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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each player shuffles their and graveyard into their library and then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Grubbernaut on What is Your Opinion of …
1 month ago
"Use what you have," says man whose lists have cards like Timetwister. Hmmmmm...
0rc on Cheapskate Talrand (Competitive, Budget $50!!)
3 months ago
ToxicMCTV, you’re right—-Jeweled Lotus would be great in this deck. Then we might as well throw in Mana Crypt, Force of Will, Force of Negation, and why not Timetwister :)
Coward_Token on Heliod is drawing all of the cards
3 months ago
Timetwister (what's a budget?), Day's Undoing
Mayyyyyyyybe Curse of Surveillance or Diviner Spirit
sylvannos on Hoax Storm v2
3 months ago
To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.
Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.
From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"
- Paradoxical Outcome is just the nuts. By bouncing moxen and cheap artifacts, it's a ritual (since you can replay everything for , untapping it all) and it's a draw spell. However, Paradoxical Outcome requires Mox Opals, Lotus Petal, Lion's Eye Diamond, etc. so you'll have to cut rituals (likely Seething Song). The upside is you get an extremely powerful engine that can often end the game with a single Paradoxical Outcome.
- Thassa's Oracle is the new hotness for Vintage combo cards. You can win the game by casting Brain Freeze on yourself, then casting Thassa's Oracle. It also opens up more combos using Demonic Consultation and Doomsday. Sometimes you've just drawn a bunch of cards and have ~3 cards left in your deck.
- Tinker is too good in Storm not to play it. You're either getting Memory Jar, Bolas's Citadel, Time Vault (Voltaic Key is already good in Storm when combined with Mana Vault and friends), or a random wincon like Sphinx of the Steel Wind boarded in for game 2. Bolas's Citadel will essentially flip the top half of your deck into play.
- You can also play draw 7s (Wheel of Fortune, Timetwister, Memory Jar, Diminishing Returns) in combination with Narset, Parter of Veils and Hullbreacher.
- Mana Drain is good, but you may find it too slow if you make any of the above changes. It definitely does more work in a more control-oriented Storm deck with Narset, Parter of Veils, Dack Fayden, Grim Tutor, etc.
- Lastly, there's the question of Underworld Breach, Yawgmoth's Will, Monastery Mentor, or some combination of these. Underworld Breach will mean you can stay in two colors. Playing black for Yawgmoth's Will allows you to play Dark Ritual, Cabal Ritual, Yawgmoth's Bargain, Necropotence, Doomsday, Tendrils of Agony, and hardcasting Bolas's Citadel. Monastery Mentor both scales up and goes sideways. A single token is enough to kill someone combined with Paradoxical Outcome or a draw 7. Monastery Mentor is like casting Tarmogoyf and Empty the Warrens for three mana and one card.
Hope this helps! Welcome to MtG's oldest and greatest format.
SweetDreamsies on Jhoira cEDH
6 months ago
Forceofnature1 it is extremely fun to play. Especially if you love to play your whole deck right away. I have a Timetwister on the way to see if it plays well also. If not it’ll go to my Narset build.
ToxicMCTV you hit it on the head. The deck is streamlined to hit its two win cons quickly.
aholder7 on Two years ago, The Professor …
6 months ago
Actually part of the RL promise was to not print functionally identical cards like your example. so they couldn't do that either. thats why Day's Undoing needed the 'end the turn' clause otherwise it would be Timetwister. how close they are willing to toe the line is another matter. could they print a Timetwister that only drew 6 cards? I think time twister investors might get mad about that, but I don't know for sure. And that's why it likely would never be printed. WOTC won't print something they think 'might' cause a lawsuit. so in order to really get RL cards we will have to accept Day's Undoing.
Ardees on Gates? Nine Fingers Keene Competitive
7 months ago
If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.
Artifacts: you should be running at least Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, Arcane Signet, Mana Vault, Jeweled Lotus, maybe even Grim Monolith and Lion's Eye Diamond.,
Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.
Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy
Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).
Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.
Enchantments: a few staples in the current competitive meta: Rhystic Study, Mystic Remora, Sylvan Library, Burgeoning, Exploration, maybe Abundance and Necropotence
Removals: you could most definitely swap some of your removals for something better and more competitive, such as Force of Vigor, Nature's Claim, Abrupt Decay, Assassin's Trophy, and more.
Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.
If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.
estoner on I solved mana screw and …
8 months ago
Barring extreme cases like Manaless Dredge, Vintage ANT, a stack of Moxen and Timetwister, etc. this mana system is objectively superior to the default and produces better gameplay. Even Eldrazi get hit because their Sol Lands are diluted by Wastes, although they are not punished as severely as something like Yorion Control.
Any deck that is capable of winning without the use of lands should probably be banned anyway, although that's a matter of opinion. If your deck is broken by having an Abundance in play, the problem isn't Abundance, it's your deck. Note that drawing from the Manabase would not be considered a replacement effect, so you would not get to cheat Sylvan Library.
I highly suggest everyone take old Type 2 or draft decks and test this system to see if it's more fun than the regular rules. My sample size has only been a few games with four or five different decks, some in paper and some digital. Although I found the gameplay more interesting, obviously there are some decks like Burn or Ponza that may become too strong with these houserules.
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