Muldrotha, the Gravetide
Legendary Creature — Elemental Avatar
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
|Have (2)||CompleteWaste ,|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Muldrotha, the Gravetide Discussion
2 days ago
Some of the best cards in commander are commons because in other formats they are not as strong and sometimes what is strong in one format is not always strong in commander. Rhystic Study is an example great in commander does not really see play in other formats.
In Modern izzet blitz/prowess type decks are really strong Sprite Dragon is an uncommon and was strong it has been replaced recently but in commander it is a ok 2 drop in some decks.
Dragon's Rage Channeler is an uncommon and it is a very good card in a lot of formats and is really good in commander because of strong graveyard decks it can help fuel Underworld Breach and other graveyard shenanigans in rakdos, jund etc etc
Consider is a common and seeing play in several formats once again powering graveyard stuff so making it stronger than opt at this point and I have already put it in one commander deck because it can put stuff in my graveyard to power my underworld breach. Heck it would be good in decks running commanders like Muldrotha, the Gravetide The Mimeoplasm Tasigur, the Golden Fang so yea sulti decks like this card a lot
Gitaxian Probe is a common banned in everything but commander it reads free card draw because you can 100% be tapped out pay 2 life draw a card and yes that is a good card even in commander.
I would say the recent push of fire it was trending that direction but it seems since the oko and omath mistakes that basically overshadowed cards at the uncommon and common level. Recently it seems more balanced because sometimes perception is reality.
That's just my view on the subject
5 days ago
RAMP: Deranged Assistant, Gilded Goose, Rootcoil Creeper, Sakura-Tribe Elder, Skull Prophet, Solemn Simulacrum, Phyrexian Tower, Binding the Old Gods, Titans' Nest, Cultivate, Kodama's Reach, Nissa's Renewal, Chromatic Lantern, Dimir Signet, Golgari Signet, Lotus Petal, Simic Signet, Sol Ring, Wayfarer's Bauble, Kiora, the Crashing Wave.
CARD DRAW and SELF MILL: Baleful Strix, Deranged Assistant, Glowspore Shaman, Prime Speaker Zegana, Satyr Wayfinder, Sidisi, Brood Tyrant, Skull Prophet, Solemn Simulacrum, Stitcher's Supplier, Underrealm Lich, The Binding of the Titans, Titans' Nest, Vessel of Nascency, Buried Alive, Rishkar's Expertise, Victimize, Aether Spellbomb, Altar of Dementia, Kiora, the Crashing Wave.
REMOVAL: Acidic Slime, Agent of Treachery, Bane of Progress, Cavalier of Night, Hostage Taker, Kraul Harpooner, Massacre Wurm, Polukranos, Unchained, Ravenous Chupacabra, Shriekmaw, Binding the Old Gods, Pernicious Deed, Seal of Primordium, Beast Within, In Garruk's Wake, Languish, Aether Spellbomb, Vraska, Golgari Queen.
PROTECTION and RECURSION: Eternal Witness, Genesis, Gisa, Glorious Resurrector, Glen Elendra Archmage, Siren Stormtamer, Spore Frog, Animate Dead, Kaya's Ghostform, Pattern of Rebirth, The Binding of the Titans, Rise of the Dark Realms, Victimize, Kiora, the Crashing Wave.
ATTEMPTS TO WIN: Avenger of Zendikar + Fabled Passage ... Eternal Witness + Time Warp ... Avenger of Zendikar + Altar of Dementia ... Massacre Wurm + Thassa, Deep-Dwelling ... Muldrotha, the Gravetide + Kaya's Ghostform + Lotus Petal + Altar of Dementia ... Rise of the Dark Realms + Eternal Witness ... Vraska, Golgari Queen emblem ... Underrealm Lich + Prime Speaker Zegana OR Rishkar's Expertise
1 week ago
This looks like so much fun to play and I'm so interested in making it! I do want to ask about Vedalken Orrery as it doesn't work with Muldrotha, the Gravetide's ability so do you just have it because it's a good card? There's not a lot of card draw here so I think I'm going to personally not run it. I'm also going to swap out Intuition for Lim-Dul's Vault or even Fact or Fiction just to cut down on costs.
Amazing deck! Thank you for an amazing starter point :)
1 month ago
Nice to see another deck with Muldrotha, the Gravetide and zombie tribal. Im also rebuilding my deck with the new cards from Midnight Hunt. Why are you using Acererak the Archlich in this deck? Thought about it, but in every test, he was to slow to benefit from his abilities. Did you tought about less sorcery and instant spells to use Muldrotha, the Gravetide abilities? For example, you can switch Hero's Downfall with Attrition. Nearly same usecase but you can recast Attrition from your graveyard with Muldrotha, the Gravetide. Nice deck, i like it! :D
1 month ago
I agree that the Minotaur tribe... is rather lackluster and could use some assistance. As such, I don't think it's wrong that sacrificing any creature - including tokens - would be enough of a ticket to cast the Minotaur. Otherwise you're trading one nontoken for another nontoken and paying the cost for both. True Gravecrawler makes it a lot more tolerable, but I don't think it needs to be so complicated.
Take Haakon, Stromgald Scourge as a reference. He ain't much worth as a Commander that's true but you cast an Entomb or discard him from hand and you're good to play Knight tribal forever - or until someone exiles him or your graveyard, then you cry.
Haakon is just difficult to line up and his conditions and colors makes him less than ideal for the Commander post. However the Knight tribe is generally stronger and more established, whereas the Minotaurs needs some help and Molgrath you suggest costs 5 MV.
Alternatively you could include some additional benefit to reanimating, like reducing costs equal to the sacrificed creature's costs or have the entering or sacrificed creature deal damage to any target or something.
It doesn't feel that powerful nor exciting to cast a Felhide Brawler and then sacrifice it for the option to cast a Minotaur creature card from your graveyard that gains menace and zombie tribal benefits.
I mean look at Muldrotha, the Gravetide. I would say spice this one up! You have room to stuff in some more goodies.
2 months ago
My favorite commander is Muldrotha, the Gravetide I think that sums up my opinion pretty well
2 months ago
1 - Mana and Ramp:
Muldrotha, the Gravetide is a 6 CmC sultai commander. He's an expensive commander and most of the time even more mana you'll need to activate his abilities.
I want Muldrotha quickly on the field, especially if I've already fed the graveyard... And to be quick I need lands that don't waste my time. If the theme is not Lands, I don't put many lands in the deck because muldrotha doesn't bring advantages to these permanents, that is, if you've already played a land from the graveyard, you won't be able to play one from your hand or vice versa. I prefer mana rocks or mana creatures because they can give muldrotha something else to use beyond mana...
Why have Opulent Palace or Temple of Deceit/Temple of Malady and then have the powerful Lake of the Dead in the lands list? My advice: try to use lands that give you an advantage when you put them on the field because you will have many cards that will benefit, being the muldrotha one of them.
2 months ago
I see your deck more carefully and even though I think you have a deck with good mechanics, I think you have to give it some direction to put it in a more competitive format.
I can't tell you what you should do or trade to improve the deck as it's up to you to give your image to the deck, but I'll tell you what consider when i build a Muldrotha deck hoping it can help you turn on some lights.
Muldrotha, the Gravetide is a commander with incredible versatility: you can make a Muldrotha "Super Budget" The Gravetide [Updated!] for fun; or a Muldrotha Competitive/Stax for the competitive; or a Muldrotha Land Power giving you a specific theme; or When there´s no more room in hell [tribal zombie] for a more tribal format...