Ancient Tomb

Ancient Tomb

Land

: Gain . Ancient Tomb deals 2 damage to you.

Latest Decks as Commander

Ancient Tomb Discussion

Ehsteve on Lord Windgrace Sits Behind A Chasm

7 hours ago

Deck Update

Out

  • Sylvan Library: after reading and rereading Valakut Exploration again and again I am just solidly convinced that in this deck that Valakut Exploration is just better in every way except cost and fixing for mana to play it in early game.
  • Avenger of Zendikar: After much thought I just think Scute Swarm just plays a lot better due to it's lower CMC and greater value over time.
  • Nissa, Vastwood Seer  Flip: As a value engine it's underwhelming. It plays to the theme but you're only really upticking Nissa for the +1 on a vulnerable body (planeswalkers usually don't last very long in any multiplayer game).

In

  • Valakut Exploration: Just a better Sylvan Library in this deck, I completely misread this at first thinking that the ability to play was tied to the enchantment being on the battlefield but even if this gets removed you can still play things exiled with it. All around a good card (also sweet art).
  • Scute Swarm: The ability to effectively double its number with every landfall is a very enticing prospect. Less explosive than Avenger of Zendikar and you will have to time landfalls to get around summoning sickness (also sweet art).
  • Bala Ged Recovery  Flip: Graveyard recursion/land, I really want to give this a try as second Eternal Witness that also doubles as a land, not fetchable and can't be tutored with Traverse the Ulvenwald so I don't expect a massive performance bump, but redundancy of such a key effect is always welcome.
  • Ancient Tomb: Early game mana, you don't take damage while a Glacial Chasm is out, all in all just a way to get going.

Umming and Erring

  • Valakut Awakening  Flip: Instant speed hand refresh. Would be much better as a discard effect. Not sure if this is worth it or what it would replace.
  • Cragcrown Pathway  Flip: When I looked over the land base I just think that since these cards don't have a basic land type, that they're not that good. They're not fetchable and don't add anything new to the deck.
  • Valakut, the Molten Pinnacle: I've wanted to add this back into the deck since Dryad of the Ilysian Grove was printed. It adds the ability to bolt and could be an effective utility land, however there's the issue of figuring out which utility land would be cut to fit it in.

RNR_Gaming on Soul Of A New Machine

1 day ago

Mystic Remora, Trail of Evidence and Legacy's Allure would be excellent includes.

Ancient Tomb, The Tabernacle at Pendrell Vale, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Polluted Delta, Flooded Strand and Snow-Covered Islands would all bolster consistency and give you a tad more ramp/attrition - though all of this comes in at a few morgage payments unless your group lets you proxy.

Mana Drain, Force of Will, Force of Negation and Delay are all ridiculous counter spells. On the more budget end of things Miscast and Spell Pierce can make do in a pinch

Preordain, Brainstorm, and Opt may not look like much but they all drastically increase consistency without breaking the bank.

Now, personally I love Narset, Parter of Veils with Windfall but that's too oppressive for some play groups - play at your own risk

Gilded Drake - for the cost of a used Nintendo switch you can make commander dependent decks salty and sad every time :)

Winter Orb, Static Orb and Storage Matrix are very dumb with urza and I advise you only play this if your friends are cool with this type of degenerate stuff.

Anyways, hope that helped some :)

Profet93 on Etali, Primal Chaos

2 days ago

Tome of Legends - Draw

Scroll Rack - Top deck manipulation

Outpost Siege > Vance's Blasting Cannons as vance doesn't let you play lands, nor will you be able to chain enough spells to make it flip

Ignite the Future - "Draw" - Works well with top deck manipulation. I like to tap top in response that way I know I can always cast top since it's cheap

Light Up the Stage - See above

Chandra, Torch of Defiance - Good stuff, ramp, card draw, removal and wincon all in 1

Dualcaster Mage - Utility

Command Beacon - Utility

Ancient Tomb > Temple of False

Since you already run experimental frenzy and top, have you thought of adding or switching OG Ugin to Ugin, the Ineffable? Ugin Ineff + Top + Experimental = Draw your whole deck. Each piece is good on it's own as well.

Wayfarer's Bauble - Ramp

Mind Stone - Ramp when you need it, card draw when you don't. Can also use it to draw your top deck if you can see it, that way you have a potentially better cast trigger off of Etali

Hall of the Bandit Lord - Expensive, but haste is haste if you want redundancy

Blast Zone - Another way to deal with enchantments that doesn't take up a slot

Profet93 on Xenagos - Extra Combats

2 days ago

turtledad

This deck is pretty low to the ground for Xenagos, good job.

How is your land situation? Given your dorks and lower CMC, you might be fine, but I'm curious how it plays out. It seems unless you get a dork early game and lands, you will have trouble casting Xenagos consistently. How has it been playing out for your in your meta?

Yavimaya Hollow - Protection

Ancient Tomb > Temple of False

Bonders' Enclave > Sanctum of Eternity - Is the reason it's in your deck to prevent opponents from removing Xenagos during your turn prior to combat? I don't see the use of it in this deck. Perhaps I'm missing something.

Cragcrown Pathway  Flip > Mountain/Forest

Turntimber, Serpentine Wood > Forest - The additional utility it provides late game is key for when you're topdecking/out of gas

Raging Ravine - Manland that can be used as a creature to place a draw effect under late game

Dread Statuary - See above - Or not given your dorks and you want to limit colorless mana?

Myriad Landscape - Ramp - Same issue as above?

The Great Henge - Draw

Skullclamp - Not 100% sold on it, but I think it could work here given your dorks which can be used as draw for late game, or helps you draw cards when your beaters die.

Berserk - Malignus says hi! Also, works on opposing creatures too. If opponent A attacks opponent B, you can kill their creature and deal extra damage to opponent B. Although I like using it on my beaters or Selvala heart of the wilds for extra ramp.

Deflecting Swat - Counter counterspells, redirect targeted removal(biggest issue in Xenagos so you don't get 2 for 1ed), targeted draw/extra turns, abilities, etc... Too much utility and for free.

Heroic Intervention - Protection for beaters

Rishkar's Expertise - Crazy value that's worth risking the 2 for 1, also helps keep up with tempo which is great

Life's Legacy - Draw

Harmonize - Draw

Green Sun's Zenith - Tutor for the beater you need to the battlefield

I count 5 sources of draw in this deck, 2 of which are unimpactful, 1 of which is unreliable, the other 2 are good. Do you often find yourself running out of gas quickly especially given your lower CMC?

You run embercleave but no Godo, Bandit Warlord???

DragonOfTheWest on Card creation challenge

5 days ago

Kiran_M, really cool design. Seems a little too strong tapping for though since at that point it's just Ancient Tomb except with no downside and an additional upside. Make it add only one , and it's awesome!

DemMeowsephs on Teysa's Rebirth

1 week ago

I think Silent Clearing, Vault of Champions (when it comes out), Prismatic Vista, Ancient Tomb, and Concealed Courtyard would make fine additions.

valentin74 on Teysa Karlov's Citadel

1 week ago

Boseiju, Who Shelters All

I think, it works fantastic with Agadeem's Awakening  Flip, Rally the Ancestors and Heliod's Intervention.

In addition i think, you could play Expedition Map, Ancient Tomb and Cavern of Souls (but the lands are expensive). What do you think about that?

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