: Gain . Ancient Tomb deals 2 damage to you.
|Want (2)||zudna , SkipBalis|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Ancient Tomb Discussion
1 week ago
1 week ago
1 week ago
Free mana fixing? Crop Rotation. Ramp? Crop Rotation for Ancient Tomb or Gaea's Cradle. Card draw off Korvold or The Gitrog Monster? Crop Rotation. Go grab Boseiju, Who Shelters All to protect your spells from being countered? Crop Rotation. Need the World Tree or City of Brass for fixing? Crop Rotation.
Basically, playing green? Crop Rotation.
2 weeks ago
3 weeks ago
From one My Not Updated Xenabro list (my copy list of my Xenabro, even though it's supposed to be an updated test version of my Xenabro, it's not updated since March 2020) deck to another, +1
I disagree with the above user regarding your CMC. Very surprisingly, your CMC is good for a Xenagos deck (for the most part). I do agree with their statement regarding more ramp. Without a cheater like Elvish Visionary, Sneak attack or Defense of the heart, you're going to have a hard time casting your creatures. We also have a different style of Xenagos, perhaps due to our metas. What level does your meta play at?
What do you feel your deck is lacking most? Do you have any budget restraints?
I know you like the deck where it is. That being said, I do have some suggestions I want to run by you. Only suggesting cards that I feel provide enough impact...
Yavimaya Hollow - Protection
Ancient Tomb - Ramp and T3/T4 commander
Berserk - Fun on malignus, another beater, or on an opponent's creature taking another opponent. Also fun on Selvala to get ramp in a pinch.
Deflecting Swat - Extremely powerful. Counter counterspells, redirect targetted removal, draw, extra turns and more!
Decimate - 4 for 1, can target commander if there is no other enchantment
Rishkar's Expertise - I usually shy away from cards like these because of the huge risk involved, but the payoff is too great to ignore. This risk is mitigated by having hexproof creatures such as Carnage Tyrant, Siege Behemoth or an indestructible creature such as Stone Chieftan
Elder Gargaroth - Draw, lifegain and creature fodder all in 1. Vigilance is nice as well.
Inferno Titan - Even if they destroy him, his ETB puts in work. Not to mention pumping prior to Xenagos for massive damage.
Old Gnawbone - Ramp!
I would love your thoughts on each suggestion as well as what specifically you are looking for in your deck so that I and others can offer you suggestions that you would enjoy
1 month ago
My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.
I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.
This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.
Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless
I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.
...it's like a $1,000 deck... For a $4 Commander, lol