Ancient Tomb

Ancient Tomb

Land

: Gain . Ancient Tomb deals 2 damage to you.

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Trade

Have (1) Azdranax
Want (8) LeftyRoadster , cole_scholtz , Buttz , Forkbeard , metergram , 7utur3 , kadabura , Corphos

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Realms (V12) Mythic Rare
Tempest (TMP) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ancient Tomb occurrence in decks from the last year

Legacy:

All decks: 1.07%

Commander / EDH:

All decks: 0.17%

Blue: 0.47%

White: 0.49%

Black: 0.38%

Green: 0.27%

Red: 0.38%

UR (Izzet): 0.59%

Golgari: 0.29%

Rakdos: 0.27%

GU (Simic): 0.48%

WUB (Esper): 0.79%

UBR (Grixis): 0.67%

Ancient Tomb Discussion

SufferFromEDHD on Shroud-Veiled

1 day ago

Wow. Nice Orzhov good stuff list. Lots of overlap in strategy. Focused cycles of creatures. Just going to spit ball some ideas of cards that might be useful.

Mangara of Corondor can't be abused so it should be replaced.

Worn Powerstone you are running a great set of rocks already. This could be Ancient Tomb or some of the spells I'm about to suggest.

Saw Kokusho. Where was Yosei, the Morning Star? Best one out of the cycle imo.

Imp's Mischief and Rebuff the Wicked counterspells.

Pull from Eternity interesting tutor.

Necromancy round out your reanimation spells.

Scroll Rack with Land Tax is one of the best engines in EDH.

PookandPie on Mono blue Urza

2 days ago

Oh. Well, in that case, the general way Urza generates infinite mana are the following combos:

Isochron Scepter + Dramatic Reversal, which you run.

Basalt Monolith + Rings of Brighthearth, which generates infinite colorless by copying the untap ability (IE, you pay 5 to untap and copy the untap with Rings, and you can tap it for 3 twice. You generate 6 mana doing this while only expending 5).

Basalt Monolith + Power Artifact, which makes infinite colorless by reducing the cost of the untap ability.

Grim Monolith + Power Artifact works in similar vein to Basalt Monolith, but Grim only works with Power Artifact.

Muddle the Mixture lets you search for Power Artifact, Grim Monolith, Dramatic Reversal, and Isochron Scepter, which can be very valuable- so good call on running it already.

Ancient Tomb can be a nice little bump in speed if you need it, and doesn't take up any room for spell slots. Saprazzan Skerry doesn't look like much but I've gotten a good number of t2 Urzas because of it and 1 accelerator.

If budget isn't a concern, Transmute Artifact would be worth consideration as well.

Anyway, best of luck in cEDH!

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

5 days ago

ThatGrimGuy

Check the mana base for the competitive list. While the list itself is outdated and desperately needs revisiting, I'd do something like that to really optimize the mana base especially if you're going for wins as soon as possible. Include every fetch and dual land you can as well as shocks and canopy lands. Gaea's Cradle would be a good addition, too, but I'm never affording that one any time soon. Lol

Mana Crypt and Ancient Tomb would be great additions to the list to speed it up a bit. I say go for it.

Heliod, Sun-Crowned has already been brought up. My reasoning for not including him is because he doesn't do enough with the rest of the deck to merit a slot. It's a great two-card combo, but I prefer the resiliency of having combo pieces be able to work with most anything else in the deck. We don't focus enough on life gain to make him worth it. That being said if you'd rather have him in there as a two card combo line, then feel free to try it out. In that case I would probably cut one of the counter sources for him. Bloodspore Thrinax would probably be my cut.

ThatGrimGuy on Ghave That Bitch an Infinite Combo [Primer]

5 days ago

Also, would adding Mana Crypt and Ancient Tomb be a good idea or not?

SideBae on Graveyard Shift

6 days ago

Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.

  1. Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.

  2. Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.

  3. Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.

  4. Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.

  5. Casualties of War/Windgrace's Judgment: Like (4), these can kill anything. I am preferential to Windgrace's Judgment because it's an instant, but again, both are powerful cards.

