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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
: Add one mana of any colour that a land an opponent controls could produce.
10 hours ago
Would consider Reality Shift, Resculpt, and Teferi's Ageless Insight for extra interaction and card draw. Also i would recommend more lands. 31 is very low land count especiallyfor leviathans.
Just some thoughts, cheers and have fun!!
5 days ago
1 week ago
Hey, nice upgrades to the precon on a budget.
With Kalamax I find that instants that can give him evasion while also draw a card are excellent. It's the draw that's makes 1 mana and 2 mana spells like this busted with Kalamax. Kalamax is a great attacker to do real Commander damage if he has evasion.
Kalamax is a mana hungry Commander because to take advantage of his abilities you want to cast an instant on each player's turn and to do this consistently requires having a lot of mana. Consider more ramp?
- Relic of Legends --> Haldan, Avid Arcanist
- Storm-Kiln Artist --> Pako, Arcane Retriever
- Roiling Regrowth --> Essence Scatter
- Fellwar Stone --> Evolution Charm
- Joint Exploration --> Curse of Echoes
Relic of Legends is ramp and a source to tap Kalamax that makes mana. Storm-Kiln Artist is more magecraft, ramp with treasures. Roiling Regrowth is like Harrow except the basic lands ETB tapped. From the precon Haldan, Avid Arcanist + Pako, Arcane Retriever aren't needed, they belong in their own deck, with their own strategies.
Three, four or five color Precon manabases are subpar with too many basic lands which makes color fixing from lands quite poor. On a budget there's several land upgrades to consider, replacing not just some basic lands, but other lands that always ETB tapped for lands that don't?
- Holdout Settlement --> 1x Mountain
- Survivors' Encampment --> 1x Island
- Shivan Reef --> 1x Mountain
- Karplusan Forest --> 1x Island
- Rockfall Vale --> Rugged Highlands
- Vineglimmer Snarl --> Thornwood Falls
- Game Trail --> Gruul Turf
- Path of Ancestry --> Swiftwater Cliffs
Holdout Settlement and Survivors' Encampment can tap Kalamax to make mana. This is important since relying only on tapping Kalamax because you attacked can be problematic because what if Kalamax can't attack?
Good luck with your deck.
2 weeks ago
Love this! Have you considered Garruk's Uprising and Ferocity of the Wilds for helping with card draw and chump blockers? Boros Charm is always a nice thing to have in hand to deal with board wipes. Rhythm of the Wild, because speed and nobody likes having their biggies countered lol. Fellwar Stone, Shadow in the Warp, and Chromatic Lantern are good for expensive decks (though you know I'm a sucker for the lantern lol). What do you think about Ganax, Astral Hunter, Thunderbreak Regent and Korlessa, Scale Singer? A lot of recommendations, sorry lol
3 weeks ago
I drew 10 hands from this deck to confirm a suspicion I had about the deck, that turned out to be correct. With 7 of the starting hands that I drew (and the follow-up five cards), I couldn't do anything except summon Mayael and then I had to wait until enough turns had passed to use her ability. Not sure if this is what you intended, but I would prefer a bit more speed. My conclusion: your deck needs more mana-fixing. Therefore, I'd recommend cards like Chromatic Lantern, Fellwar Stone, Dryad of the Ilysian Grove or Prismatic Omen. Maybe add Sylvan Caryatid to replace Fyndhorn Elves. Other than this, I think the deck looks just fine.
1 month ago
I dislike 1 card combos with your commander. But as you are running curiosity, you should add more tutors for it.
Long-Term Plans, Gamble, Dizzy Spell.
Consider Mystic Remora and An Offer You Can't Refuse.
I suggest more 2 drop ramp Fellwar Stone, Thought Vessel and more cantrips like Preordain.
2 months ago
Could do with some more Mana rocks and ramp, Farseek, Lay of the Land and Rampant Growth are always a good choice for any sort of green deck. Might be worth checking out the likes of Fellwar Stone, Gilded Lotus or some of the talismans like Talisman of Unity. Great looking deck, hope it gets its wins in!
2 months ago
I mean, I don't think that commander will ever be a solved format just because of how much variance can and will exist in a casual format, but I was looking at the precons from Dominaria United like, hmm, these feel very samey. And come to think of it, I don't remember a really unique precon for a while now, maybe back to Eldraine with knights and faeries.
It absolutely might just be me, but when I'm looking at any newer precon it's a list of, ramp, draw, and then some kind of theme based pay off. So, I guess that makes me wonder, how much are these decks being made to be decks and how much are they being made to be taken apart? Printing more slotable cards to decks that people already have is a viable way to sell commander decks, but seriously, it's so hard to get into these lists anymore. A legends matters should feel like an epic planes-wide team up of heroes, but it plays like, Sol Ring and Fellwar Stone and Night's Whisper until you do a thing.
So my question is, are precons starting to run into a place where they are solved decks? I get that they typically don't have a lot of tutors, so maybe it's that they turn out this way because that's what a low-tutor and low-expense land base deck looks like, but still, still.
Again, maybe it's just me, but I used to look at decks and they seemed so fun and synergistic, and now the newer ones look a lot like decent cards thrown together with a theme spray painted over top.
What do you all think? Am I letting the nostalgia of decks like Breya cloud my memory of them, or are these newer ones just feeling a little more rushed to put out?
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