Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
|Have (2)||CampbellStev ,|
|Want (13)||metalmagic , Commissar_Crush , thebarbaron , Blizzinam , Birdman1 , occocc , Boat , howitzercannon , Scowl , carlosfee , Nurarihyon , krhool , Acornjohnny22|
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Vampiric Tutor occurrence in decks from the last year
Commander / EDH:
All decks: 0.15%
UB (Dimir): 1.17%
WB (Orzhov): 0.46%
WUB (Esper): 1.09%
RBW (Mardu): 0.67%
UBR (Grixis): 0.88%
BUG (Sultai): 0.77%
Vampiric Tutor Discussion
2 days ago
I love how this commander works! I don't like blue, but Yuriko feels like she's doesn't. The way she group slug each opponent feels so red or rakdos instead of dimir colors.
I'm going to build a budget Yuriko deck after watching that episode. Probably just remove Jace, the Mind Sculptor, Vampiric Tutor and Underground Sea, since those 3 cards counts for over half the deck's budget. lol.
4 days ago
That's a good question. The deck is already pretty high-tuned, as you can't find any better alternatives to the likes of Mana Crypt and Force of Will, which are already included. Maybe you could go deeper on mana acceleration to make your turn 2-3 kills more consistent, but I wouldn't go for that route as the deck would become more all-in than it already is. I'm talking about the cEDH staples Mox Diamond and Lion's Eye Diamond. These cards will allow you to knock one player out by turn 2 with a godlike hand, but at a very high cost: your entire hand. After that, you would be defenseless against your other two opponents.
Some upgrades I would definitely make are Imperial Seal and Grim Tutor, which are the two best tutors apart from Vampiric Tutor and Demonic Tutor. I would also like to experiment with a good old Yawgmoth's Will, as a way to get more value out of the draw spells we already cast.
4 days ago
Ring of Three Wishes can also help get cards in some decks.
1 week ago
To streamline the combo: Demonic Tutor, Sidisi, Undead Vizier, Vampiric Tutor (not budget), Beseech the Queen, Buried Alive, Jet Medallion, Zulaport Cutthroat, Blood Artist, Helm of Awakening, Herald's Horn.
1 week ago
Hey burferking, the only combo I had listed publicly was this one:
All of this is to win with Barren Glory. A jank wincon that I enjoy :P
1 week ago
So I have a few suggestions. Feel free to ignore any/all of them.
I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.
I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.
If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.
Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.
There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.
There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.
Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.
Right. That's all I got. Good luck!
1 week ago
2 weeks ago
IzmAYAYA: If you cast a removal spell on Yawgmoth, yes, I can still try to combo with him in response. I've won in response to removal before. However, it means I have to win without sorcery speed cards, which is possible but harder (usually involving some janky combination of Vampiric Tutor, Chord of Calling, Noxious Revival, Crop Rotation, etc). Once I have something like Ivy Lane Denizen on battlefield, though, my Yawgmoth combos become almost impervious to removal (since I can just start a second iteration of the combo in response to your removal). I hope that answers your question! (Also, I can dig and try to find Veil of Summer and/or Heroic Intervention to counteract your removal.)
cleandeceit: Mikaeus wasn't doing enough. He got a lot less good when I removed Defense of the Heart. I am not a fan of Grismold here at all, sorry. He makes it impossible for Hapatra to connect, gives opponents things to sacrifice, et cetera. This isn't 100% a Yawgmoth combo deck; I do still use aggro as my backup plan, or to win with things like Craterhoof Behemoth. Moreover, the many snakes from Soul Snuffers increases the power of Gaea's Cradle, Ohran Frostfang, Skullclamp, Earthcraft, et cetera. Grismold does this job much less effectively, and generally fits my gameplan less well: I'd prefer the one huge "burst" of creatures. OptimalGreen is completely correct -- if I orient my whole deck towards Yawgmoth, I'm dead in the water if he gets exiled, etc.