  6. Nature's Claim is a really efficient piece of spot removal for things like Rest in Peace, Grafdigger's Cage or Leyline of the Void. I suggest running it.

  7. If you're in a counter-heavy meta, Veil of Summer is an absurd card.

  8. Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.

Cards I'd consider cutting:

Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.

A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.

Butcher of Malakir: The effect is good, but you already have Grave Pact and Dictate of Erebos. I think the third piece of redundancy is probably too much.

Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.

Algae Gharial, Flesh Carver, Scavenger Drake: While these aren't bad, you can probably do better. I think overall they don't have enough punch to end up in a final decklist.

Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.

Good luck!

Specter_Of_Communism on Бюджетная Кесс

1 week ago

Я не играю через Thassa's Oracle + Demonic Consultation по причине иррациональной перфекционизма, т.к. нужено будет переделать колоду под Tainted Pact. т.е. вкладываться в манабазу. А также пока тир-2 мета позволяет халявить.

Dark Deal лежит в основном потому что нарсет/вор, по своему прямому применению карта имеет порог полезности, после которого она скорее плоха чем хороша. К примеру, когда у тебя всего три карты на руке, но в этом случае скорее у тебя уже всё не очень, если ты не закрутился. Whispering Madness лежит как бюджетная замена Wheel of Fortune. Underworld Breach лежит под комбу с колёсами и Dramatic Reversal. Это бюджетная замена комбы с Lion's Eye Diamond и просто хорошая дешёвая реанимация кладбища, может достать тот же Isochron Scepter и Bolas's Citadel.

Различного рода контрспеллов у меня 15 штук, не уверен, что этого мало, а начинать игру без манакамня или Ancient Tomb - как правило плохой план, т.к. ты будешь медленнее оппонентов. Dockside Extortionist, Spellseeker - пока просто не позволял бюджет забрать, вполне очевидно, что он нужен как и некоторые другие стейплы в пределах 20 долларов. Underworld Breach намного лучше Past in Flames, последняя слишком медленная.

Реанимацию кесс как идея мне не очень нравится по причине личных вкусов. Учитывая, что туту таких листов очень мало, то наверняка есть и ещё причины, на вроде дополнительной уязвимости к таким картам как Pongify. + Игра через изохрон, цитадель или нарсет/вора с руки дешевле по мане.

Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir - весьма неплохая комба, иногда встречается даже в тир-1 листах. Это чисто шторм, ты быстро ставишь через ритуал цитадель и дальше смотришь что у тебя выпало. Закручивался на 3-4-й ход так, к примеру.

Seat of the Synod - просто нулевой артефактный манаразгон, которых должно быть хотя бы два в колоде чтобы доставать в случае чего с артефактных тюторов. Иногда это очень помогает. Lotus Petal нужен, просто не успел достать. Chrome Mox тащит игры, потому что быстрая мана. Убыль карт в руке восполняется колёсами, такие колоды про то как мы умеем лучше использовать ресурсы на руке и на кладбище чем оппоненты.

Если собираешься собрать тир-1 Кесс шторм, то ты должен стремиться находить быстро Thassa's Oracle + Demonic Consultation и очень часто ты будешь это делать при помощи Ad Nauseam(её вообще при любой возможности надо играть), поэтому в идеале ты должен убрать всё что не способствует этой стратегии, либо не помогает её реализовать.

DemMeowsephs on Arixmetes mass bounce/draw

1 week ago

Hmmm, I think I could help you out a bit on lands. First, consider removing Polluted Delta and switch in Misty Rainforest. I understand Polluted Delta could still search for islands, but nonetheless Misty Rainforest's colors still make more sense. I would then consider adding some of the following:

Profet93 on The Giant Green Bean and his Grumpy Green Gang

2 weeks ago

Hall of the Bandit Lord - haste

Ancient Tomb > temple

Yavimaya Hollow - protection

Heroic Intervention - protection

Return to Nature > naturalize > other naturalize. Don't forget about Nature's Claim

Return of the Wildspeaker > soul's majesty

This deck just seems like green goodstuff

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