Imperial Seal

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Imperial Seal

Sorcery

Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

thefiresoflurve on my first deck idea

1 day ago

Welcome to EDH! It's a super fun game mode : )

The deck looks really solid as-is! One thing I noticed: Edge of the Divinity is technically illegal, since it has a symbol and your commander's identity isn't white.

A couple replacements I might make: Master Thief -> Thada Adel, Acquisitor. What's better than taking an artifact until your creature leaves? Taking an artifact permanently. Go forth and steal everyone's Sol Rings.

Alhammarret's Archive -> Notion Thief. I think Notion Thief fits the theme a bit better, and losing out on double draw is probably worth also denying bonus draws from something like Rhystic Study or Pull from Tomorrow, especially since you don't have many ways to deal with enchantments or artifacts.

Alley Strangler -> Opposition Agent. There are too many tutors in EDH. It's time to make people think twice before casting that Imperial Seal.

Good luck, and have fun!

Michigone on Just Isshin to Fight

6 days ago

also, @Crow-Umbra, what's your take on putting in some tutors? I own the big ones, but haven't really envisioned Isshin as needing tutors. I could slot in Vampiric Tutor, Demonic Tutor, Enlightened Tutor, Imperial Seal, you name it. But I don't know the deck well enough yet to say in a given situation, "I need card X in order to win."

Masterful on Necronomicon | Teysa Karlov | Primer

1 week ago

kirbysan Vraan is a complete tragedy and it pains me to even think about.

At this point I'd probably agree that Dark Prophecy is better than Weatherlight Compleated. I'm definitely gonna replace it, but I'm not sure if prophecy is going back in. Triple black is super tough and a Village Rites type card might be better. I also like jelwell's Imperial Seal suggestion. I've also been realized recently how strong Solitude would be in our list. It's another copy of Swords to Plowshares and while it does 2-for-1 us, it makes up for it by costing 0 mana, giving us a death trigger, and being a reanimation target.

jelwell I wouldn't say Body Launderer is a very good recursion card. It's nice that it's on a creature, but it's not consistent since we need a sac outlet. Conniving is nice for better card quality, but we don't many good ways to take advantage of the discard. This essentially just makes him a 4 mana reanimate that can potentially double reanimate with Teysa out. At that point, Victimize would probably be better if you really need a double reanimate at 1 less mana and not needing a separate sac outlet but only a fodder piece. Launderer also conflicts with Teysa in the 4 drop slot. I prefer Reanimate or Animate Dead over victimize since while they don't reanimate two creatures, they cost much less mana, don't require a sacrifice, and can target opposing graveyards. This gives them utility in the early and late game to cheaply bring back a fodder piece or reanimate an opposing Avenger of Zendikar.

Storm of Souls is good. I've tried it and Command the Dreadhorde out a lot and they both test well, but I didn't find a spot for either in the current build. I've been using Living Death as our sole mass recursion piece, but I've been missing a separate piece for redundancy that doesn't also come with a board wipe, so I might bring one of them back. I think its fair to run either since they both have their strengths and weaknesses.

Yakuza84 on Old School EDH Old Border Only

3 weeks ago

I love your idea. Any thoughts how we could upgrade it, even considering more expensive cards? No brainers could be Bayou, Vampiric Tutor, Imperial Seal, Demonic Tutor or Phyrexian Arena. Maybe also fast mana?

thefiresoflurve on Jan Jansen, Chaos Crafted

1 month ago

Hey, there!

Thanks for the detailed description of what advice you're looking for and how the combos work; really helps me figure out what's what. :)

Your number of ramp artifacts look almost perfect. I run 6 in my Esper combo deck, but you can definitely go up to 11 here since they synergize with your commander and theme. Only two changes I'd make here:

  1. Cut Fire Diamond / Marble Diamond / Charcoal Diamond for Talisman of Hierarchy. If you find the deck really fun and decide to downgrade your wallet a little more: Talisman of Conviction and Talisman of Indulgence can replace the other two Diamonds.

  2. I'm really not sure about Gilded Lotus in a tricolor deck, since the mana has to be the same color, but if it works for you, then go for it. I'd prefer to replace this with a cheaper mana rock like Coalition Relic so that you can get your 3 colors set up faster.

As far as the best way to balance artifacts to creatures, that kind of depends on how the specific deck plays, and your specific playgroup. It looks to me like you've done a good job in that respect here, though, especially since you have a lot of ways of making creature tokens.

For getting combos faster: Basically, the more $$$ you dump into expensive tutors and mana rocks, the faster you get. : ) Doing the Diamond -> Talisman mana rock upgrade I suggested above will help a bit, since the Talismans come into play untapped. I can reliably try to combo on turn 6-8 with my Esper deck, but a lot of people wouldn't consider that competitive since I don't run any of the really expensive 0 drop mana rocks or overpriced tutors (Imperial Seal comes to mind...), but it works for my playgroup to give everyone a decent game and shot at winning.

Happy trails!

DemonDragonJ on Has WotC Retired/Canceled Signature Spellbook …

2 months ago

Caerwyn, I wish to support my local game stores; how is that a bad thing?

Also, the prices for Secret Lairs are far too high for me to ever purchase them; it costs WotC the same amount of money to print a basic land as it does to print an extremely expensive card, such as Imperial Seal, so I cannot spend money on what I consider to be overpriced products.

Toherden on Goblin Charbelcher EDH

3 months ago

Hey, you can add these spells : Culling the Weak ; Jeska's Will to accelerate your mana, and all tutors : Scheming Symmetry ; Wishclaw Talisman ; Tinker ; Diabolic Intent ; Imperial Seal ; Gamble ; Grim Tutor ; Personal Tutor ; Planar Bridge ; Demonic Consultation ; Tainted Pact (with the combo Thassa's Oracle if don't play a lot of lands), you can add Divining Witch same thing, and the master piece for these tutors is Laboratory Maniac. Nowday there is a lot of mana rock : Arcane Signet ; Mox Amber ; Thran Dynamo ; Thought Vessel

Ardees on Gates? Nine Fingers Keene Competitive

3 months ago

If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.

Artifacts: you should be running at least Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, Arcane Signet, Mana Vault, Jeweled Lotus, maybe even Grim Monolith and Lion's Eye Diamond.,

Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.

Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy

Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).

Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit  Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.

Enchantments: a few staples in the current competitive meta: Rhystic Study, Mystic Remora, Sylvan Library, Burgeoning, Exploration, maybe Abundance and Necropotence

Removals: you could most definitely swap some of your removals for something better and more competitive, such as Force of Vigor, Nature's Claim, Abrupt Decay, Assassin's Trophy, and more.

Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.

If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.

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