Fellwar Stone

Fellwar Stone

Artifact

: Gain one mana of any colour that a land an opponent controls could produce.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Fellwar Stone occurrence in decks from the last year

Latest Decks as Commander

Fellwar Stone Discussion

OmegaAura113 on Beledros Witherbloom EDH

1 week ago

I have a couple of ideas!

Izoni, Thousand-Eyed - you only really get one activation of her token ability, and you have a couple of enchantments that already perform her sacrifice ability

Decree of Pain - pretty high costed boardwipe, when there's others that won't nuke your boardstate in the process

Reap can be replaced with Road of Return , since both do similar things, but Road can interact with your commander directly

Tragic Slip - Abrupt Decay is much better

Profane Command - there's better X spells that aren't too expensive, like Genesis Wave or Torment of Hailfire . I noticed you're going a heavy mana ramp direction with the deck, which is perfectly fine, just also remember to try and include cards that let you play extra lands if you can (cards like Azusa, Lost but Seeking , which recently was reprinted, and Exploration )

And something else pretty important is that beside ramp spells, you'll also want a few rocks/dorks to supplement yourself. There's a lot of them in-budget, like Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , and the Sakura-Tribe Elder you have in already. Another similar ramp one is Yavimaya Elder for fetching basics and such. For rocks, Golgari Signet , Fellwar Stone , Commander's Sphere , and Talisman of Resilience are cheap in both CMC and price, so see if you can slide any of those in too.

It's probably my hardest suggestion to apply, but as you run through and make edits, try and choose a direction to take the deck as a whole - tokens, or lands - as a focus. Once you start narrowing down the archetype you wanna follow, the cards you need to cut to streamline it will start looking more and more obvious!

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax (cEDH Primer)

1 week ago

XinZhao, I had the opportunity to play a few games recently, and I’ve decided to swap Cursed Totem with Grand Abolisher , since I encountered two situations in which I had Linvala, Keeper of Silence and Totem at the same time, and I wish I had Abolisher instead. In the past I ran Abolisher, but I took it out because my meta was less control-heavy and I was dealing with more creature abilities.

While I don’t run any infinite combos, I do run the Possibility Storm + Rule of Law / Drannith Magistrate hard lock, so Abolisher protects me while I assemble the combo.

I also dropped Fellwar Stone and Rakdos Signet and added Grim Monolith and Mana Vault , to help with hard-casting big creatures or the Possibility Storm combo if Kaalia is neutralized.

carpecanum on Esika - Legends

2 weeks ago

Spirit of Resistance and Grinning Totem are great in 5 color decks. Fellwar Stone also but its more expensive right now.

Monomanamaniac on Anowon - Rogue Tribal - $500 Budget

2 weeks ago

Great build overall. It's hard to think of what you should add or cut but i think your choices need to be cmc based. Your deck is currently sitting at 2.89, but if you can get it below 2.5 you'll be far more consistent. Stuff like Vanquisher's Banner and Coat of Arms are great, but they cost a lot and can bog down your turns. Keeper of Keys is another example of this, and a card I'm honestly a bit disappointed in. I wish it said beginning of combat because an upkeep trigger for monarch isn't very reliable. Knowledge Exploitation isn't really what i would be going for, even if it just costs its prowl cost it's not very exciting. If you really want to tutor for an instant or sorcery you should think of putting in Mystical Tutor , Merchant Scroll , Fabricate , Vampiric Tutor , or Demonic Tutor . You also seem to have a rather high concentration of equipment spells, might suggest removing a couple, maybe Bloodforged Battle-Axe for starters.

As for additions i might suggest some great rocks like Mana Crypt , Thought Vessel , or even Fellwar Stone . You could think of adding Changeling Outcast as a very cheap unblockable rogue. You could think about Drown in the Loch for that flexible removal. Then there's the ability to draw more cards with Bident of Thassa , or Reconnaissance Mission though you'd be flirting with that cmc issue again.

Besides that i can't think of much, and none of my suggestions takes budget into consideration. Seems like it's a very well put together list i don't think i could've put together a better one

Omniscience_is_life on I'm An Artificer Finally

3 weeks ago

Arcum Dagsson is a little pricey at $4 (USD), but from being able to fetch a Nevinyrral's Disk on endstep and untapping immediately with it, to putting Orbs of Warding into play in response to a Jaya's Immolating Inferno : this card's a superstar.

Grand Architect functions either as just an anthem to pump your team or a way to power out your artifacts--all at the low low price of 80 cents!

Thought Vessel , Mind Stone , Wayfarer's Bauble , Fellwar Stone , Sky Diamond , Burnished Hart , Dreamscape Artist , Myriad Landscape ... you could consider running any or all of those to improve/increase your ramp package.

I really like the concept! Keep tinkering!

DevoMelvminster on Bounce and Ye Shall Be Healed

3 weeks ago

Omniscience_is_life these are great suggestions, thank you.

I have a Dawn of Hope , and often contemplate putting it in, but always decide against it. It’s no worse a return than sacing a clue token, but it does require me to have some sort of life gain online before I can draw. I also dislike that it’s a trigger, where as clue tokens (using these as an example because of comparable cost and function) sit around until I need cards, and help get Inventors' Fair online so i can tutor out a win con if needed. As for Return to Dust ; you’re right, and I have cut it several times, but I keep adding it back in. It’s solid, and can be used instant speed if needed. The added option of using it sorcery speed is maaaaaybe worth it being expensive? Still unsure on it.

Heliod, Sun-Crowned is an amazing suggestion. I honestly never thought about putting him in, but will strongly contemplate it. He can make stuff bigger to swing in (often at instant speed, with bounce creatures!) or makes one massive zombie to Altar of Dementia someone out of the game. I am SERIOUSLY considering this card. Maybe I’ll ditch ol’ dusty return for this?

You’re also right in that I need mana rocks that tap for colored mana, that’s why I don’t run Mind Stone or, as you suggested, Fellwar Stone , and am even running crap like Marble Diamond . Also, i am the only one who plays white in my group, so running fellwar is basically a worse mind stone. Coalition Relic is a little bit slow, but I honestly really like it. It can get me an extra 2 mana the turn after it comes out, for a bursty little push, and then isn’t just laying there if I don’t need to tap it for a turn. It often helps get Oketra online earlier, even if I miss a 4th land drop. I love it.

Thanks again for the suggestions! I love looking at new ways to improve this deck.

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