Vampiric Tutor

Vampiric Tutor


Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

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Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Rare
Classic Sixth Edition (6ED) Rare
Visions (VIS) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vampiric Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

Black: 0.57%

UB (Dimir): 1.17%

Golgari: 0.34%

WB (Orzhov): 0.46%

Rakdos: 0.37%

WUB (Esper): 1.09%

RBW (Mardu): 0.67%

UBR (Grixis): 0.88%

BUG (Sultai): 0.77%

Vampiric Tutor Discussion

doge1980 on Milly's Yuriko | Game Knights #35

2 days ago

I love how this commander works! I don't like blue, but Yuriko feels like she's doesn't. The way she group slug each opponent feels so red or rakdos instead of dimir colors.

I'm going to build a budget Yuriko deck after watching that episode. Probably just remove Jace, the Mind Sculptor, Vampiric Tutor and Underground Sea, since those 3 cards counts for over half the deck's budget. lol.

Artatras on "The Many-Faced God" - [[Primer]]

4 days ago

That's a good question. The deck is already pretty high-tuned, as you can't find any better alternatives to the likes of Mana Crypt and Force of Will, which are already included. Maybe you could go deeper on mana acceleration to make your turn 2-3 kills more consistent, but I wouldn't go for that route as the deck would become more all-in than it already is. I'm talking about the cEDH staples Mox Diamond and Lion's Eye Diamond. These cards will allow you to knock one player out by turn 2 with a godlike hand, but at a very high cost: your entire hand. After that, you would be defenseless against your other two opponents.

Some upgrades I would definitely make are Imperial Seal and Grim Tutor, which are the two best tutors apart from Vampiric Tutor and Demonic Tutor. I would also like to experiment with a good old Yawgmoth's Will, as a way to get more value out of the draw spells we already cast.

Arktaurous on Edgar Markov Vampires

4 days ago

I love Eldrazi Monument. That could protect you from certain removal. You could throw a couple more tutors in there like Demonic Tutor and Vampiric Tutor to help you get what you need more quickly.

There is also Dark Petition, Beseech the Queen, Insidious Dreams, Increasing Ambition,Behold the Beyond, Razaketh's Rite, Demonic Collusion, Diabolic Revelation to name a few.

Ring of Three Wishes can also help get cards in some decks.

blfngl on blfngl

1 week ago

Hey burferking, the only combo I had listed publicly was this one:

Hellcarver Demon + High Market + Vampiric Tutor / Enlightened Tutor / something that can put a card on top of your library

All of this is to win with Barren Glory. A jank wincon that I enjoy :P

SideBae on Yuirko, the Sadist

1 week ago

So I have a few suggestions. Feel free to ignore any/all of them.

  1. I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.

  2. I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.

  3. If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.

  4. Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.

  5. There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.

  6. There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.

  7. Don't discount Windfall and Fact or Fiction. They're really good. Windfall also works well with Narset, Parter of Veils or Notion Thief.

  8. Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.

Right. That's all I got. Good luck!

UnforrmedBeast on EDH Morophon Dragon Tribal need your help!

1 week ago

I changed the minamo with Cascading Cataracts and I changed Sensei's Divining Top with Vampiric Tutor. What do you think about that?

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

2 weeks ago

IzmAYAYA: If you cast a removal spell on Yawgmoth, yes, I can still try to combo with him in response. I've won in response to removal before. However, it means I have to win without sorcery speed cards, which is possible but harder (usually involving some janky combination of Vampiric Tutor, Chord of Calling, Noxious Revival, Crop Rotation, etc). Once I have something like Ivy Lane Denizen on battlefield, though, my Yawgmoth combos become almost impervious to removal (since I can just start a second iteration of the combo in response to your removal). I hope that answers your question! (Also, I can dig and try to find Veil of Summer and/or Heroic Intervention to counteract your removal.)

cleandeceit: Mikaeus wasn't doing enough. He got a lot less good when I removed Defense of the Heart. I am not a fan of Grismold here at all, sorry. He makes it impossible for Hapatra to connect, gives opponents things to sacrifice, et cetera. This isn't 100% a Yawgmoth combo deck; I do still use aggro as my backup plan, or to win with things like Craterhoof Behemoth. Moreover, the many snakes from Soul Snuffers increases the power of Gaea's Cradle, Ohran Frostfang, Skullclamp, Earthcraft, et cetera. Grismold does this job much less effectively, and generally fits my gameplan less well: I'd prefer the one huge "burst" of creatures. OptimalGreen is completely correct -- if I orient my whole deck towards Yawgmoth, I'm dead in the water if he gets exiled, etc.

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