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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recruiter of the Guard
Creature — Human Soldier
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
5 days ago
I first read it as "Urza, Land Protector" and was quite confused, as he's not very environmentally friendly. Kinda sad that the melding ability isn't what blows up the world but w/e.
Decent Recruiter of the Guard allusion for the never-ending quest for white card advantage. Queen Kayla bin-Kroog is doing the same for boros; Ranger-Captain of Eos and Gavony Dawnguard are going to go up in price.
Surge Engine is part of a cycle I assume. Sorry defender-matters cards!
Kinda want EDH!Mishra to make Assembly-Worker copies but w/e. Kinda funny that he's the more combo-y one while EHD!Urza is more aggro. Note that Mishra can copy legendary artifacts.
1 month ago
I've tried to keep this deck nearly 50% White and 50% Red.
I've narrowed the premise of this deck down to the following categories, 50 Cards to the first, and 10 cards to each other category, give or take.
50% of the Deck is the Commander, Land, Mana rocks, and Draw.
10% is Steal/Keep
10% is Removal/Wipe
10% is Bringing Cards Back
10% is Brion Fodder and Fetch cards
10% is Double Damage and Powerful Flyers
Your comments and suggestions are greatly appreciated. That being said, I will probably not be able to afford the more expensive cards Land Tax, Smothering Tithe, Lifeline, Smuggler's Share etc. that are not already in this deck. However - It's still fun to check them out! If you like it, up vote!
With this revision, I've cut many of the fancier, slower dual lands to opt for faster basic lands. I've also added Weathered Wayfarer.
I've made some recent changes to this deck, hopefully to address that mid game I am struggling with tempo, as well as running out of mana to cast the creature or steal spell and have enough to activate Brion's ability. Some cards like Deathrender and Thornbite Staff have been removed (even though they were good in concept) to add more playability.
Fiery Emancipation gives me triple damage. Calamity Bearer works specifically to Brion's sac ability. Angrath's Marauders, Gisela, Blade of Goldnight, Gratuitous Violence all make the damage I do twice as effective.
When creatures I steal die, Stalking Vengeance beefs them. When I summon large creatures into play Warstorm Surge deals damage to my opponent, and when I sac those, Stalking Vengeance hits them on the way out.
Malignus, Serra Avatar, and Soul of Eternity all act as giant bombs to throw at the opponent.
Hofri Ghostforge allows for me to steal an opponents creature, fling it at them with brion, and then keep a spirit copy of that creature.
Magus of the Wheel and Reforge the Soul provide the opportunity to get a fresh hand at my whim. Humble Defector is an easy and fun, card that helps me forge alliances with other players in multiplayer while getting me TWO extra cards per turn.
Skullclamp works perfect with the sacrifice ability and is easy to cast.
Well of Lost Dreams is insane when played late game for Brion's lifelink ability and can be fetched with Hoarding Dragon or Open the Armory Sin Prodder gives me a potential extra card per turn, or the chance for an opponent to take damage to the face... and then I can pull it out of my graveyard later with my other cards! Basically a win/win. Mangara, the Diplomat and Mila, Crafty Companion Flip serve to deter attacks and draw.
Hoarding Dragon serves as a flyer, a sacrifice, and can grab any rocks, Skullclamp, or Well of Lost Dreams.
Open the Armory helps grab Skullclamp, Well of Lost Dreams, or Gift of Immortality.
Recruiter of the Guard is specifically to get Bazaar Trader for the huge advantage of keeping my opponents things, but can also grab Duergar Hedge-Mage for removal or Sin Prodder (amongst a few others). Weathered Wayfarer can grab any land, such as Buried Ruin or Arcane Lighthouse.
Archon of Justice is quite powerful in this deck, as it allows for a flying creature, then a source to sac, and remove a card permanently.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Duergar Hedge-Mage can be played and replayed in this deck for knocking off annoying enchantments or mana rocks.
Magus of the Disk is one of the board wipes.
Grasp of Fate, Oblivion Ring, and Banishing Light all allow for really flexible removal. Same for Quarantine Field except allows for extra targets for more mana. Chained to the Rocks works the same, but only for creatures. Angel of Sanctions works similarly, but is a creature. Ryusei, the Falling Star really just acts as weenie removal and a sac source from a flyer.
Bringing them Back (and sometimes keep it!):
Adarkar Valkyrie Sac an opponents creature, then get it permanently!
Bazaar Trader Take it with a steal and keep it!
Angelic Renewal Sac my own creature, get it back! Gift of Immortality Sac my own creature, get it back... again, and again!
Emeria Shepherd play a land, get a card! Play a Plains, get a creature to sac!
Mistmoon Griffin Flys, defends, and sac-able, then get back a creature from the graveyard!
Squee's Embrace fun and easy to play, and retrievable with Tragic Poet.
Tragic Poet, a low mana cost creature to get any enchantment in my deck back for any reason. Fun with Squee's Embrace, Angelic Renewal, etc. Returned Pastcaller a flyer that lets me grab a Threaten or Breath of Life. Angel of Serenity gives me the option of 3 recursion or 3 removal.
Stealing their Creatures:
Captivating Crew steals every turn! No wasted card space here, just a reusable sorcery.
