Thorn of Amethyst

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Thorn of Amethyst

Artifact

Noncreature spells cost (1) more to play.

Thorn of Amethyst Discussion

Azeworai on Chulane, Teller of Tales

2 weeks ago

I'd recommend the addition of Fleetfoot Panther , Kor Skyfisher , Ephara, God of the Polis , Whitemane Lion , and/or Stonecloaker . Glimpse of Nature is banned. Glowrider is a cheaper Thorn of Amethyst for budget and drawing cards. Land-based ramp tends to be more defended against removal such as Vandalblast and Austere Command , so Kodama's Reach and Cultivate would be a worthy inclusion. Chulane himself is a massive target on board, so Soul of the Harvest and Primordial Sage are worthy backups. Rest in Peace could be replaced with Remorseful Cleric , but that's personal preference.

dingusdingo on Board wipes & land destruction

1 month ago

GhostChieftain speaks the truth and posted the bomb cards. I would add some wide stuff to get ahead in advantage as well, Wildest Dreams (extremely underrated card imo especially for casual) Harmonize Regal Force Shamanic Revelation

Overall, I think MLD is an extremely viable strategy, but as mentioned before, timing is crucial. If you drop it after securing a much stronger board state than anyone else, you've almost definitely sealed the game.

People get unhappy pretty fast because they want to actually play their cards, and they don't recognize that resource denial is a valid (and extremely strong) strategy. People will react similarly to a cost increaser stax deck with Sphere of Resistance Thorn of Amethyst Thalia, Guardian of Thraben Ethersworn Canonist Lodestone Golem Trinisphere Grand Arbiter Augustin IV and similar. That type of deck can shut out an entire table, but expect to have your board completely dismantled if someone slips out from your control.

I recommend bringing multiple decks to games, so you can gauge the power level if playing for fun. I have a $1100 semi competitive Kess deck that is tons of fun to play, but playing against 3 other players with a combined deck worth of $150 makes for extremely fast and boring games. Bring a battlecruiser, high powered, and competitive deck (or two high powered if you don't have a competitive) to all commander games if you don't know what the game will be like.

SideBae on Urza EDH Deck

1 month ago

Hey man! I have a few suggestions; feel free to ignore any/all of them.

  1. In Vintage, there's an idea called 'Xerox.' This refers to replacing a small portion of your land-base with low-cost cantrips, which can help you find lands if you need them, or dig you past them if you don't. The best ones currently available are Ponder , Preordain and Brainstorm ; I suggest you at least run Ponder and Preordain instead of two Snow-Covered Island s. The reason I'm not so adamant about Brainstorm is that, sans land-based shuffle effects, you're very likely to get stuck with cards you don't want on top of your deck a good amount of the time. If you want to run it, I suggest running at least four fetch lands (like Prismatic Vista or Flooded Strand ). Other cantrips to consider are: Sleight of Hand , Impulse , Serum Visions , Opt , etc.

  2. I don't know how this deck plays, but I do not think the Urza's lands are very good in EDH. It takes some effort to assemble tron in a four-of, sixty card format like modern; in EDH, getting all three of these specific lands can be a huge amount more trouble than it's worth. I suggest just running basic Island s instead, since these produce blue mana and don't die to your own Back to Basics or an opposing Blood Moon / Ruination / Wasteland .

  3. I don't know what the budget on this deck is, but since you're running Power Artifact , I assume it's high. I suggest running Grim Monolith in addition to your Basalt Monolith -- the Power Artifact -combo still works, and this one has the advantage of being mana-positive if you cast it early game.

  4. Mox Opal is really good. It's about $100, but in an artifact deck it is always an all star. If able, run it; if you can't but your group allows proxies, print one out.

  5. I don't think the Darksteel Forge -with- Nevinyrral's Disk combo is very good. It's a lot of mana to get online, and your opponents will have a turn to react (since Nevinyrral's Disk ETBs tapped). I think more mana rocks, like Mind Stone or Everflowing Chalice , are probably better. Especially since you already have Cyclonic Rift with a Mystical Tutor to get it.

  6. Since I've never played with this list, I don't know exactly how the games will go. However, if you find them going long frequently enough (maybe around 50% of the time), you may have some luck with Muddle the Mixture as a tutor. Normally, I dislike this card, as the transmute ability is only sorcery speed and three mana can be a lot to pay. However, it gets so many pieces of your combos, I think it may be worth including; it can fetch up Isochron Scepter , Dramatic Reversal , Power Artifact and (if you should choose to run it) Grim Monolith . It also can get non-combo cards like Cyclonic Rift in a pinch.

