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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
2 weeks ago
Woof. Arena-only for sure, but definitely interesting. I do think that maybe the first clause should be mandatory, so that you can't get around the chaos (much like you can't get around the second clause).
I like how this absolutely shuts down top-deck manipulation like surveil, scry, and Vampiric Tutor, lol.
4 weeks ago
Several updates to the list since the last time I've posted, although cannot remember all the cards that got swapped out:
Baby Jace got swapped in as an cheap looter to start getting our graveyard filled up early in the game, fish for card advantage, and transform into a walker to recur a needed spell or two.
Worldgorger Dragon got added as a potential infinite combo with Animate Dead/Dance of the Dead/Necromancy and something like Gary to kill our opponents in the loop, but I found it unreliable as a wincon since a table usually identifies it as a problem in the graveyard pretty quickly, and there isn't really a way in this deck to make use of the loop aside from Gary. Is most likely going to get cut for additional interaction; the new Ertai Resurrected caught my eye.
Got lucky and cracked a Vampiric Tutor from a Commander Legends booster box and immediately got added to the list as a staple black tutor to pull our combo pieces together.
Cephalid Coliseum is a solid filtering effect stapled to a land, seemed a free enough ability to add to the list.
1 month ago
Thanks enpc, but I do have everything from Vampiric Tutor to Grim Tutor. I specifically did not add them because Dragon‘s Approach by itself already has a repetitive gameplay, so I’m not going to narrow it down to tutoring for Thrumming Stone and be done with it. It’s much more fun to dig with Florian, Voldaren Scion and see if you get lucky. I doubt I‘d ever activate Maskwood Nexus. I’d rather spend that on another DA or even on Magar of the Magic Strings but probably Black Market Connections would be the best option here. What I’m looking for is something like Whirlwind of Thought that gains me cards for casting DA.
1 month ago
If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.
Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.
Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy
Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).
Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.
Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.
If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.
1 month ago
Gidgetimer I very much appreciate the attention and in-depth feedback you and multimedia have been giving this deck. This is my first deck, I started building it back in June. I will eventually slot in non-tap duals, but I'm on a fairly restrictive budget and don't have a large personal card pool to pull from yet.
I 100% agree about Crop Rotation. In this stage of the deck, it's doing nothing for me. I'm not sure I agree about it not being a dredge deck (yet). It's hard to know right now, but when I do get my Fauna Shaman Golgari Grave-Troll engine running, it feels pretty good. Fauna Shaman can tutor for Eternal Witness and Shigeki, Jukai Visionary and allow me to pull cards back from the yard, it might be a little slower than a cantrip, but the number of cards I have my pick from is much better than just peeling off the top of the deck.
Back to budget, I probably can't swing for Mesmeric Orb right now. I also eventually plan to swap out Diabolic Tutor for Vampiric Tutor, but I'm building at the speed of cash. I like Varragoth, Bloodsky Sire though and might be able to find a spot for that! I like that it also has the option to be used diplomatically if someone else has an answer to a bigger threat at the table.
I see the potential for mana dorks and I'm particularly keen on Elves of Deep Shadow. As far as one land per turn, If I get my Fauna Shaman engine going, I can be playing two lands per turn as early as turn 4. Of course, it's nice to have backup since getting the ideal opening hand and first two draws is very low.
multimedia there's a lot of good information in your post as well. Sun Titan seems really promising and a flash enabler would be great here too. I'll keep working this over in my mind and see what make sense!
2 months ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD
2 months ago
Why is Greater Auramancy in the deck? You have 7 enchantments. Also, I would greatly recommend Enlightened Tutor, Vampiric Tutor, and Imperial Seal to get your top-deck set up for whatever you may need to drop and make it more consistent. It's like cheating at slots!