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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
2 days ago
Oppression, Liliana, Waker of the Dead, Rankle, Master of Pranks, Living Death, Delirium Skeins, Innocent Blood, Cunning Lethemancer, Bottomless Pit, Necrogen Mists, Words of Waste, Smokestack, Sword of Feast and Famine & Chains of Mephistopheles (just proxy it lol)
1 week ago
Hey man, just a heads up - Bond of Agony doesn't quite work here. For example let's say you pay 20 life with Blood Celebrant, activate Rowan, Scion of War's ability and cast Bond of Agony where X = 20. You'll still have to pay another 20 life as an additional cost. Not very good at all.
Also, have you considered Plunge into Darkness or Spoils of the Vault here? With cards like Torment of Hailfire & Crackle with Power in the mix, they're 1-card wincons here. Vampiric Tutor, Grim Tutor & Cruel Tutor also have some serious added benefit with this one.
2 weeks ago
MechGD That's a huge point out that I never realized, thank you so much for pointing that out! I have actually been looking for a piece to swap out Vampiric Tutor or Cyclonic Rift and that fits in perfectly; There are other options that are out of place in the deck for sure--e.g. Sangromancer is only included since I play in an Aristocrats-heavy meta--I've always felt off using Day's Undoing and being required to take it out entirely doesn't hurt bad whatsoever.
3 weeks ago
Oh, Manifold Key doesn't untap it's self, not a combo piece...
Hm, interesting point about the Twig and Amulet... Yeah, I guess it is mostly for the getting an artifact in the graveyard... They do act very similar to just a land, but they have that potential to count for . They're kind of like artifact versions of Blasted Landscape. I think Burnished Hart and Kuldotha Forgemaster are the only other cards included that put artifacts in the graveyard? I don't really want to rely on my artifacts getting destroyed by someone else to get that cost reduction...
Codex Shredder is also on my short list of cards to include. I'm always surprised at how useful this card is. It can mill an opponent's Vampiric Tutor or Sensei's Divining Top away, and can also help fill my graveyard with card types, although it's hit or miss with that, it usually flips a land or artifact, and worst case a cool creature... I think I don't actually have any cards that can get something back from the graveyard right now...
I have considered Karn, the Great Creator, especially because it can be a Planeswalker in the graveyard, but I ultimately don't really want my Planeswalkers in the graveyard though... The +1 ability works with Voltaic Construct to make infinite mana with Basalt Monolith, Mana Vault, Grim Monolith, Thran Dynamo, and potentially Everflowing Chalice, just like Karn, Silver Golem, which I think is p cool. The -2 is kind of technically useless in EDH, as tournament rules actually say you can get a card out of your sideboard, not actually any card you own, and in EDH you don't have a sideboard... Casually, sure, if your playgroup is into getting any card that's cool, Ring of Ma'ruf also does this, but I guess I've just opted not to use that ability... The Null Rod effect is obviously very powerful, but yeah, I guess at least in my meta, I'm not as concerned with other people's artifacts, and ultimately I want to be more fast and aggro, rather than defensive and like staxy with the deck. There's a lot of removal in the deck, to me a surprising amount for colorless, and I guess I can rely on that to get rid of a problem artifact, or whatever someone ramps into if need be. So yeah, I guess despite the Null Rod effect and the Voltaic Construct synergy, it still just seems a little clunky, or something? I also play with way more mana rocks in most of my decks then most people in my meta. If more of my opponents played more mana rocks, that would make it much more relevant, but until they catch on, I guess I think it's just not quite there for me...
I might rather put Karn, Silver Golem in, because it's a good blocker, and can turn multiple of my expensive artifacts into an alpha strike...
Karn, Silver Golem was my first commander for this deck way back in the day, and Voltaic Construct was a key part of the deck. It also included Mycosynth Lattice, to destroy opponent's lands, and Darksteel Forge and Nevinyrral's Disk. These cards were really fun to play, and basically a hard lock when they were together, but without Karn, Silver Golem as the commander, I've steered away from that style I guess because it was just so expensive to pull off, and requires multiple high mana-value cards. I think the combos I have in now are cheaper and have more general synergy with other cards, and at this point, just ramping into Emrakrul as fast as possible is pretty devastating. In my heart though, I still want to include them...
3 weeks ago
As far as puzzlebox, you don't want to add one card in your deck hoping you can draw into another (typically). If Sheoldred was your commander who you could reliably use then sure, otherwise not so much.
