Birthing Pod

Birthing Pod

Artifact

( may be paid for with either or 2 life.)

, , Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

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Trade

Have (1) Azdranax
Want (7) SirSpiffy , BasedNorseman , ethannn_suh , MisterFamous , Nog987456321 , Nagash4life , Dobby3

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Birthing Pod occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Golgari: 0.36%

BUG (Sultai): 0.7%

Latest Decks as Commander

Birthing Pod Discussion

SlappyBob on Glittering Company

1 day ago

Great suggestion, again, Ursaromg! I had totally misread this card when it was first spoiled. Birthing Pod was banned, Prime Speaker Vannifar is in the wrong colors, I finally get one! Plus, I like the trade-off. Instead of slowly playing for value and increasing the converted mana cost as I go, I can just pay the mana up front to get whatever creature I want!

I'm taking out Murderous Redcap because I'm trying to move toward having only creatures that cost 3 or less for Collected Company. I also have one on the side in case of clutch situations, so it doesn't hurt too badly.

I eventually want to take out Shalai, Voice of Plenty, Walking Ballista, Ranger-Captain of Eos, and 1 Vizier of Remedies, but for now it works so well all together. Something big would have to come along to replace the lot.

thinkoriginal on Wrath of Marath 3.0

1 day ago

WarSpaniel

A typical turn 3 win would include fast-mana, a land, a 3-cmc creature, and Birthing Pod. For example a hand (we'll even assume two mulligans) consisting of:

Wooded Foothills

Grand Abolisher

Mana Crypt

Savannah

Ramunap Excavator

Birthing Pod

With this we can play Savannah, Mana Crypt, and Ramunap Excavator turn 1. Then, turn 2 we play Wooded Foothills and Birthing Pod, and even without activating it that turn, we could potentially combo off on turn 3.

Note that this is under goldfish conditions. At any point, our Crypt or Pod could be blown up or countered, and our chain disrupted with spot removal. It would also pay to play Abolisher and protect our combo.

While we and most other decks in cEDH have the potential to win on turns 1-3, that rarely happens due to interaction from the rest of the table. This is why our stax and interaction pieces are so important, and why slowing everyone else down before trying to combo off is often the better plan.

The Earthcraft/Altar combo is mostly weak to counter spells, but is fairly resilient otherwise due to being instant-speed. It is, however, the back-up plan. It is more something that we draw into incidentally, or tutored for after the fact, as we should be focusing on the Kiki-Jiki lines as much as possible. They are the fastest and require the least amount of board presence.

thinkoriginal on Wrath of Marath 3.0

1 week ago

WarSpaniel

Kiki-Jiki, Mirror Breaker makes a copy of Felidar Guardian. When that copy enters the battlefield, it triggers, targeting Kiki-Jiki, flickering it. You can then repeat this loop infinitely, creating enough Felidar Guardians with haste to kill all of your opponents with one combat swing.

The easiest way to assemble this is by using Birthing Pod (hence the archetype name, Pod. The "Blood" part of Blood Pod comes from Blood Moon, or in this case Magus of the Moon, commonly played with Pod). With any 3-cmc creature in play (conveniently, Marath is such a creature) and 3 mana available, you begin the chain by:

  1. Sacrifice the 3-cmc creature to Birthing Pod. Search for Felidar Guardian, flicker Birthing Pod with Guardian to have it return to play untapped.

  2. Sacrifice Guardian to Pod to search up Karmic Guide. When Guide enters the battlefield. Have it target Guardian in the graveyard to return it to the battlefield. Flicker the Pod again to reset it.

  3. Sacrifice Guardian again to search up Kiki-Jiki. Use Kiki-Jiki to copy Karmic Guide, returning Guardian to the battlefield.

  4. Flicker Kiki-Jiki to begin the infinite Guardian loop and win!

A similar line can be performed with Survival of the Fittest. Discard any creature to chain-discard through Guardian, Kiki-Jiki, and optionally Village Bell-Ringer (who also goes infinite with Kiki-Jiki), until you have them all in your graveyard and Karmic Guide in hand. Cast Karmic Guide, return Kiki-Jiki, copy Guide, return Guardian, reset Kiki-Jiki, go infinite.

Splinter Twin is used on Village Bell Ringer as an alternate infinite combo, as each copy untaps the enchanted Bell Ringer, making infinite copies with haste. This can be tutored directly into play with Academy Rector.

