Prime Speaker Vannifar. This combo is the most complicated so here we go. First things first, you need all four creatures on the battlefield with no summoning sickness, as well as having enough permanents for the city's blessing. Next, you activate Timestream Navigator , taking an extra turn. While you are still on the first turn you float a green with Llanowar Elves then sacrifice the elves to Prime Speaker Vannifar . With Prime Speaker Vannifar you go and find Timestream Navigator and then recast Llanowar Elves with the floating green mana. After this, you should have infinite turns, which you should be able to pull a with.
On the planeswalker front Jace, Wielder of Mysteries is super good as a wincon. Value-wise Ashiok, Dream Render , Tamiyo, Collector of Tales , Teferi, Master of Time , and our favorite elk friend Oko, Thief of Crowns all work really well with Muldrotha. Check out my Muldrotha for more card suggestions here