Spark Double

Spark Double

Creature — Illusion

You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, or an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.

Latest Decks as Commander

Spark Double Discussion

RhythmBeast on Rielle - Izzet Discard

4 days ago

I love Rielle deck builds. I always feel like Rielle was one of the overlooked bombs from Ikoria. I've been piloting a similar build for a while now, and I've found the deck does some real fun stuff pretty quick. I think the hardest decision with putting Rielle as the commander is deciding which direction to go with Izzet possibilities. I think it's obvious that you've gone the route of using Rielle's ability to simply dig to combos. Here are a few cards I think could suit the deck: Gamble, Jace's Archivist, Illuminate History, Fervent Mastery, Lier, Disciple of the Drowned, Prismari Command, The Locust God, Spark Double, and Sakashima of a Thousand Faces. Then there are cards that may or may not be stupid expensive, but helpful: Kozilek, the Great Distortion (and/or any of the "owner shuffles their graveyard into their library" Eldrazi), and Wheel of Fortune.

Coco910 on Lynde's Cursed Evening

2 weeks ago

Very nice. Loved how kicking rite is on curve after dropping the sphinx lol and even not kicking and having two sphinxes is very nice as followed footsteps gets more each of those upkeeps. Helm of the Host is also useful for this or copying Lynde, strangely helm was an after thought to the sphinx madness since it triggers at combat lol also Spark Double and either sakashima are fun to make lynde copies.

wallisface on UG Ramp (not your average Primeval Titen deck)

3 weeks ago

Some thoughts

  • What’s the intended target for Clever Impersonator? Krasis is a no-go because it’d die on entry, and if you choose a planeswalker, one dies to the legendary rule. That just leaves Prime Titan and your opponents stuff, which feels too narrow a window to be honest.

  • Similarly, i’m not sure Spark Double is worth it either. While it can target the planeswalkers, you don’t really need extra copies of them in play - it’s just a “win more” strategy.

  • Your mana curve is faaar too geared towards the 4cmc slot, and I think it would be better served replacing most of those spells with stuff costing 1cmc… you currently have nothing to do turn 1, and that’s usually a terrible place to be in modern (unless you run Chalice of the Void)

  • 24 lands is super low for a ramp deck relying on playing multiple lands per turn. As a comparison, Amulet Titan decks are currently running 32 lands. I think you should look to go up to 28ish at a minimum.

QuestionMarc on Vadrik's Discount Spell Emporium

3 weeks ago

It's not really fair to suggest a bunch of additions to a deck without suggesting some cuts, so the ones I am seeing so far are:

