Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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|Commander / EDH||Legal|
Timetwister occurrence in decks from the last year
Latest Decks as Commander
2 weeks ago
I guess my question is why? Like I said, slice it how you want. I just wanted to be comprehensive. What’s the strongest deck in Vintage? What’s the strongest deck with a completely unrestricted card pool? What’s the strongest deck with these nine colloquially known cards restricted? I guess I hadn’t considered that as I hadn’t been asked that. I think the answer is Stax easily takes the format as most of the combo decks lose a lot of consistency of mana, Ancestral Recall and Timetwister . People get wrapped up in P9 and forget Stax has added a fair few member to the Restricted List. Chalice of the Void , Thorn of Amethyst , Lodestone Golem , Trinisphere , and less connected Mystic Forge . Maybe some Oko Midrange build can still be a solid contender against that but I don’t know.
3 weeks ago
Gilded Lotus, yes there are other mana rocks and if you look, we have many different ways to generate the infinite mana in the deck.
Pyretic Ritual is just that. A ritual effect. It helps us produce mana to get to our goals in storming off. Kess, Dissident Mage Yidris, Maelstrom Wielder and Jeleva, Nephalia's Scourge all use Ritual as well to produce the mana that is needed for there storm decks to trigger the win.
Timetwister used to be in this deck, I removed it because honestly, I can't afford one. I could proxy it and etc... but its just not worth running a card i dont own since i take this deck to tournaments.
3 weeks ago
I don't understand how the deck generates infinite storm. I would think that it would need a Timetwister type effect to do that to recycle your deck.
I also don't really understand the inclusion Gilded Lotus in the deck? I know it goes infinite but you can also go infinite with more smaller rocks, and a 5 mana rock seems expensive.
ALso, I don't understand Pyretic Ritual , It doesn't seem good to me but maybe I'm missing something.
1 month ago
In the early days of the game, cards that granted extra turns did not exile themselves, such as Time Walk , Time Warp , Temporal Manipulation , Beacon of Tomorrows , or Time Stretch , which meant that a player could reuse them with the proper combos, but recent cards that grant extra turns exile themselves, such as Temporal Trespass , Part the Waterveil , or, most recently, Alrund's Epiphany , which means that they cannot be reused. Additionally, WotC has not printed any permanents that grant additional turns in recent years, with the most recent examples being Time Sieve and Medomai the Ageless . Even further, the original Timetwister did not exile itself, but Time Reversal does, which, again, prevents it from being reusable. At least Echo of Eons can be reused, and even has flashback, if the player does not have a way to return it to their hand.
In some cases, I can understand why WotC is using the self-exiling clause, such as Vengeful Rebirth or Finale of Revelation , I can understand the usage of that clause, since those spells would be far too powerful without it, but, for the others, I do not understand.
Why does WotC continue to put the self-exiling clause on extra turn cards or cards that shuffle a player's graveyard into their library? Do they feel that such effects would be too powerful if they were reusable? And is there any chance that WotC shall eventually print a new permanent that grants extra turns, albeit with a high cost?
1 month ago
Wheel of misfortune seems fine, just choosing 19 to force it to be a draw 7. However, it gets much worse if you use it twice. Even with just 1 copy, there is a risk to draw it again off of Timetwister . I think you might want to consider Gitaxian Probe , but a 2/2 split of Tinker and Memory Jar seems better than Wheel of Misfortune . If you are going to run tinker, I would also recommend running Bolas's Citadel , its much harder to cast without tinker but if you tinker it into play, you can't really lose. It's essentially infinite draw.
1 month ago
jalapenofish you can try to test decks on websites such as Untap.in. However, I've tested it a hundred times or so. The deck gets a lot of hate in multiplayer. As soon as you counter one spell, people will just collectively start removing your rocks etc., and attack you, so I'm usually out first. When I don't get this much hate, performance is fairly good.If you manage to get niv-mizzet out on a timely fashion, opponents will struggle to keep up with you.
