Lodestone Golem

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Lodestone Golem

Artifact Creature — Golem

Nonartifact spells cost more to cast.

Dapht on Take That!

3 days ago

Played my first game with this and noticed some things. First, it gets a lot of attention, and I'll need to devote more resources to protecting Jon Irenicus. Second, some of these creatures...aren't bad enough :) Third, we have SO many creatures. We can remove some to make up for the other weaknesses. Fourth, when it comes to the end game, a few things we are hoping for aren't guaranteed. Homeward Path is hard to find when you only have effectively 2 of them. This might mean that the opponent will still be having our stuff when they swing. We should find some way to protect ourselves for when the 1v1 hits. Finally, some of these creatures are so strong if the drawback doesn't effect the enemy they are too risky to play Xathrid Demon. I'll need to start playing a few creatures that aren't meant to be donated.

Fretwork Colony needs to be replaced. Lodestone Golem is a fun ability, but is annoying instead of debilitating.

Let remove and Island and add in Swiftfoot Boots, Crawlspace and a Rogue's Passage.

IHATENAMES on All Your Base

1 month ago

First I would actually cut green for uw. Go a more controlly or taxy versions. Ethersworn Canonist Lodestone Golem a few like 3 main board counters 3 baby teferis 4 mystical dispute in sideboard. Slowly stealing your opp stuff seems better in this type of shell

I would highly suggest putting Chromatic Star and the other simular effect back in the deck.

Also other cards that might make this work

Swift Reconfiguration turns a creature into a artifact and janky removal.

Master Transmuter eot return an artifact put memnarch on the battlefield is a easier way to win in think but may take away from the focus of the deck.

Neurok Transmuter creature to artifact a bad one but it does things.

JANKYARD_DOG on Alela's Automotive Museum

3 months ago

I'm no good at removing things but I did try... so here goes. Lodestone Golem effects your costs as well or Bitterblossom Maybe... I realize its an early play but I think there's more than enough token production going on, and the only other thing it does is lose you life. Probably the former is the better choice though...

libraryjoy on Messing with Lore

10 months ago

I'm not sure about Lodestone Golem, as it hits a lot of your cards as well (24 of your cards).

wallisface on Modular Scales

1 year ago

ThisIsMyAccount gotta disagree on the “too many legendary” thing. Scales wants as many copies of The Ozolith (& Hardened Scales ) that it can run, cause we want at least one of these out turn 1 so our deck can function - running 4 copies of The Ozolith is great for us as it gives us less dead draws.

I don’t think running multiple copies of Zabaz, the Glimmerwasp hurts us either, the second one just effectively adds at minimum 2 counters to the boardstate. Also remember the deck thrives off being able to sacrifice our own stuff to Throne of Geth and Arcbound Ravager .

I don’t think the deck wants Lodestone Golem in it at all either. 4 mana is steep, and against the decks this effect would usually aim to stop (storm, burn etc), its already too late. Not to mention, Hardened Scales decks should be aiming to win by the time they have 4 mana, not playing this stuff

ThisIsMyAccount on Modular Scales

1 year ago

You've got to have Lodestone Golem at least in the sideboard. It is too good in some matchups. I am going to recommend you go up to 4 copies of Urza's Saga , too.

Also, too many copies of legendary permanents. Zabaz, the Glimmerwasp and The Ozolith really aren't cards you need more than one or two of.

Oof_Magic on A Quest for Power: Unrestricting …

1 year ago

I guess my question is why? Like I said, slice it how you want. I just wanted to be comprehensive. What’s the strongest deck in Vintage? What’s the strongest deck with a completely unrestricted card pool? What’s the strongest deck with these nine colloquially known cards restricted? I guess I hadn’t considered that as I hadn’t been asked that. I think the answer is Stax easily takes the format as most of the combo decks lose a lot of consistency of mana, Ancestral Recall and Timetwister . People get wrapped up in P9 and forget Stax has added a fair few member to the Restricted List. Chalice of the Void , Thorn of Amethyst , Lodestone Golem , Trinisphere , and less connected Mystic Forge . Maybe some Oko Midrange build can still be a solid contender against that but I don’t know.

Load more