You have a very good starter deck, great average converted mana cost (cmc) and a good amount of draw which most new players usually forget. Unsure if you know but EDH REC is a good resource. Keep up the good work
1 month ago
In the "topdeck manipulation" category, I look for 3 things: 1. Does it replace itself? (ex. Ponder) 2. Is it repeatable? (ex. Sensei's Divining Top) 3. Will it guarantee I find a big/useful spell? (ex. Vampiric Tutor)
Spy Network doesn't fit any of these criteria, so I don't think it makes the cut. Gitaxian Probe gets around this because it cantrips and costs 0 mana (both of which are important, I wouldn't play Peek, for example).
Thanks again for the comment!
2 months ago
I don't see the problem with this deck. Not at all. However, I have some suggestions to make it even more "fun" for Kevin:
- The Filth and Urborg, Tomb of Yawgmoth combo seems like a fun addition. Not only do I recommend Urborg (and, for that matter, Yavimaya, Cradle of Growth in general for decks, but this one means your creatures won't be getting blocked. (Good luck to your opponents!)
- For more things that bring friends with them, you could also think about Junji, the Midnight Sky and Priest of Fell Rites as other reanimators; I get good mileage out of them. Athreos, God of Passage is a sacrifice pay-off I've found to be quite noxious for some people to deal with, and I also quite like Yawgmoth, Thran Physician as a sacrifice outlet.
- Yosei, the Morning Star, Archon of Cruelty, Archfiend of Despair, Questing Beast, The Gitrog Monster, Thalia and The Gitrog Monster, and Kogla, the Titan Ape are nice payoff creatures I recommend. Drana and Linvala and Linvala, Keeper of Silence can also be supremely annoying for your opponents to try to deal with, which is also why I highly recommend them.
- Sylvan Library would combo extremely well with Underrealm Lich and Abundance, but it can be an expensive card cost-wise.
- If you do find your mana ramping to quite high totals, Genesis Wave is well worth considering.
- In decks like this, I still don't feel comfortable without some pinpoint removal tools. My favorites are Vindicate, Anguished Unmaking, Assassin's Trophy, and Swords to Plowshares, but this can be also dependent on your playgroup. I might also recommend the typical suite of tutors (for you, Enlightened Tutor, Worldly Tutor, Vampiric Tutor, Diabolic Intent, and Expedition Map would be at the top of my list), but that's maybe less important.
- Field of the Dead is a close-to-auto-include for me in a deck like this, but don't get it just for this.
2 months ago
Unfortunately, to up the power level, some of the things I will recommend might be pricey (cost-wise), but I'm already seeing some places to improve.
- Entomb and Buried Alive are good options to get your things into your graveyard that you can later reanimate with Scarab God. Alternately, Filth and Wonder are good things to put into the grave that give you added bonuses. (If you go the Filth route, Urborg, Tomb of Yawgmoth is super-valuable.)
- For mana rocks, Thran Dynamo, Gilded Lotus, and Chromatic Lantern are all very handy and budget-friendly. If you have them, of course there's also Mana Vault, Mana Crypt, and Chrome Mox, but don't just get them for this deck. (I happen to have opened them, so they move around between decks a lot.)
- The ultimate zombie enabler, to me, is Field of the Dead. You would need to likely swap some basics for snow-covered basics to make it work more, but the condition (7 lands with different names) is incredibly easy to meet. You can also go the route of some fetching (Terramorphic Expanse and Evolving Wilds, Fabled Passage, Polluted Delta, Prismatic Vista...). Watery Grave is also highly advised, along with Contaminated Aquifer, Ice Tunnel, Underground River, and Drowned Catacomb. Port of Karfell might also be worth considering.
- The best mill payoff from your opponents is Rise of the Dark Realms. Alternately, Reanimate, Animate Dead, and Extract from Darkness are great for bonus reanimation. Junji, the Midnight Sky is another possible option. Desertion and Aethersnatch are also good to take your opponents' things before they knew what hit them.
- More tutoring. Expedition Map will help for lands; Vampiric Tutor, Demonic Tutor, and Diabolic Intent are good in general; Lim-Dul's Vault is, I find, underappreciated and very handy. Fact or Fiction is also handy to get through your deck and get fun things into the graveyard (or make your opponents wonder what's happening).
- The Meathook Massacre, Damnation, and Cyclonic Rift are extremely handy for removal. The first is also a bonus payoff if your zombies die in the process! Yawgmoth, Thran Physician is also super-useful when it comes to removal, turning your zombies into both extra cards and weakening your opponents' creatures.
- High-cost things: Force of Will, Force of Negation, Mana Drain, and Commandeer are useful for control and making sure things don't stick and Memory Jar for filling up graveyards.