Dubstep4lyfe on Meren would like to bring a friend

1 week ago

Hey man! Love grave decks and I'm glad people are still excited about them too! Your list looks pretty interesting, and if you wou like here's my advice: 1. I do not know what budget limitations you are under, so I'll sort my advice by price :) 2. I also do not know the mindset of your playgroup, so if anything I suggest seems too rude, unfun, or not accepted in your group, you make the judgement call and could totally just not run it. It's suggestions, not an order :) 3. Under 5$ includes: Blood Pet, Slaughter Pact, Pox, Arbor Elf, Elves of Deep Shadow, Final Parting, Commander's Sphere or Darksteel Ingot, Stitch Together, and Manglehorn. 4. 5-10$ Includes: Sidisi, Undead Vizier, Abrupt Decay, Entomb, Lightning Greaves, and Birthing Pod. 5. >10$ Includes: Grave Pact, Razaketh, the Foulblooded, and Mana Vault 6. The most exspensive commander staple since force of will and the og duals, it's Mana Crypt!! 7. Potential cards you could take out for these in my opinion: Triumph of the Hordes, Blighted Woodland, Catacomb Sifter, Thoughtpicker Witch, Elixir of Immortality, Caustic Tar, Moldervine Reclamation, Swiftfoot Boots, the guildgate, and Arguel's Blood Fast  Flip 8. Again, these are just my suggestions and you may do with them what you will, just thought I'd share because I love this archetype and want to see others enjoy it to their fullest. :)

KingMetalink on Meren would like to bring a friend

1 week ago

Fleshbag Marauder, Birthing Pod, and From Beyond are pretty much insta-adds. Dictate of Erebos and Grave Pact are very good as well. Personally, I don't like Vraska, Golgari Queen, and would run Liliana, Dreadhorde General instead.

BLOODGUILT on Rhys's The redeemed

3 weeks ago

Competitive as possible with no infinite combos isn't competitive.... Now, that i have that off my chest, i have several ideas to add power to this deck. Bishop of Wings + Divine Visitation = lots of life and angels. Fiend Hunter+Angel of Glory's Rise= protection from most board wipes. Fiend Hunter + Sun Titan = infinite sac for altars like Ashnod's Altar or Altar of Dementia. Birthing Pod + your deck = tutor for any creature. Karmic Guide + Reveillark = infinite reanimation plus one extra creature, i recommend Eternal Witness. Skullwinder is another copy of Eternal Witness but adds politics. Field of the Dead just for the free token it produces. Giant Adephage and Polyraptor, you'll have to find clever ways of triggering them but once you do enjoy. Other than that Mox Amber, Teferi's Protection, Finale of Glory, Kodama's Reach, Finale of Devastation, Smothering Tithe, Resplendent Angel, Crested Sunmare, Zendikar's Roil, Awakening Zone, Sandwurm Convergence. To be more competitive it's all about curve and interaction. The only spells you want to be more than 3cmc are spells you plan to win with. everything else should push you towards the win condition you pick. cEDH decks tend to be a combo, lots of fast mana, every tutor in the colors, and 23-30 cards of 'stop my opponents.' If i had to pick one route though i like running Bishop of Wings, Protean Hulk, Divine Visitation and maybe Reap. Reap is only if your play group loves black. but basically get Protean Hulk kill it. search for Bishop of Wings and Academy Rector. kill Academy Rector to fetch Divine Visitation then start gaining life and making angels. i would include the Fiend Hunter + Angel of Glory's Rise trick in it and grab a few more humans that interact well or do powerful things. This can go infinite if you have a sac outlet but it isn't complicated to explain, uses four cards to start in most cases, and will end a game when you do it. The earliest you could do it from what i can tell is turn 5 but it's more likely your games will end between turn 10-15 which should keep your play group happy.

SufferFromEDHD on 187 Spellslinger: RURIC THAR

4 weeks ago

I run a similar list but Jund. Gotta streamline that Primal Surge combo!

Temur Sabertooth 187 engine

Godo, Bandit Warlord for the small equipment package.

Combat Celebrant useful in my list but your angle of infect/double damage might be faster.

Wheel of Fortune could be Runehorn Hellkite or Dragon Mage

Chord of Calling could be Birthing Pod

Reclamation Sage should be Acidic Slime since you run Manglehorn already and hitting lands is crucial.

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