  7. There're some cool U artifact tutors to consider. If you want cards on par with your Power Artifact , Transmute Artifact is a pretty busted card that'll grab your combo pieces when you need them. (Side note: Basalt Monolith also goes infinite with Rings of Brighthearth ; idk if you want to run it, but I figured I'd mention it.) Reshape can be a redundant, if significantly less powerful, Whir of Invention .

  8. You may benefit from two or three more mass card-draw effects. I think you should run either Treasure Cruise or Dig Through Time (but not both, since delve can get in its own way), as well as one or two other spells like Fact or Fiction , Thirst for Knowledge , Chemister's Insight , etc. Notice that, except for Treasure Cruise , these are all instants.

  9. I think you may have overlooked Spell Snare as a counterspell. I think this card is, in general, highly underrated in EDH; however, I think it would be especially good here. It is a hard counter for a very frequent CMC, and can easily get rid of an unwanted Demonic Tutor , Sylvan Library or Cyclonic Rift . Better yet, it counters Null Rod , Collector Ouphe , Stony Silence , Kataki, War's Wage , Gaddock Teeg , Thorn of Amethyst and Lavinia, Azorius Renegade . It's cheap enough that leaving up mana for it isn't a problem, and it can keep you from getting hosed pretty well.

Good luck!

SideBae on Eldrazi Horror

1 month ago

I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.

Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.

I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.

There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .

In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.

I strongly agree with multimedia: You should definitely run Voltaic Key and/or Manifold Key , and Mystic Forge seems like it'll be a powerhouse.

Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .

My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.

Right. Good luck!

fluffyeel on Cats Company

1 month ago

Cats are awesome. Cats are cat-tastic. (Cat-tacular?) I've helped my brother with making a cat deck, and here are some thoughts:

  • Have you considered Qasali Ambusher ? It can come out extremely easily with flash, plus it kills a lot of fliers (ex. Spirits, Insectile Aberration, Phoenix...) and deals with number of other fast creatures (Goblin Guide, Monastery Swiftspear...).
  • I might actually run either Lightning Bolt s or Lightning Helix es (and with the MMA art, of course) in the maindeck. They're quite good at burning things and dealing with issues.
  • To deal with Blood Moon and troublesome artifacts/enchantments, I highly suggest maybe using Force of Vigor . (The fact that it's zero mana is kinda relevant.)
  • Maybe Eladamri's Call will help you achieve critical mass of kitties as quickly as possible. Plus, if you go for the Qasali Ambusher, it allows you to instant-speed dump out the cute little kitten.
  • If your budget permits, maybe go for Cavern of Souls . But it's not mandatory. I would also advise against the Razorverge Thickets and just go for more copies of Temple Garden , since your Loam Lions and Wild Nacatls check for basic land types.
  • Depending on your local metagame, you may also want to consider for your sideboard Solemnity to deal with Devoted Druid and Hardened Scales combo decks, Choke to make any opponents playing with Islands very sad, and Thorn of Amethyst as extra tax fun.

fluffyeel on Mardu Resurrection

1 month ago

I love the idea of Athreos (I use him in my Modern deck, and he's a lot of fun!). Problem is that four copies of Athreos seem a little high, considering Athreos is legendary and multiple copies are somewhat superfluous... I might cut it down to two or three. (They're also reanimation targets for Unearth !)

Some other thoughts include Stony Silence or Solemnity in the sideboard to deal with Hardened Scales Affinity, Affinity, Devoted Druid Combo, or Infect; Leyline of the Void or Kaya's Guile (to deal in one fell swoop with graveyards); Lightning Helix ; maybe also Thorn of Amethyst as another Thalia-like tax effect; and Alpine Moon to deal with troublesome lands, like Tron pieces, Inkmoth Nexus, and its kin.

I also like Thalia, Heretic Cathar to screw over your opponents.

SideBae on My (probably) sad attempt at something strong

2 months ago

So this is not a bad first draft at all -- having the dorks, like Llanowar Elves and Avacyn's Pilgrim , is a big deal. I have a few suggestions:

Good luck!

TwinStags on Skullbriar, Oh Lawd He Comin’

2 months ago

I still wanna add in Oona's Blackguard . Necrogen Mists is great, but I think the addition of Drana, Liberator of Malakir adds more possibility of her landing more discards. Still up in the air

Crop Rotation really needs to make an appearance. I don’t really see a huge downside if I get Urborg or Rogue's Passage .

Elvish Spirit Guide is coming in. I like the mana ramp/fix and helps push Skullbriar turn 1. I debated on Mox and Lotus but feel like the guide fits this deck best. Yavimaya Elder can go. The draw is nice, but I don’t need that much ramp, nor do I enjoy paying another 2.

Scheming Symmetry is a great turn 1($-wise)imo. Switching out Beseech the Queen .

I’m debating on Thorn of Amethyst . Too bad I didn’t grab one before that fat price hike.

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Thorn of Amethyst occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%