Yarok, the Desecrated
Legendary Creature — Elemental Horror
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|Have (2)||metalmagic ,|
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|Commander / EDH||Legal|
Yarok, the Desecrated occurrence in decks from the last year
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Yarok, the Desecrated Discussion
3 weeks ago
Damn. I guess the best one would be Yarok, the Desecrated but restricting yourself to only 3 colors. But the doubling of etb effects sounds like the way to go. A cmdr that is close to Lithoform Engine or Panharmonicon or Strionic Resonator .
1 month ago
Here are some things that maybe you would like to try, I use it on my deck and I'm happy with them:
Yarok, the Desecrated can help you to get double triggers of elementals coming into the battlefield and can also double your landfall triggers.
Distant Melody makes you draw a card for each elemental in play.
Hope it's helpful for you
1 month ago
Nissa of Shadowed Boughs is a really good planeswalker in land strategies. Exploration or Burgeoning are also good includes. If you want to focus on lands and goodstuff, Yarok, the Desecrated and Ancient Greenwarden double your landfall triggers. Valakut, the Molten Pinnacle interacts nicely with Prismatic Omen and/or Dryad of the Ilysian Grove . Mana Reflection or Nyxbloom Ancient could give you a lot of mana to use on Golos, Tireless Pilgrim or maybe Helix Pinnacle .
2 months ago
Hey, I like your take on Sidisi!
Tell, me, what about the new Zendikar creature-lands? You could higher your creature count while keeping your lands on the deck...
Since your list is a little more ETB focused than mine, have you tought about Yarok, the Desecrated on that list of yours? It should fit like a charm.
My list is all-out focused on generating as many tokens as possible and overruning my opponents, take a look at it, I'm looking for feedback and suggestions to improve it =)
Commander / EDH
SCORE: 1 | 100 VIEWS
3 months ago
meME12 on Bant Blink
3 months ago
Maybe try to splash some black multi-colored lands for Yarok, the Desecrated, I know this is very competitive and he is only a 3/5 for 5 mana along with three different types of mana but he is seriously good with everything here, with Charming Prince to Wall of Omens or Resilient Khenra. Try him out, another suggestion if you put in Yarok, the Desecrated also I would recommend Tireless Tracker which is good in modern anyway. But this deck is mostly white so it would take some serious tweaking but it would help
3 months ago
Wrath of God is an okay boardwipe, but really you don't want to potentially devastate your board AND have to wait a turn to rebuild. Most of the time something cheaper will be better - Pyroclasm if you know you're going to face weenies or RDW or something of the like, or Blasphemous Act for just more general decks. Frankly, Blasphemous Act will potentially be worth a mere most of the time against Krenko or Thalisse even. Plus it hits them as well.
Idyllic Tutor finds you an enchantment, but what enchantment do you need? Again, you're playing an aggro deck so you shouldn't be taking your turn 2 or 3 to set up for later; you should be butting heads with anyone and everyone.
Torment of Hailfire is looking so shady here. It's a mid-lategame card that's meant to be used in tandem with heavy removal and attrition, and you're just chucking it in here as what? some sort of a finisher? Sure, it could be a finisher, but I think it needs to be somewhat built around / synergised with to actually be a viable pickup.
Rootborn Defenses is to make your stuff indestructible. First off, there's cards that do the same thing for less, and there's even cards that do more for the same price - Make a Stand, Flawless Maneuver, Ready / Willing or even Heroic Intervention. Populate is going to be pretty inconsistent in this deck too, as there's only a small handful of token generators in the deck, so why not swap it out (or remove it, even) for something more efficient
Jegantha, the Wellspring is 5 mana for a max of 3 mana per turn (estimate). With so few early ramp cards, how do you expect to consistently hit 5 mana on turn 5, 4, even 3? He may be neat, and help you ramp but you need to get him in play first. I just don't think he's worth in this deck. It's a 5-colour deck, but doesn't have a strong mana base. Also an aggro deck, so a 5 mana mana dork will kinda throw off your tempo anyway
Evolving Wilds, Fabled Passage, Terramorphic Expanse, Renegade Map, Burnished Hart, Solemn Simulacrum, Yavimaya Elder, Sakura-Tribe Elder all find little to nothing. Maybe if you add in some more basics, keep Fabled Passage and Solemn Simulacrum but not the others. The reason for these caards is to thin your deck, but thin them from basics, so if you have minimal basics to begin with you're not really consistently thinning (given that the chance of drawing all your basics is exceptionally higher than it would be with, say 10+ basic lands). Fabled Passage and Solemn Simulacrum give, for sure, the highest value so that's why I suggest to keep just them.