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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
1 week ago
Dominaria United has some nice new cards out. Joint Exploration is an improved Growth Spiral that lets us scry 2 before drawing. The Cruelty of Gix just adds to the flavor of the deck, and acts as a Duress + Imperial Seal + Reanimate (but can also steal from other's graveyards, like the one we filled with the Duress effect). Going to try it out!
2 weeks ago
Why is Greater Auramancy in the deck? You have 7 enchantments. Also, I would greatly recommend Enlightened Tutor, Vampiric Tutor, and Imperial Seal to get your top-deck set up for whatever you may need to drop and make it more consistent. It's like cheating at slots!
1 month ago
Out: Imperial Seal
I figured 2 strong tutors is already powerful enough, and really wanted to see how Obliterator interacts on the board.
1 month ago
Poly_raptor, I definitely plan on getting a full playset of the reprinted painlands - I love em'. However i'm still a bit hesitant on including even one because this deck on average is very life points hungry. Mana Crypt, Sylvan Library, Toxic Deluge, Imperial Seal are just a couple of the spells that require life being spent as part of the casting cost. I will have a Caves of Koilos on hand though, as the future is looking very promising as more and more phyrexians will be getting printed. I'm sure there will be some option available to help mitigate life loss.
kpmate, What do you think of Ajani, Sleeper Agent? That card is definitely making it into the deck. Would you include it in yours?
1 month ago
fuzzyhorns so Bloodchief Ascension and mincrank are alright but actually dilute from the main theme of the deck. Put in Tainted Strike, the newly reprinted Imperial Seal, Howling Mine, and Glistening Oil before the combo above. Nekusar really doesn't need technical combos. He just straight up wins. Give him infect and play a wheel and it's game especially if you can use Doublecast or Fork and duplicate the spell. Not that hard to tutor up and do with Grixis control. Here's one of my Nekusar decks:https://tappedout.net/mtg-decks/nekusar-grixis-control-edh-7/
I'm going to add Imperial Seal This one is nasty. My playgroup hates it.
2 months ago
Foster_I_Am Since all the way back in quarantine, I've been playing a ton online with a semi-consistent group of friends. Since we have access to all the cards online, everyone fully kits out their decks with fast mana, card draw, tutors, etc. For example, every green deck plays Gaea's Cradle + Crop Rotation and every blue deck plays Rhystic Study and Cyclonic Rift. We also constantly building decks, usually with every game having 2-3 new decks, so I get to test a big sample size of different strategies. I'd agree that my meta is 7.5-8 on average, but that definition varies depending on how you define it. While we do play strong cards, we often hold back in certain areas to make the game more fun for each other. We sometimes play stax cards but never stax decks, don't often play super fast win-combos, and encourage combat and early damage. One way we pull that off is by limiting starting life total to 30. We like how this powers up aggro, which usually isn't a viable strategy, makes games a bit faster, and makes powerful life-paying effects more risky. This means when I play Teysa, Necropotence, Ancient Tomb, and Mana Crypt are weaker for me than in most metas. However, they're still so strong I don't think twice about not playing them.
Imperial Seal is a good card, but I wouldn't say it's 100% necessary. It'd be our worst tutor in the deck, but if you have the spare money it'd definitely be an upgrade. I'm working on an update hopefully soon, and I'll give it a try myself. It never hurts to have another Skullclamp tutor.
Cabal Coffers is much trickier in 2 color decks than in mono black. I used to run it but found myself lacking in the basics department for Land Tax, Knight of the White Orchid, etc. so it got the cut. I also found I didn't often have it and Urborg, Tomb of Yawgmoth out as consistently as I wanted. In most games, it was either a dead land early or only produced 1-2 mana. However, I actually think I was playing it wrong. Because coffers+urborg is such an insane combo, it may be worth it to run them and extra tutors to get them as the main ramp plan for the deck. Being a non-green deck, one of our main weaknesses is a lack of mana in the mid-late game. With more tutors like Imperial Seal and maybe Expedition Map, I see the consistency of the combo increasing a lot and being worth building around.
I don't find myself color screwed enough to play Mana Confluence, City of Brass, or Reflecting Pool. I think they're worse on average than most of our duals/fetches because of costing life for every tap and pool's inconsistency. I'm thinking of doing another manabase overhaul to cut fetches and play around Deep Gnome Terramancer, Archivist of Oghma, Opposition Agent, Deathrite Shaman, and the other cards that restrict or punish library searching and extra land drops. In that case, I'll review all the dual lands again.
Cheers and great discussion!
2 months ago
- Thanks for the feedback! This is very helpful. I think the deck is at a perfect power level currently. We don't play cEDH in my play group/meta - but most of the decks are finely optimized around 7 - 7.5/10 - with a few 8/10 power level decks.
Curious, what decks do you go up against and what is the overall power-level of your playgroup/meta? I imagine it's similar to mine (i.e. non-cEDH).
Additionally, It's awesome they reprinted Imperial Seal which I'm seeing in the $120 - $140 range so far, so I think I might pick it up and include. How about you?
It will be interesting to see what other cards get released in 2022 that fit this deck from upcoming sets like: Unfinity and Universes Beyond, etc. But keep us posted on any further deck testing and any other changes/cuts you make. Always enjoy seeing your feedback and updates :)