Recruiter of the Guard

Recruiter of the Guard

Creature — Human Soldier

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.

Browse Alters


Have (2) Forkbeard , Azdranax
Want (1) Juppe

Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Conspiracy: Take the Crown (CN2) Rare

Combos Browse all


Format Legality
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Tiny Leaders Legal
Magic Duels Legal
Commander / EDH Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Recruiter of the Guard occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.4%

Recruiter of the Guard Discussion

SynergyBuild on Help me foolproof this infinite ...

3 weeks ago

Weirdly for Alesha, the deck can get a ton of free value from this combo outside of winning. Filling the yard, digging, Stoneforge Mystic, Imperial Recruiter, Recruiter of the Guard, Goblin Engineer, Goblin Welder, etc. Not to mention the black tutors that aren't on bodies that can be reanimated or Nim Deathmantled. Seems really strong!

@StopShot what's the name of the combo, Nim Altarmancer?

SirHipHopHippo on The Suicide Squad (Tana Just Watches)

1 month ago


That is actually hilarious, though the next two cards I'm planning to add to this deck are Recruiter of the Guard and Thunderkin Awakener. On the chopping block is Oversold Cemetery, it doesn't play particularly well in this deck. Other than that I am not sure what else to cut. Maybe a land? But I hate doing that.

Boza on Sultai RecSurPod - Feb. 6th, 2020

1 month ago

I was looking for a deck that had Pod in it, looked at the points spread I would want and found this gem with the exact points spread that I wanted.

I have made some changes, visible in RecSurPod, chiefly removing the one-mana discards, adding an important new addition in Fiend Artisan which is yet another pod effect and another very good creature in Soulherder.

I am throughly confused by the inclusion of Chainweb Aracnir. What role does it serve? a more useful creature like Scavenging Ooze or additional searcher like Recruiter of the Guard would be more useful. Current changes I have made:

jakeyuki12 on Aurelia, the Warleader Commander Deck

1 month ago

Since your deck can use more creatures, there are a lot of cool creatures that I've liked lately.

Captain Lannery Storm is a great source of early ramp. Cartographer's Hawk is a new one you can try out. Verge Rangers is also a new one to test. Either of the generic recuiters (Recruiter of the Guard and Imperial Recruiter) are great early. I've also seen people have success with playing a small goblin package. Since Dockside Extortionist is a great card, you play a Goblin Matron that can tutor it. You can also play great goblins like Kiki-Jiki, Mirror Breaker or Goblin Rabblemaster or Legion Warboss. You can go all in and use Goblin Recruiter

If/when you're able to pick up a copy, I highly recommend Ancient Tomb. It's a super strong way to ramp- just by making a land drop! I've been testing Weathered Wayfarer as a way to tutor for lands I need for each situation. If I need to ramp I grab Ancient Tomb. If I need double strike I grab Sunhome, Fortress of the Legion. If I need haste I grab Hanweir Battlements  Flip. etc.

Lots of ideas to play with :D have fun!

Mateus_Nogueira on Primer: KCI Teshar (cEDH)

1 month ago

Thank you, valentin74!

1) Precisely for this reason. I chose to use responses that can also be used proactively. And Path can be used on some creature (an Ornithopter for example) to ramp off. Besides, it is quite common for Path to have no drawback (against 4C or 5C with greedy mana bases).

2) They are very useful in pods that I find difficult, with a lot of counter and interactions. Besides, they are necessary in situations where you combo off but your only payoffs are Urza's Bauble or Mishra's Bauble, where you can draw your deck on the opponent's upkeep and you need to win before giving a bigger window to stop you.

3) To be honest I never tried Verge Rangers because I found it slow. But if you are in a more midrange version, it may be a real option. Of course, before considering using it I would certainly use Mystic Forge.

4) I honestly don't like Heliod on this deck. Apart from triggering Teshar and possibly combo with Ballista, it adds absolutely nothing to our game plan. I prefer to use some redundancy from some of our combo pieces, or some way to dig more into the deck.

5) Not long ago I used only Codex Shredder and decided to test the other 2, and I really enjoyed it. Besides possibly answering opponents' top tutors, in practice, in our deck it is a "draw a card", since our graveyeard is an extension of the hand. In addition, it is possible to loop our non-artifact or non-creature spells with Codex Shredder.

6) Banisher Priest (or Fiend Hunter on some lists) is a necessary evil (like Leonin Relic-Warder). It is often an option to remove stax pieces that can harm our game a lot (Hello, Collector Ouphe and Drannith Magistrate), or even answer something that is essential to not lose before returning to our next turn (like Zur the Enchanter). Since we use many self mill effects, it is feasible to revive Banisher Priest with the Teshar effect, which is not the case with other types of responses. In addition, Banisher Priest can be fetched with Recruiter of the Guard.

jakeyuki12 on Feather's Token Tantrum (~$200)

2 months ago

Hiya! Long time Boros player here.

If you find yourself wanting more token makers, Vanguard of Brimaz is another option. You could also run tutors to find them like Recruiter of the Guard and Imperial Recruiter.

Additionally, Feather is a very mana-hungry commander. Because of that, I recommend you up your land count to 38 lands. You need to consistently make your land drop every single turn with this deck, so you need to have a healthy land count.

Now besides those, I've just got a few tips when it comes to building a Feather deck. Many Feather decks run into the problem of wanting to do too much. You said you want your build to be the token build with Voltron as a back-up. I think that's great. I see you running cards like Iroas, God of Victory and Elesh Norn, Grand Cenobite that support the token theme that I don't see others run in Feather decks, so kudos to you for those. With that in mind, you might want to reconsider running the burn cards you currently have since they don't support tokens nor board-wipes.

Okay, let me get into important pieces of Feather decks. Feather is a powerful commander, but she has one serious flaw- if she's not on board, your deck falls apart very quickly. When she is out the cards in your deck as incredible, when she's not they're quite bad. Your deck relies almost entirely on synergy, so you need to make sure you protect Feather. With that in mind, figure out how many low-cost protection spells that target you need to consistently protect Feather. Basically, enough so that you always have a way to protect Feather when you play her.

Now, as far as ramp goes, I find you really want your ramp to be two-mana and be able to produce colored mana. This way, you can play Feather on turn 3 with one mana open to protect her.

You've got a solid list already, I think the suggestions and some thoughtful consideration on your part can make it even better.

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