Combos Browse all Suggest
- Soulfire Grand Master + Walk the Aeons
- Part the Waterveil + Soulfire Grand Master
- Brass's Bounty + Soulfire Grand Master
- Soulfire Grand Master + Turnabout
- Nexus of Fate + Soulfire Grand Master
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Soulfire Grand Master
Creature — Human Monk
Instant and sorcery spells you control have lifelink.
: The next time you cast an instant or sorcery spell form your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 months ago
wallisface First of all txs for taking your time to look at all of them. 2nd I'm not missing Grixis so much as I skipped it since grixis has Nicol Bolas, Planeswalker Nicol Bolas, the Deceiver and Nicol Bolas, the Arisen Flip as solid generic grixis planeswalkers so I didn't feel the need to make another one
As for you other comments lets take one step at a time First Ceara how is not doing temur things?
I disagree with on her first ability it fine there are plenty of walkers who's + ability makes tokens so there should be no problem there as it helps protect her and give a body. As for her second I have to agree that it should be reworked. And I'll fix her last abilities wording problem
On to Chichan I may cut it down to Scry 3 but so what if it's not very red he has two other colors in his identity and every ability needs to mach each color look at Nicol Bolas, the Deceiver first ability it doesn't match blue, or look at Angrath, the Flame-Chained's last ability it fully a black ability or Dakkon, Shadow Slayer's full kit his +1 isn't white, his second ability isn't either blue nor black and his last ability is almost entirely blue. Long story short not every ability need to match every color of the walkers colors. So other than being too much it fine
As for Chichan's second ability how is it unnecessarily wordy? I tells you cast spells for free by discarding three card from your hand (maybe will cut that to two)and to make more balanced you can play two more spells the turn you use this effect so it doesn't turn into a more clunky Omniscience. The same as the argument before even if it anti white so what? And this effect isn't as anti-white as you think, while not common there are cards like Idol of Endurance,Patrician's Scorn, Flawless Maneuver, Sivvi's Ruse, Sram's Expertise and to a lesser extent Sunforger and each has a different way to make spells free, add red and blue that do have discard for effect an its fine the only reason i see no black to this effect (though all colors have some free spells)so again it fine may reword it a bit but I don't think I need to change the effect
For his third effect I agree it's underwhelming/powered and will give it a buff
For Gwisin Noh- I admit I'm not overly to happy with her but abzan has so many options it was one of the hardest things for me to make generic any ideas for new kit is welcome for now I take you ideas and rework them but don't expect to much form this one
Next is Kuva- since it fine not much to say I don't get the read from a precon deck I fail to see if that a bad thing or not?
Nimthall time ok so he may be a little overpriced i was worried that his abilities were too powerful as a kit so made him cost more to balance him out
i feel his 1st is fine i mean there are zombie token out there other than just vanilla 2/2 again not common (and not counting embalm or eternalize or decayed) but there are a few like Corpse Cobble, Soul Separator or hun that it just those two that make unqie zombie tokens really? well hun i guess I'll just make them 2/2s but feel like 1 token is an under powered effect
i saw you had no problem with his second ability so I'll just move on to the third
His third ability yeah let just is rough and need rewording now that im reading also, as for the enchantment grabbing thing it was to help justify the mana cost
Shataj Sar Spotlight time
I think your right on making only one token here and taking out horsemenship and adding vigliance or maybe first stike instead will keep the haste.
as for her last ability i like the exile part but the life gain can go
For Sibrel- Other than the either you don't seem to mind the kit overall and i don't know why the "either" is that TBH will take that out
For Vull- What are your Jund motifs i wonder
Anyway will reword his first ability but he's a battle hungry blood thirsty barbarian do you really think he not going to attack? I'll be keep his effect the same
For his second effect to tell you the truth I couldn't decide which one to choose so did both still can't decide which one would fit better since they're both jund abilities
I see you no problems with his last effect
Finally Zendik's time to shine
I don't what to say really he's not favorite thats for sure
His first ability is heavily based off Soulfire Grand Master ability only for artifacts hell was think of making this an enchantment like effect like the WoS walkers had but it also work well his second and third abilities as a whole
his second is maybe too powerful will rework it
His third ability is worded poorly but I truly don't know how to this one, and for control decks this would be a great win con to flood your opponents after you gather enough artifacts (maybe I should add enchants on to this effect as well)
Also remember to look at the kit as whole and just individual abilities, since an ability may look weak by itself but it may work very well with the other abilities together Zendik is great example of this
3 months ago
3 months ago
So, the issues I see with the deck at the moment:
Bloodthirsty Aerialist and Vito, Thorn of the Dusk Rose are both basically useless without Soulfire Grand Master in play. That’s a massive issue, as you can’t reliably get it into play, and even if you do, its super-easy to kill.
