: Gain one mana of any colour that a land an opponent controls could produce.
|Have (3)||, metalmagic , orzhov_is_relatively_okay819|
|Want (8)||Kori , ThrelNari , DJGam-G , Tyrker , Dragero , Lovet0209 , d4nkMagician , a85TSgtSpiike|
Combos Browse all
|Commander / EDH||Legal|
Fellwar Stone occurrence in decks from the last year
Latest Decks as Commander
Fellwar Stone Discussion
5 days ago
When it comes to EDH, I like to use a 5-point building strategy. This includes
Ramp(the higher power stuff)
Every card in your deck should be in one of those 5 slots. Additionally, I consider cards like Fellwar Stone, Signets, Talismans and Arcane Signet to fit largely in the 'land' slot. They're there for ramp, yes, but they're also largely there for color fixing.
Also, your win condition should be fairly compact. You can take a combo route, or you can have a couple specific cards that can win the game on their own or with a little support.
In discard themes . . . you don't get all that much. All the discard payoffs that help in other formats are too slow in EDH.
So I'd take the Pox plan -- use Smallpox, Pox, Hymn to Tourach, Wrench Mind and Vicious Rumors to throttle your opponent's hands. Use spells like Deafening Silence, Rule of Law, Spirit of the Labyrinth, Leonin Arbiter and Aven Mindcensor to prevent your opponents from getting back on their feet. Then, hit them with some win con of your choice. Make it quick, though, because they will eventually get out of your lock and come for your throat.
5 days ago
Red carries White in RW EDH decks with cards like Dockside Extortionist, Pyroblast and Red Elemental Blast, Deflecting Swat, Gamble, Faithless Looting, Captain Lannery Storm, 6 of the 10 playable rituals, Wheel of Fortune, Wheel of Misfortune, Reforge the Soul . . . Red, in more tuned EDH, shifts from the aggro role it has in other formats to a color that wants to dump its hand to generate advantage and then cast a wheel effect to go back to 7.
If you get into cEDH, red is the color that drops Mana Crypt into Simian Spirit Guide and Rite of Flame to cast Fellwar Stone and then Wheel of Misfortune, meaning they ended net -1 cards to get a land, a crypt and a rock out. Starting t2 with 5 mana and a full hand is pretty good.
So the cards red/white gets from white are the generic support cards and a couple high-power tutors that Red misses. Cause who wants to play Deafening Silence when your whole strategy is 'cast your hand'? RW isn't bad in EDH, but it is pretty much just R+.
6 days ago
EDH decks tend to run a lot of ramp, good examples of such are Mind Stone, Arcane Signet, Thought Vessel, Wayfarer's Bauble, Solemn Simulacrum, Burnished Hart, Charcoal Diamond, and Fellwar Stone. The "correct" (heavy quotes, obviously subjective) number to aim for in the ramp/card draw categories is 10 each.
Also, sadly enough, Planeswalkers aren't allowed as commanders unless specifically mentioned otherwise, but it looks like you've already found Rankle so he's a good replacement option.
2 weeks ago
You miss a ton of ramp. You have only 4 ramp pieces, while a deck wants a minimum of 8 with approx 38 lands. I suggest (budget in mind) adding Wayfarer's Bauble, Arcane Signet, Fellwar Stone Mind StoneAlso, remove both Trinket Mage and Tribute Mage. Having but 1-2targets for them to fetch really doesn't validate their use in this deck. If you go for the ramp suggestions I made, keeping Tribute Mage might be worth considering. When it comes to speed, your 4-slot is incredibly heavy, way to heavy. You could play some more removal in the form of cards like AEther Adept, Exclusion Mage etc. and more effects like Ghostly Flicker in the form of Essence Flux, Teferi's Time Twist Displace etc., which can be alot more powerful when combined with more instant and sorcery recovery like Archaeomancer, Salvager of Secrets and Shipwreck Dowser to repeatedly abuse your ETB triggers. Conjurer's Closet might be one of the few worthwhile more expensive flicker setup cards next to Thassa.
2 weeks ago
Jewled Lotus is a trap card in a lot of decks for it's $$$$ amount. I am not saying it is a bad card that would be a lie; but it is not an auto include in every commander deck it can become a dead card even in cedh. Jewled Lotus is best when leveraged in the correct decks and that is not auto included in every cedh deck should tell you something about that card when cedh is a fast mana game.
Fast mana period helps; Mana crypt is a great card but that's at least $80 bucks and if that and sol ring are your only fast mana then you are spending big money on a small upgrade to the mana base.
Fast mana always helps and you can start with talisman and signets they are cheaper and a lot of your other 2 cost mana rocks Thought Vessel just reprinted so it's a $1.50 cards like Fellwar Stone are examples of classic fast 2 mana rocks.
Now if you want a mana crypt go right ahead it is at $80 vs the previous $100+ and it will eventually go back up unless they reprint it again next year.
Just realize that you need more than those for fast mana and that does not even count fetch lands that help mana fixing or even shocklands etc type lands that do not come in tapped and fix mana
3 weeks ago
Just personally, I'd love to see a smoother curve. I know you are going to be generating mucho mana, but the two-drop, which is most likely needed when you haven't gotten your rampgoing seems to be lacking. Even a couple additional mana rocks in this slot could help - Arcane Signet, Fellwar Stone, or even Doubling Cube could be super fun with how much mana you are looking to put in your pool.
Nehab, The Eternal would be another way to ramp that mana at once. You might be attacking for triggers, but you are likely to do damage and Nehab doesn't care if the damage is combat or not. Just another way to ramp.
I agree with the previous post on Firestorm. Just in general, I am looking for the mana sinks and I only see a couple. Might be worth adding a few more.
3 weeks ago
Hey, Skullclamp is one of the better repeatable die effects with Teysa since drawing 4 cards each time you equip to a creature for 1 mana is very good value. Skullclamp could replace Wayfarer's Bauble. The maybeboard is packed full of good cards that could be upgrades and there's several budget cards there to consider adding.
- Arcane Signet
- Talisman of Hierarchy
- Viscera Seer
- Archon of Justice
- Sun Titan
- Court of Grace
- Demon's Disciple
- Woe Strider
- Solemn Simulacrum
- Kaya's Wrath
- Generous Gift
- High Market
- Tainted Field
- Temple of Silence
These cards could replace:
- Vivid Marsh
- Vivid Meadow
- Orzhov Guildgate
- Gavony Unhallowed
- Dauntless Cathar
- Voracious Null
- Unruly Mob
- Countless Gears Renegade
- Thallid Omnivore
- Bone Splinters
- Elixir of Immortality
- Fellwar Stone
- Thallid Soothsayer
Other good budget cards with Teysa: Dark Prophecy, Midnight Reaper, Dreadhorde Invasion, Victimize, Ministrant of Obligation, Marauding Blight-Priest, Path of Ancestry, Witch's Cottage, Esper Panorama, Ash Barrens.
Good luck with your deck.
1 month ago
Nice Deck, here's a +1! This is running a bit to much land. I recommend running about 35 lands for a deck like this. With the high density of mana intensive spells in this deck you could benefit from beefing up your ramp base. A few budget options for ramp in these colors are: Arcane Signet, Thought Vessel, Mind Stone, Prismatic Lens, Fellwar Stone, and one the slightly more expensive side Talisman of Dominance. I also think your deck could use more card draw and cantrips. A few options are Rhystic Study, Phyrexian Arena, and Kindred Discovery (If these are to far out of budget let me know I will give some more affordable suggestions). As for cantrips: Brainstorm, Ponder, and Preordain are all excellent! Hope you find this helpful and happy tapping!