(X): Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
|Want (4)||Runed_Servitor , Mr.Bubbles11 , JazzCrimes , AuraSonic|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
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|Commander / EDH||Legal|
Helix Pinnacle occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Helix Pinnacle Discussion
2 days ago
Go for a list that is fun to play. Personally I'd recommend a lands matter deck that runs ways of converting cards into lands and lands into cards. Think a mix of effects like Waterlogged Grove, The Gitrog Monster, etc. Which make you never flood to hard because you can convert those lands into cards (Tatyova, cycling lands, etc. all do the same) as well as numerous effects like land cycling, Cultivate, etc. to never mana screw.
By making your deck never mana flood or screw, it becomes way more fun in more games, and you can focus on your goal, rather than just getting to play. Obviously a lot of cantrips can help too, and tutors can as well, but for casual-semi-competitive lists, this is what I recommend.
Finally, making a wincon that is really cool, yet fast to explain is a good way to make other players interested. Luminarch Ascension does this. So does Helix Pinnacle, so does Insurrection basically, cards that change the battlefield in a massive way, from making your opponents attack you unless they want you to have an army of angels to just slamming every creature on the field wherever you want, to sidestepping everything your opponents were doing at all.
People like knowing how they lose before it happens, big infinite mana dumps into Exsanguinates or combos just often hit randomly, when you get all the pieces.
Also, I'd recommend running your two least favorite colors and your favorite color together, it brings out the brewer in a lot of my friends, I'd recommend it!
6 days ago
Haha yes, o m g yes :D I have to say that I really don´t like commander but my group only wants to play that so I made a group hug deck using Selvala, Explorer Returned as my commander. So I play cards like Upwelling, Magus of the Vineyard, Shizuko, Caller of Autumn to give everyone (including me) a ton of mana and play stuff like Curse of the Forsaken and Curse of Vitality on MYSELF so I can see the chaos on the table while people start to either attack me for the life or protect me for all the bonusses I provide. It´s hella fun!
Just for fun I put Helix Pinnacle in my deck but I never played it because I don´t really intend to win, just to have fun watching the others fall into chaos but one match was just hours over hours , nothing happening and I got so pi***d off, that I saved like 120 mana, dropped the Helix and insta-won since I finally wanted it to end!
Everyone was just watching me, jaws dropped while I gathered my cards and said my goodbye´s for the day XD
1 week ago
I would recommend Helix Pinnacle. It gives the deck a solid fallback win condition. I put together a similar Rhys deck a while ago (so there are a few new cards I may have missed) but this might give you a few ideas: Keeping a one-land hand. It does run a few X spells though and it's also no budget.
1 week ago
what about Sword of the Paruns for a double up on infinite mana?
Personally I wouldn't splash blue in the deck. You want devotion and blue can't give you anything green can't in this case. A Rogue's Passage is a better Aether Tunnel - Helix Pinnacle isn't that much worse than Laboratory Maniac
I would also throw in as many x spells as possible. I'm willing to bet that in this deck - steelbane hydra is going to be better than Nature's Claim if you have the budget for a Mistcutter Hydra I'd replace Fireshrieker and Declare Dominance with them as finishers.
2 weeks ago
I am waiting for my Walking Ballista to arrive then I will add this card too.
Also Bloom Tender cant produce blue mana (is needed to untap it) what somehow can be essencial in this Deck
Since there are already plenty of Wincons in this deck i dont consider adding Mind Grind
but thanks for all your advices.
2 weeks ago
Combos that might be a good add for the infinite mana so you don't rely entirely on Zaxara, the Exemplary:
Some wincons to think about:
Helix Pinnacle + infinite mana combo
infinite mana combo + Mind Grind
infinite mana combo + Walking Ballista
If you wanna check out my deck for any help here it is
3 weeks ago
You want a deterministic loop, which is most of the real "infinite" combos in mtg anyway. Yisan, the Wanderer Bard could definitely be a good commander, but I agree that going for at least a 2 color commander can help you have a lot more variety to work with.
Depending on what types of combos you're interested in (infinite mana, infinite tokens, mill, ETB, etc...) you have a huge array of options open to you. Now with your preferred simic colors; that combo is very conducive to working on infinite mana and draw (these are by no means limitations, just particular strengths).
For example, you could very easily assemble a Peregrine Drake + Deadeye Navigator/Karametra's Acolyte + Umbral Mantle infinite mana engine. Then you can dump that mana into something like Helix Pinnacle, Walking Ballista, Simic Ascendancy.
Now Kinnan, Bonder Prodigy would be extremely strong for this sort of strategy, but he will probably get hit with a lot of hate. So you could always build it around one of the Zegana's or Edric, Spymaster of Trest if you want to play politics while getting draw.
1 month ago
To be honest the main play is hitting hard and fast hence Ezuri, Renegade Leader being the commander. Gilt-Leaf Archdruid and Helix Pinnacle are just throw ins for different routes tho I know the entire deck is supposed to be focused around one main course of action.