The Wheel / Counter strategy works, but I am considering removing 2-3- counters for removals (e.g., Anger of the Gods) or alternative costs. On Untap.in, I have removed muddle the mixture for Dispel (but I was also thinking Misdirection since the tutor is extremely slow, and the counter is a bit too restricted for UU and I find myself often in the situation of having one mana and need to counter an instant vs. Niv-Mizzet). I have also removed Baral for Dockside Extortionist. The former does not see so much utility overall.
It may happen to be fairly empty handed occasionally, at which point I usually wheel but if the opponent has already an advantage that can be a problem.
Also, notice that I don't play all traditional cards for the niv-mizzet combo, such as Tandem Lookout, as I don't necessarily aim at getting that. I also play Telepathy which is largely outside the meta, but I think this might be the most underrated card in the whole MTG history. It's just so good and I am very unlikely to remove it.
I usually have no land problems as I run a lot of advantage cards like Brainstorm, Ponder or Preordain. Wheels also help on that. I am considering giving some space to Fabricate as I run quite a lot of mana artifacts.
Overall it's fun, and it works, but if you're planning to buy in real life, just know this is not yet a cEDH (it does not play Timetwister nor Volcanic Island neither any other highly expensive card), and you can get a lot of hate in your playgroup.
Hope this helps.
2 months ago
Thank you Frank_Glascock for your comments and sorry for the late answer.
Teferi, Time Raveler was cut due to his 3 cmc, being vulnerable to attacks after using his second active ability and being useful for opponents in some stages of the game aswell.
If you hit Cyclonic Rift or Finale of Devastation it doesn't matter to much, because of Timetwister and Noxious Revival. But I actually don't hit them too much, because we hit a tutor earlier and can get to the needed card safely. Furthermore we normally hit a "Feel the Wheel Combo" earlier aswell to get tutors or draw the cards themselves.
Thanks again for your comment. I hope my answer helped out. And no, I didn't post the list anywhere else. Maybe someone copied it. I searched for the deck on mtggoldfish. But I couldn't find it. Well it doesn't matter in the end :)
3 months ago
Commander Legends Update 11/21/2020
Reasons for Changes:
With the release of Commander Legends Jhoira got a lot of new toys. I did miss the update on the inclusion of Riverglide Pathway Flip, but with the release of Training Center it let the land changes be all inclusive. I decided to remove 2x Snow-Covered Mountains and Shivan Reef and replace them with Training Center, Riverglide Pathway Flip, and Jeweled Lotus. I haven't been able to test if cutting a land for Lotus is the right choice yet, however I think in the long run it will be the right cut. The decision to cut Shivan Reef instead of the last Snow-Covered Mountain comes out of necessity for cards like Fabled Passage and Prismatic Vista. There will be games where finding a basic Mountain will be necessary so I decided to leave one in the deck at the cost of a pain land.
Next up the one for one swap of Narset, Parter of Veils for Hullbreacher. This is a swap I am very excited to see in future games. The ability to leave up mana on other players turns yet still have a Narset like effect is very appealing. Wheel of Fortune's and Timetwisters now give the deck mana instead of ripping our opponents hands apart. I see this as one of two potential downsides to the change. However by swapping we are able to hold up potential counter magic on other players turns, instead of possibly tapping out for Narset. Wheel and Twister also become net positive in mana when Hullbreacher is played EOT on an opponents turn. I am very excited to see how this change plays out.
The last change is Impulse for Rograkh, Son of Rohgahh. This is a change I danced around in my mind for a bit before deciding to pull the trigger. I have had very few games where Impulse really made a difference for me. Cutting a card for a 0 cost card that potentially draws me a card as long as Jhoira is in play seemed like a reasonable trade off as Impulse usually had been used to attempt to find another way to trigger Jhoira's ability. Another reason for the inclusion is that Rograkh can help us go infinite with Words of Wind. As long as we have Mana Crypt or Mana Vault in play we can remove every other players boards. This doesn't net us infinite mana but opponents with no boards seems very appealing.
Let me know what you think of the changes. Wild to think this deck is coming up on its 3rd year of me tinkering and making it more and more powerful. Its definitely getting to a point where finding cards to cut is getting near impossible, though the next cut will most likely be Teferi, Master of Time and it might be taken out to put Impulse back in and lower the curve. Thanks to everyone who has viewed and liked the deck.