Conquering Manticore powerful flyer, that steals!
Zealous Conscripts You can steal anything! Anything! Lands? Mine. Artifacts? Mine. Works great with Bazaar Trader.
Act of Treason, Portent of Betrayal, and Threaten are all basic steal spells.
Malevolent Whispers, Mark of Mutiny, and Traitorous Instinct all give me steal with buffs for Flinging.
Harness by Force allows for more than one thing to be taken if the extra cost is paid!
2 months ago
king-saproling I've listed Platinum Emperion and Platinum Angel in the "flex slots" category of the primer to be swapped out for Recruiter of the Guard and Imperial Recruiter respectively. Swapping these out gives the deck more tutor options and plays more consistently as a result. I do think Moonsilver Key would be another good addition for obvious reasons, but if you had to pick something else to cut, what would it be? I'm currently considering cutting Mirage Mirror for it, but would be curious to hear your thoughts?
The whole reason for the flex slots category is so the deck can be played at higher power levels where infinite combos are more common and acceptable. Otherwise I usually just run the current list (at my LGS and with friends) so games have more variance and are more "fair" for the group.
Kimset That's actually a great idea. Thank you for the suggestion. I also have access to some pretty high quality proxies so that's always an option as well. My problem is I like to own at least one copy of every card I play, so we'll see. You make an excellent point about it being a legit WOTC product. I do like that.
3 months ago
Thanks for the upvote
White has gotten some great toys of card draw.
Other cards like.
And to a lesser degree.
Also my cmdr Djeru, With Eyes Open will always replace its self with elspeth.
5 months ago
Hi Switchfox! I've played Alela in brawl quite a bit, have long pondered building her in commander, and have a lot of experience with both faeries and token decks, so I think I can be of help here. I think the low cmc focus is great, especially as it will let you cast artifacts and enchantments while keeping mana open for control pieces, and I also think you are exercising good judgment in terms of your low creature count, as artifacts and enchantments will do your most work here! I also think the land count is good.
What I'd personally recommend cutting are the anthem effects like Intangible Virtue and the like. I used to play lots of these cards and found them underwhelming, and after testing in token decks I usually end up cutting almost all of them. The problem with them is that they raise your threat level incrementally, and keep your opponents' attention on you. In the meantime, they shut off great cards like Skullclamp as well as Welcoming Vampire and Mentor of the Meek, which would be good additional draw engines here. Instead, I find it far more impactful to win out of nowhere with Coat of Arms, which I can tutor out at instant speed with Whir of Invention, or Jazal Goldmane, who can be fetched with Search for Glory, or Mirror Entity, which can be grabbed with Recruiter of the Guard or any black tutor.
I am guessing you have a lot of pillow-fort elements here because they are enchantments and synergize with your theme, and you may be in a meta with a lot of aggro coming your way and don't want to always waste your tokens chump blocking. Still, I'd personally replace No Mercy with Sphere of Safety, which is the best pillow-fort card there is, and then use the money you save to pick up a strong universal tutor like Demonic Tutor, Diabolic Intent, or Grim Tutor.
Personally I'd also add Norn's Annex to replace Settle the Wreckage, which will add to your artifact count and give you another strong pillow-fort element that won't ramp your opponents and will be more permanent. I tried Settle in so many decks on account of fondness of it from when it was in standard and I never like it in EDH. You might be thinking of using Settle to ramp yourself by exiling your own tokens and that can work, but personally I found it less significantly helpful than I had hoped for.
5 months ago
This is a quality list. It has alot of the cards Comedlan has in his list buy also with a few wrinkles of its own.
My playgroup doesn't allow infinite combos (mana, creatures, draw, damage, mill, ect.)
If you wanted to remove the combo pieces what would you cut beyond Kiki-Jiki, Mirror Breaker, Village Bell-Ringer, Zealous Conscripts, Moggcatcher, and maybe one of Recruiter of the Guard or Imperial Recruiter?
What would you add?
6 months ago
Blast Zone Mass Removal
Path of Ancestry Mana-Fix
Spire of Industry Mana-Fix
Shadowspear Lifegain and hexproof/indestructable Removal
Strionic Resonator Copies triggered Flicker or ETB
Whip of Erebos Lifelink, Revive and Flicker-Synergy
Recruiter of the Guard Tutor for Mechanic
Angel of Condemnation Reusable Flicker and Attacker in-one
Cavalier of Dawn non-Land-Removal
Mikaeus, the Unhallowed Keeps Creatures alive, also good for their ETBs
6 months ago
Cheaper artifact ramp can maybe go in place of more expensive artifact ramp. Grasp of Fate maybe replaces Oblivion Ring, since it's almost strictly an upgrade. Maybe replace Savage Beating or Sword of Light and Shadow. It's hard for me to make the call on what are/stronger weaker cards in this deck since I've never played her as a commander.
To make your job harder, here are more cards: Hero of Bladehold (similar to Hanweir Garrison Meld, maybe better, but also higher cmc), and also Adriana, Captain of the Guard and Recruiter of the Guard (similar to Imperial Recruiter).
Good luck. Just gotta see what works and what doesn't, or what works better.