Most of your deck, outside of the gimmick, is following a pretty typical burn strategy. Burn decks run at a pace where lifegain is largely irrelevant, and it’s more important to just beat-down your opponent for a quick-win. In that vein, your gimmick-cards are at complete-odds with that, actively slowing you down and worsening your play patterns.
added to the above, lifegain itself is pretty universally garbage, unless you can reap some kind of massive payoff for it. The payoffs you have for gaining life are all pretty average/weak, and you’re currently jumping through a lot of hoops to get those effects going… the rewards feel nowhere-near worth the effort.
3 months ago
I'd absolutely build a Boros burn deck, but that's just because I love Boros decks. Not to mention that Soulfire Grand Master or Radiant Scrollwielder will make your burn deck into an unkillable machine.
3 months ago
Just a friendly heads up... You can't legally play Soulfire Grand Master in this deck because it's oracle text has mana symbols that aren't in your commander's casting cost.
4 months ago
9-lives Ok, so the turn order goes untap, upkeep, draw, mainphase, attack phase, main phase, end step. Whenever you go from one step to the next you lose any mana you've added to your pool.
Upkeep basically exists for things that happen once at the start of a turn, after you untap your lands, before you draw a card. A lot of cards literally had 'upkeep' which makes you pay every turn to keep them (eg. Brand of Ill Omen back in the old days)
Harsh mentor is in the same category as Ash Zealot, Immolation Shaman Tunnel Ignus and Ishi-Ishi, Akki Crackshot- they care about your opponents doing very specific things, which most opponents can just ignore.
Effects like great revel deal damage no matter what deck your opponent plays. Even more, compared to things like Young Pyromancer that care about what you are doing, they are a lot less reliable.
You can build decks around and that use them - I have in the past, especially for budget brews, but it takes planning. Tunnel ignus feels bad until you start playing Path to Exile, Cleansing Wildfire and Geomancer's Gambit, but its rare that you want to just put one in there - its home is usually in the sideboard.
Someone whose combo casts a billion cards from the gravyard will hate losing game two to a single ash zealot, and harsh mentor is in the same category.
4 months ago
Wow, thank you for sharing your input.
My deckbuilding style usually comes down to these rules:
-I try to have 2 workable strategies so if My deck takes a hit it's not immediately game over.
-If the average mana costs of the spell cards comes to above 3, the spell/land ratio is 3:2. If I can get it below 3 then the ratio is 2:1. The latter is what I've been aiming for per my deck description.
-I try to keep at least half my lands basic so that if an opponent plays Back to Basics or Blood Moon it won't result in an immediate scoop. If I'm running 3 or more colors in a deck, I'll usually run most if not all my red producing lands as nonbasics to render Blood Moon less effective. To determine how many of what lands that produce one mana I use basic Algebra and usually get close what mana calculators say.
-Because one of my biggest weaknesses in deckbuilding is a difficulty to "kill my darlings" if I can run lands with abilities that can keep spaces open for other cards. Boseiju, Who Endures and Inkmoth Nexus would likely make this deck were it not for their expense.
-I go by mana efficiency. Essentially if I'm using decktypes like Burn or Mill, I'll try to have at least 1 damage caused or 1 card milled for each one mana spent unless that card has an ability that is reusable. Thus I might use a card like Sage's Row Denizen for mill, but not necessarily a card like Fireball for burn if I have other options available. Thus when casting to give opponents poison I have to spend as little mana as possible, even if the 1:1 ratio goal is impractical if not impossible.
-Sometimes I'll use three copies of a inexpensive card manawise like Soulfire Grand Master and two copies of an expensive one like Radiant Scrollwielder that have some of the same effects but different power levels as a means to maximize without damaging my mana curve.
-Unless the card is absolutely vital to a deck, like Masako the Humorless would be in an Azorius advisor deck, I won't run more than two copies of a Legendary Creature card.
Kazierts, I'm not 100% sure yet I want to move into the standard way infect is played, but however I decide to score your suggestions you deserve kudos for their practicality for the way my deck is currently built. If you have ideas on how to balance standard infect strategy and casting to Poison they are welcome.
4 months ago
Eidolon of the Great Revel has been my best card I've played in this deck. I'm sure if I could, I would use Rip Apart far more. Deflecting Palm has won me three games so far. Gideon's Sacrifice with a Boros Reckoner has won me one game. I think the reason why is the unpredictability, as they don't expect the aikido element in this deck. Out of all the burn cards, I've used Boros Charm the least, and Lava Spike the most. Soulfire Grand Master has been very peripheral, and hardly ever used. Risk Factor works as expected, with later in the game when the opponent is lower on life points, they always say 'you get to draw 3.' Vexing Devil is a medium-good card; I only had someone say to let it be a 4/3 only once, and that opponent had a way to block/remove it. Out of all the cards Ive used, I haven't faced anyone to ever need graveyard hate with Rest in Peace.
Last FNM Modern I won two rounds, and one round the opponent had 1 life point left upon their win. However, I placed in 6th place.