Spark Double

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Spark Double

Creature — Illusion

You may have this enters as a copy of a creature or planeswalker you control, except this enters with an additional +1/+1 counter if this is a creature, or an additional loyalty counter if this is a planeswalker, and this isn't legendary.

DragonMaster420 on Why Do Many Cards Generate …

1 week ago

RiotRunner789 Spark Double can also copy planeswalkers, and technically doesn't target. but that's actually one of the cards i'd say is "without" limit. i was more so referring to things that make the copy a 1/1, or kill it at end of turn, or restricted by mana cost.

RiotRunner789 on Why Do Many Cards Generate …

1 week ago

I think Spark Double was the first (outside Mirror Box effects).

They've definitely become more common since War of the Spark. Too many? Probably?

Once something sticks or become popular/fun to play with, WOTC starts printing more of it. Spark Double is a fun card and can be outrageous. But he can also be a dead card since he has to target your creatures (a limitation Dragonmaster420 alluded to and something I've seen too many times with a The Prismatic Bridge  Flip commander).

I'm closer to your side of the fence DemonDragonJ, but probably more because I'm an old fogey and not because the clones are breaking the game/lore.

ASalesman on Unesh, Ultimate Guide (Tribal)

3 months ago

I found a new card (new to me). 1 Card change here:

Pyre of Heroes. I am taking Engulf the Shore out.

Engulf the shore is cool blue board wipe no doubt, but we already have Evacuation and Cyclonic Rift and Spellseeker to fetch Cyclonic rift. With how many cards we are seeing I am willing to take out 1 of the wipes.

Pyre is insane because this list is pretty much already built to abuse it.

Pyre works with every creature pretty much:

  • All 1 costs get my 2 cost changelings. 1 cost changelings get any 2 cost.
  • 2 cost changelings get any 3 cost including Spellseeker, and phantasmal image can be made to get sphinxes.
  • 3 cost changelings get any 4 cost. Spellseeker can get Master of Winds because they are both wizards. (This raises the value of master of winds AND Spellseeker.) And I have some bomb 4 costs, looking at Roaming Throne, Spark Double, Sakashima of a Thousand Faces.
  • Interestingly, pyre isnt as strong with my 4 cost cards because I want them to stay on the field/ they will be copies of something else. And thats fine right because pyre has done its job? So Defiler of Dreams is the single 5 cost I would want to cheat in, however the 4 cost I have on the field tends to be just as good or better.
  • But my other 5 cost sphinxes (Jwar Isle Avenger and Quantum Riddler can pull out Consecrated Sphinx, or Dream Eater. Imagine warping in Quantum riddler getting the card draw, sacrificing it to pyre, putting in an absolute bomb.
  • Even my 6 costs have bomb hits in the 7 drop slot, Conspiracy Unraveler, Scholar of the Lost Trove, or even Enigma Thief for a clutch tempo swing.

All the while, if Unesh is on the field: Pyre is not only giving options to the engine, it keeps it running. Pyre can be considered a sphinx as far as the engine goes, because it lets me hit sphinxes that aren't in my hand. In blue, having a creature tutor in a creature heavy deck is DOPE. I used to wish that I could use Worldly Tutor or even Birthing Pod, but those are green cards. They cant go in a mono blue deck. With Pyre of Heroes that kind of play is possible.

DragonMaster420 on High School Waltz

5 months ago

if budget for lands isn't an issue, you could even add green. the mage and the artifact could be swapped for mana dorks, and you could cut 1 of each legendary (since you don't want to draw multiples) for Spark Double to make a nonlegendary copy. also Consider for Play with Fire.

ASalesman on Unesh, Ultimate Guide (Tribal)

5 months ago

New Decklist -- Post Jeweled Lotus and Mana Crypt

Obviously the Mana crypt and Jeweled Lotus Ban really hurt the deck. It made me really unmotivated to update this guide very much. I am a bit removed from the cEDH scene. The current deck list is more tuned to optimized rather then cEDH. I think that's where Unesh as a commander wants to live anyway. Updates include:

The win conditions are:

  1. Thassa's Oracle
  2. Aetherflux Reservoir w/ Shrieking Drake support.
  3. Combat Damage + infinite turns Nexus of Fate *list*

Some of the new changelings and other cards are really nice:

Expect a guide content update in the near future to reflect the current list... Perhaps the deck would benefit with some more interaction still. Will be considering this in the coming weeks.

doc_frank_18 on Desperaux

5 months ago

Take out Blightsteel (yes, I know) and put in Irma, Part-Time Mutant!

Take out Clinquant Skymage and put in Enduring Curiosity

Take out SP / / dr, Piloted by Peni and put in Spark Double

Last_Laugh on Madame Null, Power Broker + …

6 months ago

If a clone like Spark Double is entering and meets Madame Null's requirements, does the Clone have the power/toughness of whatever it's copying in time to get that amount of +1+1 counters rather than the 0 printed on the Clone? I'm assuming yes since it 'enters as', but just want to verify.

Last_Laugh on Atraxa, Praetors' Voice

6 months ago

Bracket 3 in my opinion with slower turn expectation set. Between the poison counter and proliferate theme (pretty salt inducing by itself) and the attention payed to keeping your avg. cmc pretty low is my reasoning.

Spark Double and Irma, Part-Time Mutant would be good additions.

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