Fellwar Stone

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fellwar Stone

Artifact

: Add one mana of any colour that a land an opponent controls could produce.

theNeroTurtle on Check out my Vamp Stamp

2 weeks ago

I like the build. 1+

I feel like the CMC is a little too high on the creature side. I would lower that and replace what you take out with a few more mana rocks. Mox Amber is probably out of budget, but you could still squeeze in some of the normal stuff like Fellwar Stone, Arcane Signet, and Herald's Hornfoil. Urza's Incubator is a bit pricey, but still a step in the right direction.

clayperce on Disobedient Catmander

2 months ago

Greetings! Noticed your Help tag, and request for some general feedback ...

Biggest advice I could give -- especially if you're aiming for Bracket 4 -- is to invest a bit in your manabase for sure, and maybe in some more mana acceleration/cost reduction effects.

With a 4-mana Commander who wants to be casting multiple 3-mana spells a turn, I'd recommend 38 Lands (with as few Tap Lands as possible), 12 mana acceleration effects (costing 2-mana or less, to help power out Y'shtola on Turn 3), and 4 cost reduction effects or slow mana sources (costing 3 mana or less, to help power out 2x spells a turn starting on Turn 4).

Some possible Lands (with more options over at Managathering.com):
- Fetchable Triome: Raffine's Tower
- MDFCs: Hengegate Pathway  Flip, Clearwater Pathway  Flip, Brightclimb Pathway  Flip, and maybe Waterlogged Teachings  Flip (not sure if it's worth it as the Land side enters Tapped)
- Missing Fetch Lands: Marsh Flats, Flooded Strand
- Missing Battlebond Lands: Sea of Clouds, Vault of Champions

Possible Fast Mana sources:
- Fellwar Stone
- Thought Vessel
- Mox Amber and Mana Vault (worth mentioning, even if they're too spendy)

Possible Cost Reducers/Slow Mana Sources:
- Lyse Hext
- Alisaie Leveilleur
- Grand Arbiter Augustin IV (I know he's 4 mana, but he's really good)
- Relic of Legends
- Bender's Waterskin

Good luck (and good skill!) with Y'shtola!
Cheers!

clayperce on Gut Shot

2 months ago

Very cool deck! I've can't recall ever seeing Gut partnered with Popular Entertainer before (seems like she's always hanging around with Agent of the Iron Throne or Inspiring Leader), but I really like it.

The deck seems to be running as you like, so please take these more as "brainstorming ideas" rather than actual suggestions:

Cheers and a big +1 to you!

Crow_Umbra on Lightning, Pillowfort Commando

2 months ago

No prob, always happy to lend some suggestions. I've been playing Isshin since he debuted, but mostly as a tokens Go-Wide build with some Group slug and Goad mixed in. Nelly Borca was my first fully dedicated Goad deck. Squall, Gunblade Duelist is the closest that I'll get to a Mardu Goad commander that isn't Isshin, for now.

  • Land counts are def one of those personal preference details that I don't lean on super heavily for suggestions unless someone is on thr lower side with a high curve. Def an "art meets science" aspect of deck building lol. For Isshin specifically, I've cut down on 2 cmc rocks to swap for newer 2 cmc creatures. In non-Green decks I usually rely on the color relevant "Talisman of __" cycle, Arcane Sig, maybe Fellwar Stone. For land edits I try to cut back on tapped lands without a condition that allows them to enter untapped.

  • Yeah, I had fun with Etali in Isshin for a bit, but it ate removal more often than not without Lightning Greaves or something similar. I think you could swap Patron of the Kitsune for the Righteous Cause in your Maybe Board. It's slightly cheaper, but also more removal resistant.

  • On the note of Goad enablers, something I've picked up on from playing Nelly, and against various Goad decks in my main playgroup, is that combat incentives can "encourage" folks to fight rather than force them. Donating creature tokens via the Hunted cycle & Combat Calligrapher can be risky. Gix, Yawgmoth Praetor and Frontier Warmonger are more examples of combat incentives in the vein of Karazikar & Breena that everyone can benefit from. The Firemane Commando in your Maybe Board is also solid. Carrots vs sticks. Give people carrots, then beat them over the head with them.

  • On that note, the Hissing Miasma effects are def a "Your mileage may vary". Folks i regularly play with will tank the damage to kill whoever. The Ghostly Prison effects seem to be a bigger deterrent.

  • Promise of Loyalty and Split Up can be interesting semi-symmetrical removal options that also allow for political wheeling & dealing.

Happy to provide feedback & chat. Isshin is easily my favorite commander, and Goad is something I enjoy playing with and against. If you're ever interested, The Rani is also a solid Goad commander. One of my friends runs her, & she's a lot of fun.

Mortlocke on 100% Dinosaur Tribal [Primer]

5 months ago

Oh and you're right about Fellwar Stone, I just thought you already had an Arcane Signet - which is the card you really should have in a 3 color deck.

theNeroTurtle on 100% Dinosaur Tribal [Primer]

5 months ago

Hey Mortlocke, spam all you want!!!

To me Jeska's Will would be considered a late game card because I would already have it cast for free if my Commander is in play. Otherwise casting it to possibly only merit about two additional mana isn’t that big of a boost.

Kodama's Reach – no basic lands available. Maybe I should add some.

Rampant Growth – no basic lands available. Maybe I should add some.

Topiary Stomper – no basic lands available. Maybe I should add some.

Fellwar Stone – it is "okay", but weaker than people tend to realize.

I agree, I should probably cut a few dinosaurs to add in some basic lands. Even cutting down utility lands to and in basic lands and tutors.

I just can’t commit to Roaming Throne because he isn’t “actually” a dinosaur. It wouldn’t be 100% if I did that. Sure, you can choose a creature type. But he isn’t that creature type. He is a Golem. I am willing to lose strength to keep theme.

I love Arena, but you’re right. A basic would be much more helpful early game.

This is super helpful. Any other suggestions?

Mortlocke on 100% Dinosaur Tribal [Primer]

5 months ago

As a fellow Dinosaur enthusiast, I am happy to take a look at your deck and toss in my two cents. From a glance at your deck and drawing a few first hands I've noted that your early game is rife with very high cmc spells and permanents with few opportunities to ramp and even fewer spells to keep the tempo going. You have an 8 cmc commander but not nearly enough ramp to get it out consistently. Please consider including:

As for what to cut to make room, is the difficult part. I'd look at the more redundant spells that make little difference once your board is established - shed the high cmc "win more" spells.

Also 35 lands is too few - bump them up to at least 37 maybe 38. You're a bit too greedy on Dinos, and should cut a few.

NV_1980 on Gyruda, Doom of Clones

6 months ago

Interesting build. Some more mana sources would do you some good though, as the average mana cost of spells in your deck is relatively high. Some ideas on this would be Coldsteel Heart, Fellwar Stone and/or Thran Dynamo. Next to the Animate Dead spell you've already included, I would recommend to add Dance of the Dead as well; it's almost as good.

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