  1. Clone Legion This is a huge spell but not necessarily a game ender when for 9 mana it probably should be. If it doesn't end the game, it will create a bookkeeping nightmare of tokens that are copies of a variety of creatures that don't have haste and are permanent. Seems the most straight across replacement would be Insurrection which for 1 mana less steals ALL creatures (not just one player's), gives them haste, and guarantees you have all the power and your opponents have no blockers. You should be able to end most games that way or at least take out a player or two, or just wait a little longer until that is the case.
  2. Diluvian Primordial A very expensive creature with no cost reduction, no tribal support, no flash or anything to keep it flexible, and it allows you to cast one spell from each opponent's graveyard? Your spells should be better than theirs. you don't need their spells. Certainly not at this cost. My straight across replacement recommendation? Spark Double! If you have your commander out, this seems like the best creature you could possibly cast!
  3. Double Vision 5 mana is a lot to spend on an enchantment that does nothing on its own, and when it is really good it is kind of a win more card. What this card needs more from an enchantment is more stuff to do early game and more repeatable card draw, so it may be cliche but you could put Mystic Remora or Rhystic Study here and I'm sure they would prove useful to keeping the deck fueled.
  4. Foil Seems like the worst of your counterspells, and you already have a lot! You want one you can cast for free? Force of Will, Fierce Guardianship, and Deflecting Swat are all likely better but expensive. Mana Drain too. But IMO, you already have plenty of counterspells and could use more stuff to trigger day/night so I recommend Leyline of Anticipation here so you can make it night on your turn easy and keep all your tools available at all time. Not to mention dropping creatures and artifacts and stuff right before your turn to protect them!
  5. Galecaster Colossus I'm not sure what another 7 mana creature is doing in this spell slinger deck. You wanna tap out for this on turn 8? No. I found a few other Wizard synergies that would probably work better like Sage of Fables or Metallic Mimic, but probably the Wizard that I would hate seeing the most here and is therefor probably correct is Fatespinner. This will also encourage a lot more day/night flipping I imagine when some people have to skip their main phase!
  6. Homeward Path Are you worried about your commander being stolen? That doesn't seem like a likely occurrence in our meta, and even less likely with all the counterspells and protection equipment you are playing. Instead how about Tyrite Sanctum? You can put a counter on Vadrik at instant speed repeatably for a low price, and when the time comes you can make him Indestructible permanently!
  7. Stifle I find this effect is often too small to be worth running defensively. You could replace it with a slightly bigger version like Disallow, Trickbind, Interdict, or Squelch. You could also replace this with kind of anything proactive and I have a lot of suggestions that could go here with Commander's Plate probably being the safest and Galazeth Prismari being the wildest! (He allows you to tap your equipment for mana!)
  8. Theoretical Duplication I just don't think copying your opponent's creatures for the turn (or more likely creature, singular) is that strong. And the bookkeeping again. You know what IS frustratingly strong? Capsize. Oof. I kinda hate myself for recommending it though. Alternatively if you wanna buyback something fun how about Seething Anger, Haze of Rage, or Lunar Frenzy to build up a huge Vadrik turn!

And a few basic lands for some of the nonbasics I recommended. Also we probably have too many Mountains given that 73% of your mana costs are blue. That's a good start I think at tweaking this deck!

QuestionMarc on Vadrik's Discount Spell Emporium

3 weeks ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

lucksterluke16 on Flipping the Odds - A Coin Flip Story

4 weeks ago

I'm sure you probably looked up every coin flip card already but here are a few I don't see in your list in case you missed them:

  • Karplusan Minotaur - Cumulative upkeep means on each of your upkeeps its one extra flip (so 1 flip on the 1st upkeep, 2 flips on the 2nd, etc) so this can get you a ton of coin flips pretty easily.

  • Scoria Wurm - Not that exciting, but its a cheap threat that you could hopefully keep alive longer with Krark's Thumb

  • Mirror March - This can get out of hand really quickly, and there's basically no downside to losing flips

  • Yusri, Fortune's Flame - Designed to be a commander, but it's a solid card to include in the 99 as well

  • Goblin Traprunner - Tons of easy flips with no downsides

  • Squee's Revenge - Can be a huge card draw

  • Planar Chaos - This one can be a bit annoying and might only be good if you also have Krark's Thumb, but it lets you play more controlling

  • Krark, the Thumbless - Similar to Planar Chaos, use at your own risk

  • Frenetic Efreet and Frenetic Sliver - A single card that lets you flip as many coins as you want (you can activate the ability as many times as you want before you let any of the activations resolve, and then even if he dies you still flip all the coins)

  • Puppet's Verdict - A sweeper that let's you control what to kill if you can manipulate the flip

As for other cards that I think could fit the strategy of the deck, I would focus on ways to multiply your other effects (extra upkeep steps, copying your permanents, doubling your abilities, etc). Here's some ideas:

Other random things:

Dracoson on Cloning Merieke Ri Berit

1 month ago

Yes, if you copy the Spark Double, any further copies will not be legendary. Taken directly from the rulings on gatherer:

Spark Double isn’t legendary if it copies a legendary permanent, and this exception is copiable. If something else copies Spark Double later, that copy also won’t be legendary. If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.

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