Niv-Mizzet, Parun

Niv-Mizzet, Parun

Legendary Creature — Dragon Wizard

This spell can't be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.

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Trade

Have (2) metalmagic , CompleteWaste
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Niv-Mizzet, Parun Discussion

VinDiesel9999 on Too much variety?

3 days ago

I think I get it now! In magic you want to have more 4 of or 3 of cards, specifically cards that cost 2,3,4 to cast, but when it comes to cards that cost 5,6 or 7, those are generally the cards you have 1 of or 2 of depending on your strategy.

So I would want only 2 Hypersonic Dragon or 1 Niv-Mizzet, Parun but 4 of a card like Dragonlord's Servant , Guttersnipe , or Thunderbreak Regent .

I think want you're trying to tell me is that problem with my deck is I run 4 high cost dragons, but then when it comes to my low cost instants or creatures--there is too much diversity for it to be consistent.

I guess I still remember playing magic way back in middle school, when games were long and drawn out so the goal was to play as many large creatures as possible.

It seems that as you progress you games are so quick you generally won't be casting four+ 5 cost cards, you usually want to win before that happens.

Ex. I probably won't play multiple Predator Dragon s, but I will probably play multiple Sprite Dragon s. So I want more of the latter...

libraryjoy on More Cards

1 week ago

Mono-blue counterspell is not a great option for multiplayer, simply because it lacks the resources to "counter" spells by multiple opponents. If you want to build a multiplayer deck, focus on strategies that affect all opponents, like Propaganda . You may want to use blue in conjunction with another color to get benefits from that as well. My suggestion when you want to build a deck is find a card you want to use. A card you think would allow you to win the game. In mono-blue, maybe something like a Kraken or Sphinx, or a specific enchantment, like Favorable Winds . Then look for cards around that strategy. If you want to use Kefnet as your central strategy, you would focus hard on card draw and making sure you have unlimited hand size. In that instance, you may also want to include cards that punish your opponents when you draw a card, like Keranos, God of Storms , Niv-Mizzet, Parun , Niv-Mizzet, the Firemind , Thundering Djinn , or Psychosis Crawler .

multimedia on Kalanmaksa

2 weeks ago

Hey, good budget upgrade of the precon. Nice upgrades of Ral, Return of the Wildspeaker, Archmage, Hullbreacher, Counterspell, Saheeli, Prismari Command.

Some creatures are good with Kalamax especially when you can cast them before Kalamax, but having just as many creatures as instants is not taking enough advantage of the power of Kalamax as Commander. That comes from being able to copy an instant on each player's turn, but you want instants in your hand to cast not creatures.

More low mana cost instants that draw are good with Kalamax since when you copy them for free they give you great draw for the mana cost. These budget draw spells, each less than $1, can also help to find lands in the early game to be able to cast Kalamax or other creatures.


A $5-$7 card at TCGPlayer that's excellent with Kalamax is Narset's Reversal . Reversal is a unique effect and you can take advantage with Kalamax of return the spell you copied to owners hand. When Kalamax copies Reversal the copy targets the original Reversal which sends it back to your hand. This makes Reversal a repeatable copy any instant or sorcery effect that can copy your opponents spells. Reversal is even better with your own sorceries because if you copy your own sorcery it will then return to your hand along with Reversal if Kalamax copied it, but the copy of the sorcery still resolves along with Reversal. This makes any sorcery you have repeatable with Reversal.

Storm-Kiln Artist is another creature with magecraft and these creatures are worth playing because of the amazing interaction with Kalamax copying and instants cast. Artist interacts really well with Narset's Reversal because it creates enough treasures on each player's turn to cast Reversal again and keep doing this as long as an opponent cast instant or sorcery. With Kalamax, Artist creates three treasures just by casting Reversal and copying a spell which equals a lot of ramp.

Reclaim + Regrowth is a budget interaction for three mana to repeatedly recur cards in your graveyard. Reclaim is copied by Kalamax which returns Regrowth + any other card to the top of your library. Draw Regrowth then recur Reclaim and repeat.


Some cards to consider cutting:

Some other cuts to consider are the 6 CMC creatures. Niv-Mizzet, Parun is better than all the other 6 CMC creatures therefore you could cut the others for more instants.

Good luck with your deck.

multimedia on Izzet Prismari Copy Storm

3 weeks ago

Hey, you're welcome. Cutting cards to make the required amount is one of the difficult parts of deck building, but it can also be a really good learning experience doing it. Your English is better than most Republicans in America.

The cards I suggested to cut are just not as good as other cards that you already have. Sometimes redundancy, which means playing the same effects with many cards, is what you need to cut to get to 100 cards. Another thing you can do for cuts is reduce the number of high CMC cards to ones that are more impactful. I made a mistake in the cards I suggested to cut. Keep Traitorous Blood , cut Mind Control , for the reason that you already said since it's a sorcery you can copy, but can't copy Mind Control.

You've done well with limiting the amount of five CMC cards or higher to the better ones with your Commander. This limit keeps the mana curve low, which in turn will help gameplay since you will not have many cards stuck in your hand which you can't cast. You want the higher CMC cards you cast to give you something good for the mana they cost. Getting value right away when you cast these cards is preferred, but is not always needed. What is needed is that they produce value that's worth their mana cost on your next turn or during your opponents turns until your next turn. With Veyran the more spells you can cast on your turn the better because of magecraft.

Niv-Mizzet, Parun , Docent of Perfection  Flip, Thousand-Year Storm and Mana Geyser (only if you include Reiterate ) are the best five and six CMC cards here and you would rather draw them then any of the others. Brass's Bounty , Siren of the Fanged Coast and Sphinx-Bone Wand don't come close to being as good as the others.

Hi_diddly_ho_neighbor on Strixhaven spoiler season

1 month ago

Damn, Dragon's Approach + Thrumming Stone will end a lot of games. Niv-Mizzet, Parun and Birgi, God of Storytelling  Flip feel like the obvious commanders for this combo.

Coward_Token on Strixhaven spoiler season

1 month ago

The Stadium basically gives all your creatures poisonous 1 , kinda. For EDH, I find it neat that it plays to white's strengths since it's good at both pillowfort, evasion, and going wide.

Cogwork Archivist: Pretty funny flavor text there, but the MV and power is unfortunate for Grenzo, Dungeon Warden

Conspiracy Theorist: It's not quite Falkenrath Gorger for everything (sorry Anje!), but this is pretty solid mono-red card advantage

Approach of the Dragon: Kinda wish this fetched from your hand as well. Oh well. Discard the other four so that you don't have to spend 15 mana before you can get your Trogdor out. Knollspine Dragon seems pretty nice to keep going. Tribal+Spellslinger Niv-Mizzet, Parun ?

(Really minor but kinda disappointing that the Fractal tokens don't have a more abstract appearance)

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