Legendary Creature — Dragon Wizard
This spell can't be countered.
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
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|Commander / EDH||Legal|
Niv-Mizzet, Parun occurrence in decks from the last year
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Niv-Mizzet, Parun Discussion
1 day ago
I have Niv-Mizzet, Parun in play with Curiosity enchanting it, and I have Deflecting Swat in my hand. If my opponent attacks me with a Scion of the Ur-Dragon and uses it's tutor ability, can I target that ability with Deflecting Swat (not to redirect the ability, but just to trigger the card draw on Niv-Mizzet) or am I not allowed to cast it because Scion's ability doesn't target anything.
1 week ago
If you're running Grixis Bad Control, you should definitely wait until Strixhaven its and run 3-4 copies of Prismari command. The plan is to cast it on your opponent's end step turn 3, and either kill a creature/artifact if they have it, or double loot to make sure you have the right cards. Then you get the treasure, and you can drop your big boi a turn earlier.
Otherwise, if you're going Bad, you need to make sure you have the right interaction. Thoughtseize, Inquisition of Kozilek, Fatal Push and Lightning Bolt are key. Also, I really recommend some form of 2-mana counterspell, largely Condescend . Remand is okay but it really depends on the quality of your top end. You should also run some suite of 1-mana countermagic, largely Spell Snare , but that depends on what you end up seeing. You definitely have enough between Snare, Spell Pierce , Miscast , Dispel , and Mystical Dispute that you can run several in the SB and also be able to switch your whole SB around depending on your meta.
Terminate is fine, too.
On wincons, I feel Ultimatum is too slow for Modern. You want 6-drops at most, like Dragonlord Silumgar or Inferno/Grave Titan. Additionally, cards like Niv-Mizzet, Parun , The Scarab God , Keranos, God of Storms , Enter the God-Eternals , Ashiok, Nightmare Muse , etc. are great, as you can go Prismari into t4 Keranos.
I'd recommend a couple Keranos and a couple Silumgar, actually.
1 month ago
I have replaced Niv-Mizzet, Parun with Hypersonic Dragon, which reduced the average converted mana cost of this deck from 4.68 to 4.66, which is very good, considering that this deck has a very high mana curve, and the latter card also has a far more lenient mana cost, as well.
1 month ago
1 month ago
Thanks again for your tips! I just found in my collection a copy of Niv-Mizzet, Parun, that I played a few years ago in an izzet drakes deck and I really liked him. I might try to build something around him. Any tips?
2 months ago
EDHrec is also a good resource, it has an "expensive" filter now, but if you leave it unfiltered, can help to find some surprisingly good cards with a low $ value that people are playing. There is also a "cheap" filter.
EDH is really a fun format, I have 1 modern, 2 pioneer decks, 2 cEDH decks, 2 EDH decks, 4 $50 budget EDH, and 0 standard decks! I do play standard on Arena though (4 standard, 3 brawl).
In EDH, little damage like Guttersnipe puts out isn't usually that useful unless your adding into a combo, which it can a recursive Turnabout + Reiterate will kill, but it really lends itself to better payoffs like a Fall of the Titans, Comet Storm, Whispers of the Muse, Stroke of Genius type effects that also build your Experience. I run 8 creatures and 1 enchantment, which is also pretty high, If I wasn't running Dualcaster Mage + Twinflame I would also exclude Imperial Recruiter and Vedalken AEthermage reducing my count to 5. Probably 4/5 creatures / 1 planeswalker / 2/3 enchantments is probably the right mix though honestly if you can build within that framework.
I playtested your deck a bit Flux Channeler worked well, Inexorable Tide was a little to high CMC for me. The issue I had was that until Mizzix of the Izmagnus has generated an Experience I had nothing to propagate, so getting an early Experience will be important which means stuff like Desperate Ritual, High Tide, Pyretic Ritual, Seething Song mostly. Going to need some protection either 1 or 2 CMC counterspells (the 2 CMC ones are still reasonably priced, 0/1 are not). Lightning Greaves is an obvious one, that can be tutored with a Muddle the Mixture but it's getting expensive now too (wtf).
I also found with the propogate that I got up to 8 counters, which isn't really necessary, because honestly 3/4 counters allows you to go infinite with many things (like Reiterate). Niv-Mizzet, Parun looks to be a pain to cast, he's nice, but almost unplayable here.
This thing tested like molasses Empowered Autogenerator, I would avoid that, lots of cheap CMC2/3 mana accelrators, plus all the ones I listed above.
Once you decide on a payoff goal, i think you'll see the deck rounding out. Lots of easy cuts in the above list to get down to 120 cards, probably about 10 you need to add into the mix, so putting into a cut for 130 list.
2 months ago
Nekusar, the Mindrazer wheel deck
Feather, the Reedemed go a pinger/slinger version instead of voltron equipment strategy
Niv-Mizzet, Parun is really a combo deck
Mizzix of the Izmagnus buyback, NO deck or storm deck options
2 months ago
I used to have a Adeliz deck with an infinite combo. I turned it into a Niv-Mizzet, Parun deck but the premise is still the same. Let There Be Wizards is the deck. I don't know if your into infinite combos but here are some.
Impact Tremors + Cackling Counterpart + Dualcaster Mage will ping your opponents to death because you have an x or infinite amount of creatures entering the battlefield and Impact Tremors will deal 1 point of damage to any opponent when a creature enters the battlefield.
Naru Meha, Master Wizard + Outpost Siege + Cackling Counterpart will ping your opponents to death because an infinite amount of wizards are leaving the battlefield due. Naru Meha, Master Wizard is a legendary creature so the tokens will leave once the turn is over and Outpost Siege (Dragons) states that whenever a creature leaves the battlefield deal 1 damage to target creature of player.
Twinflame + Dualcaster Mage works similar to the original combo. Play Twinflame then flash in Dualcaster mage, copy Twinflame and choose Dualcaster mage, and create an infinite amount of wizards. You can interchange Twinflame with Cackling Counterpart for the other combos mentioned above.