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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recruiter of the Guard
Creature — Human Soldier
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
1 month ago
Hi Switchfox! I've played Alela in brawl quite a bit, have long pondered building her in commander, and have a lot of experience with both faeries and token decks, so I think I can be of help here. I think the low cmc focus is great, especially as it will let you cast artifacts and enchantments while keeping mana open for control pieces, and I also think you are exercising good judgment in terms of your low creature count, as artifacts and enchantments will do your most work here! I also think the land count is good.
What I'd personally recommend cutting are the anthem effects like Intangible Virtue and the like. I used to play lots of these cards and found them underwhelming, and after testing in token decks I usually end up cutting almost all of them. The problem with them is that they raise your threat level incrementally, and keep your opponents' attention on you. In the meantime, they shut off great cards like Skullclamp as well as Welcoming Vampire and Mentor of the Meek, which would be good additional draw engines here. Instead, I find it far more impactful to win out of nowhere with Coat of Arms, which I can tutor out at instant speed with Whir of Invention, or Jazal Goldmane, who can be fetched with Search for Glory, or Mirror Entity, which can be grabbed with Recruiter of the Guard or any black tutor.
I am guessing you have a lot of pillow-fort elements here because they are enchantments and synergize with your theme, and you may be in a meta with a lot of aggro coming your way and don't want to always waste your tokens chump blocking. Still, I'd personally replace No Mercy with Sphere of Safety, which is the best pillow-fort card there is, and then use the money you save to pick up a strong universal tutor like Demonic Tutor, Diabolic Intent, or Grim Tutor.
Personally I'd also add Norn's Annex to replace Settle the Wreckage, which will add to your artifact count and give you another strong pillow-fort element that won't ramp your opponents and will be more permanent. I tried Settle in so many decks on account of fondness of it from when it was in standard and I never like it in EDH. You might be thinking of using Settle to ramp yourself by exiling your own tokens and that can work, but personally I found it less significantly helpful than I had hoped for.
1 month ago
This is a quality list. It has alot of the cards Comedlan has in his list buy also with a few wrinkles of its own.
My playgroup doesn't allow infinite combos (mana, creatures, draw, damage, mill, ect.)
If you wanted to remove the combo pieces what would you cut beyond Kiki-Jiki, Mirror Breaker, Village Bell-Ringer, Zealous Conscripts, Moggcatcher, and maybe one of Recruiter of the Guard or Imperial Recruiter?
What would you add?
1 month ago
Blast Zone Mass Removal
Path of Ancestry Mana-Fix
Spire of Industry Mana-Fix
Shadowspear Lifegain and hexproof/indestructable Removal
Strionic Resonator Copies triggered Flicker or ETB
Whip of Erebos Lifelink, Revive and Flicker-Synergy
Recruiter of the Guard Tutor for Mechanic
Angel of Condemnation Reusable Flicker and Attacker in-one
Cavalier of Dawn non-Land-Removal
Mikaeus, the Unhallowed Keeps Creatures alive, also good for their ETBs
2 months ago
Cheaper artifact ramp can maybe go in place of more expensive artifact ramp. Grasp of Fate maybe replaces Oblivion Ring, since it's almost strictly an upgrade. Maybe replace Savage Beating or Sword of Light and Shadow. It's hard for me to make the call on what are/stronger weaker cards in this deck since I've never played her as a commander.
To make your job harder, here are more cards: Hero of Bladehold (similar to Hanweir Garrison Meld, maybe better, but also higher cmc), and also Adriana, Captain of the Guard and Recruiter of the Guard (similar to Imperial Recruiter).
Good luck. Just gotta see what works and what doesn't, or what works better.
3 months ago
Lurrus of the Dream-Den is better. It's cheaper, it's a creature, you don't have to wait till EOT, and it's fetchable with Recruiter of the Guard. And it never made it into the deck. A lot of the deck will be based on your playgroup and how competitive/fast/grindy/staxy it is with your redundant pieces swapped out for group specific pieces. So you're welcome to try it out but I'd recommend Lurrus first and see how it plays.
3 months ago